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Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Poil posted:

https://www.youtube.com/watch?v=63qV3AKV9TY

Neutron launchers are pretty much always the better option. No more than one kinetic artillery at the most, but spinal mounts probably reduces it to none.

That's a pretty terrible apples-to-oranges comparison for the cloud lightning. Cloud lightning is trash, but it comes earlier than traditional L slots if you can nab a crystal entity relatively early. Also, Arc Emitters are the best spinal slot by a long margin (vs most lineups), so cloud lightning piggy backs on that as the only choice.

I get that the videos where to show empirical results for something you can see in the weapon tooltips, but it'd be nice if he talked about context a bit more.

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Poil
Mar 17, 2007

Yes and he didn't test cloud lightning against high evasion targets.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Serephina posted:

That's a pretty terrible apples-to-oranges comparison for the cloud lightning. Cloud lightning is trash, but it comes earlier than traditional L slots if you can nab a crystal entity relatively early. Also, Arc Emitters are the best spinal slot by a long margin (vs most lineups), so cloud lightning piggy backs on that as the only choice.

I get that the videos where to show empirical results for something you can see in the weapon tooltips, but it'd be nice if he talked about context a bit more.

That's in another video. Arc Emitters are really bad, even after you adjust for them being cheaper. https://www.youtube.com/watch?v=GQaq4eN-iR4&t=872s

Raenir Salazar
Nov 5, 2010

College Slice
I played a pvp game where we had no AI and I got owned; I think what stellaris needs is a better ship recommendation system, something that looks at the build of your ships and tells you its likely strength and weaknesses.

I had been attacked by this player already before and I knew I think vaguely he had shields, some armor, and lasers. I thought I was being clever and made a navy with all hull (crystal plate) and then disruptors to ignore their shield/hulls and just destroy their hulls.

But instead of dealing disproportate damage to their fleets my fleet got owned and they lost only like 1 ship; out of a fleet battle where together was something like 40 cruisers, 20 destroyers and 80 corvettes.

I don't really know what happened or why; or how at least in more competitive pvp what I'm supposed to do to be competitive or take advantage of other peoples builds.

Poil
Mar 17, 2007

Disruptors are pretty terrible from what I've heard. The enemy needs a LOT of repeatable shield and armor tech for them to be useful.

Gort
Aug 18, 2003

Good day what ho cup of tea
I haven't done the maths, but I was under the impression Cloud Lightning was good late game because armour, shields and energy weapons (like cloud lightning) all have repeatable techs to make them stronger, but there's no such tech for hull. So the weapon keeps getting stronger but the only thing it hits (hull) doesn't.

Horace Kinch
Aug 15, 2007

The problem with them is that you have to go all in on them or their potential is wasted, and there's also that Disruptors & Cloud Lightning also have a minimum damage of *1* so even with 10x energy damage repeatables your damage range is going to be all over the place. They aren't bad per-se, but standard weapons are way, way stronger until you're balls-deep in repeatable tech.

Warmachine
Jan 30, 2012



Raenir Salazar posted:

I played a pvp game where we had no AI and I got owned; I think what stellaris needs is a better ship recommendation system, something that looks at the build of your ships and tells you its likely strength and weaknesses.

I had been attacked by this player already before and I knew I think vaguely he had shields, some armor, and lasers. I thought I was being clever and made a navy with all hull (crystal plate) and then disruptors to ignore their shield/hulls and just destroy their hulls.

But instead of dealing disproportate damage to their fleets my fleet got owned and they lost only like 1 ship; out of a fleet battle where together was something like 40 cruisers, 20 destroyers and 80 corvettes.

I don't really know what happened or why; or how at least in more competitive pvp what I'm supposed to do to be competitive or take advantage of other peoples builds.

Poil posted:

Disruptors are pretty terrible from what I've heard. The enemy needs a LOT of repeatable shield and armor tech for them to be useful.

This. The correct call was to favor shields and crystal plates with a balanced loadout. If he was running all or mostly lasers, they'd have a hard time getting through shields (50% damage penalty), giving your more balanced loadout that matched his balance of shields and armor more time to deal damage. Disruptors/Cloud Lighting/Arc Emitters are niche weapons for very specific situations, hampered by a low base damage and extremely high variance. Unless you're in an edge case where people have piles of repeatable armor and shield techs (or arguably are facing the Unbidden), literally anything works better.

I don't play multiplayer, but the advice I can give you is to first double check that your macro game is solid. Was your fleet "on paper" roughly equal? Were you outnumbered or outteched in any way? If you can answer "yes" to either of those, fix that first. I won so many StarCraft games by being able to simply outproduce my opponent and bury them in bodies even against a hard counter.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Raenir Salazar posted:

I played a pvp game where we had no AI and I got owned; I think what stellaris needs is a better ship recommendation system, something that looks at the build of your ships and tells you its likely strength and weaknesses.

I had been attacked by this player already before and I knew I think vaguely he had shields, some armor, and lasers. I thought I was being clever and made a navy with all hull (crystal plate) and then disruptors to ignore their shield/hulls and just destroy their hulls.

But instead of dealing disproportate damage to their fleets my fleet got owned and they lost only like 1 ship; out of a fleet battle where together was something like 40 cruisers, 20 destroyers and 80 corvettes.

I don't really know what happened or why; or how at least in more competitive pvp what I'm supposed to do to be competitive or take advantage of other peoples builds.
On top of what everyone else said, disruptors have low range and cap out at medium so you probably lost several ships before you even had a chance to shoot back. All the other weapons with equally low range do bonus hull damage, and he probably had a few Large slots. Even cloud lightning caps out at 60.

e: also a balanced loadout means anti shield ships and separate anti armour ships, don't mix your weapon types on the same design.

Gort
Aug 18, 2003

Good day what ho cup of tea

Splicer posted:

e: also a balanced loadout means anti shield ships and separate anti armour ships, don't mix your weapon types on the same design.

I've asked that question before (IE: Do ships split their fire so they use their anti-shield guns on ships that still have shields and anti-armour guns on ships that have no shields, or do they attack a single target at all times with all weapons) and not gotten an answer. You sure of this?

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Yea if you slow down the fight you can visually see different guns firing on different targets. Visual representation may not be indicative of what's going on behind the scenes, but I'm willing to give it the benefit of the doubt.

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Gort posted:

I've asked that question before (IE: Do ships split their fire so they use their anti-shield guns on ships that still have shields and anti-armour guns on ships that have no shields, or do they attack a single target at all times with all weapons) and not gotten an answer. You sure of this?
This may have changed, but my understanding has always been that they shoot their primary target but will take opportunity shots at other ships with weapons that can't reach it (so smaller guns that are too far away will target closer units). But if you put two big guns on something it will fire them at the same guy. I could very well be wrong though.

Seems trivial to test the effectiveness, set up a split fleet vs a fleet with the same total guns but mixed up between ships.

Gort
Aug 18, 2003

Good day what ho cup of tea

Splicer posted:

Seems trivial to test the effectiveness, set up a split fleet vs a fleet with the same total guns but mixed up between ships.

How would you do that? AI off, tag switching?

MrL_JaKiri
Sep 23, 2003

A bracing glass of carrot juice!

Gort posted:

How would you do that? AI off, tag switching?

Yep. Same way you do all this testing.

Kaal
May 22, 2002

through thousands of posts in D&D over a decade, I now believe I know what I'm talking about. if I post forcefully and confidently, I can convince others that is true. no one sees through my facade.
Stellaris changed up its combat behaviors in 1.8, making targeting based on weapons rather than ships. Each weapon seeks out its best target and then destroys it. Best is dependent on many different factors, particularly ship class, range, and shield strength.

Kaal fucked around with this message at 15:50 on Jun 15, 2021

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸
Well then! That's going to save me some clicks

Yami Fenrir
Jan 25, 2015

Is it I that is insane... or the rest of the world?
We came a long way from "the front corvette eats the alpha strike from hell", huh.

Poil
Mar 17, 2007

Speaking of hell there are 3 criminal corporations in my current game. It doesn't matter that I can only reach one of them because the others just instantly open up on the closed planets. Oh what fun and exciting gameplay it is to lose a building slot and 2 specialists on every single planet.

uber_stoat
Jan 21, 2001



Pillbug
getting to the end of my first nemesis run where I borged half the galaxy before Becoming the Crisis and it's been a hoot. total romp outside of a few early wars with a xenophobic spiritualist empire who eventually became my first "acquisition." it's been fun though, ready to put it to bed so i'm about to End Things.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!
wooooooow. what a lovely way to learn how that works. i did an emergency ftl retreat in enemy territory two systems away from my own, owned, controlled anchorage. i expected i would return two months later. i came back one year later, 15 jumps away at my starter system. why?

q: "what determines where a fleet respawns?"
a: at its home system, regardless of distance from the home system, or from other, nearer starbases.

it'd be nice if this could be like a tooltip or something, i've always wondered what Home System meant until now.

e: i was able to white peace my way out of a bad stalemate caused by this warp fuckup. in ten years this punk won't be so lucky

Fur20 fucked around with this message at 07:16 on Jun 16, 2021

isndl
May 2, 2012
I WON A CONTEST IN TG AND ALL I GOT WAS THIS CUSTOM TITLE
Pro tip, always claim the L cluster because emergency FTL to there is instant. Combine with warp gates as necessary to get your fleet back in action as soon as it's repaired.

Experimental Subspace Navigation getting out is also instant so you can drop your science ship anywhere in the galaxy in moments, so you can grab debris quick or immediately begin surveying newly freed systems.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

Fur20 posted:

wooooooow. what a lovely way to learn how that works. i did an emergency ftl retreat in enemy territory two systems away from my own, owned, controlled anchorage. i expected i would return two months later. i came back one year later, 15 jumps away at my starter system. why?

q: "what determines where a fleet respawns?"
a: at its home system, regardless of distance from the home system, or from other, nearer starbases.

it'd be nice if this could be like a tooltip or something, i've always wondered what Home System meant until now.

e: i was able to white peace my way out of a bad stalemate caused by this warp fuckup. in ten years this punk won't be so lucky

I mean yea that makes 100% sense. Home systems are where fleets walk back to when you use hotkey B as in Back. Like where they go to, you know, lick their wounds? Seemed reasonable to me after I retreated for the first time.

Fur20
Nov 14, 2007

すご▞い!
君は働か░い
フ▙▓ズなんだね!

Serephina posted:

I mean yea that makes 100% sense. Home systems are where fleets walk back to when you use hotkey B as in Back. Like where they go to, you know, lick their wounds? Seemed reasonable to me after I retreated for the first time.

most of the time i have fleets with no home base and they seem to retreat to the nearest station, which is what i was assuming was gonna happen

Libluini
May 18, 2012

I gravitated towards the Greens, eventually even joining the party itself.

The Linke is a party I grudgingly accept exists, but I've learned enough about DDR-history I can't bring myself to trust a party that was once the SED, a party leading the corrupt state apparatus ...
Grimey Drawer

Fur20 posted:

most of the time i have fleets with no home base and they seem to retreat to the nearest station, which is what i was assuming was gonna happen

I'm always assigning my fleets to dedicated fleet bases near the front lines, so it never even occured to me you could gently caress this up. Or that unassigned fleets automatically go to the closest friendly base. :lol:

Gort
Aug 18, 2003

Good day what ho cup of tea

Fur20 posted:

most of the time i have fleets with no home base and they seem to retreat to the nearest station, which is what i was assuming was gonna happen

You should use the home base functionality and station your fleet at places with crew quarters in peacetime for the upkeep discount

Splicer
Oct 16, 2006

from hell's heart I cast at thee
🧙🐀🧹🌙🪄🐸

Fur20 posted:

most of the time i have fleets with no home base and they seem to retreat to the nearest station, which is what i was assuming was gonna happen
This really seem like it should be a toggle somewhere.

Tosk
Feb 22, 2013

I am sorry. I have no vices for you to exploit.

Could people recommend some good mods besides the handful mentioned in the OP? I used to have a pretty heavily modded Stellaris a few patches ago that I've since uninstalled but I want to get back into the game, I think. I used to like stuff that added more events and flavor and whatnot.

uber_stoat
Jan 21, 2001



Pillbug
what a grand and intoxicating innocence!

Accretionist
Nov 7, 2012
I BELIEVE IN STUPID CONSPIRACY THEORIES
Oh, dang! That looks awesome

I take it that's what happens if you're defeated?

lobster shirt
Jun 14, 2021

That's what happens when you become the crisis and ascend.

Accretionist
Nov 7, 2012
I BELIEVE IN STUPID CONSPIRACY THEORIES
Oof, gotcha. Yeah, I've never zoomed in after.

uber_stoat
Jan 21, 2001



Pillbug
i generated a neat story with that one, i started off with humans borged by robots on an Earth relic world, it rolled cybrex as the precursor so i said "humanity made an AI to try and defeat the evil AI they were fighting but they lost the war and were almost destroyed. then the Earth AI took over what was left." so anyway the Earth robo-mind took over half the galaxy and then ascended to the next plane of existence, becoming as a God, killing all life as we know it in the process. them's the breaks.

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?

uber_stoat posted:

i generated a neat story with that one, i started off with humans borged by robots on an Earth relic world, it rolled cybrex as the precursor so i said "humanity made an AI to try and defeat the evil AI they were fighting but they lost the war and were almost destroyed. then the Earth AI took over what was left." so anyway the Earth robo-mind took over half the galaxy and then ascended to the next plane of existence, becoming as a God, killing all life as we know it in the process. them's the breaks.

I love that particular start. My custom Driven Assimilators empire is the Kingdom of HEVN, run by an AI calling itself Metatron which was tasked with solving the problem of suffering and, after crunching all of the philosophical and religious texts, decided the Catholics were right, original sin exists, all humans are born sinful, and therefore the objectively moral decision is to redeem everyone by turning them into clean, sinless machines. :awesomelon::catholic: It's a good way to force myself out of my default play style, which is xenophile materialist egalitarians who make friends with everybody.

Martout
Aug 8, 2007

None so deprived
also doesn't hurt that DA is one of the most powerful types of empires, I love them

Warmachine
Jan 30, 2012



I have an inkling to play some flavor of spiritualist soon, but also I'm annoyed that spiritualist empires seem extremely overrepresented in the random empires seeded in my games.

PittTheElder
Feb 13, 2012

:geno: Yes, it's like a lava lamp.

Don't worry, when you the player are spiritualist, the game does it's best to make all the other empires some variety of materialist.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Warmachine posted:

I have an inkling to play some flavor of spiritualist soon, but also I'm annoyed that spiritualist empires seem extremely overrepresented in the random empires seeded in my games.

Yet another reason why I make a wide variety of empires to get as many combos of Origin, Ethics, Government, and Species Traits and put them all on Force Spawn. I'm up to 22 different empires, and if I can recognize who I run into just by the ship/color combo I consider that a small price to pay to have a widely varied galaxy. Besides it's not like I can do much with that info until I make it through First Contact. I also get to set up combos, like the Fexian Protectorate (Rogue Servitors with the foxes as the Bio-trophies) and the Fexian Liberation (Egalitarian foxes with Free Haven and Beacon of Democracy) who are supposed to oppose them. Or the Swarm (insect Devouring Swarm) and the Exterminators (Determined Exterminators using the flying bug robots) with the latter built to contain the former. I can't force them to spawn near each other or to fight each other, but I find it amusing nevertheless.

Warmachine
Jan 30, 2012



jng2058 posted:

Yet another reason why I make a wide variety of empires to get as many combos of Origin, Ethics, Government, and Species Traits and put them all on Force Spawn. I'm up to 22 different empires, and if I can recognize who I run into just by the ship/color combo I consider that a small price to pay to have a widely varied galaxy. Besides it's not like I can do much with that info until I make it through First Contact. I also get to set up combos, like the Fexian Protectorate (Rogue Servitors with the foxes as the Bio-trophies) and the Fexian Liberation (Egalitarian foxes with Free Haven and Beacon of Democracy) who are supposed to oppose them. Or the Swarm (insect Devouring Swarm) and the Exterminators (Determined Exterminators using the flying bug robots) with the latter built to contain the former. I can't force them to spawn near each other or to fight each other, but I find it amusing nevertheless.

Maybe I'll try this approach. I don't mind the idea of having to build my empires from scratch to have the types of games I want.

Ms Adequate
Oct 30, 2011

Baby even when I'm dead and gone
You will always be my only one, my only one
When the night is calling
No matter who I become
You will always be my only one, my only one, my only one
When the night is calling



On Piracy, I think a good solution would be to first poach from the Wild Space mod so there are regions of the galaxy that are actually uninhabited, and then have pirates spawn out in those systems so you have wild border regions. Then you could decide on whether you defend by building starbases, sending patrols out, paying them $100 to gently caress off, etc., and the pirates themselves could have varied goals like raiding frontier worlds or just parking themselves on a trade route to suck up wealth then buggering off into the nebula once their holds are full (Viking CK2 style).

As it stands it is to me a far bigger 'tax' than admin cap or anything.

uber_stoat posted:

what a grand and intoxicating innocence!



Is this how you honor the galaxy unmourned?

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Red Crown
Oct 20, 2008

Pretend my finger's a knife.

uber_stoat posted:

what a grand and intoxicating innocence!



That's so cool. How does one Become The Crisis?


Speaking of crises: I loved my first game, just as I was getting a little bored at ~2400 the Unbidden rolled in. But wow, the AI really can't hack crises:

My federation consisted of half the galaxy, the other half was muderbots (:awesomelon:) and a couple of fallen empires. Two small civilizations (~3 systems left) in the heart of muderbot space joined my federation. No, really, they were around 15 jumps deep, surrounded on all sides. They then voted for a proactive war to end the murderbot menace, leading to their untimely robotic deaths...instantly.

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