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Jack Trades posted:Oregon Trail doesn't have metaprogression so it's not a real roguelike. Were you able to type this post with a straight face.
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# ? Jun 16, 2021 19:08 |
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# ? May 28, 2024 17:14 |
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Evil Kit posted:Were you able to type this post with a straight face. I choose to think it's a riff on that one tweet about how roguelikes are action based and can't be turn based
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# ? Jun 16, 2021 19:18 |
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Jack Trades posted:Oregon Trail doesn't have metaprogression so it's not a real roguelike. Actually Oregon Trail's lack of platforming is what makes it not a real roguelike.
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# ? Jun 16, 2021 19:29 |
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Play posted:I choose to think it's a riff on that one tweet about how roguelikes are action based and can't be turn based Yes
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# ? Jun 16, 2021 19:54 |
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Oh I understand what the riff was, I was just impressed it was Jack Trades managing to type it out.
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# ? Jun 16, 2021 19:55 |
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It took some effort. EDIT: There's Steam Fest going on right with a bunch of demos, some of interesting and some of them are baffling. https://store.steampowered.com/app/1226510/Trigon_Space_Story/ This thing is the most blatant carbon copy of FTL but with very pretty graphics. There are so few changes from FTL that it boggles the mind. Jack Trades fucked around with this message at 20:05 on Jun 16, 2021 |
# ? Jun 16, 2021 20:01 |
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Jack Trades posted:It took some effort. This will probably work though, and make them money. Because even if it's a blatant copy it's a blatant copy of a game that people love and will probably love even more with excellent graphics
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# ? Jun 16, 2021 20:25 |
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Solvency posted:A new space roguelite called Lilith Odyssey released their demo today on Steam and so far it's pretty wild. The basic idea is you take your randomly generated space family and have to navigate them to the promised land/planet of Lilith, all the while having to feed their faces and somehow keep the ship running. It's got some crazy features like a GTA style radio, planet exploration and building, and micromanagement of your characters life. My second play through I was a 72 year old Grandpa, transporting my wife and two grandchildren through the stars. There are also some interesting sliders you can micromanage, including masturbation frequency, which for that 72 year old grandpa was 2.8x a day and that was without me even touching the slider. I gave this a shot. After a few frustrating minutes of following the tutorials instructions I had to go to the main menu and reload in to get my spaceship to leave the first planet. I then spent ten minutes doing nothing while flying to an ambiguous destination, which I ended up not being able to find after spending five minutes on top of the dot on the map. This is just a bit dense. Sounds like you had a lot of fun, but I could hardly make hide nor hair of it.
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# ? Jun 16, 2021 20:45 |
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Jack Trades posted:Oregon Trail doesn't have metaprogression so it's not a real roguelike. we need thread subtitles
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# ? Jun 16, 2021 21:13 |
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This Roguelike Royale seems like an interesting idea. Dungeon with lots of people, if you die you turn into an enemy. https://store.steampowered.com/app/1404500/Dungeon_Royale/
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# ? Jun 16, 2021 22:24 |
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Play posted:I choose to think it's a riff on that one tweet about how roguelikes are action based and can't be turn based What's the deal with this?
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# ? Jun 16, 2021 22:39 |
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Dr_Amazing posted:What's the deal with this? Someone posted a tweet from someone else, probably a young person, who seemed to have only played action roguelikes (which are a relatively new thing, all things considered). They essentially posited that a turn based game could not be a roguelike. Despite, you know, ROGUE being a turn based game
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# ? Jun 16, 2021 23:55 |
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Yea, random twitter kid is confidently incorrect, some dev links it and much merriment is had over the dilution of the phrase's meaning.
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# ? Jun 17, 2021 00:04 |
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Become As Dice https://tann.itch.io/slice-dice/devlog/264401/slice-and-dice-launched
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# ? Jun 17, 2021 01:41 |
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Jack Trades posted:Oregon Trail doesn't have metaprogression so it's not a real roguelike. Reading this thread is bad for my health.
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# ? Jun 17, 2021 02:52 |
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It needs multiplayer
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# ? Jun 17, 2021 05:00 |
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quote:@Housemarque never played a rouge game before and I’m glad my first experience is #Returnal .. the game is kicking my rear end, but I love it. We’ll done guys 🙏🏼❤️
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# ? Jun 17, 2021 13:01 |
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I just impulse bought Roguebook an hour before release and 10 minutes after seeing it played on a stream. I loved Slay the spire and it looked like a version of that. Tell me why I made a big mistake!
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# ? Jun 17, 2021 14:15 |
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GarudaPrime posted:I just impulse bought Roguebook an hour before release and 10 minutes after seeing it played on a stream. I loved Slay the spire and it looked like a version of that. Exploration is a bit hosed because some obstacles are hidden. You get to see all kinds of nice things that you want, but it's mainly random whether or not you can actually get to them.
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# ? Jun 17, 2021 14:28 |
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It's got a lot of charm and character and the combat is a hell of a lot of fun, so I won't say you wasted your money. EDIT: You know, the OP really needs to be updated badly. A lot of the pictures are broken. Kchama fucked around with this message at 15:46 on Jun 17, 2021 |
# ? Jun 17, 2021 15:44 |
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Kchama posted:It's got a lot of charm and character and the combat is a hell of a lot of fun, so I won't say you wasted your money. It's been almost 8 years and over 1000 pages. We don't need a new OP, we need a new thread.
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# ? Jun 17, 2021 15:49 |
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Jedit posted:It's been almost 8 years and over 1000 pages. We don't need a new OP, we need a new thread. Yeah, you're right. But who is our victim this time?
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# ? Jun 17, 2021 15:50 |
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Jedit posted:It's been almost 8 years and over 1000 pages. We don't need a new OP, we need a new thread. What metaprogression bonuses does the new thread get?
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# ? Jun 17, 2021 15:57 |
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A LOVELY LAD posted:What metaprogression bonuses does the new thread get? Starts with an extra five pages of impenetrable in-jokes, providing strong protection against newcomers to the genre
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# ? Jun 17, 2021 16:24 |
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Angry Diplomat posted:Starts with an extra five pages of impenetrable in-jokes, providing strong protection against newcomers to the genre I think the current OP with Nethack, ADOM, etc already serves that purpose! edit: visiting the OP, made me to see the Berlin interpretation wiki, this point made me roll my eyes: quote:Grid-based Because if someone makes a rogue-rear end roguelike, where a giant serpent occupies 3 tiles or a troll 4 tiles, it will suddenly not be a roguelike! Turin Turambar fucked around with this message at 16:44 on Jun 17, 2021 |
# ? Jun 17, 2021 16:40 |
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Regular posters get inscrutable red text with no context
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# ? Jun 17, 2021 16:40 |
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Magitek posted:Regular posters get inscrutable red text with no context YAP YAP YAP
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# ? Jun 17, 2021 16:46 |
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Angry Diplomat posted:Starts with an extra five pages of impenetrable in-jokes, providing strong protection against newcomers to the genre these forums have newcomers???
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# ? Jun 17, 2021 17:04 |
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Can we just call them "roguevania" yet?
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# ? Jun 17, 2021 17:16 |
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Kchama posted:YAP YAP YAP Roguelikes: Yet Another Post.
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# ? Jun 17, 2021 17:17 |
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victrix posted:these forums have newcomers??? I'm more talking about the occasional thread immigrants we get from genre crossover. At some point in August someone is going to release a horny anime dating sim that is also a roguelike and, somehow, an automotive repair sim. A handful of curious newcomers will be lured away from their fellow likers of anime dating sims and/or auto repair sims, enticed to investigate our procedural death labyrinth thread. They will skim over eleven pages of incomprehensible metaprogression arguments, turn around, and leave. Yet Another Sensible Departure
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# ? Jun 17, 2021 17:20 |
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so I bought the Last Spell. The game is really good, but after playing it for a couple of dozen hours I've come to the conclusion that the game is actually quite easy. The impression of difficulty comes mostly from the fact that your first 2 or 3 runs are guaranteed to unceremoniously crater a few days in because the game has locked 80% of your options behind metaprogression unlocks. Once you've unlocked the ability to actually build defences and production buildings, all that remains is one or two trial runs to figure out which weapons types are the good ones(if you'd like to skip the effort the answer is: shortbows, longbows, and rifles), and then you're pretty much set. I've won 4 runs in a row now on increasingly severe apocalypse modifers and the only one that was difficult was the first one because I still had 2 guys trying to use melee weapons. You can reduce every run to a fairly formulaic setup: first couple of days are for clearing ruins and setting up gold and material generator buildings and house, then you upgrade them and put the Seer up, then you put up the Inn and fill out your roster, then you put up the equipment buildings so that your stuff doesn't suck. And for defences you just start with a basic wall, then you put up some ballistae, then you put up a couple of watchtowers, then you spam a million ballistae, and then you upgrade the wall and maybe throw in some warp gates. And then for the last like, 3 days you have an enormous material surplus so you do something stupid like put up a few hundred damage traps or an entire second row of ballistae. The ability to build a hundred ballistae is really what makes the game easy. As far as I can tell you're supposed to have to strike a balance between heroes who can tear through the horde quickly and heroes who can pick off the big boys. But with loads of ballistae, you don't have to worry about the trash. So you just give everyone a weapon that's good for sniping the important ones and park them in watchtowers at the appropriate locations.
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# ? Jun 17, 2021 17:23 |
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I would ditch the longbows for hand crossbows, they're loving nuts once geared. Last run I had a guy with +4 multi hit, and one cast of fire-chaining-bullshit would clear an entire wave, with any stragglers being mopped up by his basic attack hitting 6 times per cast.
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# ? Jun 17, 2021 17:28 |
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cock hero flux posted:then you put up the Inn and fill out your roster Wait, does the Inn let you go above 3 characters? I thought it was for replacing dead ones, so I never build it
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# ? Jun 17, 2021 17:32 |
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The Huge Manatee posted:I would ditch the longbows for hand crossbows, they're loving nuts once geared. Hand crossbows are alright as a stop-gap for the early game but they don't really have the range or the ability to insta-kill major threats that is ideal. They're not bad like regular crossbows or literally every melee weapon, but they don't give you the ability to kill the final boss on the turn that it appears without leaving your watchtower. Longbows don't have good horde management(which shortbows and rifles both do), but they're the best at taking out priority targets, which is about 80% of the battle in the later nights.
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# ? Jun 17, 2021 17:36 |
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OtspIII posted:Wait, does the Inn let you go above 3 characters? I thought it was for replacing dead ones, so I never build it you can get up to 7 with inn upgrades
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# ? Jun 17, 2021 17:36 |
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Played quite a bit of this new deckbuilder called Roguebook last night, and found myself really really enjoying it. This one apparently comes from the creator of Magic The Gathering, which is interesting. Things that set it apart: the overworld is done exceedingly well. You need to fight battles and obtain ink/brushes in order to reveal more of the map. You can go directly to the boss right at the start, but of course you will probably get smashed without winning/purchasing new cards, relics, and gems. The fights are always visible on the map but pickups and bonuses are hidden until you reveal them (the conceit being that you are trapped in a book). It also looks absolutely gorgeous: The cards seem well-balanced and interesting enough, with a hero-switching and positional mechanic that is unique or else I've never seen anything exactly like it. The combat is interesting and there are legit difficult and complex choice to make as far as which cards to play when to maximize the total effect. If you let yourself get hit much you're gonna have a rough time because you don't have tons of health and you can't regain health to any great extent. Relics and ally cards also spice things up. Runs can take a while, especially if you are relatively successful. I haven't even finished my first one, although I'm pretty close to death so I doubt I last much longer. I'm not sure how many worlds there are or how difficult the game is. But the presentation is incredible and it's actually the first deckbuilder in quite a while that has grabbed my attention to any great degree. Should be worth checking out!
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# ? Jun 17, 2021 17:48 |
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IMO the new thread is more like a Kickstarted sequel so I expect all the ASCII text to be replaced by 3D graphics that only I and two other people actually like
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# ? Jun 17, 2021 18:22 |
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Play posted:Played quite a bit of this new deckbuilder called Roguebook last night, and found myself really really enjoying it. This one apparently comes from the creator of Magic The Gathering, which is interesting. I'd honestly be shocked if he had anything to actually do with making it. I've never seen anything that actually says what he contributed to the game besides 'co-designed' it. It's not even like Artifact where you can see exactly what came from him (the Magic-like color system for the heroes, the three-lane aspect, and the real-money trading focus). Outside of how the exploration is handled, there's not really anything super unique to the game. This is not actually criticism of the game as I like it a lot. But it just feels like the fused Faeria and Slay The Spire and hired Garfield to put his name on it.
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# ? Jun 17, 2021 18:39 |
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# ? May 28, 2024 17:14 |
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Kchama posted:I'd honestly be shocked if he had anything to actually do with making it. I've never seen anything that actually says what he contributed to the game besides 'co-designed' it. It's not even like Artifact where you can see exactly what came from him (the Magic-like color system for the heroes, the three-lane aspect, and the real-money trading focus). Outside of how the exploration is handled, there's not really anything super unique to the game. This is not actually criticism of the game as I like it a lot. But it just feels like the fused Faeria and Slay The Spire and hired Garfield to put his name on it. Honestly that means less than nothing to me but it featured heavily in the advertising so I figured to include it. He's some guy, yeah he made a card game but for me there's no evidence that he can make a game better than someone whose name you've never heard (conveniently enough, I HAD never heard his name before looking up the game). Although there is an interview here: https://epicstream.com/news/JakeVyper/Magic-The-Gathering-Creator-Richard-Garfield-Reveals-Details-About-Roguebook-Game which seems to suggest that he designed or conceived of at least some of the unique mechanics in the game. Which makes sense because you have to have a good grasp of card game mechanics to be involved in something like M:TG. Either way at the end of the day the only important factor is that the game turned out good, better than a lot of the copycat roguelike deckbuilders I've tried out in the last year or so anyways. The only unique mechanics are how the overworld is handled as well as some intricacies in the deck system. The specific way the two person party and switching works (and how many cards play off of that mechanic) is something I haven't actually seen before, but yeah they didn't reinvent the wheel (probably to the game's benefit, honestly) Play fucked around with this message at 18:47 on Jun 17, 2021 |
# ? Jun 17, 2021 18:44 |