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juggalo baby coffin posted:edit: its been a while since i played xcom, are the chosen meant to appear in every single loving mission? No, unless you've got the Wild Hunt (I think that's the name?) dark event going that ramps up the frequency of appearance a lot.
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# ? Jun 21, 2021 18:50 |
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# ? May 14, 2024 02:14 |
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Is there a relatively recent mod list for WOTC? I had a few for vanilla/legacy but now that I got chosen I figured I might as well grab the essentials, whatever they may be. Just basic QOL stuff, I'm not looking to change much.
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# ? Jun 22, 2021 00:09 |
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More nations and names is a great mod
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# ? Jun 22, 2021 00:31 |
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Happy Noodle Boy posted:Is there a relatively recent mod list for WOTC? I had a few for vanilla/legacy but now that I got chosen I figured I might as well grab the essentials, whatever they may be. Just basic QOL stuff, I'm not looking to change much. I think the major ones are faster avenger loading, stop wasting my time (lowers time for things like gremlins to move), evac all, something about improved barracks view of soldier stats, something about preview enemies in sight for a move (though this may have been built in) and for cosmetics I really like Capn Busb's mod.
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# ? Jun 22, 2021 01:26 |
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Oh my God i don’t know if it gets worse / annoying later on but I loving love the lost. This is loving hectic as hell and it loving rules to just get some sick chain headshots going and your crew just MOWING these things down. Also my first action with the skirmisher was to grapple a purifier before being told what happens when purifiers die. Happy Noodle Boy fucked around with this message at 02:43 on Jun 22, 2021 |
# ? Jun 22, 2021 02:39 |
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Happy Noodle Boy posted:Is there a relatively recent mod list for WOTC? I had a few for vanilla/legacy but now that I got chosen I figured I might as well grab the essentials, whatever they may be. Just basic QOL stuff, I'm not looking to change much. I did a writeup post about it all fairly recently, but basically there's the Core Collection and Core Collection Meta Mod, some Text Mods to increase the number of backstories and cities and nicknames and such, and then Stop wasting my time - wotc. I use a lot more than just this, but it's a start. EDIT: Figured I'd just link back to my previous post for all the other 'close enough to vanilla' mods I mentioned: https://forums.somethingawful.com/showthread.php?threadid=3762067&userid=183460&perpage=40&pagenumber=2#post515008628 Torchlighter fucked around with this message at 04:21 on Jun 22, 2021 |
# ? Jun 22, 2021 03:33 |
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Torchlighter posted:I did a writeup post about it all fairly recently, but basically there's the Core Collection and Core Collection Meta Mod, some Text Mods to increase the number of backstories and cities and nicknames and such, and then Stop wasting my time - wotc. I use a lot more than just this, but it's a start. Thanks! I’ll go through these and grab/set them up tomorrow.
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# ? Jun 22, 2021 03:34 |
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At some point I installed the Rend the Lost mod, and it's so overpowered, but hilarious when you bring your Templar onto Lost missions.
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# ? Jun 22, 2021 04:02 |
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Happy Noodle Boy posted:Oh my God i don’t know if it gets worse / annoying later on but I loving love the lost. This is loving hectic as hell and it loving rules to just get some sick chain headshots going and your crew just MOWING these things down. I'd grab the mod that makes the Lost have a 50% chance to target the aliens/ADVENT too. In vanilla they target your guys more often. Makes it feel more fun IMO when the enemy also has to deal with zombies.
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# ? Jun 22, 2021 05:22 |
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that's hands down my favorite mod. i can't even imagine playing without it anymore. every lost mission suddenly has a strategy element of trying to divert lost to advent like a hot potato. sending a ranger with superior speed on a jaunt through some lost and then past an unactivated pod always makes me laugh. just some aliens chilling out right up until some goober with a bright green haircut and stupid pants sprints by, and suddenly they find themselves covered with zombie. only problem is that the layouts are way imbalanced to have lost spawn near advent to start since vanilla doesn't have them tageting each other like that
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# ? Jun 22, 2021 05:56 |
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It's almost like the devs playtested it out to find that the increased player aggro was balanced and fun when considered against all the other stuff going on. I suspect that those Lost-rebalancing mods are based around someone hearing about the aggro split someone found in code and not being able to let it go due to brain worms, rather than any complaints arising from the missions themselves. I personally found Lost missions to be plenty of fun and always ascribed Lost targeting to "eh, oh well".
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# ? Jun 22, 2021 06:20 |
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advent respond to lost attacks way, way, WAY worse than players do for obvious reasons a 'fair' aggression distribution disproportionately affects the AI. you can already shepherd them around almost trivially if you have a reaper present just because you can get close enough to spot/activate a pod of each, and then they have no choice but to fight one another.
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# ? Jun 22, 2021 07:04 |
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Yeah it's very much weighted towards your folks because otherwise large portions of the game are watching lost colpletely overwhelm ADVENT and turning every sitrep with the Lost into 'the Horde' Sitrep. Third parties are great but with the right setup, they also become super easy to use as a blocking force that can trigger and kill a lot of ADVENT for you. It's a classic tactic, and in general they're good for at least a pod of ADVENT troops, depending on which faction is showing up. Some factions can and will show up with a single big pod, and those are a real doomstack. I still think a 50/50 targeting is fine, but with mutiple factions I'm looking at a lot of possible situations that will never come up in a normal WOTC game.
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# ? Jun 22, 2021 08:21 |
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Furism posted:WotC was the original "XCOM2 in the Marvel universe", in that sense (ok I'm exaggerating). I don't think you are. The common response to WotC was 'oh it's xcom but they've made your soldiers into superheroes'.
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# ? Jun 22, 2021 12:06 |
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LWoTC removes the headshot mechanic from Lost on anything above the easy difficulty if you want to see how "fun" that gets. I can't recall what they decided on doing with the aggro balance of Lost vs the advent AI though.
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# ? Jun 22, 2021 16:13 |
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Honestly I think 50/50 Lost targeting would be perfectly fine if a) ADVENT Purifiers were much more likely to set (more) terrain on fire with their attacks, and b) pods in Lost missions had a high chance to spawn with a Purifier tacked on (since their whole purpose is to combat the Lost). This wouldn't necessarily improve ADVENT's chances a great deal, but it could make Lost missions more hectic, stressful, and fun due to half the loving city being on fire and the streets teeming with Lost investigating all the exploding Purifier sounds
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# ? Jun 22, 2021 16:17 |
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purifiers have DISMAL accuracy so they're actually surprisingly bad against the lost
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# ? Jun 22, 2021 16:21 |
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Yeah, hence the increased fire chance - Lost are really stupid and love to run through fire to attack stuff, at which point they instantly panic and run around everywhere adding to the general mayhem until they die
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# ? Jun 22, 2021 16:24 |
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Smith Comma John posted:LWoTC removes the headshot mechanic from Lost on anything above the easy difficulty if you want to see how "fun" that gets. LWoTC does set it back to 50/50, and as noted Lost tend to spawn closer to Advent than your soldiers so removing the headshot mechanic cuts both ways. Also it's kind of fun to watch the Chosen get beaten up by zombies. It does mean you have to take packs of Lost much more seriously and actually avoid explosives on lost maps, plus you definitely don't want to get bogged down as the numbers of lost keep increasing and they will overwhelm you much sooner than in Vanilla.
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# ? Jun 22, 2021 16:36 |
If you're ever lucky enough to see Lost and an Alien Ruler on the same map, make sure to sit back and enjoy the show. I once watched the Berserker Queen lose almost half of her health when she got surrounded by Lost and couldn't retaliate because I was in concealment and so she couldn't take any actions.
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# ? Jun 22, 2021 16:49 |
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Serephina posted:It's almost like the devs playtested it out to find that the increased player aggro was balanced and fun when considered against all the other stuff going on. yeah, it's almost like it's a mod created by someone other than the original developers for a new fun variation and not for balance Torchlighter posted:Third parties are great but with the right setup, they also become super easy to use as a blocking force that can trigger and kill a lot of ADVENT for you. It's a classic tactic, and in general they're good for at least a pod of ADVENT troops, depending on which faction is showing up. Some factions can and will show up with a single big pod, and those are a real doomstack. yeah, i think a version of 3-party missions balanced for this is what i really want in the next game. i would love to have it require actual strategic maneuvering to put the other two into conflict, and with them attempting to do the same to you. vanilla lost missions are fun, but even well before you have a squad and a half of colonels with expanded magazines, free reloads, and decent aim, the lost stop being much more than a speedbump so it's fun to get onto a map with absolute chaos happening as all the pods activate and start blowing things up.
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# ? Jun 22, 2021 17:17 |
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XCOM2 is coming to Android. Have fun and enjoy this perfectly optimized game drain your battery at record speeds! https://www.youtube.com/watch?v=ET_juuMwe3M
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# ? Jun 22, 2021 18:20 |
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I would have bought this on iOS if it had proper mouse and keyboard support. Would love to play this on the go. I did a mission just now during lunch using Steam Link and it was ok but my connection can be spotty at times.
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# ? Jun 22, 2021 18:21 |
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CaptainViolence posted:yeah, it's almost like it's a mod created by someone other than the original developers for a new fun variation and not for balance So with a couple of mods, you can achieve this, although probably not in the way you're thinking. The AI isn't really smart enough to try and maneuver you into a position to get discovered, sadly, since even the third party works of the same pods and activation rules as ADVENT, so they just patrol until they hit an enemy pod. What you can do is use the 'Yellow Alert' series of mods( Yellow Alert 2.0, Raiders and Resistance Spawning and Dynamic Encounter Zones). These will, with some minor config editing, give you that more dynamic combat, since it'll set spawn points in such a way that you have to avoid running into the third party on your infiltration and will probably hit the objective at around the same time as them, but they'll blunder right into ADVENT setting them on alert almost instantly. You don't get revelaed, but trying to plan out an ambush becomes a much tougher approach when the enemies aren't simply patrolling in a slower more predictible pattern. I've had a number of retaliation missions that have gone south almost immediately because third party pods hve activated multiple pods of ADVENT and the rules about taking time to murder civvies still hold somewhat. This has the side benefit of making stealth a more tactical choice, since pods can actually patrol in a way that lets you bypass them. I personally have found it a better system than the base game 'line of play'. If you're worried about third parties wiping out all the enemies and thus finishing without having to fight them, there's also a faction anchor around that makes sure you have to clear the map, you know if you're feeling particularly like pain.
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# ? Jun 22, 2021 23:09 |
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Just brutally lost a rescue mission, costing me 2 of my best (at the time) soldiers, because the third soldier missed every. Single. loving. Shot. (None under 77%) So now I’m crippled and mad but determined to somehow turn this around. I remember why I love this game. Nothing else comes close to making me this loving mad. I still feel like I’m not tackling on research correctly. I try to go for the ones that take a few days before taking on the longer ones but maybe I should be rushing magnetic weapons before anything else at the start?
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# ? Jun 23, 2021 01:33 |
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Akratic Method posted:No, unless you've got the Wild Hunt (I think that's the name?) dark event going that ramps up the frequency of appearance a lot. i think something is hosed up then cause the hunter is just spawning in every single mission, despite me killing him every time.
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# ? Jun 23, 2021 02:34 |
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juggalo baby coffin posted:i think something is hosed up then cause the hunter is just spawning in every single mission, despite me killing him every time. yeah a specific chosen is supposed to have a minimum of a 2 mission cooldown after you kill them, 50% chance of a 3 mission cooldown. verify your files. the game is prone to poo poo like this, at one point i had a bug in my soldiers' shooting accuracy (literally one in one hundred thousandth percentile probability in the string of misses, i did a binomial regression to check thinking) that immediately remedied itself upon finding 2 bad files and re-downloading them.
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# ? Jun 23, 2021 02:39 |
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Somehow my xcom 2 is running WAY better today than it has...ever? Faster loads too. Not sure if it's because I reset my video drivers or because i disabled some mods but drat I'll take it! edit: here's the mods i disabled, if anyone else is having excess loadtimes maybe see if you have these I believe I read something about lifetime stats maybe conflicting with something else so i suppose it possibly was that Light Gun Man fucked around with this message at 05:07 on Jun 23, 2021 |
# ? Jun 23, 2021 04:41 |
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CaptainViolence posted:yeah, it's almost like it's a mod created by someone other than the original developers for a new fun variation and not for balance That's great, and I hope you keep having good fun with it, but this was all in relation to "QoL mods for a first WOTC run, nothing to crazy please". The Lost are well-thought-out, messing with their scripting puts the mod firmly into the 'zany' catagory. edit: Light Gun Man posted:Somehow my xcom 2 is running WAY better today than it has...ever? Faster loads too. Not sure if it's because I reset my video drivers or because i disabled some mods but drat I'll take it! Serephina fucked around with this message at 04:55 on Jun 23, 2021 |
# ? Jun 23, 2021 04:53 |
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this sounds great, thank you for the recommendations!
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# ? Jun 23, 2021 05:02 |
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juggalo baby coffin posted:freedom force was great, but part of the appeal was also that you could create your own heroes and scenarios in that game. And the mouse is likely riding herd pretty hard, and is likely to demand stupid poo poo.
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# ? Jun 23, 2021 11:37 |
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Coolguye posted:yeah a specific chosen is supposed to have a minimum of a 2 mission cooldown after you kill them, 50% chance of a 3 mission cooldown. verify your files. the game is prone to poo poo like this, at one point i had a bug in my soldiers' shooting accuracy (literally one in one hundred thousandth percentile probability in the string of misses, i did a binomial regression to check thinking) that immediately remedied itself upon finding 2 bad files and re-downloading them. curses, i verified but everything was fine.
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# ? Jun 23, 2021 13:13 |
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Everyone who was doomposting about the marvel xcom game that was not shown at e3 now has to say “sorry bogart”
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# ? Jun 23, 2021 19:34 |
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Bogart posted:Everyone who was doomposting about the marvel xcom game that was not shown at e3 now has to say “sorry bogart” i said something like this after DOS2 definitive edition came out. a small fistful of people had clowned on me relentlessly for saying that there were too many magic resists in the original edition, and an open letter from Larian said "yeah, there's too many magic resists in the game. that was an oversight, our bad". when i quoted it and said "i told you so idiots" the only thing that happened was like 3 people developed a literal years-long posting grudge against me. what i'm saying is i respect your optimism
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# ? Jun 23, 2021 19:52 |
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Xcom2 releases on Android July 13. I'm so torn, I love this game but I'm not sure if I can go back without mods.
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# ? Jun 23, 2021 20:04 |
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Bogart posted:Everyone who was doomposting about the marvel xcom game that was not shown at e3 now has to say “sorry bogart” Why, did some info come out?
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# ? Jun 23, 2021 21:52 |
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Chairchucker posted:Why, did some info come out? no, nothing came out, implying that the entire thing is a nothingburger
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# ? Jun 23, 2021 23:59 |
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Bogart posted:Everyone who was doomposting about the marvel xcom game that was not shown at e3 now has to say “sorry bogart” Are you saying we're worried about a product that will never exist, or that the product exists, but we shouldn't naysay until we have definitive proof of its jank via a trailer? An important distinction, and 'game journalists' keep putting out articles confirming its existence, so...
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# ? Jun 24, 2021 02:21 |
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*slams table* DEVIL'S! PROOF! DEVIL'S! PROOF! DEVIL'S! PROOF!
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# ? Jun 24, 2021 02:37 |
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# ? May 14, 2024 02:14 |
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How important is it I start searching for the templars and/or hunt the assassin? Game’s throwing a lot my way and I don’t want to get caught off guard (more than I already am)
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# ? Jun 24, 2021 03:17 |