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Just reached gehennom with this monk after spending many turns polypilling and messing around. Then suddenly remembered why my interest in finishing runs just craters though at least the mysterious force is weaker now in 3.7. Edit: honestly I'm pretty tempted to just magic map and then dig my down after looting vlads tower. Lawman 0 fucked around with this message at 00:01 on Jun 23, 2021 |
# ? Jun 22, 2021 23:59 |
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# ? Jun 13, 2024 06:44 |
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cock hero flux posted:trollmire is a level 1 area that most new players will start in that you can clear trivially easily without even understanding how to do anything but bump attack How about also locking the ability to bump to attack behind a gate, maybe in one of the other starting areas. And the ability to use the keyboard to move behind another. Sounds like a good idea? Nobody will ever get disappointed by the lack of those mechanics as those points are so early in the game. Especially if googling still might lead you to some old info telling you that the gate is actually at the lake of nur.
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# ? Jun 23, 2021 00:09 |
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SNKRX looks pretty darn neat, especially for three bucks. I'm told it has Autochess DNA though, which is a genre I've never even broadly touched, which would explain why I'm pretty confused right from the off
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# ? Jun 23, 2021 00:23 |
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It is a Great Race between Tales of Maj'Eyal and Rogue Empire in terms of how much any and all newer design updates tremendously overhaul those from Many Years On Back Now that have absolutely not stood the test of time all that well as each project wound up being some of the slowest smoking simmers of the entire commercial Roguelike spread without that likely being the original intents at all. Dev Momentum is Real and The True Friend of Design Quality (Clarity)---once it becomes intermittent, at best, stagnation and worse will come as if invited for dinner.
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# ? Jun 23, 2021 00:24 |
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Man I don't know if it's just because it was in development for a while but Slay the Spire really hit it out of the park. I keep trying other deckbuilders to chase that high, but I keep noticing little things that annoy me and go back to thinking StS is such a stripped down perfect experience. Monster Train is the only one that's come close so far. I started playing Griftlands the other day because I saw some positive posts here, and I don't know if I need to get into it a little more to really appreciate it, but it is not grabbing me so far. It's loving filled with jabbering sci-fi dialog filled with sci-fi terms that I can barely bring myself to read on the first playthrough, and since this is a roguelike I'm assuming most players just skim past immediately since it has gently caress all impact on gameplay. The dual negotiation/battle decks is a neat mechanic and I can see how the balancing act as far as what to improve is interesting, although a lot of the time it feels optimal to just do an optional negotiation first which makes things more tedious (I could be 100% wrong about this though since I just started). StS just felt like it wasted none of your time. I booted it up and within like 5 clicks and 10 seconds I was in an encounter, and every encounter beyond the first 2-3 felt interesting and impactful. You use a card and the animation went off instantly. The art style was super basic, but this is a roguelike thread and more important everything felt instantly readable. And I'm starting to hate the Griftlands/Klei aesthetic, it reminds me of that Klasky Csupo semi-grotesque look.
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# ? Jun 23, 2021 00:27 |
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SNKRX is a ton of fun, with my only real complaint being that the newest patch increased the difficulty a massive degree at high NG+ levels. At NG+5(the current max) the last few waves feel nigh impossible unless you get completely god tier RNG and even a lot of the earlier boss levels are extremely rough. Wave 12 I am not even sure is possible to beat without a silencer. For $3 though I have gotten a ton of fun out of it and the dev is extremely active, patching about once a week.
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# ? Jun 23, 2021 00:31 |
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Roguebook is much easier after I figured out you can skip the draft vault without losing gold.
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# ? Jun 23, 2021 01:30 |
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Ciaphas posted:SNKRX looks pretty darn neat, especially for three bucks. I'm told it has Autochess DNA though, which is a genre I've never even broadly touched, which would explain why I'm pretty confused right from the off I can give a quick rundown. The basic structure of the game is pretty simple (buy units, manuever your snake around avoiding enemies, your units will auto-cast skills as they come off cooldown) so I imagine it's the store that gets you more than anything.
So hopefully that helps? I know that's a lot to cover but once you get into it I feel like it clicks pretty quickly.
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# ? Jun 23, 2021 02:26 |
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That's a huge help, thanks. Especially the explanation on what the sam hell was going on with classes and leveling up units, I had no idea what was going on So that's the "autochess" part, right? Shopping a beefy set of units over time while they do the actual chess/dota/snake game mechanics?
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# ? Jun 23, 2021 02:29 |
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oh god damnit i just saw the ? help button top-right
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# ? Jun 23, 2021 02:32 |
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Yeah, autochess games all have the same setup of "buy units from the shop, upgrade them when you get enough of them, they play the game for you". Probably the biggest difference is that, in regular autochess, the store has a limited stock of units that get bought up by other players, so figuring out which units are available to draft is a very important skill. Here the store's unlimited so you really don't have to worry about that.
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# ? Jun 23, 2021 02:35 |
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One odd thing is units can show up even after you have gotten them to rank 3 but you're not allowed to buy them.
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# ? Jun 23, 2021 02:58 |
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About to win NG+4 Squire is the best unit in the game, though I didn't get the level 3 bonus to make it a complete cakewalk. Naturally this means reinforce is the best item, since it's squire's ridiculous level 3 bonus in item form. Really liking gambler as a mid-late game pick, as it does solid damage from level 1 if you're hanging on to cash and have another sorcerer around. e: did not win ng+4 due to a bunch of bullshit spawning under me when I couldn't see the marker. dis astranagant fucked around with this message at 03:46 on Jun 23, 2021 |
# ? Jun 23, 2021 03:44 |
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Lawman 0 posted:Just reached gehennom with this monk after spending many turns polypilling and messing around. Then suddenly remembered why my interest in finishing runs just craters though at least the mysterious force is weaker now in 3.7. How did they change the mysterious force? Magic mapping gehennom is always worth it. Unless somethings changed in the 15 years since I last played, as long as you’re efficient with the levels you map it costs like 50 marker charges to map every stair and shortening the game by that much does more for your chances than a few more enchant scrolls or whatever.
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# ? Jun 23, 2021 04:17 |
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Ciaphas posted:That's a huge help, thanks. Especially the explanation on what the sam hell was going on with classes and leveling up units, I had no idea what was going on Right, and much like a Roguelike I think it's a tough thing to nail down what makes an "Autochess" game and it's just sort of something you call when you see it. Like Hearthstone's Battlegrounds mode does NOT have the "have X units of a class/race to activate an ability" mechanic that almost every game does, but it's definitely an autochess game. Vivid Knight is a single-player roguelite RPG and not a multiplayer free-for-all, but it is also surely an autochess game.
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# ? Jun 23, 2021 04:26 |
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What other roguelikes with autochess dna are there? I quite like the idea. Preferably also with actual gameplay too like the snake game.
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# ? Jun 23, 2021 08:05 |
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Jack Trades posted:What other roguelikes with autochess dna are there? I quite like the idea. Vivid Knight is another auto chess roguelite, with some turn based RPG flavor (you have a selection of spells as well, and get a turn just like your units and enemies), but it’s more auto battle than not.
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# ? Jun 23, 2021 08:18 |
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Jack Trades posted:What other roguelikes with autochess dna are there? I quite like the idea. I went down an Auto Battler rabbit hole a while back so here's the autobattlers I remember that reminded me of autochess: Hadean Tactics is a run-based roguelite in the Slay the Spire vein, except throughout the run you draft units just like in autochess and then they play out automated grid-based battles, just like autochess. When I last played (late March) it was competent but hadn't found out how to balance itself yet, and very content-lite (only one character, only two factions of units, etc). It had some really goofy lopsided balance, like one unit you can recruit is a gargoyle that makes a clone of itself every few seconds that does half damage. And... that clone makes a clone. And then each of those clones make clones, and before too long the entire board is full of clones of this gargoyle. Tavern of Gods is... another auto-chess cloned singleplayer autobattler. It has a lot more content and variety than Hadean Tactics but I found it too easy to build an overpowered party in. The Dungeon Beneath is a more competently made game than either of the above but the major difference is that combat is slightly manual - you control the positioning of your units between each turn, and they always attack the row they're in - but beyond that it's all auto-chess. It's good and fun but I find it kind of frustrating to play in a way that's hard to describe - you get 4 recruitable unit slots but you can realistically only use one 'back-line' unit and everyone else has to be a front-liner that can take hits and that really frustrates me personally. The 3:1 ratio is jarring, I want 2:2! Astronarch is a game that I truly enjoy but it's the furthest from the standard autochess formula on this list. There's a huge roster of characters and you build a party starting with three of them and recruit two more throughout the run - then auto-battle your way through a series of escalating rooms. After each room you can choose from one of a few available pieces of equipment, of which there are a ton and they can vastly change your gameplan or strategy. There's a million different synergistic builds you can put together with the huge class variety and viability and some absurd items that you may or may not find in each run. If you like drafting and delegating loot to make your party overpowered while they auto-battle through a roguelite for you it's fantastic, but if the autochess DNA you're looking for is the, drafting a party of random units, stacking them up to level them up, get faction bonuses for using similar types part - you won't find that here Comedy option Luck be a Landlord - a dystopian slot-machine simulator where you have to slave away at a slot machine to pay ever-increasing rent to survive, and you collect relics throughout the run that influence the behavior of certain symbols on the slot machine, as well as new symbols to add that have different behaviors with each other - for example one is a baby that earns very little on its own, but if it's adjacent to candy or bubbles it consumes them but earns a bonus, or if it's adjacent to a pinata it breaks the pinata which makes candy symbols spill across the board. It has several elements of auto-chess but arranged in a different way. It's surprisingly fun, if ultimately shallow, and has a demo. bonus: one of the symbols is a dog and you can click it to pet it deep dish peat moss fucked around with this message at 09:19 on Jun 23, 2021 |
# ? Jun 23, 2021 08:46 |
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ClothHat posted:Man I don't know if it's just because it was in development for a while but Slay the Spire really hit it out of the park. At least one of the mains devs and cofounder (Anthony Giovannetti) was really involved in Netrunner, an awesome two players card game. He created https://stimhack.com/ and I think that the game was playtested on high level netrunner players. Loddfafnir fucked around with this message at 09:27 on Jun 23, 2021 |
# ? Jun 23, 2021 09:23 |
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Today, I will remind them (no, I'm not the one quoted or the one who replies)
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# ? Jun 23, 2021 09:54 |
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Loddfafnir posted:At least one of the mains devs and cofounder (Anthony Giovannetti) was really involved in Netrunner, an awesome two players card game. Netrunner is the awesomist game I wish I had been able to play regularly. Just using it's name summons me.
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# ? Jun 23, 2021 11:32 |
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Alright, there's ng+4 down My items were kinda bleh (mostly aoe buffs that I wasn't able to lean into and random single dude buffs) but somehow it all came together. Probably should have booted scout for psychic but chaining works so well with stormweaver. dis astranagant fucked around with this message at 11:50 on Jun 23, 2021 |
# ? Jun 23, 2021 11:48 |
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Jazerus posted:the lake is a subarea of the old forest, a much later area totally separate from the trolllmire. especially back in the day when completing all of the starting dungeons on each character was pretty standard practice, you might do a lot of dungeons before you had your chance at the cube. doing every single T1 is absolutely still standard practice because you need all the poo poo you can get before going into the T2s. now i think lost lands is supposed to change that up when it comes out because the concept makes the devs uneasy, so we can all look forward to them accidentally making the game worse on accident again probably
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# ? Jun 23, 2021 12:19 |
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Contra Duck posted:How did they change the mysterious force? quote:The following information pertains to an upcoming version (NetHack 3.7.0). If this version is now released, please verify that it is still accurate, then update the page to incorporate this information.
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# ? Jun 23, 2021 13:01 |
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Mithross posted:Netrunner is the awesomist game I wish I had been able to play regularly. Just using it's name summons me. Yeah, me too. The systems are just so good! I would have loved a digital, roguelity version with an AI.
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# ? Jun 23, 2021 13:01 |
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should i go with Roguebook or Monster Train?
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# ? Jun 23, 2021 17:20 |
Loddfafnir posted:Yeah, me too. The systems are just so good! I would absolutely die if they made a single player type version along these lines. I imagine it's quite a hard game to code an AI for due to its asymettric nature and often complex card rules. Hell, a multiplayer version of it in a sleek modern client with instant matchmaking would kick rear end, not to disaparage https://www.jinteki.net of course.
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# ? Jun 23, 2021 17:34 |
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Kvlt! posted:should i go with Roguebook or Monster Train? Monster train. Roguebook is fun but it just got out of EA so monster train will probably give you more bang for your buck.
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# ? Jun 23, 2021 18:02 |
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Thats what i was leaning toward. Thanks!
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# ? Jun 23, 2021 18:21 |
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Debating if I should pick up Tainted Grail or Griftlands - Roguebook looks too undercooked for the moment.
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# ? Jun 23, 2021 19:00 |
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They updated Roguebook and removed the ability to put Red Diamond on Flex. Probably for the best though. Looks like they're doing some balancing changes, apparently Sharra's underperforming quite a bit and Seifer's overperforming. Which, I mean, fair, lines up with my experiences. Though currently I don't think they're really making enough changes to make much of a difference, just a handful of cards. The Seifer changes in particular made me laugh, because 3 of them were cards that I didn't find to be particularly strong in the first place. Both Brimstone Needle and Krog's Dinner were made rarer, which is fair. Neither I don't think are particularly overpowering by themselves, but you could easily smash difficulty if you had more of them. In particular my last run had 3 Krog's Dinners and it made the game a bit of a joke; combined with other ally buffing cards, I usually would end up healing 20-30 HP every combat. Who even cares about blocking at that point, just take all the damage and heal it back later! I know Roguebook got off to a rocky start but I feel like it's going in a good direction.
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# ? Jun 23, 2021 19:10 |
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victrix posted:Debating if I should pick up Tainted Grail or Griftlands - Roguebook looks too undercooked for the moment. Griftlands 100%. Tainted Grail is mostly 'eh' to me. The gameplay isn't bad but the presentation is. Griftlands is great on both accounts.
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# ? Jun 23, 2021 20:17 |
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Phantom Abyss just went into EA and seems really fun with a cool concept. Why does it seem to be getting relatively little buzz?
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# ? Jun 23, 2021 20:58 |
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perc2 posted:I imagine it's quite a hard game to code an AI for due to its asymmetric nature and often complex card rules. I'd love to see a version of the Race for the Galaxy AI, which is a neural network learning by playing against itself and is an exceptional opponent in this game. But yeah, it's quite hard and the asymmetry doesn't help. I'd love an L5R LCG videogame in a roguelite body too for that matter.
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# ? Jun 23, 2021 21:10 |
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gandlethorpe posted:Phantom Abyss just went into EA and seems really fun with a cool concept. Why does it seem to be getting relatively little buzz? Can't speak for everyone, but to me a good EA game goes in the wishlist and I come back much later It has to be exceptional to pick it up early, there are too many reasons to wait and comparatively few benefits to getting in immediately (saving $5 isn't one to me) This one specifically fit that category - immediate wishlist but I'll be sitting on it for however long
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# ? Jun 23, 2021 21:44 |
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gandlethorpe posted:Phantom Abyss just went into EA and seems really fun with a cool concept. Why does it seem to be getting relatively little buzz? Because a first person platform game based on time trial sounds like very uninteresting to me.
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# ? Jun 23, 2021 22:41 |
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Turin Turambar posted:Because a first person platform game based on time trial sounds like very uninteresting to me. Yeah, this. The only thing less interesting to me in a videogame than platforming, is platforming in first person.
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# ? Jun 23, 2021 23:00 |
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I grabbed it and it's pretty cool and intense. Indiana Jones simulator. Though performance is terrible so I get huge frame rate drops which isn't great when you are trying to raise through.
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# ? Jun 24, 2021 00:24 |
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The 7 Day Roguelike Challenge 2021 judgings just came out! You can see them on roguetemple. There were some issues with itch.io that caused big delays with finalizing the ratings and eventually the organizers just said screw it, let's use the old way. Interestingly on itch.io and during the judging the "Roguelikeness" criteria was actually changed to "Traditional Roguelikeness" this year, but I guess the old site doesn't reflect that. The three judges who rated my game gave it ratings of 2 (lowest), 3, and 4 (highest) for my entry's "Roguelikeness" category, which is kind of hilarious. I guess even the more tightly defined "Traditional Roguelikeness" can be pretty variable to people.
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# ? Jun 24, 2021 00:25 |
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# ? Jun 13, 2024 06:44 |
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gandlethorpe posted:Phantom Abyss just went into EA and seems really fun with a cool concept. Why does it seem to be getting relatively little buzz? watched some of this last night & definitely wishlisted. Took me a little while to see the hook but I think it looks great.
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# ? Jun 24, 2021 01:37 |