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forest spirit
Apr 6, 2009

Frigate Hetman Sahaidachny
First to Fight Scuttle, First to Fall Sink


So Resolution games are going to be backing out of testing Facebook ads in Blaston to avoid the backlash. They are however just kicking the can down the road and going to be piloting it with their free fishing VR game.

https://twitter.com/tommy_palm/status/1407414113173708806?s=19

And the CEO had this pretty nonsensical tweet about the ads paying the salaries of Blaston eSports players.

Huhwhuh?

It's funny because for all of the arguments in favour of VR ads, no one has come from that angle. Everyone talks about the poor devs needing to make money while over here the guy testing out this ad program thinks it will support players.

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NumptyScrub
Aug 22, 2004

damn it I think the mirrors broken >˙.(

forest spirit posted:

It's funny because for all of the arguments in favour of VR ads, no one has come from that angle. Everyone talks about the poor devs needing to make money while over here the guy testing out this ad program thinks it will support players.

I read that as the players in the in-universe game making a living via sponsorships, which is more realistic from a lore perspective, but utter horseshit when applied to how in-game ads actually work IRL.

Diephoon
Aug 24, 2003

LOL

Nap Ghost
Has anyone played through The Forest in VR? AFAIK there aren't any other VR backported survival/base building games are there? I'd love to play Conan Exiles in VR, that game already has climbing on all surfaces.

Diephoon fucked around with this message at 14:48 on Jun 23, 2021

njsykora
Jan 23, 2012

Robots confuse squirrels.


Party Boat posted:

Does Synth Riders have the same thing as Beat Saber where it's best to get it on Steam over Oculus for custom songs?

Nope, it has native support for custom songs in the Quest version. Sidequest even has a menu specifically for adding custom songs to a bunch of rhythm games, Beat Saber is basically the only one that doesn't have custom song support in its Quest version.

FreelanceSocialist
Nov 19, 2002

Diephoon posted:

Has anyone played through The Forest in VR? AFAIK there aren't any other VR backported survival/base building games are there? I'd love to play Conan Exiles in VR, that game already has climbing on all surfaces.

I enjoyed it up until they first came out of the woods. I noped the gently caress out of that game after that. But it seems like a lot of fun if you enjoy being terrified.

EbolaIvory
Jul 6, 2007

NOM NOM NOM

forest spirit posted:

So Resolution games are going to be backing out of testing Facebook ads in Blaston to avoid the backlash. They are however just kicking the can down the road and going to be piloting it with their free fishing VR game.

https://twitter.com/tommy_palm/status/1407414113173708806?s=19

And the CEO had this pretty nonsensical tweet about the ads paying the salaries of Blaston eSports players.

Huhwhuh?

It's funny because for all of the arguments in favour of VR ads, no one has come from that angle. Everyone talks about the poor devs needing to make money while over here the guy testing out this ad program thinks it will support players.

Its not nonsensical.

If you honestly figured ads in blaston were a cash grab well, you dunno anything about resolution games. That money can go into the fund for that team to afford the team to create said esports team (Production team, not some players). Then yes, paying for players "salaries/payment/prizes" isn't insane.

esports aint cheap. lemme tell ya. lol

EbolaIvory fucked around with this message at 18:27 on Jun 23, 2021

Party Boat
Nov 1, 2007

where did that other dog come from

who is he


njsykora posted:

Nope, it has native support for custom songs in the Quest version. Sidequest even has a menu specifically for adding custom songs to a bunch of rhythm games, Beat Saber is basically the only one that doesn't have custom song support in its Quest version.

Great, thanks - I picked it up on sale last week but didn't do anything other than the tutorial so was still in the refund window. But if the Quest version supports custom songs I'll stick with it.

Mischievous Mink
May 29, 2012

EbolaIvory posted:

Its not nonsensical.

If you honestly figured ads in blaston were a cash grab well, you dunno anything about resolution games. That money can go into the fund for that team to afford the team to create said esports team (Production team, not some players). Then yes, paying for players "salaries/payment/prizes" isn't insane.

esports aint cheap. lemme tell ya. lol

Why should I have to pay an esports tax by getting ads forced on me in a game if I'm not someone who cares about esports in any way and doesn't want that stuff intruding into my experience? It makes me absolutely not want to touch the game, every game I get into that starts pushing that stuff ends up making changes to the game that make me not want to play anymore, so this sort of thing makes me not want to touch Resolution Games' products.

Bad Munki
Nov 4, 2008

We're all mad here.


Flatulance-a-lot posted:

Finally got an Index coming in (possibly) tomorrow. What are some of the best VR games/apps I should look into?

So far, I have on my list:
Tiltbrush
Paradiddle
Star Trek Bridge Crew
Onward
GORN
and of course Half Life Alyx

Any thoughts on these, and/or other games? I found a couple in the OP I'm interested in, but was wondering if there have been any gems since?

All these responses and nobody said Moss. Shameful. Still the most enchanting experience I've had to date.

Also, yeah, someone said Pokerstars, and they're 100% not wrong. And Demeo.

njsykora
Jan 23, 2012

Robots confuse squirrels.


Mischievous Mink posted:

Why should I have to pay an esports tax by getting ads forced on me in a game if I'm not someone who cares about esports in any way and doesn't want that stuff intruding into my experience? It makes me absolutely not want to touch the game, every game I get into that starts pushing that stuff ends up making changes to the game that make me not want to play anymore, so this sort of thing makes me not want to touch Resolution Games' products.

Because fostering a competitive scene is how you build a long term playerbase, with nothing to aim for or incentive to keep improving people drift away to other games.

forest spirit
Apr 6, 2009

Frigate Hetman Sahaidachny
First to Fight Scuttle, First to Fall Sink


I'm pretty sure the announcement of ads directly in-game for Blaston would have been met more warmly (or less coldly) if they had said that the profits were going into a pot to pay for tournaments, including production and covering prizes.

That sounds cool!

But they never mentioned the eSports angle once, not a single time, while the story blew up across the corner of the internet that cares about this poo poo.

EbolaIvory
Jul 6, 2007

NOM NOM NOM

Mischievous Mink posted:

Why should I have to pay an esports tax by getting ads forced on me in a game if I'm not someone who cares about esports in any way and doesn't want that stuff intruding into my experience? It makes me absolutely not want to touch the game, every game I get into that starts pushing that stuff ends up making changes to the game that make me not want to play anymore, so this sort of thing makes me not want to touch Resolution Games' products.

You mean, like the ads for normal sports in the form of signage around a stadium?

You know, those ones none of us care about either but also fund the entire thing?

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:
Is this game even a serious eSports game?
Definitely not my scene so I'm ignorant of it all, but usually the game has to gain traction first before you can swing to being a serious contender.
Have to see if the game finds an audience first before you start getting sponsors.

EbolaIvory
Jul 6, 2007

NOM NOM NOM

KakerMix posted:

Is this game even a serious eSports game?
Definitely not my scene so I'm ignorant of it all, but usually the game has to gain traction first before you can swing to being a serious contender.
Have to see if the game finds an audience first before you start getting sponsors.

Actually yeah. The game itself has a ton of potential for it if setup and marketed correctly.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

Its at least vastly more easy to stomach it if its a free to play game. I don't mind the idea of ads subsidizing a free game, that can actually work out really great if done well.

But sneaking ads in an update patch to a game people already paid for when it didn't have ads... that is NEVER going to go over well. Period.

Its a sort of retroactive-false-advertising.

sethsez
Jul 14, 2006

He's soooo dreamy...

EbolaIvory posted:

You mean, like the ads for normal sports in the form of signage around a stadium?

You know, those ones none of us care about either but also fund the entire thing?

To put ads in a stadium, you first need to have a sport popular enough to justify a stadium.

There's no way Blaston has a playerbase large enough to make any sort of meaningful revenue off of dynamic billboards. It could theoretically get there I suppose, the game itself is solid, but eSports titles that have large sponsored tournaments with advertisers and prizes got to that level by being popular first, they didn't come screaming out of the gate with Pepsi branding and embarrassing team promo videos.

EbolaIvory
Jul 6, 2007

NOM NOM NOM

sethsez posted:

To put ads in a stadium, you first need to have a sport popular enough to justify a stadium.

There's no way Blaston has a playerbase large enough to make any sort of meaningful revenue off of dynamic billboards. It could theoretically get there I suppose, the game itself is solid, but eSports titles that have large sponsored tournaments with advertisers and prizes got to that level by being popular first, they didn't come screaming out of the gate with Pepsi branding and embarrassing team promo videos.

Timing wasn't great and oculus using them as a showcase didn't help.

Beve Stuscemi
Jun 6, 2001




I’d say Pop1 is much more primed for the esports world than blaston is.

And guess what? Facebook owns that too

EbolaIvory
Jul 6, 2007

NOM NOM NOM

Jim Silly-Balls posted:

I’d say Pop1 is much more primed for the esports world than blaston is.

And guess what? Facebook owns that too

Theres a bunch of poo poo thats primed for it tbqh.

Hell echo is prime time and oculus themselves don't really do poo poo with it.

Neddy Seagoon
Oct 12, 2012

"Hi Everybody!"

EbolaIvory posted:

Theres a bunch of poo poo thats primed for it tbqh.

Hell echo is prime time and oculus themselves don't really do poo poo with it.

It's probably either in the pipeline while they work on Lone Echo II, or they know to leave well enough alone and not irrevocably taint their free game that's universally popular.

njsykora
Jan 23, 2012

Robots confuse squirrels.


Did the ads ever appear in any of Facebook’s own titles or did they just let Blaston take the poisoned pill alone to see how it went?

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

EbolaIvory posted:

Actually yeah. The game itself has a ton of potential for it if setup and marketed correctly.

So then no, the audience isn't there AND it's a paid-for game. Free to play sure, ads. Ads added after you buy the game though? Nah man, nah.


njsykora posted:

Did the ads ever appear in any of Facebook’s own titles or did they just let Blaston take the poisoned pill alone to see how it went?

If I were Oculus that's what I would do.

explosivo
May 23, 2004

Fueled by Satan

I tried Smash Drums tonight and thought mechanically it felt pretty good; I like the added difficulty of hit strength being taken into consideration and the songs in the demo are catchy but I really don't like the drums flying at you out of nowhere thing. The non-360 mode helps but I felt like I never knew exactly where it wanted me to be hitting while also reading the upcoming notes and making sure it wasn't having me move to the left slightly.

Wheezle
Aug 13, 2007

420 stop boats erryday

KakerMix posted:

So then no, the audience isn't there AND it's a paid-for game. Free to play sure, ads. Ads added after you buy the game though? Nah man, nah.

If I were Oculus that's what I would do.

Not sure what they were expecting, really. It's not some secret that everyone hates ads (except that one dude).

Chimp_On_Stilts
Aug 31, 2004
Holy Hell.

Rectus posted:

Have you tried turning down the grip threshold in the input mappings? It should work for games that use the grip as a binary toggle.



I didn't know this menu existed. I can tell it's powerful, but man is it difficult to understand what all the options are. And apparently I have to adjust the grip strength on a per-game basis? I can't just universally say "require 10% less pressure to grab"?

I also don't understand the interplay between the "Grab Threshold" and "Force Hold Threshold". The first uses a combination of the pressure sensor and the capacitive sensor and the second uses... only the pressure sensor?

Anyone know of a good guide for these menus? I'm lost.

Shoefish
Sep 29, 2005
captain haggis mcnipplesworthy
Had an oculus update today and now airlink seems super blurry and smudged. Tried manually updating the bitrate but that made everything run like garbage. Any ideas? Airlink has been perfect until now.

Rectus
Apr 27, 2008

Chimp_On_Stilts posted:

I didn't know this menu existed. I can tell it's powerful, but man is it difficult to understand what all the options are. And apparently I have to adjust the grip strength on a per-game basis? I can't just universally say "require 10% less pressure to grab"?

I also don't understand the interplay between the "Grab Threshold" and "Force Hold Threshold". The first uses a combination of the pressure sensor and the capacitive sensor and the second uses... only the pressure sensor?

Anyone know of a good guide for these menus? I'm lost.

I don't think there are any guides available. Valve is very allergic to documentation and the whole thing seems to be designed by engineers only with no design oversight or QA.

piano chimp
Feb 2, 2008

ye



Diephoon posted:

Has anyone played through The Forest in VR? AFAIK there aren't any other VR backported survival/base building games are there? I'd love to play Conan Exiles in VR, that game already has climbing on all surfaces.

I played most of my 33 hour Forest game in VR, only switching to flat screen right at the end because the various gameplay tweaks I wanted to make (player movement speed, crafting efficiency etc.) weren't compatible with the VR version of the game. Placing stuff in build mode can sometimes be difficult and I vaguely remember some options being straight up unavailable to VR players, but everything else was great. It's extremely immersive and genuinely frightening at some points. Sneaking around is fun and tense, archery is very satisfying but unfortunately melee is a wavy weapon spamfest like Skyrim melee; you have a significant advantage over flatscreen as you can attack as fast as you can swing!

Overall, definitely worth a go if it's on sale but I'm not sure I'd pay full price for it. As for other survival games, Green Hell is getting a standalone VR version fairly soon - note that it's a completely separate game from the existing flatscreen game so don't buy this version expecting it to have a VR update. There's also Minecraft VR on the Windows store which is apparently quite good.

explosivo
May 23, 2004

Fueled by Satan


This came yesterday and it is very comfortable but kind of a bummer I hadn't considered is this doesn't really let me wear my over the ears headphones I used to their fullest extent with this strap because the cups can't rest over my ears. The elite strap and the normal one both worked okay with headphones over top but this one not so much. It still works okay but it's just not making a seal so I don't get any noise cancelling.

I also found it hard to stick the leather foamy stuff on the back parts such that I was pleased with the placement, much like the replacement VRCover that oculus sent me that required sticking leathery foamy stuff onto a rounded plastic part. That said it does feel remarkably sturdier than the official oculus one.

explosivo fucked around with this message at 13:59 on Jun 24, 2021

forest spirit
Apr 6, 2009

Frigate Hetman Sahaidachny
First to Fight Scuttle, First to Fall Sink


Chimp_On_Stilts posted:

I didn't know this menu existed. I can tell it's powerful, but man is it difficult to understand what all the options are. And apparently I have to adjust the grip strength on a per-game basis? I can't just universally say "require 10% less pressure to grab"?

I also don't understand the interplay between the "Grab Threshold" and "Force Hold Threshold". The first uses a combination of the pressure sensor and the capacitive sensor and the second uses... only the pressure sensor?

Anyone know of a good guide for these menus? I'm lost.


"Steam Community Guide: SteamVR input binding"

"Steam Community Guide: Rebinding "Legacy" games for new controllers"

both of these seem fairly comprehensive. haven't dived too deep though

.Ataraxia.
Apr 3, 2007

I think my NES is broken....

Shoefish posted:

Had an oculus update today and now airlink seems super blurry and smudged. Tried manually updating the bitrate but that made everything run like garbage. Any ideas? Airlink has been perfect until now.

Check resolution in the Oculus PC app. Devices -> Quest 2

Bondematt
Jan 26, 2007

Not too stupid

Shoefish posted:

Had an oculus update today and now airlink seems super blurry and smudged. Tried manually updating the bitrate but that made everything run like garbage. Any ideas? Airlink has been perfect until now.

What bitrate did you use? I've been running 150 just fine on an AX router. 175 feels like swimming, and 200 is vomit town.

If I set the bitrate to auto, I get blurriness since I think it is trying to offset my pc running at 30-45 frames in DCS.

EbolaIvory
Jul 6, 2007

NOM NOM NOM

piano chimp posted:

I played most of my 33 hour Forest game in VR, only switching to flat screen right at the end because the various gameplay tweaks I wanted to make (player movement speed, crafting efficiency etc.) weren't compatible with the VR version of the game. Placing stuff in build mode can sometimes be difficult and I vaguely remember some options being straight up unavailable to VR players, but everything else was great. It's extremely immersive and genuinely frightening at some points. Sneaking around is fun and tense, archery is very satisfying but unfortunately melee is a wavy weapon spamfest like Skyrim melee; you have a significant advantage over flatscreen as you can attack as fast as you can swing!

Overall, definitely worth a go if it's on sale but I'm not sure I'd pay full price for it. As for other survival games, Green Hell is getting a standalone VR version fairly soon - note that it's a completely separate game from the existing flatscreen game so don't buy this version expecting it to have a VR update. There's also Minecraft VR on the Windows store which is apparently quite good.

To add to this, My experience was similar.

My biggest issue though was getting sick eventually. Without a doubt I ended up semi sick every time I played it. I'm not sure if its the locomotion specifically, or if its framerate but either way its one of the few games that will 100% make me sick at some point.

I had/have a pretty decent time when I do play though. More so with friends.

explosivo
May 23, 2004

Fueled by Satan

Skyrim VR is on sale for $15 :negative:

Sab669
Sep 24, 2009

explosivo posted:

Skyrim VR is on sale for $15 :negative:

Dang I've played Skyrim to death, but at that price I'm sure I'd get at least 2-3 hours of enjoyment out of it.




you know, once I buy a headset :thunk:

Sab669 fucked around with this message at 19:07 on Jun 24, 2021

Turin Turambar
Jun 5, 2011



https://twitter.com/synthridersvr/status/1408110144815349762

Chimp_On_Stilts
Aug 31, 2004
Holy Hell.

explosivo posted:

Skyrim VR is on sale for $15 :negative:

Is this considered the best way to play Skyrim in VR, or should I look into original Skyrim / Skyrim Special Edition + Mods?

bawk
Mar 31, 2013

explosivo posted:

Skyrim VR is on sale for $15 :negative:

gently caress it I'm going to any% the Giant Space Program and if it runs, it runs, and if it doesn't it's about time I built a desktop anyway

njsykora
Jan 23, 2012

Robots confuse squirrels.


Chimp_On_Stilts posted:

Is this considered the best way to play Skyrim in VR, or should I look into original Skyrim / Skyrim Special Edition + Mods?

Skyrim VR basically is Skyrim SE with a VR mod already.

Something that came to my mind looking at Windows people despairing over the new stuff in Windows 11, one of those new things is going to be the ability to run Android apps in Windows. I wonder if anyone's going to take a shot and try and make Quest games run on a PC through that.

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Professor Wayne
Aug 27, 2008

So, Harvey, what became of the giant penny?

They actually let him keep it.
Risk of Rain 2 is on sale, as well. Going to try that in VR tonight.

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