|
Narsham posted:You drove me to look up an adventure that it turns out I ran in 1991 titled the Bureaucratic Maze. It was a one-shot for high-level PCs, who needed to access and close a gate on the Abyss. But that gate had been captured by devils, who had constructed a massive maze around it and used legal forms and controls to prevent passage through it, as demons simply lacked the patience or mindset to fill out all the right forms, accurately, and if they didn't the maze's defenses would deal with them or trap them forever. https://www.youtube.com/watch?v=JtEkUmYecnk
|
# ? Jun 25, 2021 23:52 |
|
|
# ? Jun 6, 2024 07:04 |
|
Ay yall what is the best 5e megadungeon it doesnt need to be official or anything. Preferably something that has physical copies available Also what is considered the best planescape adventure?
|
# ? Jun 26, 2021 00:22 |
|
ilikedirt posted:Ay yall what is the best 5e megadungeon it doesnt need to be official or anything. Preferably something that has physical copies available I haven't run them myself but I know some of Greg Gillespie's well-respected megadungeons are available for 5e, specifically Barrowmaze, Highfell, and Forbidden Caverns of Archaia, and are available in physical for as POD.
|
# ? Jun 26, 2021 00:50 |
|
Narsham posted:You drove me to look up an adventure that it turns out I ran in 1991 titled the Bureaucratic Maze. It was a one-shot for high-level PCs, who needed to access and close a gate on the Abyss. But that gate had been captured by devils, who had constructed a massive maze around it and used legal forms and controls to prevent passage through it, as demons simply lacked the patience or mindset to fill out all the right forms, accurately, and if they didn't the maze's defenses would deal with them or trap them forever. Haha, I totally meant General Statute.........but now I want to make it so that next time I run this little adventure of mine I make it so that all the laws are carved into statues of famous people from the city. Also...any idea where I can find that adventure, "the Bureaucratic Maze"? My google is failing me. Madmarker fucked around with this message at 01:11 on Jun 26, 2021 |
# ? Jun 26, 2021 00:52 |
|
Madmarker posted:Haha, I totally meant General Statute.........but now I want to make it so that next time I run this little adventure of mine I make it so that all the laws are carved into statues of famous people from the city. I would also very much like this adventure.
|
# ? Jun 26, 2021 00:58 |
|
I'm going to be running Curse of Strahd for 2 friends soon. I know it's a fairly difficult module, so I've been trying to think of ways to make it doable for a party of 2. Neither of them are especially good at D&D and aren't, like, dark souls players who love punishment or anything--we just wanted to try a premade campaign for once and ravenloft sounded like a fun setting. I know them well enough to know that it would be a nightmare for them to have to juggle playing more than 1 character at a time, so I think the most I would limit it to are free animal companions or giving verbal orders to hirelings. I'm thinking to begin with, at level 1 they will get a free level's worth of max HP just to make things smoother. Some of the options I've considered: 1. Give them a free feat at first level 2. Create some custom NPCs with specialized roles (healer, buffer, thief, tank) that were lured into Ravenloft as well, and let them recruit one as a DM-controlled party member. Give them some side quests and stuff that fit into the story. 3. Let them each start with a revised ranger's animal companion 4. Have them come across a plentitude of dark gifts 5. Just let them rough it with hirelings and named NPCs to emphasize the challenge of the setting Do any of these/any combination of these sound like they'd help balance a two party run of Strahd? Also does anyone have recommendations for other campaign books? I'm trying to shift away from doing homebrew campaigns because they take too much preparation on my end. The Icewind Dale one sounds neat.
|
# ? Jun 26, 2021 01:14 |
|
Cephas posted:I'm going to be running Curse of Strahd for 2 friends soon. I know it's a fairly difficult module, so I've been trying to think of ways to make it doable for a party of 2. Neither of them are especially good at D&D and aren't, like, dark souls players who love punishment or anything--we just wanted to try a premade campaign for once and ravenloft sounded like a fun setting. The problem is the action economy. 2 Players, even if buffer than usual, just will not really be able to keep up with some of the fights. The revised Ranger animal companion is nice, but honestly.............you either need to really cut down on the enemies they face OR get them to each run 2 PCs. Don't do the nerfed DMPC thing, DMPCs are fine and sometimes cool as 1 time helpers or assistant's in a particular mission, but they can and 90% of the time do, end up being a huge drag once they wear out their welcome. Just get each person to run 2 PCs and you should be fine.
|
# ? Jun 26, 2021 01:21 |
|
ilikedirt posted:Ay yall what is the best 5e megadungeon it doesnt need to be official or anything. Preferably something that has physical copies available The best mega-dungeon is Undermountain and there is a 5e version. You will want to obtain the 2e content too as it includes levels of the dungeon that are not included in the 5e version. No edition has the whole dungeon, you are supposed to fill in a lot of the blanks yourself: https://dnd.wizards.com/products/tabletop-games/rpg-products/waterdeep-dungeon-mad-mage As for best planescape module, the obvious answer is The Great Modron March
|
# ? Jun 26, 2021 01:28 |
|
Cephas posted:I'm thinking to begin with, at level 1 they will get a free level's worth of max HP just to make things smoother. We had one NPC/DM PC who traveled with the party. I think he was actually one of the named NPCs but I’m not positive. He was a tank who had a lot of hitpoints but didn’t do much damage so he never out shined any of the PCs. The extra hitpoints and feat at first level I would give them as well.
|
# ? Jun 26, 2021 02:52 |
|
Silly Newbie posted:Re: one on one game: This is a fun idea, I think she'll really enjoy the cast of ensign redshirts.
|
# ? Jun 26, 2021 08:16 |
|
Make sure you do a proper session 0 for curse of Strahd. My DM didn't and I ended up hating the damned thing and quitting. If they don't like grimdark, don't like werewolves or vampires, and don't like a constantly dour and depressing atmosphere, perhaps turn back now. Magical items in the module are few and far between, and the real treasure the PCs get is their freedom. Also the module is long as gently caress.
|
# ? Jun 26, 2021 08:41 |
|
Silly Newbie posted:Re: one on one game: Mercer did a fun little single player session with Stephen Colbert a couple years ago. Might be a good place to start. https://www.youtube.com/watch?v=3658C2y4LlA
|
# ? Jun 26, 2021 19:03 |
|
Madmarker posted:
What if someone knowledgeable about the system had stolen the entire papyrus supply in order to bring about this situation?
|
# ? Jun 26, 2021 19:48 |
|
In the exact same boat, two players want to play Curse of Strahd. What I’m toying with is having a camp of a variety of monster hunters, since there’s a whole trove of rare monsters up to and including Strahd himself that would attract them. Have them be a mix of races and classes, and (once they’ve met up with them post the introductory area), let them pick two at a time to accompany them. I’ll roleplay them as needed, but the players get full control over them whenever combat kicks off.
|
# ? Jun 26, 2021 22:08 |
|
Malpais Legate posted:I would also very much like this adventure. Sorry, I didn’t mean to be confusing: I designed and ran it, it isn’t a published adventure. While I still have the encounter keys, if I have the map it’s buried in a box of old papers. None of the existing materials are written extensively enough for anyone to run, anyway. For all the CoS runners, here’s an idea I’ve never implemented, though it absolutely needs the right players and DM to work: The Zhentarim are trying to ally with a lich, who insists as a final condition that the Zhentarim send a group to Barovia to free Strahd and bring him back. The PCs are the ones being sent. People in Barovia initially treat the PCs like any others, but at some point they’ll need to convince Strahd they can free him and deal with his objections about abandoning his realm. He won’t leave behind the soul of his beloved but might be tricked into believing she’s been freed already. And neither the Dark Powers nor some of their agent in Barovia will want the party to succeed…
|
# ? Jun 26, 2021 23:53 |
|
Trivia posted:Make sure you do a proper session 0 for curse of Strahd. My DM didn't and I ended up hating the damned thing and quitting. Agreed. It was not my favorite module. I wouldn’t recommend it to people new to D&D unless they’re really into that kind of thing.
|
# ? Jun 27, 2021 00:36 |
|
Yeah we attempted it right after LMoP as new players and the whiplash was horrible.
|
# ? Jun 27, 2021 01:18 |
|
nelson posted:Agreed. It was not my favorite module. I wouldn’t recommend it to people new to D&D unless they’re really into that kind of thing. To be honest if they're into that thing and new to D&D, I'd probably recommend they skip straight to Vampire: The Masquerade, before they risk catching "I want to reskin everything to D&D" disease.
|
# ? Jun 27, 2021 01:26 |
|
Reveilled posted:To be honest if they're into that thing and new to D&D, I'd probably recommend they skip straight to Vampire: The Masquerade, before they risk catching "I want to reskin everything to D&D" disease. One of my current games did a little dip into a vampire infestation in an otherwise fairly generic fantasy setting and this is how I feel about them in general after we spent more time as a group debating the exact rules for vampire weaknesses and if they actually needed their coffin and how it could be moved and what about this weird energy source how does that interact and so on and so forth. One of the other players wanted to try to buy the castle they lived in because of their understanding of the threshold rule or start building a bunch of quick homes to get a safe haven from them, which is imo some really good lateral thinking but afaik puts you thoroughly into calvinball territory as far as the 5e interpretation of vampires go. They feel like a square peg in a round hole in D&D. If you don't have their very specific weaknesses you're just hosed unless your DM decides that, no, actually, having basically invincible mist is not really a thing and lets you kill them with potent enough magic or is like "yeah the nearest town has a whole bunch of holy water available, go nuts". Vampires just don't fit into the rest of the game mechanics very well IMO. You either reduce how invincible they are to make them just a specific kind of lich, or you dive into their mechanics and then you should just go play Vampire.
|
# ? Jun 27, 2021 15:20 |
|
Hot Take: Curse of Strahd is actually a boring adventure and, in fact, sucks.
|
# ? Jun 27, 2021 16:11 |
|
It's hard to maintain a horror theme when your wizard can decide it's a good time to turn into a t-rex.
|
# ? Jun 27, 2021 16:28 |
Cithen posted:Hot Take: Curse of Strahd is actually a boring adventure and, in fact, sucks. My group is close to finished with it, and drat has it been a joyless slog. Even with a group fully prepared to buy in to the premise and the setting, it's so boring and plodding.
|
|
# ? Jun 27, 2021 16:56 |
|
D&D is a game about power fantasy. Its not fun to be jerked around by some vampire rear end in a top hat in his magical land of mists, thats not a power fantasy.
|
# ? Jun 27, 2021 17:03 |
|
Rutibex posted:D&D is a game about power fantasy. Its not fun to be jerked around by some vampire rear end in a top hat in his magical land of mists, thats not a power fantasy. I don't know how well Curse of Strahd communicates it, but previous treatments of Ravenloft (both the module and the setting) have emphasized the powerlessness of the PCs as an essential part of the gothic horror-fantasy the setting is renowned for. Being jerked around by Strahd is inevitable, but it's meant to make beating him all the sweeter.
|
# ? Jun 27, 2021 17:22 |
|
Curse of Strahd is extremely good and you all are super weird. Edit: or your GMs suck
|
# ? Jun 27, 2021 17:28 |
|
Edit: I don't think any of my players read this thread but uh, don't read this post if I DM for you? My group seemed to have a lot of fun with Curse of Strahd but I kinda reflavored it a little to have them slowly fighting back the dark with the campaign culminating with them ripping Barovia out of the Mists to a new setting. My new campaign is set in the Duchy of Barovia about a century after it was saved by the fabled Heroes of Barovia. The darkness might always return but I liked having my party getting to make a concrete, lasting improvement to the world. My next campaign is going to be about a cult trying to return Strahd to power, run by brides of Strahd that escaped the original party's delve through Ravenloft. Arivia posted:I don't know how well Curse of Strahd communicates it, but previous treatments of Ravenloft (both the module and the setting) have emphasized the powerlessness of the PCs as an essential part of the gothic horror-fantasy the setting is renowned for. Being jerked around by Strahd is inevitable, but it's meant to make beating him all the sweeter. I really really liked DMing and roleplaying Strahd. Just a super powerful dweeb who does stuff like play Midnight Sonata when the party enters his castle for the first time because he is a total drama geek and powerful enough to get away with it.
|
# ? Jun 27, 2021 17:35 |
|
My players agreed on controlling 2 characters in battle but having their second characters be unique NPCs they can recruit that have their own motivations/backstories. So I think I'll be going with that route as well as buffing their starting HP. Seemed like a good compromise because one player was cool with playing multiple characters but the other thought it would be too complex, so having them be NPCs should make it easier for me to take over as needed. The three of us are wrapping up playing Divinity 2 multiplayer so it seems like it should be a familiar setup. I bought a copy of Curse of Strahd thinking "oh ravenloft sounds spooky and fun, and this is the most recommended adventure" without necessarily knowing how polarizing it is lol. TBH even if the campaign is super bleak, I feel like in practice it's just going to be as goofy as anything. d&d sessions always seem to end up as a bunch of wizards dunking on each other and then founding a local business startup run on goblin labor
|
# ? Jun 27, 2021 17:40 |
Epi Lepi posted:Curse of Strahd is extremely good and you all are super weird. My current GM is pretty good and I've thoroughly enjoyed his other games. CoS is just badly written. It desperately wants to be a freeform sandbox and a railroad at the same time, and not nearly enough care went into making those desires mesh. Rutibex posted:D&D is a game about power fantasy. Its not fun to be jerked around by some vampire rear end in a top hat in his magical land of mists, thats not a power fantasy. I loved old Ravenloft, when it was effectively the antithesis of a power fantasy. I think a big difference is the writers weren't afraid to go all-in on the theme instead of the milquetoast module we got for 5E. There's nothing "horror" about CoS because at the end of the day you're still a party of superheroes, just with less money and equipment.
|
|
# ? Jun 27, 2021 18:04 |
|
My Curse of Strahd game died 3 sessions in due to scheduling issues, but it seems like an okay sandbox presented terribly. If you want to see what a well-presented sandbox looks like, check out The Dark of Hot Springs Island. But yeah, I don't think straight horror is possible to do well in 5e, and trying gives you the weird bullshit /r/curseofstrahd comes up with. But action-horror is possible to do well - think like Evil Dead 2, Aliens, or From Dusk Till Dawn in terms of tone. It kind of hints at that: by the time you find the major thingies in Barovia you should pretty much be able to go and kick Stahd's rear end, with some planning and maybe some help.
|
# ? Jun 27, 2021 19:41 |
|
Devorum posted:My current GM is pretty good and I've thoroughly enjoyed his other games. CoS is just badly written. It desperately wants to be a freeform sandbox and a railroad at the same time, and not nearly enough care went into making those desires mesh. Yeah, this is the real flaw with CoS. It's trying to be both a remake of Castle Ravenloft and a theme park full of references to the broader 2E setting. The group I played it with made it fun by just treating it with the same goofball attitude they take with every adventure. Strahd ended up more like a reoccurring JRPG villain whom we got to talk poo poo to a few times before finally taking him down. It ended with my druid of Malar becoming the new Dark Lord of Barovia. I had fun, but I did not feel like I was playing a "gothic horror" campaign. quote:I loved old Ravenloft, when it was effectively the antithesis of a power fantasy. I think a big difference is the writers weren't afraid to go all-in on the theme instead of the milquetoast module we got for 5E. There's nothing "horror" about CoS because at the end of the day you're still a party of superheroes, just with less money and equipment. I'll give credit to the new setting book for doing a lot of work to recapture this. There's a lot of, "sure you could easily kill this Dark Lord in combat, but that's not how they're gonna come at you," like in the 2E stuff.
|
# ? Jun 27, 2021 19:59 |
|
So need a bit of help brainstorming something. For context, I'm running a Candlekeep Mysteries campaign for five players which strings together several of the adventures. None of the group has played any of the adventures, except for the Lv. 5 adventure "The Price of Beauty". In fact three of them have played the adventure before. I trust them all not to be meta-gamey and they've said they're happy to replay it again regardless. That being said, I want to introduce something new to the adventure just to freshen it up/throw off the players who've played it already. I'm struggling to think of what I could add/change that could work, so would appreciate any ideas/suggestions.
|
# ? Jun 27, 2021 20:49 |
|
Blooming Brilliant posted:So need a bit of help brainstorming something. For context, I'm running a Candlekeep Mysteries campaign for five players which strings together several of the adventures. Have the three sisters be on the level and not hags. Maybe the dwarf who went there is actually loving things up by angering the spirit of Sylvarie
|
# ? Jun 27, 2021 21:05 |
|
change my name posted:Have the three sisters be on the level and not hags. Maybe the dwarf who went there is actually loving things up by angering the spirit of Sylvarie That's pretty freaking good, would need to rework quite a bit but I dig it.
|
# ? Jun 27, 2021 21:11 |
|
Strahd is written to be scary and to make the players paranoid, but it doesn't work. I pointed out to my DM that if Strahd can show up anywhere at anytime and do anything he wants, why fear him? At that point he's more an avatar of death, and fearing death is a waste of time because it can arbitrarily strike whenever. It would be stupid, yes, to seek it out, but then again, my character could be struck by an errant horse or fall into an unseen trap and woops RIP.
|
# ? Jun 28, 2021 02:19 |
|
Don't run Strahd as a horror game, run it as Castlevania! The players are the morning sun, come to vanquish the horrible night! D&D is definitely the wrong system for horror and helplessness. I like creepy, crawly, dark, and gross (in the fun way) stuff in my D&D game but the players are heroes who are the only people with the strength to rival the villains of the story, and should be treated as such.
|
# ? Jun 28, 2021 04:43 |
|
Well, Frostmaiden's finally getting tough: our ranger was carried off by Auril's roc and died in the process of retrieval when we knocked it prone 700+ feet in the air, then we rolled into the trial themed after the 12 Days of Christmas and are currently burning through our resources kind of fast only 5 rounds in
|
# ? Jun 28, 2021 05:17 |
BattleMaster posted:Don't run Strahd as a horror game, run it as Castlevania! The players are the morning sun, come to vanquish the horrible night! That's kind of the issue with it, though. It's sold as straight gothic horror and you shouldn't have to completely rework the tone to make a module fun. I get frustrated when people defend bad writing with "well, it's good if you rewrite it!". It *can* work, but played straight it just doesn't. It's like the writers had never actually played 5E. That said, a 5E Castlevania would be spectacular.
|
|
# ? Jun 28, 2021 05:33 |
|
The irony of CoS is that it's billed as an adventure that pushes your character into dark places, potentially corrupting any good-aligned character. That sounds fun until you realize that the fine line between the character and the player is fickle, and if the character starts to think "this sucks what's the point" then the player probably does too. Unrelated: Does anyone know of any ancient egyptian-style adventures? This was a request from one of my players. Trivia fucked around with this message at 07:06 on Jun 28, 2021 |
# ? Jun 28, 2021 06:29 |
|
Trivia posted:Unrelated: Does anyone know of any ancient egyptian-style adventures? This was a request from one of my players. Darksun has a bronze-age aesthetic with god-kings and stuff
|
# ? Jun 28, 2021 12:32 |
|
|
# ? Jun 6, 2024 07:04 |
|
horror adjacent kicks rear end in dnd, horror and comedy go perfectly together, curse of strahd is a game where you start off disempowered and get stronger throughout before eventually beating strahd(unless...?) and the module is amazing if you are willing to go off and on the rails as need be and also completely rewrite everything about the vistani(and maybe make ireena less useless)
|
# ? Jun 28, 2021 12:43 |