|
Deep Dish Fuckfest posted:I guess the next step is going to the library? Do I need to get a library card before that?
|
# ? Jun 27, 2021 20:22 |
|
|
# ? May 19, 2024 14:51 |
|
Well done.
|
# ? Jun 27, 2021 20:56 |
|
Rogue AI Goddess posted:You need an invitation. I... suppose that's something that'll make sense in time? Angela did say she was building a library just for herself so I guess it's not exactly a public library we're going to.
|
# ? Jun 27, 2021 21:13 |
|
Mathwyn posted:This LP was amazing! Thanks for introducing me to the world of Lob Corp and even SCPs. Pull Tomb of Horrors apart into its constituent rooms. Not the entrance rooms, the ones nobody ever gets to. So one chamber has the juggernaut, crown and rod as a tool, another the fake lich, one the real one. See how long it takes for people to get it/who loses the fewest employees by the time all the chambers are worked.
|
# ? Jun 27, 2021 22:08 |
|
Mathwyn posted:This LP was amazing! Thanks for introducing me to the world of Lob Corp and even SCPs. If you want to keep the spirit, tell them to roll up a few characters and keep lethality high
|
# ? Jun 27, 2021 22:09 |
|
A jargogle posted:If you want to keep the spirit, tell them to roll up a few characters and keep lethality high Or restore the character from backup every time something horrific happens...
|
# ? Jun 27, 2021 22:44 |
|
Alternately, have them play as the heads of each team, and have them roll up a number of agents that get randomly pulled in as needed.
|
# ? Jun 27, 2021 22:50 |
|
Have 'em play as the Rabbit team. Alternatively, have them be the abnormalities.
|
# ? Jun 27, 2021 22:57 |
|
Good LP, Good thread thanks for spinning 42 plates so I didn't have to
|
# ? Jun 27, 2021 22:59 |
|
Kind of feels like Paranoia might be the place to start for a LobCorp TT
|
# ? Jun 27, 2021 23:40 |
|
Thanks for the LP, TeeQueue! It was good enough to get not just me, but I'm pretty sure a lot of people to get LobCorp/Ruina, which is certainly something of note.
|
# ? Jun 27, 2021 23:44 |
|
An excellent LP that filled up my spare time. Thanks a bunch, TeeQueue. I eagerly await the library.
|
# ? Jun 28, 2021 02:22 |
|
This was so much fun to read through. The story and such got me so invested in the characters and it allows me to enjoy this game even further.
|
# ? Jun 28, 2021 03:20 |
|
Incredible LP. ...oh god during this entire thing I kind of forgot there was a Sequel It never ends, much like Angela’s time in L-Corp
|
# ? Jun 28, 2021 05:42 |
|
the Orb of Zot posted:...oh god during this entire thing I kind of forgot there was a Sequel There are even more Sequels in the work too. There's no getting off this Express Train to
|
# ? Jun 28, 2021 08:01 |
|
Thanks for an amazing LP, Tee!
|
# ? Jun 28, 2021 09:10 |
|
Two things: 1: I've updated the fanart post, and will probably do so again once I'm done with everything else. There are a couple things from the beach version I really want to show off too, so here they are: gaphodil brings us this amazing comic. cryptologicalMystic brings us this tribute to a fallen Agent. 2: I have given a half-truth. There may be one more "update" post, but not by me-if it's okay by them I'll be putting together all of the updates MiiNiPaa made for the unreleased Abnormalities, just to put them on the archived version of the thread, since it occurs to me that they could be important. (Just let me know once you've hit all the ones you want to and I'll get that put together-I could even make it with what we have here if you like)
|
# ? Jun 28, 2021 09:20 |
|
Thanks for the LP! I’ve always seen this being streamed, but never actually watched. I’ve now picked up Library of Ruina, which I like but gotta say the deck building part feels a little overwhelming. Not that I’m far enough in for it to matter I think. I look forward to your LP of it!
|
# ? Jun 28, 2021 09:25 |
|
Absolutely incredible work on the LP. Thank you.
|
# ? Jun 28, 2021 09:41 |
|
I enjoyed lurking and watching this LP, so thank you for it! You really brought the game alive. I’m eagerly awaiting Library of Ruina now.
|
# ? Jun 28, 2021 09:43 |
Great LP, looking forward to Ruina whenever that is.
|
|
# ? Jun 28, 2021 10:33 |
|
TeeQueue posted:(Just let me know once you've hit all the ones you want to and I'll get that put together-I could even make it with what we have here if you like)
|
# ? Jun 28, 2021 11:42 |
|
Unreleased Abnormalities Forumsgoer MiiNiPaa was kind enough to give some interesting details about unreleased Abnormalities in a few posts, and I've taken the opportunity to put them all together here for the archive. Everything that follows is from them. Unreleased Abnormality: My Sweet Orange Tree There is not much to cover, since all that remains from this Abnormality is a picture in artbook and text file in the game. Luckily for us, it was been translated alongside all other game data. Apparently, there is a book called "My Sweet Orange Tree", but I cannot tell, if this Abnormality was based on it, or not. Artbook picture: Quotes: Agent ordered to work posted:#0 designated to 'My Sweet Orange Tree' isolation sector. Agent starts to work posted:Even though it may not have noumenon , it will somehow try to show itself out. Agent continues to work 1 posted:Thousands of particles in the isolation sector have penetrated into #0’s nerve center of their brain Agent continues to work 2 posted:‘My Sweet Orange Tree’ visualizes what we have dreamt of. Agent continues to work 3 posted:#0 looks exhausted and weary. Agent continues to work 4 posted:#0 have dropped working when #0 saw unbelievable sight during the work. Agent panics posted:#0 is trapped in the world that ‘My sweet orange tree’ has shown. Story: quote:The creature is a cluster of thousands if not hundreds of millions of molecules. --- Unreleased Abnormality 2: Hammer of Light O-05-48-Z or Hammer of light is a ZAYIN-class Abnormality, which cannot be interacted or worked with, unless there is a trouble currently happening. Trouble is defined as either level 3 trumpet or at least 1 Abnormality escaping and accumulating 10 points in its internal score: 2 points for every TETH level escapee, 4 for HE ones, 7 for WAW and 10 for ALEPH. Every agent currently panicing adds 1 to the score and every agent who died since last time Hammer was used (or stage start) adds 2. Level 2 trumpet is special case: you can work with Hammer, but special work is unavaliable. As soon as an agent starts special work on Hammer, they are transformed into powerful being. Additional beings are summoned: one to accompany original agent and two more for each Abnormality currently on the loose, with a limit of 12 beings total. They move to attack Abnormalities, teleporting around (like Pale Fixer did) to reach their targets. After all Abnormalities are suppressed, all beings, including original agent, die and Hammer returns to its containment chamber, ready to be used again. Hammer also returns, if all beings were killed: they are strong, but not invulnerable and can die. Hammer of Light portrait: Hammer of Light containment chamber overlay: This is drawn over containment chamber if Hammer is not able to be used. Runic writing spells "Sacrifice". For some reason it uses upside-down younger futhark kaun rune for "C" instead of elder futhark. Hammer of Light sprite: Hammer of Light sprite overlay: This is displayed on top of the Hammer in containment chamber. if you cannot use it. Quotes: Agent ordered to work posted:#0 designated to $0 containment room. Agent starts to work posted:There is a hammer, chained like a prisoner who haven’t seen sunlight for a long time. Agent continues to work 1 posted:The hammer and the chains are not separated. They are one abnormality. Agent continues to work 2 posted:Employee #0 feels shame for working for the company while managing $0. Agent continues to work 3 posted:$0 waits for the day to be free from these chains. Story: Huge hammer coiled around with chain. Normally, it is impossible to lift the hammer because the chains are binding it tightly. These chains are likely to be part of the abnormality. When the proper situation comes, the chains are loosened. Thus, it is confirmed that the purpose of these chains is to tell the right time to use the hammer, not to lock it. “Poor employee Eric. He was clumsy but diligent. He always worked hard to contribute to the company. One day, when massive breakout happened, he found that Hammer of light’s chains were loose than usual. Eric lifted the hammer. Nothing could stop him. His eyes were looking at nowhere. White flames blazed from his body. He didn’t seem painful even though the flame almost consumed him. He finally ended the situation. When I touched his shoulder to hug him, he crushed like a white sand on a beach.. Everybody called him hero, never stopped praising him. But I know Eric. It was not his will. The moment he touched the hammer, his soul was eaten by it. I tried to explain how that abnormality sacrificed Eric but nobody listens to me. Since that day, no one has been able to lift that hammer. Maybe it’s waiting for another “chaos” and “hero” to appear. Management guidelines: $0's chamber is inaccessible when the facility is in peace $0's seal is broken only in emergency. Employee #0 picked up the hammer when he/she was sent to room of $0, which was shining. When employee #0 picked up the hammer, other beings with hammers appeared out of nowhere. An employee merged with the hammer couldn’t be ordered or harmed. When the situation settled down, these beings with hammers, including employee #0, disappeared. Judging from what I gathered, it looks like manager guidelines were supposed to be unlocked by observing abnormality and triggering events depicted in guidelines. Agent names in guidelines were supposed to be filled with employees, who triggered depicted event. Which is actually an idea I like, though as half of those guidelines are "if you do that, someone dies", I can see why it was taken out. In addition to that, after you learned everything about Abnormality, you can interact with it to get something called "Final Observation". You will be presented with some text and one or more choices, one of which is correct. I have no idea what it would give you, or what happens if you fail it, but here is some text related to it: I was the unluckiest man in the world. Everything around me did nothing but ruining my life. But I had no power to change this fate. Someday, someone made an offer to me. ‘If you accept it, your whole world will change.’ Such a tempting offer. I could become something that I could only wish to be. Accept the offer I accepted the offer and paid the price. $0 shined. <angela> $0 is such a simple abnormality. It takes as much as it gave to you. What price did you pay to it? </angela> --- Unreleased? Abnormality 0: Don’t Touch Me Although Don’t Touch Me lacks Codex entry in the game, it used to have it before. Here are Management Tips and Story from previous versions of the game: Management Tips: No one knows what will happen when this button is pressed. No matter what happens in the Containment Unit, this button SHOULD NOT BE PRESSED. Stop! Manager! Think of those poor employees. Don’t you have any pity for them? Oh, please, no, don’t touch that button. You've pressed it numerous times and you still have something you want to know about it? Story: A machine in the shape of a box with a tempting big red button. Old scribblings are written around it. They're mostly warnings, such as: "Don't push the button." Many employees file their temptation to push the button as so strong it gives them insomnia. However, as the number of employees claiming they are suffering from this temptation is quite large, a solution to this problem is being worked on currently. One of the most important aspects of defining an abnormality is "free will". This Abnormality is confirmed to possess a strong will to make anyone around it want to push it. Thus, it is categorized as an Abnormality. When the button is pressed, things that shouldn't happen, happen. Some say an apocalypse will befall, others say rainbow-colored light will shine down and unicorns will descend from the sky, and others still say a bomb buried deep underneath the facility will detonate and reset everything. However, none of these rumors are confirmed. Caution is advised as this Abnormality possesses the ability to evoke one's curiosity to press it. Sometimes, it changes its shape in a cunning attempt to be pressed by mistake. <Excerpt from an Employee’s Testimony> "When I snapped back to reality, I was standing right in front of the containment room, just about to press that drat button. I would have, if not for the other employees dragging me out of that situation..." The employee is currently back on duty after going through various tests and being diagnosed as normal. Although, we did order the employee to go to counseling, as they still visibly expressed dissatisfaction for missing the opportunity to press the button. --- Unreleased Abnormality 3: Price of Silence O-05-65-H is a scythe in the shape of a clock. If its mood is bad (in earlier versions of the game mood was a constantly changing value which affected generated energy and Abnormality abilities), each time you pause, a random agent would die, Abnormality mood will improve by 15 points and the number on clock will increase. If number on the clock is 13, 13 agents will die. One agent every 1.75 seconds. After each death PoS mood will increase by 10 points. Number on the clock will reset afterwards. Price of Silence portrait: Price of Silence sprite: Price of SIlence warning overlay: This is displayed on top of the containment chamber if PoS is in bad mood. Current "hour" (1-12) is displayed in the middle. Price of SIlence 13 warning overlay: This is displayed instead of normal overlay when "hour" reads 13 and next pause will cause 13 people to die. Sounds: https://soundcloud.com/3lhtut47yx9f/clock-stop The sounds that played on normal agent kill. https://soundcloud.com/3lhtut47yx9f/clock-all The sound that is played when 13 agent dies. Bell rings should be synchronised with agent death. Quotes: Agent ordered to work posted:#0 designated to $0 containment room. Agent starts to work posted:$0 can hear the time flowing. Agent continues to work posted:Employee #0’s tomorrow might come, or not. Agent continues to work 2[/quote posted:Rumor says that the curse will fall upon you if you hear the thirteenth ring. Story: An old watch. Clicking of gears can be heard in close range. A phrase saying “Time flows like life. Life flows like time.” is written on the back. It is unclear what is the meaning this phrase is trying to convey. <Observation record> There are rare moments when it feels like the time just stopped. A brief instant of total silence. Every time this moment came, an employee died. Rick was a bit of coward, but it barely had anything to do with his heart attack. Justin was above average in his physical test. They had no exterior damage. Their heart just stopped beating. They did not overwork, and had no chronic disease. They just ceased, like a machine ran out of its battery. We couldn’t even guess the cause of this. After 10 deaths, we were sure that it was not just some unfortunate coincidence. We thought an abnormality must have something to do with this. When a bell rang all across the facility, and when a scream followed, I thought that the nightmare made out of those terrible coincidences, has finally come. That abnormality which looks like a watch when it’s goal is not telling us what time it is, was like a streetlamp standing amidst hell. I remembered about the phrase written on the abnormality’s back, even though I couldn’t remember what it was saying. I could still hear that hellish ring. I just ran to the watch’s containment chamber. When the thirteenth ring, which I thought I would never hear, was heard, I frantically groped the watch to flip it. And I realized that the phrase was gone. Instead, something new was written, as if the ring was a cause of some change. “I am aware of complete solitude. I take the price of my gifting of silence. When the original owner comes, I shall take the price. –P”' Management guidelines: When $0 was in a bad state, you had to pay for using pause. After $0 has been ringing 12 times, once again the special ability of $0 was triggered, and as many employees as the bell died. Final observation, I talked about it in the Hammer of Light post: Time’s wasting, time’s running out… They are nothing but meaningless tantrums. This watch will not only take your lost time back, but also give you even more time. You decided to... Use the watch The price will follow to your decision. It is designed this way. Not to use the watch Actually, you have no right to refuse this gift. Whether you want it or not, we all know that you have to take it. <angela> Silence is no longer just bringing peace. </angela> All in all, it is interesting and very dangerous Abnormality. I guess, it was removed after PM decided to give similar abilities to Hokma.
|
# ? Jun 28, 2021 12:20 |
|
Thanks for the LP TeeQueue, I absolutely would have never been able to finish this game on my own, or have started playing Library of Ruina without it.
|
# ? Jun 28, 2021 13:39 |
|
Speaking of Library of Ruina, the Steam page says it's still in early access. How far would you say it is to completion? Is it even finishable in it's current state?
|
# ? Jun 28, 2021 16:15 |
|
Tombot posted:Speaking of Library of Ruina, the Steam page says it's still in early access. How far would you say it is to completion? Is it even finishable in it's current state? It's finished, it's just not officially leaving early access until the console version is out.
|
# ? Jun 28, 2021 16:17 |
|
Oh good, I caught up before the thread closed. This has been one of the best LPs I've had the pleasure of following as it was being produced. A normal LP is hard enough, adding your own story on top is even harder, and you absolutely nailed it. I'm very much looking forward to the LoR thread!
|
# ? Jun 28, 2021 17:37 |
|
This was an absolutely fantastic LP of one of my favorite games. Thank you so much, TQ.
|
# ? Jun 28, 2021 18:21 |
|
Deep Dish Fuckfest posted:Have 'em play as the Rabbit team. It would be interesting setting the game after the events of L corp in a new L corp that is a collaborative effort of R, W, and T corps trying to re-create what they were getting out of the original L corp. Have the players be employees/agents/clerks, but also have secondary jobs as fixers, syndicate members, and distortion detectives because of the poverty wages they are given. You can run some fun investigative stuff with weird distortions/abnormalities and also play around with the backstreet fixer/syndicate hierarchy stuff while doing some nice horror stuff with the neo-L corp setting. MinutePirateBug fucked around with this message at 19:53 on Jun 28, 2021 |
# ? Jun 28, 2021 19:30 |
|
isnt that all ruina spoilers
|
# ? Jun 28, 2021 19:40 |
|
Reiterpallasch posted:isnt that all ruina spoilers Pretty sure all of that is in Lobotomy corp, but it isn't really expanded on?
|
# ? Jun 28, 2021 19:56 |
|
That's all stuff that's been mentioned in the lore here. Also you know. This whole LP is massive spoilers for LoR which can be played entirely blind if you like. So *shrug* ?
|
# ? Jun 28, 2021 20:06 |
|
Thanks for the LP TeeQueue! Game always looked interesting but plate spinning games aren't really my cup of tea. Definitely gonna pick up Ruina and the future sequels because of this LP though.
|
# ? Jun 28, 2021 20:11 |
|
Hi, borrowing sister's laptop to type this but this LP was great and you're great too TeeQueue! You did an especially great job considering this was your first LP ever. Thank you for making!
|
# ? Jun 29, 2021 00:58 |
|
Thanks for a fantastic LP!
|
# ? Jun 29, 2021 03:09 |
|
thank you for this lp-- i'd gotten the game prior to reading it, but i sure as hell didn't know what i was doing, and your explanations made all the difference in making me the manager i am today. or. i guess, the manager that i was until day 50 when i turned the facility upside-down. whatever. seriously though, amazing lp, especially as a first lp!
|
# ? Jun 29, 2021 03:37 |
|
I know I'm super late, but drawing isn't really my strong suit. Nevertheless I wanted to show my appreciation towards my favorite agent, those we have lost, and this whole thread in general: I may have come in around day 46 or so, but I've thoroughly enjoyed this LP from beginning to end. Lobotomy Corporation had caught my eye some time ago, where I kept lapping up what I could find until I found this thread, which was that final push to buy the game for myself. Not very good at it, but I'm having a lot of fun. also got into LoR a bit, but everything goes a bit over my head, so I cant wait to see someone who knows what there doing blaze through it. It was a fun experience, I hope you all a good time, and may we all find the books we're searching for in the near future.
|
# ? Jun 29, 2021 05:57 |
|
Winterdragon2004 posted:I know I'm super late, but drawing isn't really my strong suit. Nevertheless I wanted to show my appreciation towards my favorite agent, those we have lost, and this whole thread in general: This is a million times better than anything I could draw, and I love it. Do enjoy your time with the game, and if you ever have trouble then feel free to ask the megathread for help-they've been happy to give advice from what I've seen!
|
# ? Jun 29, 2021 06:23 |
|
This was such an excellent LP of a game I'd be fascinated by but never play because I can't stand tension. Thank you!
|
# ? Jun 29, 2021 12:02 |
|
|
# ? May 19, 2024 14:51 |
|
Thank for the excellent lp TeeQueue, and hats off to this amazing thread. Now back to lurking, hopefully soon in the books of a library.
|
# ? Jun 29, 2021 14:48 |