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Theswarms
Dec 20, 2005
Hiver pro combat strat is fly straight at the enemy fleet then flip your ships so you are coming at them engine first. Time it right and you start accelerating with the enemy while in the middle of them. Your ships are tougher than theirs, so this works great and stops you just shooting past them because your ships also have all the inertia.

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Falcorum
Oct 21, 2010

Mans posted:

Hivers might have a tough start but they're by far the most hilarious faction due to how tough their ships are.

Go heavy on ballistics and armor and marvel at your barely moving fleet literally repels enemy fleets into the other side of the solar system through sheer kinetic force.

The hivers also have the best VA

Cantorsdust
Aug 10, 2008

Infinitely many points, but zero length.
Hivers are my favorite. I love being able to just loving drop an entire fleet out of nowhere on any system at any time with teleport gates. Gives a lot of strategic flexibility.

Deptfordx
Dec 23, 2013

Kvlt! posted:

Thanks everyone, I think im gonna skip it.



Iron Harvest has just been released on Xbox Games Pass if that's any good to you.

McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.
Anyone have any thoughts on Möbius Front '83? It looks like something I might be interested in -- I like the Zachtronics puzzle games, and the idea of them doing a turn-based wargame seems like it could work. But I'm hesitant based on the reviews that talk about there being just one way to win a mission, and that it might not be as much of a strategy wargame as it appears on its face to be. Anyone played this one?

Dandywalken
Feb 11, 2014

Its sadly not very good

McCoy Pauley
Mar 2, 2006
Gonna eat so many goddamn crumpets.

Dandywalken posted:

Its sadly not very good

Thanks.

Fuligin
Oct 27, 2010

wait what the fuck??

anyone have thoughts on the campaigns in red alert 3? im grabbin tiberium wars but i never played the former

HannibalBarca
Sep 11, 2016

History shows, again and again, how nature points out the folly of man.

Fuligin posted:

anyone have thoughts on the campaigns in red alert 3? im grabbin tiberium wars but i never played the former

they're fun with a friend to do co-op (which will probably take some jury-rigging because I think the official servers are offline). Playing them by yourself is...better than watching paint dry, I guess?

Cynic Jester
Apr 11, 2009

Let's put a simile on that face
A dazzling simile
Twinkling like the night sky
The FMVs are the best part of the campaigns. They're okay to good depending on how much you enjoyed the previous ones.

Love Stole the Day
Nov 4, 2012
Please give me free quality professional advice so I can be a baby about it and insult you
Look at this cute little bear and say Iron Harvest is bad. It's impossible.



Say it to its face!

Muscle Tracer
Feb 23, 2007

Medals only weigh one down.

Love Stole the Day posted:

Look at this cute little bear and say Iron Harvest is bad. It's impossible.



Say it to its face!

That bear exists for a single prologue mission.

Jarvisi
Apr 17, 2001

Green is still best.

McCoy Pauley posted:

Anyone have any thoughts on Möbius Front '83? It looks like something I might be interested in -- I like the Zachtronics puzzle games, and the idea of them doing a turn-based wargame seems like it could work. But I'm hesitant based on the reviews that talk about there being just one way to win a mission, and that it might not be as much of a strategy wargame as it appears on its face to be. Anyone played this one?

It's real bad

tithin
Nov 14, 2003


[Grandmaster Tactician]



Fuligin posted:

anyone have thoughts on the campaigns in red alert 3? im grabbin tiberium wars but i never played the former

I didn't enjoy it them, and I like the cheese.

The FMVs are genuinely the best part of RA3 the gameplay is very lacking.

C&C3 / KW are both genuinely great games, very enjoyable, very well designed gameplay wise.

fartknocker
Oct 28, 2012


Damn it, this always happens. I think I'm gonna score, and then I never score. It's not fair.



Wedge Regret
Here's everything you need to know about Red Alert 3:

https://www.youtube.com/watch?v=g1Sq1Nr58hM

Rynoto
Apr 27, 2009
It doesn't help that I'm fat as fuck, so my face shouldn't be shown off in the first place.

fartknocker posted:

Here's everything you need to know about Red Alert 3:

https://www.youtube.com/watch?v=g1Sq1Nr58hM

I knew what this was going to be before even clicking on it :allears:

More games should do cheesy overdramatic cutscenes that aren't taken seriously.

Both faction leaders between obviously massively corrupt and the actors enjoying their roles really sells it

Rynoto fucked around with this message at 02:32 on Jun 26, 2021

Mans
Sep 14, 2011

by Jeffrey of YOSPOS

Love Stole the Day posted:

Look at this cute little bear and say Iron Harvest is bad. It's impossible.



Say it to its face!

I feel that Iron Harvest has a really fun single player and a very dated multiplayer

Panzeh
Nov 27, 2006

"..The high ground"

Jarvisi posted:

It's real bad

Mobius Front is a really good example of why Advance Wars, Fire Emblem, and a lot of other games are designed for move+attack and to give the attacker an advantage in combat because the other way is Mobius Front which is mostly tedious since pretty much every unit's perfect use state is to sit still and wait for an enemy to blunder into range. It's more realistic, as much as the simple mechanics can be, but it's extremely boring.

Murgos
Oct 21, 2010

Panzeh posted:

Mobius Front is a really good example of why Advance Wars, Fire Emblem, and a lot of other games are designed for move+attack and to give the attacker an advantage in combat because the other way is Mobius Front which is mostly tedious since pretty much every unit's perfect use state is to sit still and wait for an enemy to blunder into range. It's more realistic, as much as the simple mechanics can be, but it's extremely boring.

Unless there is some kind of breakthrough/envelopment/maneuver mechanic then that does sound really tedious.

Concentrating and maneuvering to force a defender out of position is a compelling aspect of modern war but I’ve never seen an AI that can respect and react to it.

Rappaport
Oct 2, 2013

Kvlt! posted:

Thanks everyone, I think im gonna skip it.

Follow up question: Whats a game like the original Command and Conquer that can also run on a wicked lovely laptop? Ive been playing a ton of C&C Gold but im burned out and looking for something new but similar

Someone recommended Loria for that kind of itch, but I guess it's more warcraft 2 than C&C?

Panzeh
Nov 27, 2006

"..The high ground"

Murgos posted:

Unless there is some kind of breakthrough/envelopment/maneuver mechanic then that does sound really tedious.

Concentrating and maneuvering to force a defender out of position is a compelling aspect of modern war but I’ve never seen an AI that can respect and react to it.

Yeah, it's not complex enough for that kind of thing. There are units that are suitable for breaking stalemates(artillery and tanks) but tanks in particular are much worse when they move and it's just an absolute crapshoot whether it will work.

Bug Squash
Mar 18, 2009

Panzeh posted:

Mobius Front is a really good example of why Advance Wars, Fire Emblem, and a lot of other games are designed for move+attack and to give the attacker an advantage in combat because the other way is Mobius Front which is mostly tedious since pretty much every unit's perfect use state is to sit still and wait for an enemy to blunder into range. It's more realistic, as much as the simple mechanics can be, but it's extremely boring.

Nailed it in one.

I watched the US army training video that was recommended to understand MF, and yes, the game does a good job of presenting the combat doctrine they present. It's just unfortunately extremely boring.

I think Unity of Command is probably the best bet for tank warfare that's reasonably fun and realistic. It's zoomed out enough that you can focus on actual strategy and maneuver warfare.

LLSix
Jan 20, 2010

The real power behind countless overlords

Any tips for Shadow Empire? I played about an hour today and it's not clicking with me so far. Not having any iron or any way to get it in my starting zone is probably not helping.

Fuligin
Oct 27, 2010

wait what the fuck??

Murgos posted:

Unless there is some kind of breakthrough/envelopment/maneuver mechanic then that does sound really tedious.

Concentrating and maneuvering to force a defender out of position is a compelling aspect of modern war but I’ve never seen an AI that can respect and react to it.

as noted above; play Unity of Command II, it's a g'dang masterpiece

Bremen
Jul 20, 2006

Our God..... is an awesome God

LLSix posted:

Any tips for Shadow Empire? I played about an hour today and it's not clicking with me so far. Not having any iron or any way to get it in my starting zone is probably not helping.

Having a metal deposit to mine is the best, but it's only guaranteed at the lowest difficulties. You can also salvage ruin hexes for metal, and you always start on a ruins hex (with a private salvaging operation going). If that's your only starting metal source, you probably want to nationalize it ASAP, clicking on it should give the option. If you have other ruins hexes or sources of metal I actually like to leave it privately owned, it will help your private sector take off while also providing you a little bit of various resources in taxes for free.

Shadow Empire is a really tricky game to learn, but when you do it gets quite fun. You could try one of the LPs if that sort of thing helps you learn, Saros has a good one here.

Love Stole the Day
Nov 4, 2012
Please give me free quality professional advice so I can be a baby about it and insult you
Steam Sale Trip Report:

Dawn of War 2 is good and fun.

Dawn of War 3 is good and fun.

Loria is also good and fun though not as much as the above ones.

That's my post thanks for reading.

pedro0930
Oct 15, 2012

LLSix posted:

Any tips for Shadow Empire? I played about an hour today and it's not clicking with me so far. Not having any iron or any way to get it in my starting zone is probably not helping.

If there's no other metal source and ruin around your start location, nationalize the private scavenging operation so you have some resource income going. Trade rare metal for money to buy metal. Remember mine and industry building all need machinery, make sure you have enough to pay for the cost each turn, otherwise your building will not get finished.

Also, on your first turn check your advisor and see what skill he has, the starting advisor is usually decent, though the skill he gets might not be useful immediately. You can try to use the prospecting stratagem to immediately find deposit in your zone. You can also use the archeology stratagem if you have multiple ruin hex in your zone, if lucky you'll be able to find artifact that your recycler can excavate.

Remember you can form independent formation without an OHQ, it's more affordable since the unit size is smaller, useful if you need bodies immediately to fight. Though it's a good idea to get a brigade going so you can train up your commander, also posture card can give you a fat stack of stats basically for free.

I recommend forming the model design council first and design light tank as soon as possible. Your first light tank can just have 25mm howitzer, 5mm armor, and the smallest engine. This will keep it cheap enough even with very low income you'll be able to afford it, and it's still going to be a multitude more powerful than attacking with infantry.

pedro0930 fucked around with this message at 01:05 on Jun 28, 2021

appropriatemetaphor
Jan 26, 2006

Murgos posted:

Unless there is some kind of breakthrough/envelopment/maneuver mechanic then that does sound really tedious.

Concentrating and maneuvering to force a defender out of position is a compelling aspect of modern war but I’ve never seen an AI that can respect and react to it.

That's basically what you do in Steel Division 2 (and i guess 1). Someone has a King Tiger or IS-2 chilling in some trees with a load of infantry and anti-tank guns or whatever. Fine, just flank them attack somewhere else and force them to move to reinforce or get surrounded.

That's RTS though not turn based. Turn based yeah Unity of Command is dope, but I sorta never got the hang of it.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
Unity of Command II is great. I just finished an Allied campaign last night (going the historical route for the first time, instead of the alt-hist path with the successful Market Garden). It really nails the different feeling of each campaign, and it does this using terrain and unit comp instead of special mechanics. Like the Italian campaign, where literally all my units had 3 attachments, and they had to grind their way through defensive line after defensive line, versus the sickle-stroke scenario, which really nails the "holy poo poo this just might work" feeling of having barely enough units to reach the sea and stop an allied breakout. Generally it's pretty easy to play safe and win a scenario in the allotted time, but the game rewards you for hitting every objective according to schedule, and that means you need to take risks and endure losses. Unlike the first game, units are persistent across missions, so you have to really balance between spending lives and achieving quick victories.

Bug Squash
Mar 18, 2009

Just to sell UoC2 a spot more: the central mechanic that the game is built around is cutting off the enemy supply lines. Normally their units (and yours) get fed by resources traveling from specific off-map points, through main highways and railways. If you are able to cut that artery, then you can potentially starve enormous chunks of the enemy. Without resources, even the most fearsome German tanks rapidly becomes completely defenseless within a few turns.

Orchestrating the breakthroughs can be immensely expensive, because the ai will defend the supply line vigorously, but watching an invincible entrenched battalion starve as you rocket past is incredible.

Panzeh
Nov 27, 2006

"..The high ground"

Bug Squash posted:

Just to sell UoC2 a spot more: the central mechanic that the game is built around is cutting off the enemy supply lines. Normally their units (and yours) get fed by resources traveling from specific off-map points, through main highways and railways. If you are able to cut that artery, then you can potentially starve enormous chunks of the enemy. Without resources, even the most fearsome German tanks rapidly becomes completely defenseless within a few turns.

Orchestrating the breakthroughs can be immensely expensive, because the ai will defend the supply line vigorously, but watching an invincible entrenched battalion starve as you rocket past is incredible.

The big advantage UoC2 has over the original is that it adds a lot more options for set piece combat if needed- encirclement is still ideal, and you'll do it in pretty much every scenario, but there's more options than rotating units in and out until you get your breakthrough which is the only direct combat option in the original UoC.

appropriatemetaphor posted:

That's basically what you do in Steel Division 2 (and i guess 1). Someone has a King Tiger or IS-2 chilling in some trees with a load of infantry and anti-tank guns or whatever. Fine, just flank them attack somewhere else and force them to move to reinforce or get surrounded.

That's RTS though not turn based. Turn based yeah Unity of Command is dope, but I sorta never got the hang of it.

The big difference is, in SD1, the whole map matters so you can kinda work around something, and you also have things like smoke and airpower to try to stun or approach and kill the things. Mobius front is much too simplistic for that kind of thing, as in particular its scenario design never really stretches the map in a way that lets you do much flanking. A lot of complex tactical games favor the defender, but they usually give the attacker some options other than charging straight in.

Panzeh fucked around with this message at 11:03 on Jun 28, 2021

Kvlt!
May 19, 2012



Hope this is the right thread for this: has anyone played Kards on Steam? Any thoughts? Looks kinda interesting

Det_no
Oct 24, 2003

Kvlt! posted:

Hope this is the right thread for this: has anyone played Kards on Steam? Any thoughts? Looks kinda interesting

I did, casually. I wouldn't recommend it unless you are willing to spend because it had tons of powercreep and practically every expansion added new, broken cards.

appropriatemetaphor
Jan 26, 2006

Either of the unity of command 2 dlcs worth it? Blitzkrieg is -20% and Barb is 0% off.

Never finished the original campaign though, doing it now! But relearning with the new tutorial because I don't think i really ever figured out how the combat works.

Kazzah
Jul 15, 2011

Formerly known as
Krazyface
Hair Elf
They're good but they're hard as balls, especially Barb. Specialists and reinforcements are way more expensive in Barb (justifiably, I guess; they were incredibly cost-effective in the base campaign), and they tend to get more difficult over time, whereas when I play the original campaign I just snowball through the last couple scenarios.

Blitzkrieg has some fun alt-hist scenarios (like invading France before Scandinavia, and invading Britain). Barbarossa doesn't really have any of that. If you count the two alternate paths in Blitz, the two DLC campaigns are about equal in length. If you want more UoC, just go with Blitz for now.

Murgos
Oct 21, 2010

Fuligin posted:

as noted above; play Unity of Command II, it's a g'dang masterpiece

Okay, it's 60% off on Steam right now so I guess I'll check it out. Thanks for the rec.

Davincie
Jul 7, 2008

Kazzah posted:

They're good but they're hard as balls, especially Barb. Specialists and reinforcements are way more expensive in Barb (justifiably, I guess; they were incredibly cost-effective in the base campaign), and they tend to get more difficult over time, whereas when I play the original campaign I just snowball through the last couple scenarios.

Blitzkrieg has some fun alt-hist scenarios (like invading France before Scandinavia, and invading Britain). Barbarossa doesn't really have any of that. If you count the two alternate paths in Blitz, the two DLC campaigns are about equal in length. If you want more UoC, just go with Blitz for now.

do these add anything for the base game, or are the new mechanics i spy on the steam page only available in the dlc?

pedro0930
Oct 15, 2012

Davincie posted:

do these add anything for the base game, or are the new mechanics i spy on the steam page only available in the dlc?

No, base game stays the same.

Vegetable
Oct 22, 2010

Anyone tried Dark Deity? It's a Fire Emblem knockoff -- turn-based grid tactics. As a big Fire Emblem fan (at least the GBA games) Dark Deity's gameplay videos looked a bit dull.

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MiddleOne
Feb 17, 2011

I'm terrified of trying Fire Emblem knockoffs because they're all cursed.

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