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Jenny Agutter posted:presenting: my dining table Nice, what was your lighting setup and the material for that glass? I'm having trouble making my glass look that good.
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# ? Jun 17, 2021 02:05 |
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# ? May 24, 2024 18:22 |
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Sailor Dave posted:Nice, what was your lighting setup and the material for that glass? I'm having trouble making my glass look that good. lighting was just a big area light off to the side. material i stole from here https://blenderartists.org/t/glass-green-on-the-side-how-to-get-this-effect/655898/3 I wanted to use lux core render but they haven't updated for 2.93 yet
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# ? Jun 17, 2021 04:55 |
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hrmm https://i.imgur.com/3W8qu55.mp4 https://www.youtube.com/watch?v=MQ8W9yFXw4s
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# ? Jun 17, 2021 07:10 |
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IT'S ALIVE This was a lot of fun but I am absolutely not a character modeller! Proportions, even exaggerated ones like I usually draw are hard enough to get right on paper, so all of this was a real challenge. That said, the results are super rewarding and my creepy guy can make all kinds of cool weird facial expressions and it's a trip seeing my art style translated into 3D. Again, there's a lot I've learned in the process that I wish I knew going in, but I'm glad that my cartoony puppet man can roam around in all his creepy underbitey glory now. Something this also taught me was to get my goddamn scale locked in before making the scene. I made the car, the landscape and the scenery before I even considered the actor, and as such even for my lanky guy the interior of my car was just too high up and far forward for him to sit comfortably without contorting into a bunch of shapes. This meant the car had to be bigger, and since the car had to be bigger so did everything else leading to a cascading series of changes over the entire scene. Everything is sorted now though, so I'm going to do some test animations on the rig and then it'll be time to make the monster for the driver to hunt.
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# ? Jun 18, 2021 19:01 |
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Songbearer posted:IT'S ALIVE Character designers work on a lineup to avoid scale issues. The first shot is a cool pose and all, but you've got some serious kink in that elbow. Do you have preserve volume checked on the armature mod? If that doesn't fix it, you might need to spend some time in weight paint mode.
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# ? Jun 18, 2021 22:17 |
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Nah, Perserve Volume wasn't on. Just enabled it and it makes things look a lot cleaner, thanks
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# ? Jun 19, 2021 11:13 |
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Just a heads up, everyone: When you install a new version of blender, it's installing into a completely different folder, and leaves the old version intact on your computer. You guys might wanna go into add or remove programs and make sure you don't have a couple gigabytes worth of old blender versions installed like I did.
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# ? Jun 19, 2021 18:17 |
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Put together a facial pose library so here's a tiny animation of me dicking around with it https://www.youtube.com/watch?v=bFTjHTxymzA I somehow need to make the monster he's hunting scarier than him And here's the progress I've made on my demo animation https://www.youtube.com/watch?v=VLQm3fS6BsM Still need to fill in a lot of the details and goddamn hands suck to animate Songbearer fucked around with this message at 00:42 on Jun 25, 2021 |
# ? Jun 24, 2021 18:00 |
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Here's a render of the scene as it stands https://www.youtube.com/watch?v=4qh4hcNHE70 Last night I got the urge to wipe all the character animations and start over but instead I've come to realise I've gotten too granular with animating every little thing instead of trying to block out key poses and work from there, like I should be
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# ? Jun 29, 2021 13:04 |
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that looks rad and you did a good job on the character animations, but the lack of easing on the camera moves is a bit jarring, and it seems like everything happens a bit too quickly to get an idea of whats going on...mebe have a couple different shots of the car accelerating to give more context or have part of the jump in slo-mo or something?
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# ? Jun 29, 2021 14:32 |
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lol I reckon its perfect the way it is also I still havent looked into geometry nodes, but it's clear they are allowing some people to do some cool things https://gumroad.com/blenderesse these plugins for example. its good poo poo
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# ? Jun 29, 2021 21:31 |
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very wip geometry node based procedural building generator I think I need to constrain the window size to be smaller than the floor size, and of course the textures are mostly just placeholders. also the ground level is entirely hosed up right now, scale is way off so there are like tiny little storefronts as toes of the buildings instead of looking right. and need more doodads. also probably switching to emissive windows instead of interior lights and walls (pretty sure i have disabled the different lighting colors in this sceenshot too).
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# ? Jun 29, 2021 22:33 |
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ive been looking more at geometry nodes. the attribute operation and assignment nodes are what really stand out to me. variable assignment is scoped to the node tree you’re on even the system is basically a node based functional programming DSL
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# ? Jun 30, 2021 04:46 |
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Trabisnikof posted:very wip geometry node based procedural building generator very cool, already looks great
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# ? Jun 30, 2021 05:04 |
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fart simpson posted:ive been looking more at geometry nodes. the attribute operation and assignment nodes are what really stand out to me. variable assignment is scoped to the node tree you’re on even does it have loops like is it executed?
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# ? Jun 30, 2021 05:36 |
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echinopsis posted:does it have loops no, you still need animation nodes for that
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# ? Jun 30, 2021 05:38 |
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echinopsis posted:does it have loops no you can’t loop. what you can do instead is make a node group and then copy and paste it a bunch of times, feeding the output of one to the input of the next. this is how i made my nodevember fractal shader, it wasn’t truly recursive or looping, it just ran through a bunch of copies of the same node group to approximate being recursive
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# ? Jun 30, 2021 06:42 |
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if you really wanted to go nuts you could make a node that’s like thousands of groups lined up back to back with a mix node acting as a conditional operator to bypass the iterations that aren’t needed
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# ? Jun 30, 2021 06:45 |
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sounds like they could add loops also goto
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# ? Jun 30, 2021 06:56 |
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echinopsis posted:sounds like they could add loops Love for my render to get stuck bc i hosed up and did an infinite loop somewhere You don't want that poo poo to be turing complete
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# ? Jun 30, 2021 08:44 |
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Songbearer posted:Here's a render of the scene as it stands The character animation is looking alright, but the way the camera snaps into place is jarring. Need to smooth that out a bit, maybe with some curve editing? Trabisnikof posted:very wip geometry node based procedural building generator I was also working on a geometry node cityscape to follow up my inception thing. It helps sell it if you throw on a couple of bend modifiers and curve the base plane by the curvature of the earth, .009 degrees.
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# ? Jun 30, 2021 14:09 |
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Bluemillion posted:I was also working on a geometry node cityscape to follow up my inception thing. It helps sell it if you throw on a couple of bend modifiers and curve the base plane by the curvature of the earth, .009 degrees. that's a great tip, thanks!
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# ? Jun 30, 2021 16:37 |
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Zlodo posted:Love for my render to get stuck bc i hosed up and did an infinite loop somewhere look if I want to build a shader that runs ARM processor instructions I should be able to
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# ? Jul 1, 2021 02:15 |
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echinopsis posted:look if I want to build a shader that runs ARM processor instructions I should be able to blenders open source mate. you can
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# ? Jul 1, 2021 02:17 |
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if only I was worthwhile
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# ? Jul 1, 2021 05:38 |
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echinopsis posted:if only I was worthwhile You okay man? You got some confidence issues for someone who makes cool poo poo.
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# ? Jul 1, 2021 06:07 |
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finally got around to actually messing around with attribute math in the geometry nodes and made a graphing calculator
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# ? Jul 2, 2021 03:36 |
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this stuff feels totally unrelated to anything blender has before. it’s cool
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# ? Jul 2, 2021 03:37 |
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sick man the rainbow I made years ago now came from a realisation I could use pythagorus's therome to determine the distance from 0,0 and use that to make a circle in the shader. of course I know now of easier ways to do it but it's the same kind of thing. generation within the node editor.
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# ? Jul 2, 2021 03:42 |
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Bluemillion posted:You okay man? You got some confidence issues for someone who makes cool poo poo. I was kind of joking when I posted that, but lol yeah of course I have confidence issues. have you seen the quality of what everyone produces in the 3d world? I'd love to say it's inspiring, but it's mostly just a reminder that I'll never have the natural skill for art and taste that others do, and I don't have time in life or motivation to put into getting better and spend time producing great works. thats why I end up with this kind of dogs breakfast mish-mash https://twitter.com/rodtronics/status/1409722903621345281?s=20
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# ? Jul 2, 2021 03:46 |
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nodevember is gonna be fully sick this year
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# ? Jul 2, 2021 04:20 |
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fart simpson posted:nodevember is gonna be fully sick this year
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# ? Jul 2, 2021 16:14 |
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echi you talk a lot of poo poo about yourself but peep these artless corporate attempts at trying to pull off a similar aesthetic and consider that actually your composition and design skills whip rear end https://cari.institute/aesthetics/pomo-faux-ruins
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# ? Jul 2, 2021 16:51 |
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Yeah seriously sometimes I feel like I've pigeonholed myself on this bigass project because seeing the cool little things in this thread makes me real jealous to just pop off some abstract stuff I'm afraid if I take my eyes off doing this project I'll lose my momentum though. I haven't played Factorio since I bought it last December because I don't want to accidentally itch my "making stuff" drive with it
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# ? Jul 2, 2021 20:43 |
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echinopsis posted:I was kind of joking when I posted that, but lol yeah of course I have confidence issues. have you seen the quality of what everyone produces in the 3d world? I'd love to say it's inspiring, but it's mostly just a reminder that I'll never have the natural skill for art and taste that others do, and I don't have time in life or motivation to put into getting better and spend time producing great works. There's no such thing as talent or natural skill. Nobody is born with it. Even Mozart had to be taught. Get out there and view some art, watch some tutorials.
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# ? Jul 2, 2021 23:52 |
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echinopsis posted:I was kind of joking when I posted that, but lol yeah of course I have confidence issues. have you seen the quality of what everyone produces in the 3d world? I'd love to say it's inspiring, but it's mostly just a reminder that I'll never have the natural skill for art and taste that others do, and I don't have time in life or motivation to put into getting better and spend time producing great works. was this based on a real sculpture?
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# ? Jul 3, 2021 21:34 |
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scanned from the louvre
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# ? Jul 3, 2021 21:42 |
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there’s tons of free and cheap 3d scans of statues and all sorts really these days since I used blender as some kind of advanced compositional tool rather than 3d modelling, they fit in easily to jump start
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# ? Jul 3, 2021 22:35 |
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playing around with geometry nodes, hoping to make a flower generator thing https://i.imgur.com/dUrvty8.mp4 having fun so far
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# ? Jul 5, 2021 06:00 |
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# ? May 24, 2024 18:22 |
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you better be using phi or ill gently caress you
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# ? Jul 5, 2021 06:15 |