Doom Eternal having a story is fine. The stupid poorly written trash they call a story that it currently has is the issue. Even outside of the main game the dlc is the worst about it. gently caress the dark lord.
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# ? Jul 6, 2021 13:51 |
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# ? Jun 3, 2024 13:57 |
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Im not digging the seemingly constant jumping puzzle sections. I dont mind it for finding secrets but its just too much especially when they connect entire map sections together for no other purpose then to waste my time.
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# ? Jul 6, 2021 17:32 |
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I just don't care about the story in a Doom game either way and like Eternal more because it plays better.
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# ? Jul 6, 2021 17:41 |
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I’m still really puzzled that Hell, the manifestation of corruption and hatred and vile wickedness itself, didn’t look like Bosch and Giger’s creative lovechild boiling out of madness out into the world, and instead kinda looked like a red Urdak with Star Wars influences. DLC2 felt derivative, creatively exhausted, and rushed to me, and as much as I’d like to give it credit as a vision that’s different from how I’d prefer it, I can’t shake my disappointment in it.
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# ? Jul 6, 2021 17:41 |
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Hasturtium posted:I’m still really puzzled that Hell, the manifestation of corruption and hatred and vile wickedness itself, didn’t look like Bosch and Giger’s creative lovechild boiling out of madness out into the world, and instead kinda looked like a red Urdak with Star Wars influences. DLC2 felt derivative, creatively exhausted, and rushed to me, and as much as I’d like to give it credit as a vision that’s different from how I’d prefer it, I can’t shake my disappointment in it. There's literally a story reason for why it looked like red Urdak.
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# ? Jul 6, 2021 17:56 |
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This is a good watch about the music of Doom up through Eternal, but not its DLC. I didn't realize how much the game was weaving together the soundtrack in real time. https://www.youtube.com/watch?v=K_C_RFa6v90
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# ? Jul 6, 2021 18:01 |
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i like doom eternal more than doom 2016 because i think doom eternal is more fun to play
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# ? Jul 6, 2021 18:07 |
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Holding R to skip solves most of my complaints about the story. Not like it affects the gameplay outside of one boss mission and having a few high space fantasy themed levels. Bought the DLCs on sale and running through the game again. Does anyone know of a permanent fix for the ray tracing performance issues? It’s not very fun booting up the game to 20 FPS then having to turn everything down and off then back on again. After fiddling it runs at 120+ FPS with 1440, ultra nightmare, ray tracing, and DLSS on. I’ve got an RTX 3070 and the settings menu says the VRAM usage is like 7.6 GB out of 8 GB available, but even if I turn all the settings down so it’s like 5/8 GB it stills chugs like crazy on startup until I toggle settings back and forth.
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# ? Jul 6, 2021 18:19 |
I think the new mechanics of Eternal make it less fun to play, then the dumb story stuff reduces the fun even more. Also it's still a crime what they did to Mick Gordon's score, since we're on the music, and I'll probably never forgive them for it.
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# ? Jul 6, 2021 18:19 |
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Vince MechMahon posted:I think the new mechanics of Eternal make it less fun to play, then the dumb story stuff reduces the fun even more. The video suggests that Gordon got fired for creative differences over the Eternal soundtrack, but who knows. The music in TAG is serviceable I guess.
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# ? Jul 6, 2021 18:24 |
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Steve Jorbs posted:Holding R to skip solves most of my complaints about the story. Not like it affects the gameplay outside of one boss mission and having a few high space fantasy themed levels. Did you install the new driver? Just lowering texture pool to Ultra should be enough to get it running smoothly on 8GB cards
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# ? Jul 6, 2021 18:25 |
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repiv posted:Did you install the new driver?
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# ? Jul 6, 2021 18:34 |
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Vivian Darkbloom posted:The video suggests that Gordon got fired for creative differences over the Eternal soundtrack, but who knows. He got fired for missing like 3-4 deadlines cause (i'm guessing) he got the pandemic depression at the time.
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# ? Jul 6, 2021 18:46 |
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Jack Trades posted:There's literally a story reason for why it looked like red Urdak. Yes, but that doesn't mean it was a satisfying decision or thematically appropriate given the game universe prior to Eternal. I could go into more detail but it'd hit spoiler territory hard and stay there for at least a solid paragraph. Bottom line: didn't like it, didn't feel like it fit, felt derivative and underwhelming instead of like descending into a hive of definitive villainy. Jack Trades posted:He got fired for missing like 3-4 deadlines cause (i'm guessing) he got the pandemic depression at the time. Gordon's also been diagnosed with bipolar disorder, and id was apparently subjecting him to significant deadline pressure throughout the development of the title. Exhaustion + bipolar disorder goes bad places. id fed the bear and burned the bridge, music in the DLC suffered for it, and I'm measurably less interested in their future work if Mick isn't involved.
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# ? Jul 6, 2021 19:03 |
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I'm hoping that he sticks by Machine Games to help us kill Hitler to the tune of industrial metal.
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# ? Jul 6, 2021 19:25 |
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Hasturtium posted:Yes, but that doesn't mean it was a satisfying decision or thematically appropriate given the game universe prior to Eternal. I could go into more detail but it'd hit spoiler territory hard and stay there for at least a solid paragraph. Bottom line: didn't like it, didn't feel like it fit, felt derivative and underwhelming instead of like descending into a hive of definitive villainy. They gave him multiple extensions and a lot of slack but they were had to release the OST as part of their pre-order bonus to avoid legal complications and at that point he only turned in the more ambient stuff. It sucks all around and honestly I think if they didn't have to ship the OST as part of the pre-order they'd have kept letting Gordon delay for a hell of a lot longer until it was ready.
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# ? Jul 6, 2021 19:48 |
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I think part of it is just increased expectations for Eternal. Remember that before Doom 2016 came out that id's previous games were Doom 3 and Rage, both of which are mediocre at best and are mostly tech demos. Nobody expected this long awaited perpetually in development hell game to be any good. gently caress, we didn't even get a good look at it until Nvidia did a video showcase of their Vulkan tech with it. Bethesda thought the best way to market it was through its multiplayer Compare that to Eternal after Doom 2016 exceeds everybody's extremely low expectations. That said I do agree with some of the negative sentiment around Eternal. I definitely got what id was going for with the combat loops but it feels exhausting to keep up. There's a fine line between "doing this loop properly means you're kicking the game's rear end" and "this is the only way to play, you are punished with death otherwise" and more times than not Eternal falls on the latter. Like, would it really kill the game if I could carry more than 24 shotgun shells? I marathoned Doom 2016 on UV and the game left me wanting more; Eternal was a slog that took me 6 months to finish and I don't think I want more of it if the extra content is "Eternal but even more ball bustingly difficult" which is why I haven't touched TAG or the master levels yet. Oh, and gently caress the platforming. Absolutely the worst part of Eternal, to double down on shitloads of platforming.
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# ? Jul 6, 2021 19:55 |
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Dameius posted:They gave him multiple extensions and a lot of slack but they were had to release the OST as part of their pre-order bonus to avoid legal complications and at that point he only turned in the more ambient stuff. That's all unfortunately true. It sounded like the legal situation surrounding Gordon's obligations was murkier than it should have been, and id was also foolish not to get lossless stems for mixing after running into deadline problems beforehand. I do have an issue with id screaming at Mick when the real problem was toxic fans ragescreeching at Chad Mossholder for, uh, doing his job, but this wasn't a situation where any winners were going to emerge anyway. It's just sad. I can only imagine what Mick could have brought to a rebooted Quake. UnknownMercenary's right, prior to Doom 2016's release the buzz was awful and people were wondering how big a catastrophe it was going to be. I was one of them, and was afraid it'd be a dated fiasco to put on the same shelf as Duke Nukem Forever. Instead it might have been the single best FPS I played since F.E.A.R. all the way back in 2005. I'll accept Eternal, warts and all, over something like Rage. But not the platforming. I even liked The Chasm in Doom II and I think Eternal went overboard.
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# ? Jul 6, 2021 20:31 |
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repiv posted:Did you install the new driver? Also its important to let the system chug for about 30 seconds or so after you apply new settings before it initializes and your actual framerate becomes apparent.
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# ? Jul 6, 2021 20:33 |
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UnknownMercenary posted:That said I do agree with some of the negative sentiment around Eternal. I definitely got what id was going for with the combat loops but it feels exhausting to keep up. There's a fine line between "doing this loop properly means you're kicking the game's rear end" and "this is the only way to play, you are punished with death otherwise" and more times than not Eternal falls on the latter. I for one know that I've only learned quick weapon switching (and at a very basic level, practically ssg/ballista back-and-forth) by the end of the first expansion, and I've only switched to ice grenades accidentally while mashing the keyboard. And yet I've still played through the game on HMP and UV (of course while dying copious amounts). Maybe relied too much on the panic+blood punch+grenade under my feet+flame belch+fire whatever is in my hand combo too much, but I'm far from my gaming virtuoso years anyway. But apart from the bosses and the stone imps I've felt no stress to use THE way for each demon. Acid floor dual marauders can suck it, tho.
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# ? Jul 6, 2021 21:36 |
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The most fun and memorable part of eternal for me was DLC 1. I ground through it on nightmare and it was awesome. DLC 2 was a bit less memorable for some reason - I kinda coasted through it. The only exception were the arenas with the meat hook attachments - really reminded me of my Q3 arena days. I guess the direction this game is taking is for me, but I understand why people don’t like it. Edit: Q3 came out almost 22 years ago. I’m really dating myself here. Dr Cheesequake fucked around with this message at 04:23 on Jul 7, 2021 |
# ? Jul 7, 2021 04:21 |
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Gordon got fired because he kept delaying handing in the final mixes for Eternal and then he dragged the sound engineers and Bethesda in an extremely unprofessional way on YouTube and Reddit. I’m playing the back half of Eternal again and the challenges where you have to do specific side glory kills are so annoying.
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# ? Jul 7, 2021 09:23 |
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All platforming in D:E should be skippable
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# ? Jul 7, 2021 11:09 |
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Doomykins posted:Doom 2016 has a few clunkers like the security console and office Halflife 2 style forced exposition dumps but overall it's a much better story. There's a tenuous connection to older Dooms(why am I in a coffin, I guess Doom Guy got stuck in Hell after Doom 64 etc) and rapid and satisfying characterization. Hayden is the genius who went too far, Olivia is the genius who gave into desperation and bargained with Hell, Doom Guy shows his contempt with a monitor smash. Hayden tells us "It was for the benefit of humanity" and Doom Guy looks down for two seconds at some poor dead guy. Hayden wants us to preserve his work because of course this is just an expected occupational hazard to dealing with Hell, Doom Guy gives us narrative satisfaction by breaking the filters because gently caress Hell. Then Doom Guy humanizes himself(and shows his intelligence beyond Anger Elemental) with a simple gesture by backing up Vega. Doom 2016 also maintains the old school Doom fan idea that you're not superhuman, you're just a very capable badass using the best of raw human perseverance and guns to barely survive. The overdone THE DOOM SLAYER logs fit because they're timeless ancient demons cataloguing the only time they've encountered a force that they can't fathom that keeps kicking their asses nonstop. Even the pure exposition readable logs had a fine touch like humanizing Hayden by having him figure "If I'm giving myself a robot body it might as well be really big and cool." And I think every 2016 fan was salivating at the thought of kicking Hayden's rear end after that cliffhanger ending. yeah all this 100%
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# ? Jul 7, 2021 19:01 |
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bought Ancient Gods again for Xbox, love this poo poo
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# ? Jul 7, 2021 19:05 |
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the story and aesthetics of 2016 are way better but the game play is way more fun in eternal. Instead of the occasional "oh poo poo oh poo poo" moment you get when you're a new player with 2016, eternal has them consistently. I will say that eternal is paced strangely with how long the levels are and the platforming sections. Not that there shouldn't be platforming and exploration but it feels like padding at some points.
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# ? Jul 7, 2021 19:13 |
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It is sad about the Mick Gordon falling out and the loss of great future music for doom eternal, but the way he acted throwing the guy trying to do his job under the bus to the point where his fans were sending death threats to him for not doing the audio the justice they felt it deserved it's really hard not to take ID's side on this and hard to pass it off as "poor Mick" Glad they scrapped the invasion mode over a year since doom eternal released and we're getting a official horde mode, hopefully the horde mode mods that already exist can take advantage of anything from them to make their own.
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# ? Jul 7, 2021 20:50 |
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How did he throw mossholder under the bus? All he said was "its not how I would have mixed the tracks."
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# ? Jul 7, 2021 20:55 |
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Mick neglected to mention that he withheld the source stems from Mossholder, forcing him to work with the already heavily processed in-game stems Micks statement fed the "Mossholder hosed up the OST" narrative when the truth was that Mossholder couldn't have mixed it like Mick would, because Mick wouldn't co-operate
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# ? Jul 7, 2021 21:07 |
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Arcsquad12 posted:"its not how I would have mixed the tracks." By “how I would have mixed the tracks”, Gordon meant “not at all”
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# ? Jul 7, 2021 21:15 |
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Making a statement isn't by itself a show of intent and I don't think Mick Gordon wanted to sic a hate mob onto Mossholder. Saying it's not how he'd mix the tracks isn't an endorsement to attack the guy who did end up finishing the album. It didn't help matters but it's not like Mick was going out on Twitter yelling and being a diva. He was asked by people and he answered. He's very active engaging with his fans on Twitter and YouTube so it probably wasn't out of the ordinary for him. The whole thing is a shitshow but the need to make one person out to be clearly in the wrong and then to amplify their fault by suggesting that there was malicious intent behind everything they said and did doesn't help anyone. Mick missed deadlines, has a habit of being a perfectionist, said he wouldn't have mixed tracks the way Mossholder did and then ended by saying he probably won't work with iD again and burned a bridge. That's enough to judge him on without also suggesting he incited a Twitter mob. Arc Hammer fucked around with this message at 21:55 on Jul 7, 2021 |
# ? Jul 7, 2021 21:48 |
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Arcsquad12 posted:Making a statement isn't by itself a show of intent and I don't think Mick Gordon wanted to sic a hate mob onto Mossholder. Saying it's not how he'd mix the tracks isn't an endorsement to attack the guy who did end up finishing the album. The problem wasn't him egging it on but in his absolute silence on correcting the record when people took what little he did say and ran with it. Or in not telling people to knock that poo poo off when it started. Its a drat shame and ruined a very productive and good partnership but he only has himself to blame.
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# ? Jul 8, 2021 01:17 |
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Can you point to any point, up to and including today, where Mick has told the people making death threats in his honor to chill the gently caress out? Was there any reasonable expectation that people would chill the gently caress out without a giant letter from Marty explaining the situation? It wasn't hours, it was days of threats and harassment.
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# ? Jul 8, 2021 01:24 |
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Twitter just seems like a damned if you do, damned if you don't platform. You make a statement and people take it as a rallying cry. You dont make a statement and suddenly you're on the hook for hundreds of terminally online assholes reading way too far into innocuous statements. Silence as endorsement is just as misguided as taking a single response and running fifteen different directions with it. Should Mick have said "hey, quit it"? Yeah, probably, but not saying that is not the same thing as saying "lynch the poor bastard." So no, I don't hold Mick Gordon to account for a hate mob, nor do I think iD holds him responsible. Their issues with Mick came down to the missing deadlines and not delivering what was promised even after they made exceptions for him. People were being assholes on their own working themselves into a frenzy based off of limited information and reading malice into tweets that only answered questions asked. Marty setting the record straight was to defend his employees from a mob of internet idiots. We can only speculate at intent over Mick's tweets but nothing in them suggests he had it out for iD. He hosed up, he didn't tell them to get hosed. Arc Hammer fucked around with this message at 02:01 on Jul 8, 2021 |
# ? Jul 8, 2021 01:50 |
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RT is cool I guess. I don’t really see... much difference at all.
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# ? Jul 11, 2021 00:53 |
AlternateAccount posted:RT is cool I guess. I don’t really see... much difference at all. If I'm being entirely honest, I'm not sure I do either most of the time--particularly at the pace that Doom Eternal is typically played. That being said, the impact to performance is so negligible that it's one of the few cases where I just set RT "on" by default because why not.
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# ? Jul 11, 2021 01:07 |
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Cream-of-Plenty posted:If I'm being entirely honest, I'm not sure I do either most of the time--particularly at the pace that Doom Eternal is typically played. That being said, the impact to performance is so negligible that it's one of the few cases where I just set RT "on" by default because why not. A neat longer interview with Id about implementing RT. Apparently that factor was the main reason they chose to go for reflections vs. shadows- its something you can actually see while zooming around if you look for it... as opposed to shadows which in the middle of the chaos may as well not exist at all. Its always nice to be able to have accurate reflections at least available and one thing that strikes me (at least as someone with a computer graphics background) is how it adds what is essentially full "resolution" detail to even lower detail objects (like the health pickups) in a way that unifies things quite nicely. That effect is even more pronounced in Quake 2 RTX with its lower resolution models. https://www.youtube.com/watch?v=tBgv_0q5gmM
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# ? Jul 11, 2021 07:15 |
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AlternateAccount posted:RT is cool I guess. I don’t really see... much difference at all. It seemed massively obvious to me, like the reflections are so much better.
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# ? Jul 11, 2021 09:31 |
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got to the final arena on taras nabad only to have my game crash fml
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# ? Jul 12, 2021 20:56 |
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# ? Jun 3, 2024 13:57 |
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I lost all my milestones and my slayer club thing was reset to level 1 on series x. So I have everything done on all the levels but it won’t let me do the Master levels
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# ? Jul 12, 2021 21:14 |