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Jimmy4400nav
Apr 1, 2011

Ambassador to Moonlandia
Thirding the lets not commit to anything at the moment motion. Nothing wrong with us brainstorming ideas for the cluster, but we might want to pump the brakes until we see how this vote for stuff plays out and we get a better diplomatic lay of the land.

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wedgekree
Feb 20, 2013

Jimmy4400nav posted:

Thirding the lets not commit to anything at the moment motion. Nothing wrong with us brainstorming ideas for the cluster, but we might want to pump the brakes until we see how this vote for stuff plays out and we get a better diplomatic lay of the land.

Agreed. We're just throwing out ideas/possibilities for now. Lot of good ones mind that could be quite useful depending on what sort of info we get and how to prioritize things.

Asterite34
May 19, 2009



Yeah right now we're firmly in the think tank brainstorming "let's just gently caress around" stage, at least until Monday when we know what our immediate projects are.

Boomboomf22
Oct 21, 2016

wedgekree posted:

Yeah, let's not commit to things heavily until we get better intelligence. And Fray said that sometime soon we'd be sending out diplomats so should get a better idea on things and what we can pursue.

Also an alternative with Agamemnon is that (presuming we pick Eyes as one of our things) we'll have the plans/capabilities to construct more DSL's. We could sell the schematics to Agamemnon in return for something. Not sure if at this point would want to construct one for them, but it would give them a major asset in dealing with pirates so they would be perhaps willing to cooperate. Constructing one would probably take a lot of resources we may not hae to spare for awhile and also likely wouldn't get us as much.

Benefit if we do this is we can -probably- get some good will from them/good trading/basing rights. OTOH, they're sorta neutral being that far out and we want to get them engaged, and the best way to do that is by dealing with pirates. If they can handle the pirate issues on thier own then they could be less likely to commit to any long term arrangements.

I'd back this move. You are right that potentially they could veer into isolationism with no outside threat tho. We'd have to invest effort into keeping them engaged which tbh we are gonna have to do anyway.

sebmojo
Oct 23, 2010


Legit Cyberpunk









Gonna vote for these.

Projects
1. Eyes
2. Legitimate Salvage
3. Space Truckin
4. Scrapper

Strategy Decisions
Sell Supplies - No
Martian Hype - No
Viva La - Yes

From the Ashes Upgrade Decision
Main Engineering (150 tons)


Finally caught up on the thread after a week browsing knockoff Martian Fusion Coils from space alibaba.com.

Additional thought re soft power (i.e. bribery) offering free maintenance facilities and expertise for the poorer rocks. Coming in and fixing up failing life support is going to be a cheap (a few maintenance supplies and a visit?) way of garnering good will.

sebmojo fucked around with this message at 04:45 on Jul 5, 2021

Fray
Oct 22, 2010



The results are in! Holy crap that was a lot of votes. What I ended up doing was assigning 4, 3, 2, or 1 points to the choices in each ballot. That seemed good for a multi-winner election like this and it doesn't take me too long. The final ranking and winners are:

1. Space Truckin

2. Eyes

3. Legitimate Salvage

^^^ WINNERS ^^^

4. Armed and Operational

5. Scrapper

6. Snooper

7. Grunts

I'm gonna let LS sneak in there despite its expense just cause I'm in a good mood and to prove that No Numbers is your friend. Maybe I'll dock some resources later, maybe not. Not sweating it right now. Also all the losers can still be done the next time we vote on projects. You can make small changes to Miltiades as you rebuild her; I'll work with the Discord Crew on that.

The rest of it is clear enough I stopped tallying halfway through.

You will not sell supplies.

gently caress off, Mars!

Rebels will get goodie bags.

Mr. Mojangles will get his new swank engineering deck.

We'll proceed with your campaign through the cluster soon. I'll explain more about how your diplomatic efforts will work. It sounds like there's enough of a consensus for approaching Ajax first.



Luna

In the heady days of the Uplift, the moon was the greatest concentration of people, industry, and weaponry outside Earth. The first ever UNOP settlement, Beacon, was soon joined by enormous spacedocks, depots, and fabs to fuel human expansion into ever greater depths of the system. Massive military bases and fortifications were erected as well, and Luna would ultimately see the most bitter fighting in the colonies. As the initial leading powers of the Uplift, NASDT and the Chinese were responsible for the majority of investment and controlled most key installations - their armies battled on the cratered surface as warships slaughtered each other overhead, until eventually seeming to settle into a de facto armistice.



War damage must have been severe, but the moon was once the paramount economy in space. One trader under Lunar ownership reached Hektor fourteen years ago, and its sophisticated trade goods and prewar escort indicate that Luna may yet retain a semblance of high technology. The sharply uniformed, English-speaking officers who stepped out of the freighter's docking tube were keen for trans-Newtonian minerals, but declined offers of finished goods and cultural items with poorly-concealed chauvinism. You made the usual attempts to pry details about these visitors, their capabilities, goings-on in the core, and their leadership which they simply referred to as "Command." They rebuffed these overtures with a rigid formality bordering on dismissiveness. Every Lunarian you encountered seemed military, or at least behaved according to military discipline. From this experience, the rumors of other traders, and its legacy as a major pre-war nexus of military forces, you suspect that Lunar power likely remains formidable to this day.

This expeditionary force hereby initiates commerce with Sub-Civ Polity ‘Hektor', under Section 4 of the Contact SOP. Be advised that continued recognition depends on your full compliance with this Section. Sign here to acknowledge.

Fray fucked around with this message at 17:36 on Jul 6, 2021

Fray
Oct 22, 2010

mcclay posted:

Dear GM, what is the ideology of the Martians? What ideals are they pushing for? Communist? Captalist? Progressive? Monarchist? Right and/or Left Anarchism? Whats up with them?

Haven't missed this and I'll have a Locales post for Mars at some point. For now, it appears some of the Martian population has formed a Federation with a representative legislative body. Official broadcasts, which provide the bulk of your knowledge, don't really push a socio-economic model in the sense you seem to be asking about. They're not urging you to embrace glorious socialist labor or free markets or whatever. Rather the Martian line can largely be boiled down to three points:

1) The Martian people have uniquely endured, learned, and grown with a new wisdom and spirit born of their terrible suffering. This is the 'Bowed But Unbroken' thing.

2) It's time for everyone to pick up the pieces and knit the system back together. This must be done in a way that learns from the past and fosters 'harmony.' It gets into a lot of Humanism stuff at this point. Vehement opposition to would-be conquerors and looters is a big one.

3) Only Mars can assume the moral leadership necessary to be the focal point for this resurgence of civilization. So the faster everyone agrees to cooperate with Mars and her vision, the faster that will happen. Contradiction is tantamount to a rejection of progress itself and an act of sabotage against humanity's future.

Boat Stuck
Apr 20, 2021

I tried to sneak through the canal, man! Can't make it, can't make it, the ship's stuck! Outta my way son! BOAT STUCK! BOAT STUCK!

Fray posted:

3) Only Mars can assume the moral leadership necessary to be the focal point for this resurgence of civilization. So the faster everyone agrees to cooperate with Mars and her vision, the faster that will happen. Contradiction is tantamount to a rejection of progress itself and an act of sabotage against humanity's future.
This last you're-either-with-us-or-against-us bit sounds very cultish. I suggest we stay far away.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

Boat Stuck posted:

This last you're-either-with-us-or-against-us bit sounds very cultish. I suggest we stay far away.

...so that's what we looked like from the outside during Saros' LP...

Then again, that's also what we looked like from the inside too. :shrug:

wedgekree
Feb 20, 2013
So Mars are basically Space Commies. I'm really hoping to see ships named after John Carter and at -least- one Queen Tyr'Ahnee joke in.

Also good job Goons! Agree that the militades needs a bit of tweaks to her as the thread said/Discord did.

It does give us some extra projection power and can probbly hold it's own and win against most of the common freighter conversions.

Personal definition now of scals for future reference. Scales are 'general' and may also refer to a ship by it's power level/tech.

Fighter - small craft. Engine and couple of guns. Generally 1-2 pilots. Short range, requires launch facility.

Gunship - slightly larger craft. Crew of 2-3+. LIkely small freighters that have had a couple extra guns put on them and maybe some armor. Roughly shuttle sized. Likely a conversion job.

Corvette - Bread and butter of the region. Going to be small freighters with guns put on them, some armor/shields and basic systems. Your average starhopper - the most common capital ship we'll see. ALmost all ones we'll encounter in space wil lbe this scale - can put out a little bit of damage and take it. Likely used for patrol, home defense.

Frigate - The Militades. Purpose built/converted warship. Patrol craft. Some heavier guns on her. Capable of long range, independent operations. May be multi-functional. Crew of a few dozen to under a hundred (?).

Destroyer - the Alexi. Let us hope no one else has any.

In the attack on the Militades Pyortr's ship (likely a corvette+ others?) and four fighters disabled her and she was boarded. This very -generically- gives me a sense of 'squared' for future fights - without looking into tactics, technology, deployments, in an engagement we should presume that two of the 'lower' size class generally equal one of the upper.

Ie, two fighters equal a gunship, two gunships equal a corvette. Four fighters and Pyotr's ship were able to disable the Militades with only damage to one fighter (Red 3). We were rather lucky here as far as the shooting went so I'll err on my general 'estimate' here as somewhat optimistic.

This also probably doesn't scale up as effectively - I'm presuming that the Militades would have had a lot less o an issue fighting off just eight fighters here. And also not evaluating technology/loadouts/equipment which is far beyond my ken with Aurora.

But, when going into combat or expecting it I'd call this the -bare- minimum that we can expect for even odds. So I'd advise planning take this into consideration if we expect opposition when throwing out scenarios.

Also not including things here like shuttles/drop craft/freighters just as they will be focused not on combat but on their specific mission profile so hard to evaluate.

wedgekree fucked around with this message at 05:40 on Jul 6, 2021

Bremen
Jul 20, 2006

Our God..... is an awesome God

wedgekree posted:

In the attack on the Militades Pyortr's ship (likely a corvette+ others?) and four fighters disabled her and she was boarded. This very -generically- gives me a sense of 'squared' for future fights - without looking into tactics, technology, deployments, in an engagement we should presume that two of the 'lower' size class generally equal one of the upper.

Ie, two fighters equal a gunship, two gunships equal a corvette. Four fighters and Pyotr's ship were able to disable the Militades with only damage to one fighter (Red 3). We were rather lucky here as far as the shooting went so I'll err on my general 'estimate' here as somewhat optimistic.

This also probably doesn't scale up as effectively - I'm presuming that the Militades would have had a lot less o an issue fighting off just eight fighters here. And also not evaluating technology/loadouts/equipment which is far beyond my ken with Aurora.

But, when going into combat or expecting it I'd call this the -bare- minimum that we can expect for even odds. So I'd advise planning take this into consideration if we expect opposition when throwing out scenarios.

As a frequent Aurora player, I'll weigh in on my thoughts.

Fray mentioned a bit about common ship types:

Fray posted:

- Corvette-style ships made from rockhoppers, small transports, etc. This is like your own rockhoppers.

-Beefier sloops or frigates made from light freighters, tugs, construction ships, etc. This is Miltiades, pretty much the best thing short of prewar navy stuff.

-Bigger freighters or colony ships turned into armed merchants. These tend to be really slow and only partially converted, leaving a lot of space for cargo. Not good for much beyond defending the colony or conducting trade with a degree of protection.

From what we've seen so far, it looks like Fighters are around 500 tons, Corvettes are around 1,300 tons, Frigates 2,600 tons, and our Destroyer (and Pyotr's flagship) 3,400-3,600 tons. We haven't seen the Achillean cruiser but it's probably big and mean.

Aurora has benefits of scale that benefit larger ships. Generally a 2,000 ton ship will beat 2 1,000 ton ships, but the differences aren't huge - it would likely lose to 3 1,000 ton ships. Fighters also overperform for their weight because they're lean and mean - using less tonnage on things like fuel or living quarters. So if you wanted to set a scale like 1 destroyer = 1.5 frigates = 3 corvettes = 6 fighters, but favoring the larger ship, you'd probably be more right than wrong. So our four fighters on their own would likely be at a disadvantage vs the Miltiades, but 8 fighters (or even 6) would be a likely winner. It's probably safe to assume that any pre-war purpose built warships will also outperform for their size.

There's also a powerful caveat to this - Microwave weapons penetrate armor and disable electronic components, which a ship doesn't have many of and needs to fight. Therefor microwave weapons can be thought of as "punching up". if a ship loses all its fire controls, it can't fight, and if a ship loses all of its active sensors and has no allies with active sensors, it can't fight, so this also punishes ships that are on their own. If a lone destroyer gets in a fight with three corvettes with microwaves, the destroyer is going to be sweating, while 3 corvettes would worry less about microwaves on a destroyer since hey, it has to disable them all separately and they can share their active sensors.

Caveat to the caveat: Shields stop microwaves, and we were told large pre-war ships did have shields. If the Achillean cruiser has a working shield generator it will be much less vulnerable to microwave weapons, at least until the shield is brought down which probably means overwhelming it with a large number of ships. If it doesn't have shields, hitting it with lots of microwaves is a potential plan.

Pyotr also had three warships fighting the Militades - by the tonnages maybe one light destroyer and two light frigates. Combined with our four fighters this gave him a large advantage. Also he disabled the Militades with the above mentioned microwaves, though it probably would have lost badly regardless.

Fray
Oct 22, 2010

I've updated the assignments sheet for Miltiades. sebmojo has been officially promoted to Chief Engineer of Ashes, and Captain Gridlocked has taken over our 1st Assault Company. Reminder that if something is marked VACANT, anyone can put themselves in that spot, and feel free to give names to your commands. Miltiades will clearly need a new name. Captain HiHo ChiRho and/or XO Habeasdorkus get first choice if they have one for us.

frankenfreak
Feb 16, 2007

I SCORED 85% ON A QUIZ ABOUT MONDAY NIGHT RAW AND ALL I GOT WAS THIS LOUSY TEXT

#bastionboogerbrigade

Dr. Snark posted:

...so that's what we looked like from the outside during Saros' LP...

Then again, that's also what we looked like from the inside too. :shrug:
+/- Fanatics, +/- indeed

frankenfreak fucked around with this message at 18:05 on Jul 6, 2021

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
If we're looking for an ancient Greek name befitting our topic, there's the Paralos from Aristophane's The Birds. Or we could re-name her the Helen, as we stole her from the Greek camp. She might not be pretty enough or the thing that launched a thousand ships.

Boat Stuck
Apr 20, 2021

I tried to sneak through the canal, man! Can't make it, can't make it, the ship's stuck! Outta my way son! BOAT STUCK! BOAT STUCK!

Fray posted:

Miltiades will clearly need a new name.

How about Féniks (Russian for phoenix)? We'll make up a cover story that we found it derelict in a pile of junk in a corner of Hektor's ship yard and the colony's combined effort gave it a new life.

It's also a good representation of our ambitions for Hektor itself and the sector as a whole.

Boat Stuck fucked around with this message at 18:27 on Jul 6, 2021

Asterite34
May 19, 2009



Fray posted:

Miltiades will clearly need a new name. Captain HiHo ChiRho and/or XO Habeasdorkus get first choice if they have one for us.

I suggest Miltaides for maximum deniability

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

quote:

Miltaides

Sediatlim

:colbert:

HiHo ChiRho
Oct 23, 2010

habeasdorkus posted:

If we're looking for an ancient Greek name befitting our topic, there's the Paralos from Aristophane's The Birds. Or we could re-name her the Helen, as we stole her from the Greek camp. She might not be pretty enough or the thing that launched a thousand ships.

I'm liking Paralos, but if we didn't want to keep up with naming our ships after Greek names I was thinking either Spoils of War or Five Finger Discount if we want to not so subtly hint of the ships origin.

If we wanted to appear more friendly then I second Habeasdorkus opinion in discord of Won't You Be My Neighbor?

HiHo ChiRho fucked around with this message at 19:22 on Jul 6, 2021

Boomboomf22
Oct 21, 2016
If we end up going for Operation Telephus as suggested by Gecoatl, or some variant we may end up in the short term keeping the paintjob and name. I personally like the name Elefthería if we end up retaining her in our service, tho Boat Stuck's Féniks is a my other choice.

A modification to Operation Telephus proposed on the discord by Alekius is thus "If you think it's too much of a gamble with Meriones, you could alternatively still show it to them, to put the concrete lie to AL. Promise it to them for a mutual defense pact AND an agreement to come to negotions with Odysseus, on Hektor, to settle this feud AND/OR agree not to use it against Odysseus. That takes a lot of the teeth out of a military overture to Meriones."

Ofc we would have to balance them agreeing to get the ship and then turning around and breaking the agreement somehow, but I think Alekius's suggestion is a worthwhile mod to a plan that I find very tempting.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Now that I've been officially promoted, let me finish releasing my passel of plans. Perhaps the Admiralty will actually read them now! They'll have plenty of time to cogitate, apparently we're shipping off for an... extended... shakedown cruise. Huh, weird timing.

Anyways, trailing our pack of asteroids is Agamemnon. From what accounts we have, their physical plant is in reasonably good shape. But they're off on their own, and we know of no other settlements between them and Jupiter, some 750m km distant. For all intents and purposes, it is the end of the world. There's two ways that plays into our interactions with them. One, they're not going to be especially afraid of Akhilles. Two, they're going to be a lot more focused on their own concerns with traveling pirates. Drawing them into closer cooperation is going to be key if we're going to get anything from them if and when push comes to shove spinwards.

We can create that bridge with Plan Laodamia Arsnic, a joint project between Hektor and Agamemnon to build what amounts to a deluxe truck stop and highway patrol station on Antilochus. That rock is cold and has been cold since I got here decades ago, at most we'd have to roust some rockhoppers... and if they're not out and out pirates they'll probably be thankful we're setting up someplace that can be called civilization. More importantly, it would increase our trade with Agamemnon by several orders of magnitude by making it both safer and more efficient. We're going to need them to have skin in the game when Akhilles comes knocking, and this does that. This is about 50/50 Bribe/Inspire as a strategy.

Secondly, and lastly amongst the local settlements, we have Teucer. We all know about the Sorium Barons. They're richer than Croesus. They have enough water to take 30 minute long showers. They eat chicken every night, and it's not even vat grown tissue, it's from real chickens! It's going to take a great deal to make them change their habits, even if they didn't risk Akhilles pushing for control over their sorium mining and refining abilities.

Here, however, we have something they cannot get anywhere else. Teucer, to my knowledge, does not have a functional DSTS array like the one we have just repaired here on Hektor. Without one, they are at risk of surprises, whether it's raiders coming after their tanker on a supply run or the Akhilleans themselves running "readiness exercises" off Telamon. Plan Phrontis Titanium is simple. We share with them our expertise, and if necessary the material components, to restore or fully install their own DSTS system. Its something they will want, and it's our way to crack them so that when the time comes they're backing us instead of Akhilles. Negotiations will have to determine the precise nature of this deal, but I have no doubt that if they lack a functional DSTS they will have a hard time keeping a poker face about getting one. This is very much a Bribe strategy.

Finally, to tie all of the other six plans together, we have Plan Troilus Tungsten. Simply put, we have more cargo moving capacity than anyone around, and that's just after restoration of the Ashes. With the Oceanic liner from Chiron refitted for freight hauling, we stand able to provide our neighbors with safe, reliable, and nearly at-cost shipping through establishment of a Merchant Marine. I can think of no better way to establish regular trade throughout our region than doing it ourself, and we have the means to do so. This is another one of those 50/50 Bribe/Inspire strategies - the bribe is that we're providing safe transit for their trade at low costs, the inspiring part is that we're showing them that we can all be more than just a collection of rocks at the edge of humankind.

Bremen
Jul 20, 2006

Our God..... is an awesome God
I honestly think we're best off ignoring Agamemnon for now. Not only are they far away, but we know they're menaced by raiders from the belt. If it were just a local pirate group threatening them then sure, we could deal with the pirates, maybe board or salvage some good stuff, and call them friends, but the belt is way beyond us right now. Helping Agamemnon would probably mean stationing warships in their space long term to deal with periodic raids, and it would mean they couldn't send ships to help us with the Achilleans. Eventually, sure, we'll want to help them out and deal with the raiders, but as long as our primary concern is the Achilleans they aren't useful allies.

Someone in Discord suggested using our new tech know-how to help them build their own passive sensor array to detect raiders. At some point in the future that might be an option to consider, but no to giving or loaning them warships right now.

As for Teucer, they're described as having elaborate defenses, I'd be shocked if they don't have a DSTS already.

Asterite34
May 19, 2009



Agamemnon has the advantage that courting them won't be as inflammatory to the Achilleans. The downside is that it isn't inflammatory precisely because it isn't super strategically useful to us. If we could convince them to long-term station a ship or two in our neck of the woods that would be something, but from what I've heard it seems like they have their own concerns we'd need to address first. And right now, that would mean sending OUR ships over THERE, and that's kinda counterintuitive right now. A waystation at Antilochus is a good idea, but that's medium-term infrastructure buildup, and we need to work fast right now.

Teucer, I'm not sure how we deal with them. They're riding the Achillean Tiger, growing rich off their patronage but also keenly aware that one day they might get sick of paying them for Sorium and just conquer them. Hence them building up impressive defenses, maybe not enough to hold off Achilles by itself, but obnoxious enough that it would be a drain of resources to take intact, and it would be a blow to everyone to just outright blow the place up and lose the spoils. I have to imagine they have a DSTS, frankly they probably have better than we could muster. They can certainly pay for the best. I suppose if we have something they can't just buy, that helps ensure their security...maybe some fancy pre-war tech schematics we looted from the Ark?

HiHo ChiRho
Oct 23, 2010

Asterite34 posted:

They can certainly pay for the best. I suppose if we have something they can't just buy, that helps ensure their security...maybe some fancy pre-war tech schematics we looted from the Ark?

I like the idea, but we don't just want to hand over schematics. If anything we become the only nearby source for something that they find a use for. Hopefully something that's hard to reverse engineer and also consumable

DrinkingBird
Sep 26, 2017
It's important to keep in mind with the trade and diplomacy method that it's not just about what we can offer them individually but also what our prospective allies could offer to each other if the only had an effective middleman (us). So this leads me to think that Teucer and Agamemnon could potentially solve each other out.

Teucer is rich with sorium wealth and we're just not going to be able to match what Achilles can offer them until we've already become top dog of the Trojans but any attempts we make to woo them away will likely necessitate offering them an equal or superior market. Where could we possibly find this market? Agamemnon. It doesn't matter how isolationist they are, they're the gate to the sunward polities. While we don't know where they get their fuel from they're still likely to want Teucer's sorium either as a cheaper, locally available alternative or as a surplus resource for trade.

Likewise we can convince Teucer that they could tap into this rich market but the only thing holding them back is the threat of Achilles. We take them out, and they're good to divert the newly freed full-price sorium to Agamemnon in exchange for all the fancy stuff the sunnier rocks have to offer. Plus once they don't have to worry about their nasty neighbors they'll likely be able to divert fleet resources to guarding their lucrative shipments.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves
As the new Assault Captain I suggest we assault something

sniper4625
Sep 26, 2009

Loyal to the hEnd

DrinkingBird posted:

It's important to keep in mind with the trade and diplomacy method that it's not just about what we can offer them individually but also what our prospective allies could offer to each other if the only had an effective middleman (us). So this leads me to think that Teucer and Agamemnon could potentially solve each other out.

Teucer is rich with sorium wealth and we're just not going to be able to match what Achilles can offer them until we've already become top dog of the Trojans but any attempts we make to woo them away will likely necessitate offering them an equal or superior market. Where could we possibly find this market? Agamemnon. It doesn't matter how isolationist they are, they're the gate to the sunward polities. While we don't know where they get their fuel from they're still likely to want Teucer's sorium either as a cheaper, locally available alternative or as a surplus resource for trade.

Likewise we can convince Teucer that they could tap into this rich market but the only thing holding them back is the threat of Achilles. We take them out, and they're good to divert the newly freed full-price sorium to Agamemnon in exchange for all the fancy stuff the sunnier rocks have to offer. Plus once they don't have to worry about their nasty neighbors they'll likely be able to divert fleet resources to guarding their lucrative shipments.

Just wanted to say this is some analysis I appreciate.

Asterite34
May 19, 2009



DrinkingBird posted:

It's important to keep in mind with the trade and diplomacy method that it's not just about what we can offer them individually but also what our prospective allies could offer to each other if the only had an effective middleman (us). So this leads me to think that Teucer and Agamemnon could potentially solve each other out.

Teucer is rich with sorium wealth and we're just not going to be able to match what Achilles can offer them until we've already become top dog of the Trojans but any attempts we make to woo them away will likely necessitate offering them an equal or superior market. Where could we possibly find this market? Agamemnon. It doesn't matter how isolationist they are, they're the gate to the sunward polities. While we don't know where they get their fuel from they're still likely to want Teucer's sorium either as a cheaper, locally available alternative or as a surplus resource for trade.

Likewise we can convince Teucer that they could tap into this rich market but the only thing holding them back is the threat of Achilles. We take them out, and they're good to divert the newly freed full-price sorium to Agamemnon in exchange for all the fancy stuff the sunnier rocks have to offer. Plus once they don't have to worry about their nasty neighbors they'll likely be able to divert fleet resources to guarding their lucrative shipments.

A good point. If Teucer is getting rich off Achilles burning sorium on constant patrols of their territory and supplying their military fleet, how fuckin much are they gonna make supplying merchant fleets and anti-pirate patrols all the way out to Agamemnon?

wedgekree
Feb 20, 2013

Asterite34 posted:

A good point. If Teucer is getting rich off Achilles burning sorium on constant patrols of their territory and supplying their military fleet, how fuckin much are they gonna make supplying merchant fleets and anti-pirate patrols all the way out to Agamemnon?

Agreed!

Also in the short term if we do get a positive rep and present ourselves as a competent ergional broker, I'm sure Teucer wouldn't do anything official with us, but some of the local oligarchs might be willing to talk about things under the table so long as tehre's no risk to themselves.

Foxfire_
Nov 8, 2010

Lots of Aurora combat is more lopsided with the wining side taking little-to-no damage instead of slugging it out and trading ships. For real-world analogs, think like a WW1 BC vs CA where the battlecruiser fires from outside the cruiser's range, then runs away if it has no more ammunition. Or a modern F-22 launching missiles at something that never even sees it on radar.

In a fight between direct-fire ships like we're using, the faster ship dictates the range. A slower ship can sometimes force an engagement by threatening something stationary, but the faster ship will still get to pick e.g. 20,000 km vs 50,000 km for the fight. If the slower ship's guns or fire control can't reach that far (or they suck at that range), it can't do anything besides facetank and hope the other side's guns break down.

For direct-fire vs missile ship (we think the Achilleans have at least one, with some unknown number of nukes left), the direct-fire ship pretty much has to endure the entire ammo load of the missile ship before it even gets a chance to shoot back. Missile ranges are way longer than guns + gun ranges are so short basically any active sensor will see you coming, even with a big resolution mismatch. If the Achilleans have significant amounts of missiles and are willing to shoot them, we're likely to lose ships on approach

Gun-armed fighters attacking big ships also lead short, interesting lives. You can fit a lot more & longer ranged guns on a big hull, plus armor. Gun fighters will get swatted by even a token amount of anti-fighter/anti-missile guns. The only reason Miltiades didn't pop all of Red squadron right away is because it had other targets + no fast fire control (1250 km/s tracking vs 2383 km/s fighters). Even with that, Red squadron only got off a couple volleys before taking casualties. One Achillean ship with a surviving military point-defense FCS will hard counter a large number of fighters. Back to real-life analogies, it's like having a WW2 fighter make strafing runs on a surface ship. Even a little frigate/corvette is going to win as long as it has some form of AA gun, aircraft need bombs/torpedos to be a threat.

Boomboomf22
Oct 21, 2016

Foxfire_ posted:

Lots of Aurora combat is more lopsided with the wining side taking little-to-no damage instead of slugging it out and trading ships. For real-world analogs, think like a WW1 BC vs CA where the battlecruiser fires from outside the cruiser's range, then runs away if it has no more ammunition. Or a modern F-22 launching missiles at something that never even sees it on radar.

In a fight between direct-fire ships like we're using, the faster ship dictates the range. A slower ship can sometimes force an engagement by threatening something stationary, but the faster ship will still get to pick e.g. 20,000 km vs 50,000 km for the fight. If the slower ship's guns or fire control can't reach that far (or they suck at that range), it can't do anything besides facetank and hope the other side's guns break down.

For direct-fire vs missile ship (we think the Achilleans have at least one, with some unknown number of nukes left), the direct-fire ship pretty much has to endure the entire ammo load of the missile ship before it even gets a chance to shoot back. Missile ranges are way longer than guns + gun ranges are so short basically any active sensor will see you coming, even with a big resolution mismatch. If the Achilleans have significant amounts of missiles and are willing to shoot them, we're likely to lose ships on approach

Gun-armed fighters attacking big ships also lead short, interesting lives. You can fit a lot more & longer ranged guns on a big hull, plus armor. Gun fighters will get swatted by even a token amount of anti-fighter/anti-missile guns. The only reason Miltiades didn't pop all of Red squadron right away is because it had other targets + no fast fire control (1250 km/s tracking vs 2383 km/s fighters). Even with that, Red squadron only got off a couple volleys before taking casualties. One Achillean ship with a surviving military point-defense FCS will hard counter a large number of fighters. Back to real-life analogies, it's like having a WW2 fighter make strafing runs on a surface ship. Even a little frigate/corvette is going to win as long as it has some form of AA gun, aircraft need bombs/torpedos to be a threat.

Gun fighters got slightly better this last patch, in part cause with reduced shot railguns you can cram a 30cm one onto a fighter. But yeh def out fighters would get fragged by anything with a PDBFC. I'd also like to point out that if the Achilleans have any significant stocks of ASMs we are probably boned cause even our DD has no PD capacity, much less our frankenbotes. My hopes and prayers is that the League only has bombardment missiles that are slow enough even our craptastic tracking speed can get a piece of them.

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...

Boomboomf22 posted:

Gun fighters got slightly better this last patch, in part cause with reduced shot railguns you can cram a 30cm one onto a fighter. But yeh def out fighters would get fragged by anything with a PDBFC. I'd also like to point out that if the Achilleans have any significant stocks of ASMs we are probably boned cause even our DD has no PD capacity, much less our frankenbotes. My hopes and prayers is that the League only has bombardment missiles that are slow enough even our craptastic tracking speed can get a piece of them.

I have to assume that they don't, because if they did, they would absolutely have just gone aggro on the Trojans and dared anyone to stop them. They've been making expansionist actions, but also relatively slowly against relatively small rocks. While they probably want to consolidate, I have to assume that them not trying to shake down the rest of us for protection money, or choosing to seize Teucer at the start directly instead of building up to it, means that they've been trying to gather strength to do so rather than having it from the get go

wedgekree
Feb 20, 2013
Cool, thanks for the explanation on things!

The Lone Badger
Sep 24, 2007

They may have ASMs but only a limited amount of ammo, meaning we need to try and make them expend them on someone other than us.

habituallyred
Feb 6, 2015
Fighters do a decent job of point defence. Assuming we have a forward deployment, our speed can make up for some of our targeting shortfalls.

Veloxyll
May 3, 2011

Fuck you say?!

habituallyred posted:

Fighters do a decent job of point defence. Assuming we have a forward deployment, our speed can make up for some of our targeting shortfalls.

Was going to suggest we'd deploy them as such in any engagement. Given how well it went in our last engagement, having our fighter wings swooping in while enemy shipping is otherwise engaged is likely to give us the best bang for our buck - as much as we'd love to be able to bully the Achillians from fighter range, we don't really have the production capacity to be disposing of fighters like that.

Deadmeat5150
Nov 21, 2005

OLD MAN YELLS AT CLAN
We need for fighters. A lot more fighters.

Can we automate fighters more so they are more like drones?

Bremen
Jul 20, 2006

Our God..... is an awesome God

habituallyred posted:

Fighters do a decent job of point defence. Assuming we have a forward deployment, our speed can make up for some of our targeting shortfalls.

Our fighters have 1,250 km/s tracking the same as everything else. If the Achilleans have missiles our only real option is to tank them and hope they run out, maybe getting lucky and shooting a few down just by weight of fire.

Boomboomf22
Oct 21, 2016
100% what Bremen said. Our fire control speeds across the board kinda suck. Which in the setting make sense.

habituallyred
Feb 6, 2015

Deadmeat5150 posted:

We need for fighters. A lot more fighters.

Can we automate fighters more so they are more like drones?

Over my dead body! I might be thinking of fighter speed overriding turret turn speeds, now that I think about it. But at least we have a chance at shooting at mediocre missiles twice.

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sebmojo
Oct 23, 2010


Legit Cyberpunk









Boomboomf22 posted:

100% what Bremen said. Our fire control speeds across the board kinda suck. Which in the setting make sense.

speaking of, is research even a thing in this particular game? do we have any capability to improve our gear?

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