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Tiny Chalupa
Feb 14, 2012
Currently doing the Flashpoint with the Razorbacks where you are contracted to wipe out the Volkovites and I actually REALLY like this mission. I realize in game the impact is likely double money for betraying the house Liao and a rep hit but it, at least for me, does give me a kinda moral pause in terms of what option to pick.
The money means next to 0 to me at this point but.....just from a story stand point. I think this one is REALLY well done

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sassassin
Apr 3, 2010

by Azathoth
Urban maps look better with the extra clutter option turned off.

Dyz
Dec 10, 2010

Tiny Chalupa posted:

Currently doing the Flashpoint with the Razorbacks where you are contracted to wipe out the Volkovites and I actually REALLY like this mission. I realize in game the impact is likely double money for betraying the house Liao and a rep hit but it, at least for me, does give me a kinda moral pause in terms of what option to pick.
The money means next to 0 to me at this point but.....just from a story stand point. I think this one is REALLY well done

theres a random event associated with it afterwards

Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need
Return to Roguetech: Standoff Pt 1, aka WHAM WHAM WHAM ow my balls WHAM WHAM

Actually, third time lucky.

My lance: Boar's Head Atlas, HAG Shark (2 20s, 1 30, stealthed as all gently caress), Stalker Minecraft Edition (Arrow IV/2x LRM20/1xLRM 15 and every mine payload I could cram in), and the Hellbringer mortarboat (2x Mortar/6, nearly all Inferno ammo).

Allies: the same 2x Medium drone tanks and 2x Heavy.

Move forward from the drop, being kind of cautious until i spot th...

Oh wait, drones charge forward like idiots again.

Enemies: Longbow, Archer, LRM heavy track and... uh, something I didn't really catch the details on, because it kept running in the mines and got in the sights of both the Atlas and Cluster-Fucker Prime the Bull Shark. Legged almost immediately, mutilated by everyone.

Longbow was in close with the Archer, so got all the Inferno mortars, plus the Inferno Arrow, and mines mines mines galore. Moved twice, and otherwise got baked to death. Everyone else got legged from mines, plus Atlas and Shark womping.

Second wave arrives in the middle of all this, at the base of the hill, and AI gonna AI - they wander back and forth in the mine overspray nearly the whole battle.

Marshal, Centurion, some other no-indirect-weapons heavy, and...

The Legendary Pirate Banshee, Pyromancer. Who was immediately sent to Infernotown, as soon as Wave One was wiped. And a good loving thing too, because it had four weirdass Pirate plasma PALASMA! cannons.

RogueTech Wiki posted:

"So, someone hotwired this 'Palasma' Cannon into the Mech's Cooling systems, basically routing most of the heat into the Plasma chamber, definitely increased the Toroid state of the Reaction, and also possibly blowing up your heatsinks."


Alternate fire modes can damage this weapon when it jams.
50% bonus damage against overheating targets
Plasma residue increases target heat generation by 15%
Weapon Heat/Damage/Stability falls off to 50% of starting value at long range
This weapon has a recoil of 2
High-Energy Capacitors discharge violently for 25 damage per shot loaded when destroyed
Weapon Gains 10% increased Range, Damage, Heat Damage and Heat generated for every 10 Heat.
Weapon has 6% chance to misfire when firing in Boiling mode. Jam Modifiers to Mitigate.
Weapon has 14% chance to misfire when firing in Boiling+ mode. Jam Modifiers to Mitigate.
Weapon has 21% chance to misfire when firing in Warning mode. Jam Modifiers to Mitigate.
Weapon has 36% chance to misfire when firing in WARNING!!! mode. Jam Modifiers to Mitigate.
Weapon has 50% chance to misfire when firing in DANGER!!! mode. Jam Modifiers to Mitigate.

Base damage is 25, 25 heat, and 10 stab across all fire modes, generating 20 heat.
DANGER!!! is 55/55/10 stab, and 44 self-heat.

Plus some Pirate-made heavy flamer ("Dragon's Breath") that I can't find details on, because it's set as CLASSIFIED in the wiki.

Why yes, I will make that fucker glow from out of LoS thank you.

Especially after one Medium drone tank rolls into view and is deleted with extreme plasma PALASMA! melty in one alpha.

Centurion demonstrates his MASC/Supercharger use through the mass minefields. Minefields demonstrate why this is a bad idea. (Also, AI loves blowing up gear that has consecutive-turn-failure-chance-increases, so the MASC went boom before the legs did.)

Whatever the gently caress the other mech was hung out near the Pyromancer and was baked/mined by splash, ain't that a shame. Now you know why the DIs say not to bunch up.

Having chewed it's legs up some, the Marshal now decides to run up the hill... into the original minefields. And direct LoS of the surviving drone tanks. And the Atlas. And Bull Shark.

Ballsy, but stupid.

Thus endeth the lesson. Loot was pretty OK, picked all three parts of the Pyromancer plus a couple double-bins of Acid-load MRM, and Magpulse LRM ammo to make the burn *really* hurt. Allocation gave me one of the plasma PALASMA! cannons, too.

Still to come - the final big Last Mech Standing brawl between The Big Red Machine and and The Million Comcastbux Man.

And me.

And all the mines/Inferno/Magpulse/Acid I can indirect onto *everyone* from way over here behind solid cover.

Operation Get Rekt Fuckos in three... two... one two days for ammo refit and pilot rest, might send the non-mainliners on a pirate job or two first. Might just refit the Screamer again, use it for PALASMA! backstabbing once the Disco Inferno begins, and leave the Atlas home.

Ygolonac fucked around with this message at 18:31 on Jul 9, 2021

A Strange Aeon
Mar 26, 2010

You are now a slimy little toad
The Great Twist
Mines seem kind of OP--from how you describe it, you just shoot them indirectly and then the enemies walk over them and get wrecked? Unless I'm missing something, it seems like they should be coded to avoid walking over mines, right?

Gwaihir
Dec 8, 2009
Hair Elf
Usually the way they get used (By you and the AI) is that you just shoot directly at a Mech. Then unless it has jets, it has to walk over some of them to get out.

Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need

A Strange Aeon posted:

Mines seem kind of OP--from how you describe it, you just shoot them indirectly and then the enemies walk over them and get wrecked? Unless I'm missing something, it seems like they should be coded to avoid walking over mines, right?

Same AI will get stuck trying to path to where it can actually shoot, or want to alpha-every-turn until shutdown/heat death/ammo explosion. It's somewhat improved over vanilla, but it's still AI. (See: most other videogames.)

Generally, mines *are* overpowered, especially as straight area-denial weapons. And they are in-game as well. :v: Most mines are not detectable except hardway, unless you have some spendy sensors. They do little damage individually, but they add up quickly, especially if liberally spooged over the battlefield - you can get multiple stacks of one or more mines per hex, but the RNG rolls to see if they detonate. Once a mine/stack in a hex explodes, the rest will wait for the next victim. (Unless you jumpjet in, in which case *every* stack gets rolled.)

So, someone goes sprinting up through a denial zone, they get to roll for detonation per stack (until "success"), per hex. I've seen AI-launched FASCAM leave 30-50 mines in some hexes, from a single LRM or artillery volley.

RogueTech wiki posted:

-70% Long-Range Missile damage
1 mines per projectile
Installs mines on hexes within 6 meters
50% mine trigger chance
5 mine damage
-5 accuracy with this weapon
Missile has 2 HP
Thunder/FASCAM munitions lay mines wherever a missile hits the ground

The "mine" noted above? Pops on impact and spreads five submunitions, which are the actual mines. LRM20, you have 100 actual mines being spread within the beaten zone. There's FASCAM mortar, Thumper, Sniper and Long Tom artillery, and Arrow IV rounds. and I just found Heavy MRM Thunder (FASCAM) as well.

Not to mention more RT weirdness - bananas.

RogueTech wiki posted:

"These guys are happy to plant a hidden banana peel and then ask people for money as they're hitting the sidewalk. "

-90% Long-Range Missile damage
+415 stability damage dealt
1 mines per projectile
Installs mines on hexes within 6 meters
50% mine trigger chance
1 mine damage
Missile has 69 HP
Long Range Missile Ammo - 60 Shots
Thunder/FASCAM munitions lay mines wherever a missile hits the ground
69420 Cbills Cost per Shot.

This might be something used by the gently caress-everyone overpowered REPORT ME mechs, that show up when certain errors occur.

Mines can be cleared by HE or PPC fire, or specialized mine-clearance ammo.

You think they're OP? Thunder-A (Augmented) provides 2 mines per projectile, slightly less damage, a larger spread... and IFF. Not only can you see your mines from a distance, you or your allies can wade right in.

Thunder-I - Inferno mines. :supaburn: Only 1 mine damage, but direct hits give +1 heat; detonation provides 3 heat per mine. Lights terrain on fire, for more heat.

Arrow IV FASCAM Inferno - 60 mines per projectile, spread across 60 meter range, 70% chance to trigger, 2 mine damage, 2 mine heat damage. Oh, and it has IFF.

Mortars have a nasty version: AX FASCAM, Acid load mines. +50% damage dealt to armor, -50% damage dealt to structure, 44% trigger chance, 10 meter spread from projectile impact, 4 mines per projectile. 8 mine damage. "Minefield causes Target to take 1% more damage for 2 turns - does stack."

(Direct-application AX munitions also exist - think of one of those SRM carriers hurfing 60 rounds of acid load at your shiny ancestral <whatever>... before everyone else piles on. For two rounds. And maybe they get to fire more than once...)

Almost forgot - you can get single-use rocket racks that will dispense smaller minefields, which are generally going to be early-career.

So yeah, mines are really useful and cheap ways to damage enemies - but they take time to do so, and any turn you're vomiting mines is a turn you're either not causing direct damage, or lessening said damage. On the other hand, you can aim at dirt and not have to worry about modifiers, and once spread, it's "stop hitting yourself" time. This is *especially* useful on Base Defense missions and the like, as enemies that take damage will focus on your mechs, and not vulnerable buildings or units being escorted.

But, that doesn't mean I won't huck HE or regular Inferno around if I think it'll be worthwhile. Can't mine flying vehicles, after all...

There's a bunch of RogueTech videos on YubTub, if you want to see utterly disgusting minecrafting.

Bonus: All the red markers are AI-laid mines, that were aimed at the allied lance "helping" my forces. The fires are buildings or other terrain set alight by either mines, or other fire. (They had a Tag Barrage active as well, with drops a marker for off-mp artillery - 2 turns after activation, a *large* area takes a lower-damage bombardment, whis is mainly useful for morale-breaking, but also tends to ignite most of the burnable terrain.)

armchairyoda
Sep 17, 2008
Melman
Hey ppl, just picked up this game on steam (:10bux:) and I was wondering:

1- is there any dlc?
2- is it worth buying?

Just looking for a tip here, thanks!

AMD Treadripper (tm) 9000 6.420 ghz (oc’d)
12GB Kingston LUNCHBURNER ROYAL (tm/c) RAM
160 GB Kodak *hey look it’s Kodak* (tm/c/all rights reserved) 5 1/4” ISA SSD
BeOS v a0.98 Bouncing Ball

Radical 90s Wizard
Aug 5, 2008

~SS-18 burning bright,
Bathe me in your cleansing light~
The thread title is for real, yea.

Horace Kinch
Aug 15, 2007

Get the DLC, it adds a lot of fun cool things to the game.

Bentai
Jul 8, 2004


NERF THIS!


armchairyoda posted:

Hey ppl, just picked up this game on steam (:10bux:) and I was wondering:

1- is there any dlc?
2- is it worth buying?
There are no playable Tetatae, this game is not for you.

armchairyoda
Sep 17, 2008
Melman

Bentai posted:

There are no playable Tetatae, this game is not for you.

Back to Castle Crashers it is then. :parrot:

Seriously tho, where can I find out if the dlc is worth a drat?!?

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

armchairyoda posted:

Back to Castle Crashers it is then. :parrot:

Seriously tho, where can I find out if the dlc is worth a drat?!?

The thread title?

:ms:

armchairyoda
Sep 17, 2008
Melman
Forgot my specs!

~’~,~@
AMD Treadripper (tm) 9000 6.420 ghz (oc’d)
12GB Kingston LUNCHBURNER ROYAL (tm/c) RAM
160 GB Kodak *hey look it’s Kodak* (tm/c/all rights reserved) 5 1/4” ISA SSD
BeOS v a0.98 Bouncing Ball
~’~,~@

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

armchairyoda posted:

Forgot my specs!

~’~,~@
AMD Treadripper (tm) 9000 6.420 ghz (oc’d)
12GB Kingston LUNCHBURNER ROYAL (tm/c) RAM
160 GB Kodak *hey look it’s Kodak* (tm/c/all rights reserved) 5 1/4” ISA SSD
BeOS v a0.98 Bouncing Ball
~’~,~@

What is this dumb gimmick

armchairyoda
Sep 17, 2008
Melman
I love you serious bastards. Tbf, I’d never read any of my posts in BT game threads either.

——POSTED FROM BUTTE HOLD——

lonelylikezoidberg
Dec 19, 2007

armchairyoda posted:

Hey ppl, just picked up this game on steam (:10bux:) and I was wondering:

1- is there any dlc?
2- is it worth buying?

Just looking for a tip here, thanks!

AMD Treadripper (tm) 9000 6.420 ghz (oc’d)
12GB Kingston LUNCHBURNER ROYAL (tm/c) RAM
160 GB Kodak *hey look it’s Kodak* (tm/c/all rights reserved) 5 1/4” ISA SSD
BeOS v a0.98 Bouncing Ball

Hey bud the game is fun you should enjoy it! To answer your questions, read the thread title!

armchairyoda
Sep 17, 2008
Melman
Ummm… “gimmick”?!? it’s so you know I’m a VERY *serious* gamer, OF COURSE! A treasured relic of my moderation days for some gamefaqs and Toyota MR2 owner boards (AOL subs only).

I’m guessing I’m the first to ask these questions

Anyways, this launcher i dl’d was supposed to help with the slow performance I was seeing but now all my comp will do is boot up to some weird screen that’s only asking for my cc while showing a live shot of my webcam with a red dot in the corner. :shrug: Probably a driver issue.

~,~’@ my rig @‘~,~
REDACTED
~,~’@ :smuggo: any questions? :smuggo: @‘~,~

Bentai
Jul 8, 2004


NERF THIS!


Pretty sure you accidentally downloaded the MWO launcher.

Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need
LOL, reassembled the Pyromaniac, and found the Dragon's Breath.



On something with four of these (I got one):



And this:



Plus two Pirate SRM6 (fires 7 missiles @ 11 damage each (I have none).

RogueTech wiki posted:

"This monstrosity is actually two SRM4s strapped together with what looks like bailing wire and a mutilated power coupling system. Several of the missile tubes will occasionally fail to fire. "

Weapon damage varies between +/-4
This weapon has a recoil of 1
Weapon has a 15% jam chance - mitigated by Gunnery

Loaded all-Inferno.

Plus two Pirate Heavy Vehicle Flamers. 20 damage, 15 heat and 2 stability, for 5 heat generated (none of these, either).

RogueTech wiki posted:

"Someone took a heavy vehicle flamer and removed the igniter on several of the sprayer's sub-nozzles so they just spray liquid. There's also a recipe for a custom fuel mix etched onto the tank. It looks pretty legit, except that I doubt the blood of your enemies is strictly required."

Expends 2 ammunition per shot
Target generates 5 heat for 2 turns.
25% bonus damage against overheating targets
Weapon Heat/Damage/Stability falls off to 50% of starting value at long range
Always ignites forests
Cannot be fired at Flying Targets
Accuracy with weapons against Battle Armor
+5 Accuracy with weapons against their Unit Types
Weapon has a 15% misfire chance - mitigated by Gunnery

I am seriously tempted to edit the save to add in all the equipment, because the Disco Inferno needs to be reborn...

Carcer
Aug 7, 2010
Do I take 2/4 of a Grasshopper or 2/4 of a Flashman.

I know the grasshopper is amazing but I also really want a battle R2D2.

anakha
Sep 16, 2009


Carcer posted:

Do I take 2/4 of a Grasshopper or 2/4 of a Flashman.

I know the grasshopper is amazing but I also really want a battle R2D2.

The Flashman on BEX is a massive aesthetic disappointment. The model is just a downsized Imp.

Carcer
Aug 7, 2010
I'll take a miniature imp any day.

e: Does anyone have a mech stat list for the extra mechs you get in Bexce? I've got my hands on a guillotine, which in theory should have the samish stats as a grasshopper (same weight, same speed, similar weapon slits, same stated purpose) but I had to load a save where I had a grasshopper to double check.

e2: Ok so this thing looks like its also going to be a monstrous backstabber, except it can also mount inferno SRMs to really ruin someone's day.

Carcer fucked around with this message at 15:01 on Jul 10, 2021

Jack B Nimble
Dec 25, 2007


Soiled Meat
Hey, I'm trying to play a quick mission this morning after a few weeks off and I can't tell if something is wrong or if I've just forgotten some element of the UI:

I only seem to be able to launch Death from Above melee attacks, even though my movement extends all around the mechs?

Jack B Nimble fucked around with this message at 15:53 on Jul 10, 2021

Gwaihir
Dec 8, 2009
Hair Elf
If you select jumping for movement, DFA will be the only thing that shows up. If you select walking, you won't have the option to DFA.

Jack B Nimble
Dec 25, 2007


Soiled Meat

Gwaihir posted:

If you select jumping for movement, DFA will be the only thing that shows up. If you select walking, you won't have the option to DFA.

I dunno, I've clicked MOVE / pressed 2, and then I click the very nearby mech that has the box around it, and it says DFA:



Edit: Wait, no it doesn't. I just haven't played in a while and got confused by "uses piloting skill to hit". Thanks!

ilmucche
Mar 16, 2016

Lol, slamming am ac20 and mlaser on a medium mech is great. Every round is running away because there's very little tonnage left

edit: my campaign might be over. Every time I try to start the liberate: smithon mission it goes to the dropship screen for about 3 seconds then crashes the game. Loaded an old save and did a different mission with the same loadout and it worked fine. Had it crash a few times now and don't know how to fix it

ilmucche fucked around with this message at 20:39 on Jul 10, 2021

Carcer
Aug 7, 2010
Did you try validating game files?

e: Goddam every second mech is a command battlemech.

Carcer fucked around with this message at 13:04 on Jul 11, 2021

ilmucche
Mar 16, 2016

Carcer posted:

Did you try validating game files?

e: Goddam every second mech is a command battlemech.

Ah that worked. Took me a while to figure out how to do it via gog

sassassin
Apr 3, 2010

by Azathoth
Extended 3025 worth playing or is it just a bloated mess like nearly all big mod compilations?

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

sassassin posted:

Extended 3025 worth playing or is it just a bloated mess like nearly all big mod compilations?

I don't like it but seemingly everyone else does so YMMV

In terms of size, 3025 < 3062 < Roguetch

Carcer
Aug 7, 2010
I've been playing it and its great. It doesn't add very many new mechanics, probably the biggest being quirks to mechs that just serves differentiate them from each other a bit.

Most of the mechs have proper models and animations, though a few fire their weapons from the wrong area or have poor texturing, but not so much that I ever have a problem with it.

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe
I love bex:ce and have been hyping it for a pretty long time. really tho what sort of experience are you looking for?

Gwaihir
Dec 8, 2009
Hair Elf

sassassin posted:

Extended 3025 worth playing or is it just a bloated mess like nearly all big mod compilations?

Idk, what do you consider "bloated?" The two non roguetech modpacks focus on "This game, but in X time period". Their goal is adding as many elements of the universe as possible from the relevant era (4th SW, Clan Invasion, Fedcom civil war).

This means there's a ton of units, way more than the base game. There's generally more factions, typically with their own favorite forces they field. There's a few extra flashpoint chains, and new events for new pilots.

Neither fundamentally change anything about the most core gameplay loop (move to good spot, shoot robot), although there are a few added mechanics in b:ex that most people seem to turn off because they suck (pilot fatigue and pilot xp difficulty caps). The things that change are mostly the Mechlab, (BTA's is more similar to the tabletop version), and numeric type things in combat (bonuses and penalties to hit, pilot skills). BTA has a couple extra things on top with more melee options (Charges, physical weapons, punch or kick) and allowing you to to field vehicles with your Mechs.

I never enjoyed bex because it wasn't enough of a change from vanilla, personally, but I don't think it's bad at all. I just love the mech building customization aspect of battletech the most, so I wasn't happy with more of the stock mechlab. Neither mod is bloated imo unless you equate "content" with "bloat". The only problem is just the basic battletech engine itself being a creaky pile of garbage- So building cool stuff like an annihilator loaded with 6 LBX autocannons is going to make the game stutter juuuuust a bit when you shoot something with it.

Carcer
Aug 7, 2010
I think I might give BTA a go after I get bored with my current BEX run.

Has anyone ever seen a Penetrator in BEX?

Gwaihir
Dec 8, 2009
Hair Elf
BTA just did a new change to make resolve a per pilot resource instead of global, while lowering the cap and increasing skill costs a little bit, and I have no idea how that's gonna work in practice. That's the biggest change from them I've seen in a long time. Might end up feeling lovely? Or once you max out the Argo and get big resolve generation per turn it could snowball even harder.

sassassin
Apr 3, 2010

by Azathoth
The super low budget star wars text crawl is not a great first impression. Mechwarrior fatigue, animations running comedically fast, hit % that doesn't end in a 0 or 5?!? A lot of change for change's sake/bloat so far but it took a while to download so will crack on with a career.

Carcer
Aug 7, 2010
What animation ran fast?

sassassin
Apr 3, 2010

by Azathoth

Carcer posted:

What animation ran fast?

Everything. The mechs run fast, missiles move fast, lasers all fire at once. I'm used to unmodified vanilla slow and steady pacing.

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Carcer
Aug 7, 2010
Uh that sounds like something is wrong? I've not got things going at warp speed.

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