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I figured out how to make custom playlists, it just involves editing an xml file. I made one that has every mission through all 6 games, more or less chronologically. I weaved some halo 2 and odst missions together, can't remember what skulls I put on each mission, but it was all on legendary. I never actually played it because I was waiting for more mods to come out,I hope the patches haven't borked it.
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# ? Jul 5, 2021 21:43 |
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# ? Jun 11, 2024 16:14 |
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Great Beer posted:I decided to try to do the master chief playlist and noticed something. Halo 1 has a lot of minor changes on normal. For example pillar of autumn has a route blocked by a door that Cortana tells you to punch open, a mechanic that isn't ever used again. Some of the exits in the Not Jeffries Tubes section are locked forcing you to go the long way. Truth and Reconciliation calls out a grunt running towards a turret, a feature that is also never used again.
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# ? Jul 6, 2021 15:06 |
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Its probably also the remains of gameplay elements that eventually got cut in the effort to finish the game.
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# ? Jul 6, 2021 17:17 |
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There's also an Elite you encounter on the way to the bridge in Pillar of Autumn that only appears on Easy and Normal. A squad of Marines drives it away.
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# ? Jul 7, 2021 03:03 |
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lmao what do you mean the custom game browser is up but pc file sharing isn't How
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# ? Jul 7, 2021 04:28 |
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OhFunny posted:There's also an Elite you encounter on the way to the bridge in Pillar of Autumn that only appears on Easy and Normal. A squad of Marines drives it away. Oh right isn't that the one that gets a scare chord as he roars at you?
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# ? Jul 7, 2021 04:44 |
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OhFunny posted:There's also an Elite you encounter on the way to the bridge in Pillar of Autumn that only appears on Easy and Normal. A squad of Marines drives it away. Aaaaaaaawugablugh!!!
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# ? Jul 7, 2021 04:46 |
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General Battuta posted:Aaaaaaaawugablugh!!!
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# ? Jul 7, 2021 14:11 |
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I got a Halo Infinite branded toy yesterday with some special looking Elite. I look forward to fighting him 9+ times throughout the campaign with increasing frequency.
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# ? Jul 7, 2021 16:26 |
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https://www.youtube.com/watch?v=4vi_GSwCVKM https://www.youtube.com/watch?v=7eFILBEn4I0 https://www.youtube.com/watch?v=aAhUpXEV-H0&t=911s in case you ever wanted to know how many grunts there are, I guess
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# ? Jul 9, 2021 09:46 |
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I finished Halo 4. I had only played it once before. The stuff between Master Chief and Cortana is better then I remember it being. Her degradation into rampancy and struggle to hold fast against it hit me harder this second time around. Maybe because I have just played the games back-to-back instead of years apart and held more attachment to the character. Maybe because it reminds me of my grandmother's struggle and death from Alzheimer's. The rest of story isn't that good. The Forerunner guy comes outta nowhere. I can see they were going for some kind of parallel between him and Chief. Two soldiers awaking from a long slumber with unbreakable wills and opposing goals. They brought him in to early however and just dumped a ton of background in a cutscene with his wife. Then he dies in a button press cutscene. This is a living Forerunner! That's a huge deal! I feel it would have been better pacing to fight those Covenant remnants for most of the game with hints and foreshadowing of his presence before he awakens. Have him survive to be the main antagonist of the trilogy. It feels like a huge waste. Gameplay wise I only really enjoyed the level Composer and maybe the first one too. Since those are the levels where you only face the Covenant diehards. The Forerunner minions are not fun to fight. Neither alone nor with the Covenant. The Watchers being able to revive the Knights is so incredibly frustrating along with the Knights' teleport. In the past games I can choose to target down the Elites to panic and shatter the nearby Grunts. I can choose to pick off the Grunts/Jackals to go mono-on-mono with the Elites if they're one of the tougher types. There are risks in these choices. Grunts may pull out grenades and try to blow me up with them. Elites might become enraged to pull out an energy sword and quicky one shot me. There's no choice in targets when fighting Crawlers, Knights, and Watchers. The Watchers must die first or else they throw shields up, they throw grenades back, they revive Knights. It's very unsatisfying. The Knights' teleport is also a frustration to play against. Oh it teleported out of your line of sight and you turned right and died because it teleported to your left. I played the first chapter of Spartan Ops and it's real bare bones so far.
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# ? Jul 9, 2021 10:05 |
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OhFunny posted:I played the first chapter of Spartan Ops and it's real bare bones so far.
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# ? Jul 9, 2021 10:34 |
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The first Spartan ops is terrible, especially the ice level where you get ambushed by 6 million crawlers at the end. Second episode is better so far. Still not as good as firefight though. There's no real challenge. No life limit and no score means you can mindlessly slam your face into the enemy and succeed eventually.
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# ? Jul 9, 2021 11:01 |
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Spoops sucks rear end. It’s a drat shame that that team ended up leading the Halo 5 campaign (???) That said, and I know I’m going to Halo hell, I actually really enjoyed fighting the Prometheans on Halo 5 legendary. The “expose weak point, land kill shot” cycle did it for me. I hope they’re back inFinite.
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# ? Jul 9, 2021 18:23 |
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Logging in for the next exciting episode of Spartan Ops back in the day was a lot of fun but there is not much to it in of itself. I remember thinking 'this is cool, I bet season 2 will build on this pretty good' and then no season 2 ever materialized.
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# ? Jul 9, 2021 18:26 |
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The Blur cutscenes were the only good part of Spartan Ops and even then the only member of Fireteam Majestic who wasn't an rear end in a top hat was Thorne.
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# ? Jul 9, 2021 18:40 |
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Eggheads
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# ? Jul 9, 2021 18:44 |
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One of the original developers of Halo:CE posted this neat video on twitter from a PC build of Halo showing off some of the weapons that never made the Xbox release https://twitter.com/game_fabricator/status/1413279036160176131?s=20 It looks like he has access to the entire build. I hope he posts more videos of what's in it.
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# ? Jul 9, 2021 21:43 |
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Didn't think to check if we had a Halo thread. Picked up the Master Chief Collection, and so far been playing through the campaigns in the order presented. I've beaten Reach and, just earlier this evening, Halo 1 on normal difficulty. General thoughts: * Hunters were fun in 1 with the matador tactic (got the achievement for killing one with a single pistol bullet), but I found them incredibly frustrating in Reach with no obvious way to fight them beyond explosives. * Flood were fun right up until they started toting rocket launchers and spawning behind me in corridors I'd specifically cleared. Almost all of my deaths in Flood parts were for these reasons, rockets and thinking I could safely retreat to recharge my shields only to get whacked by Flood who weren't there five seconds ago. * The warthog run at the end of 1 is bad. The hog has no traction and feels like it has no speed or momentum. I failed the run twice because the hog got stuck on terrain. * I loved the needle rifle and marksman rifle in Reach, and felt their absence in 1. Been dying a lot, only level on any of them I cleared with no deaths was 343 Guilty Spark, but I'm having fun for the most part. Not really a fan of how much of 1 consisted of identical drab corridors with dozens upon dozens of identical enemies charging in a straight line - mostly a problem in the Flood levels.
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# ? Jul 10, 2021 01:13 |
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Halo 1 vehicles have their own special charm. They are extremely floaty (literally, if you drive a ghost into a scorpion tank it will launch itself 30 feet in the air doing flips), you can steer them precisely but it’s very different from the other games.
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# ? Jul 10, 2021 01:16 |
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RBA Starblade posted:Eggheads the program so hosed up they got a Spartan to push the ORDNANCE DROP POD button just so Palmer could verbally berate him every single mission like imagine this dude making the cut to be best-of-the-best Spartan-IV and suiting up and then someone just says "hey buddy, sit down in this chair, don't move, and just launch sniper rifles at Crimson's location. Yes that'll be your only job. What? Of course you need MJOLNIR MK 400 armor to use a computer." if someone on coms wasn't yelling at him, they were throwing insults at scientists and/or probably slurs at elites? I forget what it was but it felt pretty bad to hear repeatedly. spops was supremely terrible, lmao Psion fucked around with this message at 01:42 on Jul 10, 2021 |
# ? Jul 10, 2021 01:38 |
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skasion posted:Halo 1 vehicles have their own special charm. They are extremely floaty (literally, if you drive a ghost into a scorpion tank it will launch itself 30 feet in the air doing flips), you can steer them precisely but it’s very different from the other games. I'm into Halo 2 now, and the difference is night and day. Unfortunately, the game won't let me change my key bindings for all games. I just want to rebind melee to F (I move grenades to Q) because I'm used to Mass Effect's control scheme, but apparently that fucks with something in ODST or 4.
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# ? Jul 10, 2021 20:48 |
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Cythereal posted:I'm into Halo 2 now, and the difference is night and day. you definitely should be able, although you might have to go through them one by one like I've got the same control scheme (crouch/melee/grenade) for all the games, and the game specific stuff (armor abilities/gear) bound to the same buttons
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# ? Jul 10, 2021 21:35 |
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I remember the hog handling complaints all the way back to the first days, the trick is to acknowledge that the hog is following the camera, and not because you're turning it left or right yourself.
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# ? Jul 10, 2021 21:42 |
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Halo 2 vehicles handle so much better compared to 1 but then they're also made out of paper. Whose idea was it to tie vehicle health to player health. It makes the scorpion horrifically flimsy while giving Legendary enemies way too much health. Three tank shots to kill an Ultra Elite on a ghost is too much. The flood Ghosts are even more durable.
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# ? Jul 10, 2021 21:44 |
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Arcsquad12 posted:Halo 2 vehicles handle so much better compared to 1 but then they're also made out of paper. Whose idea was it to tie vehicle health to player health. It makes the scorpion horrifically flimsy while giving Legendary enemies way too much health. Three tank shots to kill an Ultra Elite on a ghost is too much. The flood Ghosts are even more durable. Love it on higher difficulty when your tank takes a hit and all the marines riding on the side take sympathetic damage. On legendary, you are so flimsy you actually can die (while inside a tank) before the marines and before the tank even explodes.
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# ? Jul 10, 2021 22:18 |
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Wasn't Halo 2 the one where Bungie admitted that Legendary was completely unbalanced and broken because they didn't really have time to think about it?
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# ? Jul 10, 2021 22:21 |
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Cythereal posted:I'm into Halo 2 now, and the difference is night and day. I could use a proper key rebind option, if only because jumping from Reach to ODST levels and back again in Firefight fucks with my muscle memory.
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# ? Jul 10, 2021 22:35 |
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ive rebound controls for all games but i had to do it onebyone
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# ? Jul 10, 2021 22:43 |
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Shiroc posted:Wasn't Halo 2 the one where Bungie admitted that Legendary was completely unbalanced and broken because they didn't really have time to think about it? what part of Halo 2 did they have time to think about
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# ? Jul 10, 2021 22:46 |
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My keybinds are pretty basic. WASD: movement. Space: jump. Ctrl: crouch Shift: Armor ability in Reach, sprint in 4. Q: switch weapons. E: select, pick up. R: reload. F: melee C: grenade. 2: switch grenade type. Tab: use equipment Halo 3, armor ability in 4. It's close to my setup for other games like Doom Eternal and Wolfenstein so I don't get too hosed on muscle memory.
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# ? Jul 10, 2021 22:51 |
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Arcsquad12 posted:Halo 2 vehicles handle so much better compared to 1 but then they're also made out of paper. Whose idea was it to tie vehicle health to player health. It makes the scorpion horrifically flimsy while giving Legendary enemies way too much health. Three tank shots to kill an Ultra Elite on a ghost is too much. The flood Ghosts are even more durable. Shoot below them and catapult them out of the level.
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# ? Jul 10, 2021 23:17 |
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Shiroc posted:Wasn't Halo 2 the one where Bungie admitted that Legendary was completely unbalanced and broken because they didn't really have time to think about it? there was an overtune compared to CE. Also due to performance issues they had to remove almost all the cover from the levels. I've linked it before but this is a pretty good video that explains a lot of difficulty tweaking in the old halo games, by the gameplay lead at Bungie at the time. https://www.youtube.com/watch?v=ikvheFiDsYY
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# ? Jul 11, 2021 00:22 |
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I'm still hoping one day theyll have the balls to give us a plasma rifle as hilariously op as the one from Halo 1.
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# ? Jul 11, 2021 02:43 |
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Great Beer posted:I'm still hoping one day theyll have the balls to give us a plasma rifle as hilariously op as the one from Halo 1. the Halo 2 plasma rifle had to be debuffed in mp if you remember what it was like originally. dual wielding it with the smg was streetcleaner mode. Interestingly they then also decreased BR spread...
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# ? Jul 11, 2021 02:49 |
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Great Beer posted:I'm still hoping one day theyll have the balls to give us a plasma rifle as hilariously op as the one from Halo 1. Halo 1 has really good weapons overall. Almost every weapon can be OP. Assault rifle is the only exception here. I kind of wish the other Halo games had gone for a limited number of guns like that. From 2 on basically all the games have a bunch of mediocre guns that never get used or that you always want to ditch for power weapons.
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# ? Jul 11, 2021 03:03 |
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skasion posted:Halo 1 has really good weapons overall. Almost every weapon can be OP. Assault rifle is the only exception here. I kind of wish the other Halo games had gone for a limited number of guns like that. From 2 on basically all the games have a bunch of mediocre guns that never get used or that you always want to ditch for power weapons. I used the AR a lot in Halo 1 in the Flood levels, it was my weapon of choice for dealing with infection and carrier forms. It's the needler I never found a use for.
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# ? Jul 11, 2021 03:20 |
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The thing I've found about the needler in 1 is that it feels like the shots don't explode until after you've stopped firing. So what happens is you might mag dump into an elite, wasting ammo and getting shot, when you could have stopped firing three seconds earlier and still stuck him enough times for the explosion. It's certainly effective but usually in short bursts compared to most of the other guns in CE which can rapid fire for quite some time. Needler is also fairly useless against the flood.
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# ? Jul 11, 2021 03:37 |
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Needler can trigger grenade chain reactions which makes it pretty good (but risky!) versus flood. Man I wish they hadn’t ditched grenade chain reactions. Also a great Elite killer.
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# ? Jul 11, 2021 04:17 |
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# ? Jun 11, 2024 16:14 |
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When I played 5's campaign, it felt like every gun was capable to the point that it had the Call of Duty style flatness to it, other than close/long range distinctions.
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# ? Jul 11, 2021 04:45 |