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Looks like Ornifex's gravestone will show up after 4 hours http://darksouls2.wikidot.com/gravestones This is useful to know, I had no idea about this mechanic
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# ? Jul 9, 2021 17:51 |
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# ? May 10, 2024 00:48 |
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Nuns with Guns posted:Resurrecting NPCs or do you mean Ornifex's shop? You can still resurrect her, but looking at the wikidot wiki, it does look like there's an added issue I didn't see before about Ornifex not offering weaponsmithing services if she's killed in the Shaded Ruins. Yeah, from what I gathered if she dies at the first spot, she can't be used as a merchant even with a gravestone. Which sucks. I mean, I guess I'll just keep using my Heide knight sword then. Some people said they used it until the end of the game. (it's +7 at the moment)
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# ? Jul 9, 2021 18:07 |
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I got through everything with a caestus so yeah you should be good
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# ? Jul 9, 2021 18:10 |
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TeaJay posted:Yeah, from what I gathered if she dies at the first spot, she can't be used as a merchant even with a gravestone. Which sucks. If you have a particular boss weapon you want, someone here might be able to drop it off for you at least?
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# ? Jul 9, 2021 18:16 |
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Nuns with Guns posted:If you have a particular boss weapon you want, someone here might be able to drop it off for you at least? How does that work then? I was mainly interested in the Defender greatsword.
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# ? Jul 9, 2021 18:19 |
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TeaJay posted:How does that work then? I was mainly interested in the Defender greatsword. Your friend makes the sword and then you summon them, they drop it on the ground.
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# ? Jul 9, 2021 18:27 |
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TeaJay posted:How does that work then? I was mainly interested in the Defender greatsword. Someone in your soul memory range could be summoned and just drop a weapon for you out of their inventory. In some of the other games you have to make sure it hasn't been upgraded beyond the point you would see it, but DS2 doesn't have any barriers to that.
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# ? Jul 9, 2021 18:28 |
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can use vordts great hammer am loving life. gently caress DS2 :*( Qmass fucked around with this message at 19:10 on Jul 9, 2021 |
# ? Jul 9, 2021 18:47 |
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So I'm currently working my way through Dark Souls remastered and wondering about DS2. In discussion of the series, I see a lot of people poo poo on Dark Souls 2. What do you guys think of the current state of Scholar of the First Sin in relation to the rest of the series? I'm also not interested in the online aspect of the game very much, and was wondering if anyone knew of any graphical mods for the game besides that one currently in development that overhauls the lighting? Dark Souls is currently flooring me and I'm very curious if I have another 200 hours of Souls games scratching the same itch to look forward to.
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# ? Jul 12, 2021 00:47 |
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Tosk posted:In discussion of the series, I see a lot of people poo poo on Dark Souls 2. What do you guys think of the current state of Scholar of the First Sin in relation to the rest of the series? It's a very good game that is different in multiple ways from its predecessor, something which ruffled a lot of feathers on release for people who were expecting something that remained more faithful to the original. I still think it has the best core gameplay and control out of the three Souls games and manages to hit a good midpoint in difficulty between DS1 and DS3. It's not gonna win any awards for graphical fidelity, but it has good art direction and a consistent aesthetic that helps to carry a lot of the technical shortcomings. At bare minimum, it's a game that's worth your time to play if you enjoyed the core gameplay loop of DS1.
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# ? Jul 12, 2021 00:59 |
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Is there a comprehensive breakdown of the differences between SotFS and the base game? I only have and only have played the base DS2 game. I heard it generally increases the number of enemies around but that's all I really get.
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# ? Jul 12, 2021 01:29 |
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Proletarian Mango posted:Is there a comprehensive breakdown of the differences between SotFS and the base game? I only have and only have played the base DS2 game. I heard it generally increases the number of enemies around but that's all I really get. There's too many changes to really condense it down, but, broadly speaking: enemy numbers were increased, and enemy layouts were frequently changed; more minibosses were added (Pursuer and the "Forlorn," a new black phantom type); Fragrant Branches of Yore and accompanying frozen statues were used to gate off more parts of the game world, requiring you to acquire Branches before completely unlocking every area; DLC keys were put into various areas of the world and require manual acquisition; and the Ember was moved into Lost Bastille after the first Pursuer encounter, allowing much earlier access to infusions.
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# ? Jul 12, 2021 01:33 |
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I feel like the "more enemies" thing is not exactly inaccurate, but slightly misleading. There are absolutely areas where they infamously went overboard with the copy and paste, but then there's other areas that have fewer enemies because they cleaned up the enemy layouts. Or cases where an area was originally barren, bordering on unfinished and so they went back and added more to it. Scholar has a reputation of being a wacky second playhrough-only romhack version of 2 and I think that's going way too far, even if it can feel like that sometimes. A very nice change is that more NPC summons were added across the board, including a lot of small sign ones to help with some of the nastier areas. IIRC, there's a number of tweaks to item placement that help open up certain playstyles faster.
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# ? Jul 12, 2021 05:01 |
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Tosk posted:So I'm currently working my way through Dark Souls remastered and wondering about DS2. Regarding the visuals: the in-work lighting mod is the only big one, I think. Scholar has an upgraded lighting engine but it's still not going to look as good as DS3 or anything. If you want MORE SOULS, Dark Souls 2 will work fine. It's not a perfect sequel where every lesson learned from making 1 was applied to making a near-universally better game (that's Bloodborne, where the DS1 team moved to after they finished the Artorias of the Abyss DLC.) But it's definitely better after successive patches and the Scholar of the First Sin release. That might sound kind of lukewarm, but I think it's enjoyable and fun to look at for what it does well and what it fails at. If you're having reservations about it, well, it goes on sale a ton at steep discounts. It's certainly worth trying out to see what you think. It's not a game so bad it needed to be sealed in a lead coffin and never spoken of again like DMC 2. I feel like DS2's base game has some uneven and rushed spots after it had a long development hell. It never sinks to the sub-basement lows of Lost Izalith or the boss there, but a few middle sections are stitched together and don't look too impressive. A lot of the middle-to-late base game bosses are also pretty easy because they obviously didn't have a lot of time to polish them. The DLCs a good though, and honestly while the game is technically longer, you'll probably cruise through the base game pretty fast. If you like Dark Souls and want more Dark Souls, you can't go wrong with DS2, DS3 and Demon's Souls, etc. before you inevitably have to start getting your fix from third party Soulslikes. Make sure to level your Adaptability stat, they anchored your dodge roll i-frames to it in DS2, via the Agility sub-stat. If you're going to be dipping into spells, Attunement also increases Agility a bit.
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# ? Jul 12, 2021 05:01 |
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I didn't get into dark souls until scholar came out so once I beat ds1 I went straight to scholar and thought it was great. Be sure to level adaptability though.
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# ? Jul 12, 2021 05:13 |
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Nuns with Guns posted:Make sure to level your Adaptability stat, they anchored your dodge roll i-frames to it in DS2, via the Agility sub-stat. If you're going to be dipping into spells, Attunement also increases Agility a bit. As someone just starting a DS2 run for the first time this week, and just coming off DS3, I'd recommend getting Agility up to about 90 pretty quickly. I hadn't realised the i-frame stuff up there, and combat was feeling unfair - rolling didn't seem to work, chugging estus seemed to take forever and enemy's hit boxes seemed hugely bugged. Normally, I'd level VIT and STAM first in a Souls game, but I feel having the familiar combat timings is more important.
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# ? Jul 12, 2021 06:12 |
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Nuns with Guns posted:It's not a game so bad it needed to be sealed in a lead coffin That'd just change the nature of its being!
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# ? Jul 12, 2021 07:49 |
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Thanks for the advice. I will return once I have made it to Drangleic. I had heard that the hate on Dark Souls 2 was also because people consider it has inferior lore/worldbuilding to the other Souls, but I couldn't resist going through all of Vaati's videos on youtube (worth a look if anyone isn't aware of them and likes Dark Souls lore) and the concepts I've seen there seem quite interesting to me. Scholar of the First Sin and all of the DLC seem to add a lot lore-wise though, are they what bring the game up to speed?
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# ? Jul 12, 2021 12:20 |
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The lore and world building is just as weirdly different to the first game as basically everything else so it's not everybody's cup of tea. Scholar of the First Sin certainly cleared up some question marks but I, personally, liked all of that stuff in the base game. The NPCs have some really great characterisation and their backstories are interesting - Navlaan as a character and the mechanics of what can happen there is loving great. The voice acting is the best it's been in the series IMO (Titchy Gren is creepy as gently caress.) The story with the royalty and the war and all of that was more compelling to me than the first game but I think that might have been in large part to your ability to interact with the people/events involved directly. It has a different flavour to "everything's been hosed for longer than anybody can remember and everybody involved is now without speech" which some people like and others don't. In the end I think I'm just a sucker for (story spoilers but you've probably spoiled yourself already) time travel stories. None of the above really has anything to do with what gets added in SotFS or the DLC before that...
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# ? Jul 12, 2021 12:39 |
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Akuma posted:The voice acting is the best it's been in the series IMO (Titchy Gren is creepy as gently caress.) It's perfectly creepy and also his natural speaking voice. https://www.youtube.com/watch?v=VMrQlgR2m1s
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# ? Jul 12, 2021 12:56 |
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Tosk posted:Thanks for the advice. I will return once I have made it to Drangleic. The worldbuilding thing is a moving goalpost. People used to complain about the places where it makes obvious references or points to things from DS1, then DS3 came along, pulled out the tanned hide of DS1 and started dancing around in it. Now people complain about how the bits that aren't tied to DS1 lore are "shallow" in some vague terms, if they complain at all (they're not any shallower than the added stuff from DS3.) There are a couple instances where you get the impression they were kind of justifying linking together some disassociated parts in-game quickly because they were rushed, but they're not that bad.
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# ? Jul 12, 2021 14:09 |
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Once it sinks in just how bullshit this challenge really is https://www.youtube.com/watch?v=3zD7rBcgduw
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# ? Jul 12, 2021 15:13 |
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Honestly my main issue with the DS2 lore is that it hews too closely to DS1 in places but I think it's solid enough. (You can imagine how I feel about DS3 from Nun's post.) There's some interesting stories in the DLCs as well that add on or elaborate on the stuff in the main game.
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# ? Jul 12, 2021 18:19 |
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DS2's only truly unforgiveable crime was not having Patches
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# ? Jul 12, 2021 18:20 |
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Son of Thunderbeast posted:DS2's only truly unforgiveable crime was not having Patches The Miracle nerf shows us he was there in spirit.
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# ? Jul 12, 2021 18:21 |
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Double Plus Undead posted:Honestly my main issue with the DS2 lore is that it hews too closely to DS1 in places but I think it's solid enough. (You can imagine how I feel about DS3 from Nun's post.) There's some interesting stories in the DLCs as well that add on or elaborate on the stuff in the main game. To be fair though, I don't think either 2 or 3 are doing like a bad job in their use of DS1's lore or setting. They're both sequels about getting navel-gazey on the nature of sequels and they're both commenting in different ways on impossible expectations to a follow up of Dark Souls.
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# ? Jul 12, 2021 18:24 |
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Son of Thunderbeast posted:DS2's only truly unforgiveable crime was not having Patches
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# ? Jul 12, 2021 18:25 |
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Akuma posted:Pate's better. I do love the Pate/Creighton storyline, but I would have liked to see Patches somewhere. Even if only referenced in an item description or gesture or something
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# ? Jul 12, 2021 18:28 |
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The Berzerker posted:Yeah, I try to never pop an effigy and just small soapstone my way back to human. I started a new character the other day and have done Dragonrider, Last Giant, Pursuer, Flexile Sentry and Ruin Sentinels so far, playing around with different spears since I've never really done a two handed spear run in this game before. It has been pretty active on the summoning front! I'm playing through always in human state. Going back in the thread, I wish I'd known this when I started! I would've saved so many human effigies ... Just got in Drangleic and had some fun co-op there, helped a few people kill the LK knight and got him killed myself too.
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# ? Jul 12, 2021 19:10 |
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Qmass posted:I think I hosed up starting a new DS3 character while wasting time on DLC and delaying finishing DS2. The combat is SO much more my speed in DS3. The iron king DLC really loving pissed me off in the end. Fume was a good fight but nothing in BB, DS3 or sekiro comes close to as anti-player as the corpse runs to sir alonne and blue smelter. Those runs are tedious as hell, but I don't think they're even the worst ones in DS2, I hated the run to the Rotten way more than either of those. quote:edit: ok nevermind. I just got to burnt ivory king and... lol gently caress this game I managed to get to the boss but with the loving range on that sword plus constantly spewing out guys I dunno how anyone does this I beat Ivory King and Sir Alonne pretty much the same way, they have very similar move sets with massive tells so you can just get in their face, circle around them, and hit them when they swing at you. If a scrub like me could beat them, anyone can. GodFish posted:I've had a lot of problems with a lot of things in dark souls games but I've never once had any trouble with the run to Alonne, it baffling to me. Just run past the enemies?? Plus, if you die enough times, the enemies pretty much all disappear! Nuns with Guns posted:Make sure to level your Adaptability stat, they anchored your dodge roll i-frames to it in DS2, via the Agility sub-stat. If you're going to be dipping into spells, Attunement also increases Agility a bit. Definitely this, DS2 is my least favorite souls game thus far (I haven't played DS3 yet) but I think I would have enjoyed it a lot more had I known this before I got halfway through the DLCs. As it was it just felt like they made player actions more lethargic as a gently caress-you. raditts fucked around with this message at 21:46 on Jul 12, 2021 |
# ? Jul 12, 2021 21:39 |
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raditts posted:Those runs are tedious as hell, but I don't think they're even the worst ones in DS2, I hated the run to the Rotten way more than either of those. It's like just round the corner from the bonfire. The poison can be annoying though.
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# ? Jul 12, 2021 21:41 |
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Akuma posted:What well yeah, the poison is the reason. I never had much trouble running to cool ranch smelty even with those assholes who slow you down just holding up + run button with a couple rolls, but getting poison bukkake'd and randomly getting stumbled by one of them long enough for one of those hand monsters to eat you fuckin sucked. Having to fight 3 NPC invaders in the midst of all that was no fun either.
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# ? Jul 12, 2021 21:49 |
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the run from the hidden black gulch bonfire to the rotten is like twenty meters long with eight poison statues and two graboids, how the hell is that even in the same ballpark as the iron passage run
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# ? Jul 12, 2021 22:17 |
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raditts posted:well yeah, the poison is the reason. I never had much trouble running to cool ranch smelty even with those assholes who slow you down just holding up + run button with a couple rolls, but getting poison bukkake'd and randomly getting stumbled by one of them long enough for one of those hand monsters to eat you fuckin sucked. Having to fight 3 NPC invaders in the midst of all that was no fun either. It sounds like you missed a bonfire. The one closest to the rotten has no hand monsters between it and the boss and only a few statues.
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# ? Jul 12, 2021 22:17 |
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Shrine of Amana a good contender for the most annoying zone in the game so far. I left so much stuff in there because I was getting anxious just getting to the boss and not venturing anywhere from the path due to drowning a few times already.
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# ? Jul 12, 2021 22:30 |
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TeaJay posted:Shrine of Amana a good contender for the most annoying zone in the game so far. I left so much stuff in there because I was getting anxious just getting to the boss and not venturing anywhere from the path due to drowning a few times already. It used to be worse which is funny because Iron Keep used to be better. Kinda for the same reasons.
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# ? Jul 12, 2021 22:47 |
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release version of shrine of amana with perfect heat-seeking magic murder missiles was the superior version dont @ me
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# ? Jul 12, 2021 22:51 |
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If there were ever a place to snipe mobs to death with a bow, Shrine of Amana is it. Fill everything with arrows, sweep the area for loot.
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# ? Jul 13, 2021 00:28 |
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Tbh just run and serpentine. The tracking on the soul arrows isn't that bad. Sniping in dark souls is anti fun
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# ? Jul 13, 2021 00:39 |
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# ? May 10, 2024 00:48 |
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Nuns with Guns posted:The worldbuilding thing is a moving goalpost. People used to complain about the places where it makes obvious references or points to things from DS1, then DS3 came along, pulled out the tanned hide of DS1 and started dancing around in it. Now people complain about how the bits that aren't tied to DS1 lore are "shallow" in some vague terms, if they complain at all (they're not any shallower than the added stuff from DS3.) There are a couple instances where you get the impression they were kind of justifying linking together some disassociated parts in-game quickly because they were rushed, but they're not that bad. DS2 is chockablock with random unimportant lore that connects to nothing and goes nowhere. (Of course, spoiler, DS1 is guilty of the same thing to some degree, but it gets a pass because DS1 always gets a pass.) All of its most impactful poo poo is by way of direct thematic concepts and mood, which tends to fly right over the heads of people can only absorb things by mashing disparate puzzle pieces together. I binged Vaati's videos not that long ago and they're not universally awful or anything, but he's definitely prone to going way off-base and just making poo poo up. Usually by failing at reading comprehension.
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# ? Jul 13, 2021 06:13 |