Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
PlushCow
Oct 19, 2005

The cow eats the grass

Mierenneuker posted:

I do believe RDR1 is referred to as a Frankenstein's Monster of video game development. But I do suppose Rockstar could whip their employees a little harder and create a PC port.

They should just remake it in the RDR2 engine, it would sell

Adbot
ADBOT LOVES YOU

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?
rdr2 wastes so much of your time. press and hold button to ride to the mission start, press and hold button to ride to where you're going while someone talks at you, do a thing, press and hold button lots of time to loot everything, press and hold button to ride to wherever you're going next. you can't even drive your car at warp speed through traffic to make going places fun like in GTA.

codo27
Apr 21, 2008

Trickyblackjack posted:

Put RDR1 on PC you absolute cowards!!!

E: I would take it over bloodborne, there I said it.

I finally borrowed my brothers PS4 to try BB and its just painful at literally 0fps and everything being a washed out mess.

We somehow got talking about Max Payne over in the Resident Evil thread and someone was praising MP2, which I have on steam but never played. So I decided I'm going to work my way through all 3, being drat near 20 years since I played through the first one. I cant believe how much I remember the graphic novels, more so than the gameplay. Err, on that note...

Talk about a game needing a remake. For a game known for its gunplay, god is it awful. Bullets feel slow and just dont go where you aim, cant just headshot people with the deagle for an instant death, its real hit or miss. Maybe its all hosed up because the frame rate is too high, I dunno. I dont remember it being like that at all. And this is something for the cursed images thread but its an anecdote, not an image. I downloaded this remastered mod for it and it kept crashing before you start the first actual mission, after the initial home level. So I had to play that whole sequence over and over about 5 times before I finally gave up and removed the mod. At least it wasn't the blood maze.

Ugly In The Morning
Jul 1, 2010
Pillbug

That explains why the first one is on Stadia but not Steam at least.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

https://twitter.com/yaoilowell/status/1412777806405148686

Dr Kool-AIDS
Mar 26, 2004


That's so loving weird. I just caved and bought the first one for PS4 finally now that I finished all the Kiryu games, but I would definitely have preferred it on PC, and I'm glad Sega views that as important. If Judgment ends (or if they just find a new protagonist), I'm sure I'll like whatever the studio does to replace it anyway, but still, what a dumb hill for the series to die on.

repiv
Aug 13, 2009

Ugly In The Morning posted:

That explains why the first one is on Stadia but not Steam at least.

I wonder why the agency doesn't want their guy to appear on PC though

Do they think PC gaming is low-rent and will diminish his brand? lol

Ugly In The Morning
Jul 1, 2010
Pillbug

repiv posted:

I wonder why the agency doesn't want their guy to appear on PC though

Do they think PC gaming is low-rent and will diminish his brand? lol

It’s either that they’re worried about mods or they’re fixated on the old idea that PC games in Japan are mostly porn.

queeb
Jun 10, 2004

m



i never got to the ending of rdr2 because i found it so miserable to play i quit after like 4 hours.

Orv
May 4, 2011

There's a Hundred Years War joke in here that I'm too tired to figure out.

kirbysuperstar
Nov 11, 2012

Let the fools who stand before us be destroyed by the power you and I possess.

repiv posted:

I wonder why the agency doesn't want their guy to appear on PC though

Do they think PC gaming is low-rent and will diminish his brand? lol

Johnny's are an insanely bad agency in a country of insanely bad agencies.

https://twitter.com/xenosaga7/status/1414535676108804096

They don't even let their biggest talent follow his own wife on instagram.

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY
I just want to post that Deep Rock Galactic is a fun game :kiddo:

Morter fucked around with this message at 15:32 on Jul 12, 2021

Givin
Jan 24, 2008
Givin of the Internet Hates You

queeb posted:

i never got to the ending of rdr2 because i found it so miserable to play i quit after like 4 hours.

That's like the time it takes to skin two alligators or pick up 4 cans of beans so I understand this 100%

explosivo
May 23, 2004

Fueled by Satan

I got completely engrossed in hunting and became sick of RDR2 probably before the plot even really started going. I do want to go back but not really before I can get a new video card because I hate fiddling with settings to make that run okay on my 1070.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Foul Fowl posted:

rdr2 wastes so much of your time. press and hold button to ride to the mission start, press and hold button to ride to where you're going while someone talks at you, do a thing, press and hold button lots of time to loot everything, press and hold button to ride to wherever you're going next. you can't even drive your car at warp speed through traffic to make going places fun like in GTA.

Boba Pearl posted:

The thrilling gameplay of pressing x 100x to make slightly better bullets.

e: I haven't played much of Death Stranding, but I couldn't finish RDR2 it was just so boring. I got to the part where you take a kid fishing and some cops show up and I couldn't stop rolling my eyes the entire time.

Just sounds like it wasn’t your guys’ cup of tea, which is fair enough. It’s slow and ambling because it’s a classic Western. It’s not “wasting your time”, that’s the game, take it or leave it. It’s all in the tone the game is trying to set, and there are parts where that stumbles like forcing you to walk slowly to cross the camp, but the dialogue and travel is the core of the game. I hate how restrictive the actual missions can be and some of the aforementioned fiddly inventory, but otherwise loved it.

More games ought to not appeal to everyone and do weird poo poo to stick to a vision. I’d sooner live in a world of Deadly Premonitions, Death Strandings, Red Dead Redemption 2s, Disco Elysiums and Cruelty Squads than the same few rote templates done well.

It’s particularly an issue in the strategy game space, where so many folks just want the same hex and counter bullshit being all the old grognards tend to go for. Give me more poo poo like Radio Commander and Radio General, where you have no bloody clue where your troops are unless they tell you, more like Scourge of War and Command Ops where order delegation and lag is a thing, and more like the board game Churchill where you’re not commanding troops, but arguing over resources with America and Russia, and the war plays itself.

Orv
May 4, 2011
Authorial (developmental?) intent is important in a vacuum but the end result is what people are going to interact with. There are a ton of people who love the slow pace and deliberately precise controls of RDR2 but the people who say that it's stupid bullshit are equally correct because they built a game that is purposely a chore to play for immersion.

If your games intent is to make a character that's an unlikable rear end in a top hat you don't really get to pull a surprised Pikachu when everyone hates that character.

Orv fucked around with this message at 14:18 on Jul 12, 2021

Dr Kool-AIDS
Mar 26, 2004

kirbysuperstar posted:

They don't even let their biggest talent follow his own wife on instagram.

That whole thing is so weird.

The source tells Nikkan Taishu that Kimura, who is said to be quite the gamer, really got into the role of Judgment’s Takayuki Yagami and very much wants the series to continue. Because Kimura is such a huge star in Japan, he has operated under slightly different rules from other talent in the agency, including, most famously, his marriage and kids were not a secret.

exquisite tea
Apr 21, 2007

Carly shook her glass, willing the ice to melt. "You still haven't told me what the mission is."

She leaned forward. "We are going to assassinate the bad men of Hollywood."


These discussions always remind me that I have a very different definition of immersion from many people because whenever a game asks me to manage four separate meters to live that’s like, super video gamey not immersive.

GhostDog
Jul 30, 2003

Always see everything.

Ugly In The Morning posted:

It’s either that they’re worried about mods or they’re fixated on the old idea that PC games in Japan are mostly porn.

It sounds more like they have very strict (stupid) licensing and his likeness was only licensed for console.

Orv
May 4, 2011

exquisite tea posted:

These discussions always remind me that I have a very different definition of immersion from many people because whenever a game asks me to manage four separate meters to live that’s like, super video gamey not immersive.

My work desire meter has been broken for years tbh

GreatGreen
Jul 3, 2007
That's not what gaslighting means you hyperbolic dipshit.

HerpicleOmnicron5 posted:

Just sounds like it wasn’t your guys’ cup of tea, which is fair enough. It’s slow and ambling because it’s a classic Western. It’s not “wasting your time”, that’s the game, take it or leave it. It’s all in the tone the game is trying to set, and there are parts where that stumbles like forcing you to walk slowly to cross the camp, but the dialogue and travel is the core of the game. I hate how restrictive the actual missions can be and some of the aforementioned fiddly inventory, but otherwise loved it.

More games ought to not appeal to everyone and do weird poo poo to stick to a vision. I’d sooner live in a world of Deadly Premonitions, Death Strandings, Red Dead Redemption 2s, Disco Elysiums and Cruelty Squads than the same few rote templates done well.

It’s particularly an issue in the strategy game space, where so many folks just want the same hex and counter bullshit being all the old grognards tend to go for. Give me more poo poo like Radio Commander and Radio General, where you have no bloody clue where your troops are unless they tell you, more like Scourge of War and Command Ops where order delegation and lag is a thing, and more like the board game Churchill where you’re not commanding troops, but arguing over resources with America and Russia, and the war plays itself.

No, RDR2 absolutely wasted the poo poo out of your time.

If I wanted to slowly amble around camp every single time I entered it instead of running, I'd have done that myself. If I wanted my character to move clunky as poo poo, I'd have played the game drunk. If I wanted to take 15 seconds to loot through a single drawer or pick up a single can of tobacco or whatever, I'd have role played that myself. Queue a dozen other examples of dumb stuff that game did to try and force an artificially slow pacing.

RDR2 might have tried to stick with an ~*~artistic vision~*~ but for me it did so at the cost of being a fun video game.

I'll also freely admit I hated the plot and that it did sour me on most of the experience. I didn't hate the plot because of the quality of characters or writing (obviously) but drat if that story wasn't a 70 hour slow slide into oblivion. Yes, I get that it was a metaphor for Arthur's way of life but it was goddamn exhausting to play and by the end I caught myself feeling noticeably happy because it was over.

GreatGreen fucked around with this message at 14:49 on Jul 12, 2021

Perestroika
Apr 8, 2010

HerpicleOmnicron5 posted:

Just sounds like it wasn’t your guys’ cup of tea, which is fair enough. It’s slow and ambling because it’s a classic Western. It’s not “wasting your time”, that’s the game, take it or leave it. It’s all in the tone the game is trying to set, and there are parts where that stumbles like forcing you to walk slowly to cross the camp, but the dialogue and travel is the core of the game. I hate how restrictive the actual missions can be and some of the aforementioned fiddly inventory, but otherwise loved it.

The main issue I have here is that I'd say it's "wasting time" not because the story and its presentation is slow-paced, but because the game's very mechanics make you jump through time-consuming hoops for no good reason. It's one thing if a story mission just takes a while to get to the point. If things take long for that reason, that's generally fair enough.

Where it veers into "wasting time" is in purely mechanical things like "my horse ran away and is out of whistling range and now I have to run after its dumb rear end", or "gotta run back to my horse cause the game automatically unequipped my weapons", or "This mission by design left me without a horse in the middle of nowhere, better hope I find somebody to murder for their horse soon", or "some missions automatically fast-travel you back to camp, some don't, and it's never the ones you want to". Nothing kills immersion more quickly than the realization of "this is annoying and I don't wanna do it".

To put another way, if you just put the various story bits in a row in the vein of a movie, it could well make a nice atmospheric, slow-paced western story (presumably. Personally I couldn't bring myself to care about any of the characters after 10 hours playtime). Where it really falls apart for me is basically everything inbetween.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


GreatGreen posted:

No, RDR2 absolutely wasted the poo poo out of your time.

If I wanted to slowly amble around camp every single time I entered it instead of running, I'd have done that myself. If I wanted my character to move clunky as poo poo, I'd have played the game drunk. If I wanted to take 15 seconds to loot through a single drawer or pick up a single can of tobacco or whatever, I'd have role played that myself. Queue a dozen other examples of dumb stuff that game did to try and force an artificially slow pacing.

If you actually read my post those are criticisms I actually agree with, and my argument was with the assertion that the slow traversal and dialogue in missions are wasted time.

Good Soldier Svejk
Jul 5, 2010


yeah just replace him with Kiryu's model I don't care
Give me those games

Boba Pearl
Dec 27, 2019

by Athanatos
I will draw my line in the sand that holding a button to craft multiples of a thing is not fun, and holding a button to go somewhere is not fun. If you're going to give me auto-drive then give me fast travel, if you're not going to give me fast travel give me fun environments with stuff to find so me cutting across the map over open road is an interesting experience. Like, I know people hate assassin's creed, but Odyssey I never felt bored for forging my own path from A to B I'd get lost with things to do, and not the bad kind of loss that's aimless and frustrating, but the good kind where you're just constantly finding loot, and enemies, and people to talk too, and quests. Huge chunks of the map are either empty, or whatever was interesting there is so hidden it might as well be empty. Stranger Missions are exhausting, and I was never sure if I was missing them, or if they were random, or if I was supposed to wander around until I found them, which led to me taking my clunky non-responsive horse and drunken steps to try and get something to spawn.

There's all these cool mechanics like hunting, fishing, and bounty hunting, but there's no weapon diversity, the clothes aren't very visually interesting and once you have the best gun and upgrades (which are shockingly cheap) there's no mechanical benefit to having money, not that it matters anyways, because the main missions give you massive pay outs, and the fun side quests give you nothing. If you want the best horse you have to climb into an ice mountain, and like later on you can buy the Arabians, but why would you? The game takes your horse away all the time, and when you need it you can't just whistle for it so you spent all this time training up this stallion that has no use to you 25% of the time.

When it's not giving you piddly pay outs, and being a pain to handle, it has all these little things that tick you off if you care about "efficiency' or whatever you want to call broke brains like me who hate leaving 3% damage on the table. If I'm going to camp from a town, I want to do something, but the game won't let me. Instead I hold A to stay on the path, and the only thing I can do while doing that is craft small items to pass the time. It's like a loading screen except I can't fix it with an SSD.

I touched on hunting, I like hunting in games. I did all the hunting stuff in Far Cry 5, it ruled to chase animals down, or summon them and take their skins to make things. Finding a rare wolverine or cheetah out in the wild was incredibly fun. I can't do that in RDR2 because if I choose to hunt a rare animal, then that's it. That's what I'm doing, I have to immediately take the furs back to camp or else, or at least that's what the game tells you in the tutorial, but that's not even true. Carcasses degrade, but pelts stick around forever. Well unless you die, or your horse dies. Then the pelt disappears. Unless it's a legendary which gets teleported to the trapper, which means it was an intentional choice!

RDR2 is not a bespoke indie title staying true to a narrative, it was a hodge podge of game design decisions that were baffling and ponderously slow.

Junkenstein
Oct 22, 2003

HerpicleOmnicron5 posted:

I can't really put it in any better way than saying DS feels very digital, whereas RDR2 feels very analogue.

Strange you feel that when Rockstar still stubbornly refuse to add analogue walking/running controls in 2021 for some unfathomable reason.

StrixNebulosa
Feb 14, 2012

You cheated not only the game, but yourself.
But most of all, you cheated BABA

I would like it if the major trend in AAA games where you have to hold a button for 2-5 seconds whenever you want to do anything would go away. Mad Max, when I push R I want to get in my cool car, not wait around to do so.

e: I was originally cool with it but then it kept happening and it's in every game now.

Junkenstein
Oct 22, 2003

Yeah, except if anything, RDR2 needed MORE of that to stop you punching a random passerby instead of doing whichever one of a dozen context sensitive things assigned to that button you were actually trying to do.

Morter
Jul 1, 2006

:ninja:
Gift for the grind, criminal mind shifty

Swift with the 9 through a 59FIFTY
I learned to be very careful with my inputs because I accidentally punched my horse who beautifully 180'd and kicked me in the face. I deserved it, felt terrible, and reloaded the game. Now I treat any interaction with my horse like a bomb diffusal.

Deakul
Apr 2, 2012

PAM PA RAM

PAM PAM PARAAAAM!

Boba Pearl posted:

The thrilling gameplay of pressing x 100x to make slightly better bullets.

e: I haven't played much of Death Stranding, but I couldn't finish RDR2 it was just so boring. I got to the part where you take a kid fishing and some cops show up and I couldn't stop rolling my eyes the entire time.

Imagine dropping the game when it introduces you to fishing, what the gently caress?

Boba Pearl
Dec 27, 2019

by Athanatos

Deakul posted:

Imagine dropping the game when it introduces you to fishing, what the gently caress?

It might not have been then now that I'm thinking about it, does that happen after you take the train into that big city and help the feminists?

Good Soldier Svejk
Jul 5, 2010

RDR2 plays a lot more fun in first person, I've found.

Anonymous Robot
Jun 1, 2007

Lost his leg in Robo War I
I liked the auto drive feature in Final Fantasy XV. If I remember right you do eventually unlock fast travel, but I declined to use it because the game world was so beautiful that it was fun to chill out and listen to music while watching it scroll by. Plus there was tons of dialogue between the party members as you drove.

codo27
Apr 21, 2008

Morter posted:

I learned to be very careful with my inputs because I accidentally punched my horse who beautifully 180'd and kicked me in the face. I deserved it, felt terrible, and reloaded the game. Now I treat any interaction with my horse like a bomb diffusal.

I have the game on my wishlist but I seem to remember gf playing through a part where she was trying to capture this horse I guess in some snowy hills (I think?) and it just looked agonizing. Rockstar games used to be about fun, but its all went to hell since GTAIV. Too on--rails, not funny anymore and takes itself too seriously, annoying, annoying characters. Yet theres still approximately 3.2 billion people playing GTAV online as I write this.

Randallteal
May 7, 2006

The tears of time
I liked that bar mission with Lenny. Arthur's voice actor was good at comedy. IMO they should have ditched their Serious Western pretensions and aimed at Blazing Saddles instead.

Foul Fowl
Sep 12, 2008

Uuuuh! Seek ye me?

HerpicleOmnicron5 posted:

Just sounds like it wasn’t your guys’ cup of tea, which is fair enough. It’s slow and ambling because it’s a classic Western. It’s not “wasting your time”, that’s the game, take it or leave it. It’s all in the tone the game is trying to set, and there are parts where that stumbles like forcing you to walk slowly to cross the camp, but the dialogue and travel is the core of the game. I hate how restrictive the actual missions can be and some of the aforementioned fiddly inventory, but otherwise loved it.

More games ought to not appeal to everyone and do weird poo poo to stick to a vision. I’d sooner live in a world of Deadly Premonitions, Death Strandings, Red Dead Redemption 2s, Disco Elysiums and Cruelty Squads than the same few rote templates done well.

It’s particularly an issue in the strategy game space, where so many folks just want the same hex and counter bullshit being all the old grognards tend to go for. Give me more poo poo like Radio Commander and Radio General, where you have no bloody clue where your troops are unless they tell you, more like Scourge of War and Command Ops where order delegation and lag is a thing, and more like the board game Churchill where you’re not commanding troops, but arguing over resources with America and Russia, and the war plays itself.

rdr2 is stock rote rockstar game design, just with more bells and whistles. the game has less freedom in how you approach its missions than gta 3.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Boba Pearl posted:

I will draw my line in the sand that holding a button to craft multiples of a thing is not fun, and holding a button to go somewhere is not fun. If you're going to give me auto-drive then give me fast travel, if you're not going to give me fast travel give me fun environments with stuff to find so me cutting across the map over open road is an interesting experience. Like, I know people hate assassin's creed, but Odyssey I never felt bored for forging my own path from A to B I'd get lost with things to do, and not the bad kind of loss that's aimless and frustrating, but the good kind where you're just constantly finding loot, and enemies, and people to talk too, and quests. Huge chunks of the map are either empty, or whatever was interesting there is so hidden it might as well be empty. Stranger Missions are exhausting, and I was never sure if I was missing them, or if they were random, or if I was supposed to wander around until I found them, which led to me taking my clunky non-responsive horse and drunken steps to try and get something to spawn.

There's all these cool mechanics like hunting, fishing, and bounty hunting, but there's no weapon diversity, the clothes aren't very visually interesting and once you have the best gun and upgrades (which are shockingly cheap) there's no mechanical benefit to having money, not that it matters anyways, because the main missions give you massive pay outs, and the fun side quests give you nothing. If you want the best horse you have to climb into an ice mountain, and like later on you can buy the Arabians, but why would you? The game takes your horse away all the time, and when you need it you can't just whistle for it so you spent all this time training up this stallion that has no use to you 25% of the time.

When it's not giving you piddly pay outs, and being a pain to handle, it has all these little things that tick you off if you care about "efficiency' or whatever you want to call broke brains like me who hate leaving 3% damage on the table. If I'm going to camp from a town, I want to do something, but the game won't let me. Instead I hold A to stay on the path, and the only thing I can do while doing that is craft small items to pass the time. It's like a loading screen except I can't fix it with an SSD.

I touched on hunting, I like hunting in games. I did all the hunting stuff in Far Cry 5, it ruled to chase animals down, or summon them and take their skins to make things. Finding a rare wolverine or cheetah out in the wild was incredibly fun. I can't do that in RDR2 because if I choose to hunt a rare animal, then that's it. That's what I'm doing, I have to immediately take the furs back to camp or else, or at least that's what the game tells you in the tutorial, but that's not even true. Carcasses degrade, but pelts stick around forever. Well unless you die, or your horse dies. Then the pelt disappears. Unless it's a legendary which gets teleported to the trapper, which means it was an intentional choice!

RDR2 is not a bespoke indie title staying true to a narrative, it was a hodge podge of game design decisions that were baffling and ponderously slow.

I agree on crafting, that's kinda lame, but the optional follow feature is great in that it lets you focus on the dialogue or the scenery. People don't hate modern Assassins Creed generally, but I find the Ubisoft map marker nonsense horribly unfulfilling and shallow. Loot pisses me off. The stranger missions are a wonderful thing to just bump into and experience as they come over the course of just playing the game.

The reward of the fun side missions is the missions themselves. A gun is a gun. Some folks like not getting a Legendary Six Shooter of Greater Hammer Fanning, or Epic Stirrups that grant a +5 to Yee Haw. Some folks like the hunting being a full on activity that demands that focus, I for one love having to think about what calibre of round to use and aiming for vitals like it's a dedicated hunting game. Just stumbling on a Legendary Wolverine and siccing my bear called Cheeseburger at it can be fun, but that's a totally different kind of fun!

Most of these things you're saying aren't the objectively bad things that I do agree with are criticisms of the game. Those are just your problems with the game. A large amount of the game is true to itself, and I respect that regardless of the fact it's by Rockstar and not a one man indie. It doesn't pardon the crunch, it doesn't wholly excuse its issues, but not every game has to be an RPG stat grind, a corridor shooter, or an open world mayhem sandbox.

Orv
May 4, 2011
Artisanally sourced bad design choices.

goferchan
Feb 8, 2004

It's 2006. I am taking 276 yeti furs from the goodies hoard.

Cinara posted:

The biggest disappointment to me about using the D&D ruleset in a crpg is how casters are handled in regards to resting to regain spells. In an actual tabletop game the DM will restrict constant long rests to something sane, but so much of the time in any game it's too easy to abuse. I would have much more preferred D:OS3 with D&D trappings than what we are actually getting.

The next BG3 update coming tomorrow actually addresses this, but I think it'll be hard to find the right balance on resource availability so we'll see:

quote:

Camping 2.0

One of the main comments we've received about our resting system has been that it's far too lenient. Before Patch 5, you could initiate a Long Rest and recharge all your spells and HP between every fight without penalty. A lot of players felt this just didn't feel right, and we couldn't agree more. So we've fully revamped how camping works.

Camp Resources are a new feature that will make you think a little more strategically about when to activate a Long Rest. Now in order to make camp, you first need supplies. You know all the food and scraps you find around Baldur's Gate 3? Starting this patch, those can be used to unlock camp for the night. So if you ever wondered to yourself “how much Waterdhavian cheese wheels could one person possibly need?” the answer is as many as you can physically carry, for cheese is now one of the sacred doorways to sleep. Alternatively, you can still initiate a Partial Rest without using any resources but this won't recharge you fully.

Another new addition are Mini Camps. Previously, any time you camped for the night, you would return to your HQ down by the river regardless of how far away it was from the area you were exploring throughout your day. This made us feel sorry for all the characters who were being forced to partake in marathon hikes just to go to bed. So we’ve now introduced smaller localized camps. From the Chapel near the Ravaged Beach to the Underdark, we've recreated every landmark as its own isolated location that can be accessed when you’re ready to hunker down for your Long Rest.

Adbot
ADBOT LOVES YOU

Toshimo
Aug 23, 2012

He's outta line...

But he's right!
How do I make Auto-Updates actually... Auto-Update?

This is what I see in my Downloads screen:


This is my settings:


No, I don't have any games running.

Yes, I've tried ticking the "Download while game running" box.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply