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Meatbag Esq.
May 3, 2006

Hmm which internet meme should go here again?

Tuxedo Catfish posted:

Ender Lilies is exactly what i was thinking of lol

the endgame is worse than the beginning, though; early on it can coast on charm and exploration but then you reach the castle area and it starts actually leaning on its incredibly mediocre combat and the level design completely falls apart

I think ender lilies is really really good - maybe not HK level good - but if you like metroidvanias, you will enjoy ender lilies.

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Martman
Nov 20, 2006

bike tory posted:

Yeah hollow knight doesn't innovate much at all, it just does everything very well
I disagree. The way soul works, between relying on you hitting enemies and also being used both for offensive magic and healing, is really unusual as far as I know. As a result all the boss designs (or all the combat really), which are extremely well tailored to the combat mechanics, feel very unique to the game.

I know that's just one thing, but honestly even extremely innovative games are usually just mixing up things that have been done before in new ways.

No Dignity
Oct 15, 2007

Martman posted:

I disagree. The way soul works, between relying on you hitting enemies and also being used both for offensive magic and healing, is really unusual as far as I know. As a result all the boss designs (or all the combat really), which are extremely well tailored to the combat mechanics, feel very unique to the game.

It's a special meter. It might be novel for a metroidvania but it's extremely common in fighting games and arpgs

voiceless anal fricative
May 6, 2007

Martman posted:

just mixing up things that have been done before in new ways.

I think that's an accurate description of hollow knight, and why I'm not too stressed about a game that references bloodborne, hollow knight, Metroidvania etc.

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー

multijoe posted:

It's a special meter. It might be novel for a metroidvania but it's extremely common in fighting games and arpgs

Yes but have you considered that fighting games using a joystick to represent 4 directions is just an adaptation of the mechanics of Asteroid? Makes you think!

SirSamVimes
Jul 21, 2008

~* Challenge *~


Tuxedo Catfish posted:

Ender Lilies is exactly what i was thinking of lol

the endgame is worse than the beginning, though; early on it can coast on charm and exploration but then you reach the castle area and it starts actually leaning on its incredibly mediocre combat and the level design completely falls apart

I really enjoy the combat in Ender Lillies especially against the bosses and the only area where the level design was frustrating was Verboten Domain.

My Ender Lillies verdict: Great. Scratched the Hollow Knight itch while it lasted.

Martman
Nov 20, 2006

multijoe posted:

It's a special meter. It might be novel for a metroidvania but it's extremely common in fighting games and arpgs
What do you think of as a "new" game mechanic in a recent game?

No Dignity
Oct 15, 2007

Martman posted:

What do you think of as a "new" game mechanic in a recent game?

Uh, tempo based movement in Crypt of the Necrodancer?

But I didn't say there's anything wrong with it, and there certainly isn't. As you say, good games are mostly just reshuffling pre-existing concepts into a novel configuration, which is exactly what Hollow Knight does.

Your Brain on Hugs
Aug 20, 2006
I was thinking of trying Blasphemous next, had a go when it came out but I bounced off it. what's the verdict on it?

SirSamVimes
Jul 21, 2008

~* Challenge *~


Movement is clunky but not necessarily in a bad way, platforming is eh, boss fights are real cool, aesthetics/atmosphere are incredible. Very happy with it.

Martman
Nov 20, 2006

multijoe posted:

Uh, tempo based movement in Crypt of the Necrodancer?
Timing your inputs? Wow, lifted wholesale from rhythm games. It is very easy to be stupidly reductive.

No Dignity
Oct 15, 2007

Martman posted:

Timing your inputs? Wow, lifted wholesale from rhythm games. It is very easy to be stupidly reductive.

What's your point? Hollow Knight is a great platformer, it doesn't need to be gassed up by pretending it reinvented the wheel by having a special meter

Martman
Nov 20, 2006

multijoe posted:

What's your point? Hollow Knight is a great platformer, it doesn't need to be gassed up by pretending it reinvented the wheel by having a special meter
My point is the game is innovative. Innovative games often take concepts from other genres and incorporate them in ways that result in new and original kinds of gameplay.

And like, to be fair, sure you may feel Crypt of the Necrodancer specifically is more innovative. Yes, the game that literally invented a new genre of game is obviously innovative. Is that the bar for being considered original?

Martman fucked around with this message at 11:20 on Jul 11, 2021

Martman
Nov 20, 2006

I'm stuck in a dark corner of the Deepnest. I haven't seen a bench in half an hour, I'm down to one health, I've run out of soul. I'm freaking out. I have to keep going, and that means I have to kill some poo poo without making any mistakes to have a chance at healing again. I think to myself "lol this is exactly like Street Fighter"

voiceless anal fricative
May 6, 2007

It's not reductive to say that the SOUL mechanic isn't new or innovative, lots of games have you recharge your mana (or whatever they call the resource for your special abilities) by attacking.

In Hollow Knight it works really well with the other elements of the game and I think it adds to a fairly unique combat system overall. And on second thought I guess that's valid to consider as innovation.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?

Your Brain on Hugs posted:

I was thinking of trying Blasphemous next, had a go when it came out but I bounced off it. what's the verdict on it?

Blasphemous is good but has a pretty punishing start and at release was much buggier and more punishing. Definitely worth a play.

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



i've really been enjoying ender lilies a lot, it has a decent bit of a gba castlevania vibe to it and is overall just really solid to play. plus the atmosphere is nice. :unsmith:

The Zombie Guy
Oct 25, 2008

Of all the bosses that have repeatedly stone-walled me in Hollow Knight, the Enraged Guardian in Crystal Peak has been the one that I've made the least progress with. Other bosses, I can survive a little longer, or get to another phase of combat before getting stomped, but E.G. is just crushing me flat each time.

skasion
Feb 13, 2012

Why don't you perform zazen, facing a wall?
Don’t overthink it, just stack health and bum-rush him. If you’re about to get hit by a beam walk into him instead, since it only does one mask instead of two.

Bust Rodd
Oct 21, 2008

by VideoGames

multijoe posted:

You can't really rip on a game for copying Hollow Knight when Hollow Knight ripped so much off of Dark Souls itself

Well, I dunno, hollow knight’s visual aesthetic and being a 2D platformer pretty huge departures from Dark Souls, whereas Crowsworn is the exact same type of game in the exact same visual style

voiceless anal fricative
May 6, 2007

Bust Rodd posted:

Well, I dunno, hollow knight’s visual aesthetic and being a 2D platformer pretty huge departures from Dark Souls, whereas Crowsworn is the exact same type of game in the exact same visual style

The visual aesthetic of hollow knight is almost exactly what you'd get if you converted dark souls into 2D then took away the castle levels. The NPCs and enemies/bosses are different and unique to hollow knight though!

No Dignity
Oct 15, 2007

The premise and story presentation is basically just an alt-universe fanfic of Dark Souls too, it has everything from a ruined old kingdom filled with hollows to collecting the lord souls to open up the seal on the final boss to an archaelogical plot pieced together from menu descriptions and quirky and obtuse NPCs doing roundabout world building through their dialogue. They manage to make it work as its own thing but it really wears its inspirations on its sleeve

Abandoned Toaster
Jun 4, 2008

The Zombie Guy posted:

Of all the bosses that have repeatedly stone-walled me in Hollow Knight, the Enraged Guardian in Crystal Peak has been the one that I've made the least progress with. Other bosses, I can survive a little longer, or get to another phase of combat before getting stomped, but E.G. is just crushing me flat each time.

In my experience the best strategy is to have the Shade cloak and to just dash behind him when he's beaming and unload on his back. If you don't have that then jump/regular dash will probably work although your window of attack will be reduced. Since you can't downthrust on his head, trying to stay close when he jumps or screams gives you good opportunities to get hits in.

Your Brain on Hugs posted:

I was thinking of trying Blasphemous next, had a go when it came out but I bounced off it. what's the verdict on it?

I did Blasphemous before Hollow Knight. It's shorter and a lot easier (in my opinion, due to several factors including the combat) but still a very good game. They've improved a lot of things since launch including inputs and the map system and added some new content since then. If you already have it I'd say try it again.

YggiDee
Sep 12, 2007

WASP CREW
I just found out that Ari Gibson (Team Cherry's Art Guy) co-directed The Cat Piano, and cites Angel's Egg as one of his artistic inspirations. Hollow Knight's aesthetic makes perfect sense now.

Martman
Nov 20, 2006

Not saying HK isn't influenced a lot by Dark Souls, but Dark Souls itself is obviously influenced by old-school games like Super Metroid in the foreboding atmosphere, old/dead kingdom (or Chozo civilization), lack of exposition, "kill all the big bosses to fill up the thing that opens the big scary door," etc.

I think Dark Souls was partly so notable just because it successfully modernized a lot of pretty classic old school game concepts.

big deal
Sep 10, 2017

for enraged guardian i feel like a lot of people make it harder on themselves by moving around a lot. it's best to hang out in one spot and only move when a beam is aimed at you. the boss itself doesn't move around on the ground so there''s no need to do anything preemptively, just react to its moves. if you were already doing this then i don't have any additional advice sorry. react better.

Deckit
Sep 1, 2012

RIP my steel soul run. Fudged it on the puzzle path leading to crystal charge move My shame is great but these thumbs are willing to try again

Bleck
Jan 7, 2014

No matter how one loves, there are always different aims. Love can take a great many forms, whatever the era.
sending you my energy, friend

Meatbag Esq.
May 3, 2006

Hmm which internet meme should go here again?

Deckit posted:

RIP my steel soul run. Fudged it on the puzzle path leading to crystal charge move My shame is great but these thumbs are willing to try again

My advice for steel soul - depending entirely on how much you *care* - is to be willing to pause the game at 1 health and quit out, which will return you to your most recent bench.

big deal
Sep 10, 2017

i never did that on my successful steel soul runs. i probably would have if i got to 1 health late into the run, but it never happened so we'll never know. :smugbird:

Abandoned Toaster
Jun 4, 2008
Whew, took me several hours' worth of attempts over 3 days but I beat Pantheon of the Knight finally. I think I'm going to take a break for awhile before I even attempt Pantheon of Hallownest; might try Steel Soul or one of the speedrun challenges first.

LLCoolJD
Dec 8, 2007

Musk threatens the inorganic promotion of left-wing ideology that had been taking place on the platform

Block me for being an unironic DeSantis fan, too!

Meatbag Esq. posted:

My advice for steel soul - depending entirely on how much you *care* - is to be willing to pause the game at 1 health and quit out, which will return you to your most recent bench.

That was my trick!

woke kaczynski
Jan 23, 2015

How do you do, fellow antifa?



Fun Shoe
I've had Hollow Knight for between 2 and 3 years, and until a week ago I'd played it for a sum total of about 6 hours. I hated the map mechanics which just led to me constantly getting lost, the bosses were just a little too tricky, the atmosphere was trying too hard. I must have tried getting into it half a dozen times. Once I managed to be in the right headspace and got a few hours in, but then I had to put it down for a while and when I got back I forgot completely what I was doing and where I was going.

Well, I've been on a metroidvania kick lately, which is not uncommon with me. I'd been playing Ender Lilies, which I've quite liked so far, and something about the atmosphere reminded me of Hollow Knight, so I figured I'd try and give it another shot.

I've played about 12 hours in the past 3 or 4 days and I'm absolutely hooked. I still don't know what's different about this time but it's finally come together for me. I got a wall jump, which opened up the game like crazy. I started getting a bit of a knack where new areas were and, more importantly, where Cornifer was likely to be so I could find my way around. I started seeing more distinct and fully realized areas. I wandered around this mine full of pink crystals then suddenly found I'd unlocked the power to dash across giant gaping pits full of acid or thorns that I'd spotted here and there; it felt like Metroid's shinespark with how the world opened up. I fought a boss who was way too hard so I backed off and explored elsewhere until I couldn't find anything else to do but fight it. I triumphed after about a dozen more attempts...then I went to grab the new ability I'd unlocked and he revived and smashed me through the floor. I would have been saltier except that phase was way easier and I beat it first go, and then all of a sudden I had more map pins to go back to and unlock new areas. As I post I just got the upgrade that lets me past the shadow barriers that had been blocking me from exploring an area I'd had access to the outskirts of from early on, so now I'm exploring even more.

What a great game. I'm glad I finally get it.

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

multijoe posted:

You can't really rip on a game for copying Hollow Knight when Hollow Knight ripped so much off of Dark Souls itself Symphony of the Night / Super Metroid / Ducktales / Mega man

SirSamVimes
Jul 21, 2008

~* Challenge *~


woke kaczynski posted:

I've had Hollow Knight for between 2 and 3 years, and until a week ago I'd played it for a sum total of about 6 hours. I hated the map mechanics which just led to me constantly getting lost, the bosses were just a little too tricky, the atmosphere was trying too hard. I must have tried getting into it half a dozen times. Once I managed to be in the right headspace and got a few hours in, but then I had to put it down for a while and when I got back I forgot completely what I was doing and where I was going.

Well, I've been on a metroidvania kick lately, which is not uncommon with me. I'd been playing Ender Lilies, which I've quite liked so far, and something about the atmosphere reminded me of Hollow Knight, so I figured I'd try and give it another shot.

I've played about 12 hours in the past 3 or 4 days and I'm absolutely hooked. I still don't know what's different about this time but it's finally come together for me. I got a wall jump, which opened up the game like crazy. I started getting a bit of a knack where new areas were and, more importantly, where Cornifer was likely to be so I could find my way around. I started seeing more distinct and fully realized areas. I wandered around this mine full of pink crystals then suddenly found I'd unlocked the power to dash across giant gaping pits full of acid or thorns that I'd spotted here and there; it felt like Metroid's shinespark with how the world opened up. I fought a boss who was way too hard so I backed off and explored elsewhere until I couldn't find anything else to do but fight it. I triumphed after about a dozen more attempts...then I went to grab the new ability I'd unlocked and he revived and smashed me through the floor. I would have been saltier except that phase was way easier and I beat it first go, and then all of a sudden I had more map pins to go back to and unlock new areas. As I post I just got the upgrade that lets me past the shadow barriers that had been blocking me from exploring an area I'd had access to the outskirts of from early on, so now I'm exploring even more.

What a great game. I'm glad I finally get it.

Everyone gets got by Soul Master and it's such an :allears: moment

voiceless anal fricative
May 6, 2007

Took me about 45 minutes to get the hang of his moves but nightmare king is dead. I don't think I can be hosed with the godmaster stuff tbh, I loathe boss rushes. Is there any way to fight the new bosses on their own without having to slog through all the other bosses?

Serephina
Nov 8, 2005

恐竜戦隊
ジュウレンジャー
Explicitly yes, Godhome is split into the pantheons (aka boss rush mode), and a corridor of statues where you can fight any boss you've unlocked. This also includes NKG, which lets you fight him without having to blood sacrifice small children, you monster.

Martman
Nov 20, 2006

Definitely start with the one boss at a time statues and see if you like them enough to do the harder versions. A lot of players (me included) felt the same way at first, that Godhome stuff seemed like a step too far in difficulty and punishment, but once you start you may be really surprised at how satisfying it is.

Nate RFB
Jan 17, 2005

Clapping Larry
In my experience, as someone who also took on NKG and then looked at the pantheons and said "gently caress that", they're not too bad especially if you give yourself a bit of a break before really committing. The only major wall was in the third one (Zote!!!) and the rest were either very easy or enjoyable enough to try a few times, and the payoff with the Pure Vessel boss fight in the last one was absolutely worth the effort IMO.

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Tuxedo Catfish
Mar 17, 2007

You've got guts! Come to my village, I'll buy you lunch.
you mean second-to-last, surely :v:

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