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AnEdgelord
Dec 12, 2016
Also going from 7th to 8th edition 40k was huge

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Maneck
Sep 11, 2011

Improbable Lobster posted:

I hope there's new KT Weirdos coming like the Rogue Trader team and the Gellarpox Infected

The stream was weird, in that they said this was the first time models had been produced specifically to be Kill Team ready. The Gellarpox/Rogue Trader box was only two something years ago, wasn't it?

moths
Aug 25, 2004

I would also still appreciate some danger.



Yeah i think the Gellerpox / Rogue Trader crew went down the same OOP memory hole as Cursed City.

Randalor
Sep 4, 2011



moths posted:

Yeah i think the Gellerpox / Rogue Trader crew went down the same OOP memory hole as Cursed City.

Cursed what now? Man, shame that GW stopped making Warhammer Quest games after Blackstone Fortress, I would love another Quest game. Dunno why I suddenly brought that up.

Robert Facepalmer
Jan 10, 2019


Maneck posted:

The stream was weird, in that they said this was the first time models had been produced specifically to be Kill Team ready. The Gellarpox/Rogue Trader box was only two something years ago, wasn't it?
Dude also said this was the first set of Ork terrain. Mekboy Workshop, we hardly knew ye...

moths
Aug 25, 2004

I would also still appreciate some danger.



Blackstone Fortess was pretty rad. Wish they'd made an expansion or two.

Captain Rufus
Sep 16, 2005

CAPTAIN WORD SALAD

OFF MY MEDS AGAIN PLEASE DON'T USE BIG WORDS

UNNECESSARY LINE BREAK

moths posted:

Blackstone Fortess was pretty rad. Wish they'd made an expansion or two.

Oh they did but they were idiotically priced even by GW's insane standards. (Or Bandai Super Mini Pla which is their HOLD MY SAKE GW AND CHECK OUT THIS level of price kits.)

I still say og 95 Warhammer Quest was the better game and had built in DIY stuff in the box so you could use a ton of your dudes which I appreciate. The modern way of all but required expansions to almost every hobby game and stuff designed so you can't homebrew your own into it very easily sucks. (Core Space being a pleasant exception but it requires the hard back rulebook that's not in the main box.)


And I already have two sets of Gorkamorka terrain still. Since the image i found the 2 plastic bulkheads I needed to have full load bearing Waaagh for Orkhaus.

Most of my Orks these days are Mantic with a few GW sets here and there. Not enough for normal 40k but plenty for RPGs or Kill Team.

Edit: vvvv I'm aware but there is never a wrong time to complain about BF Expansion pricing. And how open 95 WHQ was. And I can share double Orkhaus. Reminds me I still have to finish the Mantic Ork Buggy and figure out what build my 2nd box of Loota/Burnaboyz is gonna be. With new KT I might wait. See how they mesh with my Deadzone Ork crew before I commit. Vvvv

Captain Rufus fucked around with this message at 23:45 on Jul 12, 2021

Cease to Hope
Dec 12, 2011

:thejoke:

moths
Aug 25, 2004

I would also still appreciate some danger.



The pricing wasn't actually the dumbest part- making Escalation mandatory to play Ascension meant that they'd never ever sell as many copies of Ascension as Escalation.

And then Escalation went out of print.

It is beyond stupid that you can still get the base game and part 3 on shelves, but part 2 is regularly scalped / sniped around $200 without figures.

And just LOL if you want Traitor Command to complement your traitor guardsmen.

TheDiceMustRoll
Jul 23, 2018
What's with GW releasing all these games, and them promptly pretending they don't exist? I can't even find a comprehensive list anywhere, but I never even heard of Age of Sigmar Skirmish, or that 2016 Hero-questy 40k one where you're a pack of assassins, or anything really. Are they afraid that they'll lose money if they acknowledge Space Hulk exists more than the six months a decade it's in stock in their store?

goatface
Dec 5, 2007

I had a video of that when I was about 6.

I remember it being shit.


Grimey Drawer
More new models is more sales. More new systems and boxsets and rulebooks is even more new sales. Stands to reason.

Crackbone
May 23, 2003

Vlaada is my co-pilot.

TheDiceMustRoll posted:

What's with GW releasing all these games, and them promptly pretending they don't exist? I can't even find a comprehensive list anywhere, but I never even heard of Age of Sigmar Skirmish, or that 2016 Hero-questy 40k one where you're a pack of assassins, or anything really. Are they afraid that they'll lose money if they acknowledge Space Hulk exists more than the six months a decade it's in stock in their store?

Not every game needs to be supported after release. I’d assume they’re just testing out smaller standalone games as a way to get into big box stores and see if they’re profitable enough to keep making.

moths
Aug 25, 2004

I would also still appreciate some danger.



I don't think anyone's clamoring for prize support, organized play, or an endless expansion treadmill.

"Please make enough of the game for people to buy" is an astonishingly low bar to trip over as often as they do.

Editing them out of history like problematic cosmonauts is just a baffling twist.

TheDiceMustRoll
Jul 23, 2018

moths posted:

I don't think anyone's clamoring for prize support, organized play, or an endless expansion treadmill.

"Please make enough of the game for people to buy" is an astonishingly low bar to trip over as often as they do.

Editing them out of history like problematic cosmonauts is just a baffling twist.

AnEdgelord
Dec 12, 2016
Just give me all the blood bowl teams, big guys and star players in plastic and Ill be happy

Hell Ill even accept continuing to do some in forgeworld resin in a pinch

TheDiceMustRoll
Jul 23, 2018

AnEdgelord posted:

Just give me all the blood bowl teams, big guys and star players in plastic and Ill be happy

Hell Ill even accept continuing to do some in forgeworld resin in a pinch

I really just want Space Hulk. A nice man had both Adeptus Titanicus and Battletech and demo'd the both for me, and I went with Battletech since it's a pretty fun game for the cheap price. Warhammer Underworlds and Blood Bowl are tits, I've enjoyed the dozen or so games of each I've played immensely, but I have no real interest in AT, AI, etc. Epic would be nice but I doubt I'll get it anytime soon, maybe if I can get the space for a 3D printer. But I would really like to be able to get Space Hulk, which is rare as hell everywhere but worse in Canada.

Virtual Russian
Sep 15, 2008

TheDiceMustRoll posted:

I really just want Space Hulk. A nice man had both Adeptus Titanicus and Battletech and demo'd the both for me, and I went with Battletech since it's a pretty fun game for the cheap price. Warhammer Underworlds and Blood Bowl are tits, I've enjoyed the dozen or so games of each I've played immensely, but I have no real interest in AT, AI, etc. Epic would be nice but I doubt I'll get it anytime soon, maybe if I can get the space for a 3D printer. But I would really like to be able to get Space Hulk, which is rare as hell everywhere but worse in Canada.

I don't think i've ever seen Space Hulk in Canada.

Also battletech rules, lances are pretty cheap... until you buy like 5. Also I've got the catalyst kickstarter with like 40 mechs showing up sometime in the future.

Atlas Hugged
Mar 12, 2007


Put your arms around me,
fiddly digits, itchy britches
I love you all
I bought the last reprint of Space Hulk in 2016 (I think?) on a whim. Didn't realize I was buying such a rarity.

lilljonas
May 6, 2007

We got crabs? We got crabs!
You might have some luck if you throw out a few requests on facebook groups etc for a stripped Space Hulk. The minis were very popular among Blood Angels players back then, and I've seen a lot more Space Hulks without minis than with them on my local auction sites. Then you can replace the missing minis with new terminators and genestealers.

TheDiceMustRoll
Jul 23, 2018

Virtual Russian posted:

I don't think i've ever seen Space Hulk in Canada.

Also battletech rules, lances are pretty cheap... until you buy like 5. Also I've got the catalyst kickstarter with like 40 mechs showing up sometime in the future.

There's a guy on Kijiji selling it in Kamloops for 250$, but I'm bound by no more warhammer by my lady until I get 80% of my painting done.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Virtual Russian posted:

I don't think i've ever seen Space Hulk in Canada.

Also battletech rules, lances are pretty cheap... until you buy like 5. Also I've got the catalyst kickstarter with like 40 mechs showing up sometime in the future.

You can also 3D print loads of mechs.

The only problem with battletech is the old designs (apart from the original Unseens) look like absolute rear end. The redesigns go a long way to making them look much, much better but some of the lesser known designs look very generic as a result. There's only so many ways to make a humanoid robot with gun arms with a unified aesthetic before they start looking samey.

berzerkmonkey
Jul 23, 2003

TheDiceMustRoll posted:

What's with GW releasing all these games, and them promptly pretending they don't exist? I can't even find a comprehensive list anywhere, but I never even heard of Age of Sigmar Skirmish, or that 2016 Hero-questy 40k one where you're a pack of assassins, or anything really. Are they afraid that they'll lose money if they acknowledge Space Hulk exists more than the six months a decade it's in stock in their store?

Companies frequently don't acknowledge old products that don't exist anymore - why bother? It doesn't make GW any money to put out an article in WD going "Hey - remember Execution Force? It was a mediocre game that we put out where the only benefit was that you got all four assassins cheaper than normal, bundled with a game hardly anyone bothered to take out of the cellophane..."

Cursed City is a little harsher than the normal cycle of GW dropping a game out of rotation, because it happened at hyperspeed, so we didn't get the gradual letdown.

Like Crackbone said, not every game needs extended support - Space Hulk had IIRC 4 mission expansions, as well as some WD support, so it's not like it was a one and done. I also think GW has memory of Gorkamorka and Dreadfleet - boxes they went big on that flopped, and probably cost them a lot of money (I know Gorkamorka did - they were literally giving it away) and I'm sure that dictates the quantity of any given boxed games they produce.

IMO, they should do limited runs on old games in a preorder / Kickstarter fashion. "You want a reprint of Space Hulk? It's going to cost you $160, and if we hit $300,000, we'll go to print. See you in six months." I don't know if they are smart enough to do that however, even though it would potentially mean a huge cash influx with next to no risk on their part.

The fact of the matter is that GW, even though they are huge in the tabletop world, are a relatively small company who don't have infinite resources and can't keep everything in production. Hell, they have a hard time keeping core items in production. They also answer to shareholders and have to justify why products sit on shelves or why there was a decline in last quarter's profits which coincided with the release of that board game that was someone's pet project...

NC Wyeth Death Cult
Dec 30, 2005

He lost his life in Chadds Ford, he was dancing with a train.
Also, I think the popularity of games like Frostgrave and the continued existence of 6mm was a wake up call that it's harder to gain traction or re-enter and create room in a market than it is to maintain your place.

moths
Aug 25, 2004

I would also still appreciate some danger.



Oh heck yes. Alternating activations, new stat blocks, divorced from 40k rules, lots of good here.

Talas
Aug 27, 2005

moths posted:

Oh heck yes. Alternating activations, new stat blocks, divorced from 40k rules, lots of good here.

This sounds a lot like Warcry.

Vagabong
Mar 2, 2019
That alternate green colour scheme for the krieg sniper looks pretty dope.

berzerkmonkey
Jul 23, 2003

Talas posted:

This sounds a lot like Warcry.

Sounds like a modern game, not rooting itself in 1980's mechanics. It's about time, GW - please make the change for all of your games. Thanks.

Crackbone
May 23, 2003

Vlaada is my co-pilot.

moths posted:

Oh heck yes. Alternating activations, new stat blocks, divorced from 40k rules, lots of good here.

Glad to be wrong.

berzerkmonkey posted:

Sounds like a modern game, not rooting itself in 1980's mechanics. It's about time, GW - please make the change for all of your games. Thanks.

I will sign your petition sir.

moths
Aug 25, 2004

I would also still appreciate some danger.



Specialist Games (and GW Historicals to a greater extent!) used to be where they'd debut mechanics and systems before rolling them into the big games. This might represent the best chance of dragging 40k out of the 80s, and I'm very excited at the prospect.

Leperflesh
May 17, 2007

I suspect a part of why GW tends to do a limited run of a new game and then abandon it has to do with their 100% in-house miniature production.

They have a given number of huge, mega-expensive injection mold machines. They make new injection molds for a game, halt production of other stuff in order to do a production run of this new game on a few of their machines, and then store those molds and retask the machines to their regular products. Doing a second run means another disruption to their production of regular product. BUT: why don't they just get more machines? Well, that would make sense only if they can justify the cost permanently (well, really, on a ten-year depreciation schedule), which means having the confidence that they can sell that much extra product (regardless of product line) going forward.

This is all speculation. But other companies can do additional runs via contracting their product production out to e.g. factories in china. GW mostly doesn't do that, I guess for product quality reasons or something.

Stephenls
Feb 21, 2013
[REDACTED]

Leperflesh posted:

I suspect a part of why GW tends to do a limited run of a new game and then abandon it has to do with their 100% in-house miniature production.

They have a given number of huge, mega-expensive injection mold machines. They make new injection molds for a game, halt production of other stuff in order to do a production run of this new game on a few of their machines, and then store those molds and retask the machines to their regular products. Doing a second run means another disruption to their production of regular product. BUT: why don't they just get more machines? Well, that would make sense only if they can justify the cost permanently (well, really, on a ten-year depreciation schedule), which means having the confidence that they can sell that much extra product (regardless of product line) going forward.

This is all speculation. But other companies can do additional runs via contracting their product production out to e.g. factories in china. GW mostly doesn't do that, I guess for product quality reasons or something.

Also there's that whole power grid issue, where they can buy new machines but can't run them unless they can scrape together enough cash to upgrade Nottingham's power grid.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang

Leperflesh posted:

I suspect a part of why GW tends to do a limited run of a new game and then abandon it has to do with their 100% in-house miniature production.

They have a given number of huge, mega-expensive injection mold machines. They make new injection molds for a game, halt production of other stuff in order to do a production run of this new game on a few of their machines, and then store those molds and retask the machines to their regular products. Doing a second run means another disruption to their production of regular product. BUT: why don't they just get more machines? Well, that would make sense only if they can justify the cost permanently (well, really, on a ten-year depreciation schedule), which means having the confidence that they can sell that much extra product (regardless of product line) going forward.

This is all speculation. But other companies can do additional runs via contracting their product production out to e.g. factories in china. GW mostly doesn't do that, I guess for product quality reasons or something.

They actually did exactly this a few years back as part of the expansion/renovation of their facilities. It's why the Boxed Games stuff like Blood Bowl and AT became viable as sustained lines in plastic.

In addition to the problems with the grid, which I believe they at least partially ameliorated with a huge photovoltaic set up, they were having an issue getting enough sculptors in to fill the new capacity.

I've read FW would sub-contract resin casting sometimes, but it's rather the reverse with GW plastics. Other businesses/industries come to them for specialist jobs because there aren't many other companies here that can match their standards.

Lovely Joe Stalin fucked around with this message at 21:20 on Jul 13, 2021

moths
Aug 25, 2004

I would also still appreciate some danger.



That makes a lot of sense when you consider how Cursed City came out right before the next AoS boxed set.

Assuming they went all-in on Dominion boxes to meet expected demand, a second pressing of CC would have meant delaying AoS3.0 by weeks or months. Those delays would have cascaded down the whole AoS timeline, which they weren't willing to do for a one-off boardgame.

It's cartoonishly awkward to dustbroom the mess under the rug while inconspicuously whistling, but maybe they think that looks better than explaining whatever actually happened.

Eediot Jedi
Dec 25, 2007

This is where I begin to speculate what being a
man of my word costs me

If GW releases the BA space hulk terminators as a standalone kill team I will forgive them for one (1) cursed city.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Lovely Joe Stalin posted:

I've read FW would sub-contract resin casting sometimes, but it's rather the reverse with GW plastics. Other businesses/industries come to them for specialist jobs because there aren't many other companies here that can match their standards.

I don't think FW are necessarily the epitome of resin casting unless they are very cheap when subcontracted.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
Sorry I may have been unclear. What I meant was FW will get other local businesses to help them out (Nottingham is dense with tiny model production companies because of GW). GW themselves generally don't go to third parties, other than a short-lived experiment in China. Rather businesses come to GW for things like high precision plastic prototypes.

I can't remember where I read it, but the quality from FW is reportedly better when they get other local casters to help with the Christmas excess because those other workshops in Nottingham have higher professional standards.
It sounds apocryphal but given just how poo poo FW's quality is I can quite believe it.

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

Lovely Joe Stalin posted:

Sorry I may have been unclear. What I meant was FW will get other local businesses to help them out (Nottingham is dense with tiny model production companies because of GW). GW themselves generally don't go to third parties, other than a short-lived experiment in China. Rather businesses come to GW for things like high precision plastic prototypes.

I can't remember where I read it, but the quality from FW is reportedly better when they get other local casters to help with the Christmas excess because those other workshops in Nottingham have higher professional standards.
It sounds apocryphal but given just how poo poo FW's quality is I can quite believe it.

Ah that makes more sense.

AnEdgelord
Dec 12, 2016
I don't really get why FW is separate in the first place, back in the day it had some justification for existing by selling premium resin kits that looked better than GW's main stuff but nowadays with mainline GW stuff being so high quality it seems unnecessary to have a separate catalog on a separate website that FLGSs can't stock items from. Is it some sort of tax thing?

TheDiceMustRoll
Jul 23, 2018

Leperflesh posted:

I suspect a part of why GW tends to do a limited run of a new game and then abandon it has to do with their 100% in-house miniature production.

They have a given number of huge, mega-expensive injection mold machines. They make new injection molds for a game, halt production of other stuff in order to do a production run of this new game on a few of their machines, and then store those molds and retask the machines to their regular products. Doing a second run means another disruption to their production of regular product. BUT: why don't they just get more machines? Well, that would make sense only if they can justify the cost permanently (well, really, on a ten-year depreciation schedule), which means having the confidence that they can sell that much extra product (regardless of product line) going forward.

This is all speculation. But other companies can do additional runs via contracting their product production out to e.g. factories in china. GW mostly doesn't do that, I guess for product quality reasons or something.

Makes sense. Roundtree is an ascended accountant and he's probably very careful. He' s been fairly risky with some of his choices. I do wonder if the investors weren't behind some of the new boxed games coming out, since "You literally cannot run a company based on the success of one third of your product line." followed by Kirbys "We literally have no idea why people buy and play our games, idk people just like models ok" ended up with a big product shakeup. Legion and X-Wing are the biggest challengers(consistently) to GW's market share and once the talks to replace Kirby went underway we got Underworlds, Blood Bowl, Adeptus Titanicus coming back and AI coming back and Necromunda etc. I do look at those games as attempts to corner various markets (except for blood bowl, that just seems to be a reaction to them realizing that Blood Bowl is still in fact really popular and deciding to cash in on it). Aeronautica seems to be their own version of X-Wing and I have no idea what happened with Underworlds, it just seems like they made a good-rear end game and decided to release it.

For those that interact with the normies, what's it like in your locals for boxed games, anyway?

Necromunda sells crazy here, Underworlds moves boxes, all of our Blood Bowl products were dead in the water until four months ago when we decided to form a proper league and now its selling ok. AI hasn't sold anything, and nobody has come in for AT product since it launched.

On the other hand, Legion never got off the ground and X-Wing went from being a "you have to sign up on a waiting list for things" to "there's a dusty cluttered corner over there with shitloads of untouched product" and I still don't know what happened there. We also still have a Shadows over Hammerthal boxed set.

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Tiny Chalupa
Feb 14, 2012
I'm curious how the new kill team will impact potential sales of Necromunda. It's seems pretty much universally agreed upon that they have hosed up the release of Necromunda.
1st starter came and went with all the rules basically out dated way too quickly, the next starter was extremely high priced
Now you need the rulebook, the FAQ's, whatever book you want + gangs + terrain

While they have actually supported Necromunda, I believe they bumbled the releases of the various gangs as well, will we still see support or do you think this goes WAAAAAY on the back burner?

I'm very curious how the campaign will differ from Necromunda campaign offerings. Will people level or will it literally be a reskin of Warcry into 40k skin?
The campaign HAD potential but falls short for sure in my opinion

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