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It's amazing just how much I remember and don't remember about this game at once
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# ? Jul 9, 2021 15:18 |
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# ? May 9, 2024 22:42 |
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One nice addition to the NST in Toxic Waste are the scuff marks for the bouncing barrels on the floor, making it easier to dodge them.
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# ? Jul 9, 2021 19:30 |
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Lulti posted:One nice addition to the NST in Toxic Waste are the scuff marks for the bouncing barrels on the floor, making it easier to dodge them. Holy poo poo how did I never notice that?!
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# ? Jul 9, 2021 20:58 |
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theenglishman posted:I'd really be interested to see the exact difference in opinions of the NST between those who grew up with the original games, and those playing them for the first time. My gut feeling still tells me that a lot of the problems older fans have with the new compilation are related to muscle memory. Those old instincts kick in when playing the compilation, and you temporarily forget which version you're playing. It's like listening to an old song, but some of the notes you remember are moved, or changed around, or played in a different way. I sympathize with those fans, but I also think it's important to distinguish between the N. Sane Trilogy's actual flaws vs. things that are just different. Personally speaking, the biggest and most frustrating change the NST made was to Crash's hitbox. It went from square in the original games, meaning you could stand with the very last pixel of Crash's shoes on the ledge just fine, to capsule shaped, meaning you'll hit the edge of ledges and just slide off (due to the shape of the collision box) a frustrating amount, especially during speed runs when you're trying to skip as much stuff as you can.
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# ? Jul 9, 2021 21:38 |
Oh my god the bouncing barrels, just instinctively cringed as soon as I saw them again. They're one of the reasons I didn't finish Crash 1, they got me so many times.Lulti posted:One nice addition to the NST in Toxic Waste are the scuff marks for the bouncing barrels on the floor, making it easier to dodge them.
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# ? Jul 10, 2021 06:47 |
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I remember those barrels too well. The camera angle just didn't give you the proper perspective to make where they were going to bounce. I think I even had a few deaths just by running into the throwers because of the camera!Lulti posted:One nice addition to the NST in Toxic Waste are the scuff marks for the bouncing barrels on the floor, making it easier to dodge them. I had to go look for these. I wish they had made them even more obvious honestly.
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# ? Jul 10, 2021 20:29 |
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MarquiseMindfang posted:Personally speaking, the biggest and most frustrating change the NST made was to Crash's hitbox. It went from square in the original games, meaning you could stand with the very last pixel of Crash's shoes on the ledge just fine, to capsule shaped, meaning you'll hit the edge of ledges and just slide off (due to the shape of the collision box) a frustrating amount, especially during speed runs when you're trying to skip as much stuff as you can.
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# ? Jul 11, 2021 07:55 |
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MarquiseMindfang posted:Personally speaking, the biggest and most frustrating change the NST made was to Crash's hitbox. It went from square in the original games, meaning you could stand with the very last pixel of Crash's shoes on the ledge just fine, to capsule shaped, meaning you'll hit the edge of ledges and just slide off (due to the shape of the collision box) a frustrating amount, especially during speed runs when you're trying to skip as much stuff as you can. I don’t disagree with you about the hitbox issue but I just haven’t really noticed that much of a difference while playing. I’m sure it’s there, but maybe there’s something about my playstyle that makes it less noticeable. It’s weird.
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# ? Jul 13, 2021 18:24 |
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theenglishman posted:I don’t disagree with you about the hitbox issue but I just haven’t really noticed that much of a difference while playing. I’m sure it’s there, but maybe there’s something about my playstyle that makes it less noticeable. It’s weird. Trying to speedrun Road to Nowhere/The High Road without using the rope trick because I wasn't any good at it, some of the jumps you're supposed to use the turtles for you can juuuuuust make by running at full tilt and jumping at the last second, which is faster... but sometimes you hit the rim, and just slide off and die. That's where I noticed it most.
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# ? Jul 13, 2021 19:39 |
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# ? Jul 17, 2021 13:58 |
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Okay now this game is just plain mean.
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# ? Jul 17, 2021 18:02 |
I definitely gave up before this point. That climbing level you said was infamous just looks incredibly tight in a not-fun way. The lights out levels are not nearly as bad once the light is separated from Aku Aku protection, though the level design still can get pretty challenging in the later games. This implementation on the other hand is just brutal.
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# ? Jul 17, 2021 18:28 |
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Ignatius M. Meen posted:I definitely gave up before this point. That climbing level you said was infamous just looks incredibly tight in a not-fun way. The lights out levels are not nearly as bad once the light is separated from Aku Aku protection, though the level design still can get pretty challenging in the later games. This implementation on the other hand is just brutal. Yeah I definitely prefer the darkness levels from the later games.
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# ? Jul 19, 2021 13:47 |
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It's hard to not prefer everything from the later games! I've gone back to Crash 2 and 3 a bunch of times but I've always left the first game where it was. I think High Road must have been when 11 year old me started using cheats to skip levels. I have vague memories of a bunch of levels before that and I definitely remember Pinstripe but Slippery Climb is a blank.
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# ? Jul 21, 2021 03:48 |
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I'm working this weekend and won't have much time to interact, so I'm posting today's update on Friday. Actually, would you guys be okay if I switched upload days to Friday instead of Saturday? I have every scheduled, but it won't be that hard to change it.
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# ? Jul 23, 2021 18:15 |
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Doesn't particularly matter to me what day the videos are on. Would those lives respawn every time? I can't remember if the extra life boxes turn into regular boxes or not after you complete a level.
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# ? Jul 29, 2021 20:00 |
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Kibayasu posted:Doesn't particularly matter to me what day the videos are on. From my memory, in the original games lives don’t appear again after they are collected; while in the NST they don’t spawn again until after you’ve beaten the level. I believe the one exception is the green gem life stash in Castle Machinery which never respawns.
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# ? Jul 29, 2021 21:21 |
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# ? Jul 30, 2021 21:34 |
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I do really want to play some of those weird PS2 crash games at some point. There was a really good Let's Play of Wrath of Cortex along with all the PS1 games but they all got deleted for some reason and I could never find out why which was a real bummer. I played like an hour of Twinsanity on an emulator at one point and it kind of seemed like they were trying to make it a bit more open like Jak and Daxter which was interesting. Not good, but interesting!
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# ? Aug 1, 2021 09:14 |
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Beartaco posted:I do really want to play some of those weird PS2 crash games at some point. There was a really good Let's Play of Wrath of Cortex along with all the PS1 games but they all got deleted for some reason and I could never find out why which was a real bummer. I played like an hour of Twinsanity on an emulator at one point and it kind of seemed like they were trying to make it a bit more open like Jak and Daxter which was interesting. Not good, but interesting! Wrath of Cortex is a weird game - it's too faithful to the formula set up by Crash 2 and 3, but at the same time most of the new stuff they added is really bad. It's not helped by the fact that I played the GameCube port, which is apparently the worst one. I've heard some good things about the Xbox port at least.
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# ? Aug 3, 2021 20:54 |
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theenglishman posted:Wrath of Cortex is a weird game - it's too faithful to the formula set up by Crash 2 and 3, but at the same time most of the new stuff they added is really bad. It's not helped by the fact that I played the GameCube port, which is apparently the worst one. I've heard some good things about the Xbox port at least. It's been quite a few years since I've played it but I remember the Geosphere being decent to good most of the time outside of the one boss fight. The other vehicle levels were pretty bad but honestly the ones in 3 mostly weren't that great either. The real killer, at least on the PS2 version, was the hideous loading times, every time you entered and exited a level it took ~45 seconds each time.
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# ? Aug 4, 2021 01:31 |
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I only ever played a small amount of Crash in my day; I and a friend both had Crash Team Racing, and I would play the Crash 3 demo I had sometimes. IIRC, it only had a water level.
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# ? Aug 5, 2021 15:44 |
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And with that, we're done with Crash Bandicoot 1! Just a quick note that this thread will go on a temporary hiatus while I work on an unrelated LP, after which I will return to Crash Bandicoot 2 (the same thing will happen between Crash Bandicoot 2 and 3). Feel free to discuss the games in this thread until then. theenglishman fucked around with this message at 15:07 on Aug 6, 2021 |
# ? Aug 6, 2021 15:02 |
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I hate the mental image your bullshitting at the end of 9-2 has put in my head. I do know Keio Flying Squadron's demo has its full game and that most of Crash Bash was on Spyro Year of the Dragon.
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# ? Aug 7, 2021 03:38 |
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Chimera-gui posted:I hate the mental image your bullshitting at the end of 9-2 has put in my head. I hope it was of Crash dressed up as Hatsune Miku.
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# ? Aug 7, 2021 03:52 |
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theenglishman posted:I hope it was of Crash dressed up as Hatsune Miku. That's the female bandicoot we're preparing.
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# ? Aug 7, 2021 03:54 |
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theenglishman posted:I hope it was of Crash dressed up as Hatsune Miku. Miku in a Crash Bandicoot costume from those 90s ads actually.
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# ? Aug 7, 2021 04:23 |
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I'm way late on posting this but I really enjoyed this not quite nostalgic trip. My memories of 2 and 3 are completely mixed together at this point so I'm also looking forward to untangling that!
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# ? Aug 30, 2021 05:46 |
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Crash Bandicoot was charming, interesting and occasionally fun. But now, we're getting to the good poo poo. Crash Bandicoot 2: Cortex Strikes Back was first released for the PlayStation on Halloween 1997, a little over a year after the first game. It is a huge improvement in almost every way: better graphics, level design, pacing, a brand-new level structure, and even something resembling a story. Following his defeat at the end of the first game, Dr. Neo Cortex stumbles upon a stash of powerful crystals. One year later, in his rebuilt Cortex Vortex, he hatches a scheme to This is a 100% run, just like the first game. Updates on Saturdays or Sundays, depending on my schedule. CLICK HERE for the full playlist.
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# ? Dec 12, 2021 04:31 |
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All these updated graphics and I still have no clue what the thing the name of the game is on is supposed to be, or what crashed through it.
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# ? Dec 12, 2021 08:25 |
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I think it’s the moon, and a hunk of metal.
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# ? Dec 12, 2021 20:04 |
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White Coke posted:I think it’s the moon, and a hunk of metal. Yeah, it's the moon and some space debris. Because cortex in space.
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# ? Dec 12, 2021 20:54 |
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FoolyCharged posted:Yeah, it's the moon and some space debris. Because cortex in space. As a kid I thought it was a golf ball.
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# ? Dec 12, 2021 21:41 |
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If I remember correctly there was one hint to the blue gem in the original. If you go through the stage again after getting the clear gem the box counter at the end reads #/0.
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# ? Dec 12, 2021 21:44 |
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theenglishman posted:As a kid I thought it was a golf ball. The moon is God’s golf ball.
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# ? Dec 12, 2021 23:12 |
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theenglishman posted:As a kid I thought it was a golf ball. You were not alone.
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# ? Dec 13, 2021 00:37 |
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Pungry posted:All these updated graphics and I still have no clue what the thing the name of the game is on is supposed to be, or what crashed through it. The prerelease logo does a better job of showing off that it’s a moon:
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# ? Dec 13, 2021 01:11 |
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Well that's one thing cleared up (which could have also been done with a glance at Wikipedia) but if you asked me yesterday I would have sworn 2 had what I now know 3's plot is.
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# ? Dec 13, 2021 05:20 |
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Crash 2 is imo the first real crash game. Now for the 5 people who prefer Crash 1 over the other crash games, rejoice, one of you has made a game. PsiloSybil, which is Crash 1 but harder.
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# ? Dec 13, 2021 15:45 |
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# ? May 9, 2024 22:42 |
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Rigged Death Trap posted:Crash 2 is imo the first real crash game. Thank you for bringing this up in the thread so I don’t have to rant about it in a future video!
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# ? Dec 13, 2021 15:50 |