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Thanks for the tips, some of these I was aware of, others not so much. And... honestly, my gut feeling is that all the stuff that feels oppressive is just a matter of me needing to get good and learn how to deal with them. It is really common when starting to play a new game to feel that way. Didn't stop me from ordering a ISU-152 after getting hardcore dunked on by a Churchill AVRE's heavy howitzer.
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# ? Jun 27, 2021 22:29 |
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# ? May 10, 2024 17:47 |
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Koramei posted:How do you all go about basing historical minis? https://www.goonhammer.com/how-to-base-everything-historicals/
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# ? Jun 30, 2021 20:23 |
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British game developers making Britain OP in their game?
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# ? Jul 1, 2021 20:01 |
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and making the French Real Bad.
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# ? Jul 1, 2021 20:41 |
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Koramei posted:How do you all go about basing historical minis? I love the Warlord Games bases with the raised lip - it pairs with the raised stand that the miniature is on and gives you a "moat" to work with around the figure. I've been basing nearly eveything as forest bases. It's pretty universal, and once you get above a certain altitude a rocky treescape looks the same from Scandinavia to Greece. I use the following things in order: Coffee grounds Sponge flock Static grass Mixture of rooibos red tea and parsley I like mod podge, and allowing some time to dry between stages. I also try to apply each layer to the edges of the previous layer, so the transitions aren't particularly jarring.
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# ? Jul 2, 2021 05:33 |
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Totes stealing that, I'm repainting/basing a bunch of shittily done minis and that will go well with the dark earth I just put down.
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# ? Jul 2, 2021 20:39 |
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I've recently bought a bunch of Sengoku period samurai stuff, because a) it's been a long time coming and b) I feel it will be easy to convince some friends to at least play a few demo games. Also I'm bad with money. However, I've managed to mix up the bases and models with other minis I have, so my question is: what is the proper basing size for Test of Honour? I want to be sure both the standalone 'hero' models and the 3/unit group-based models are all done correctly, and are at least vaguely coherent.
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# ? Jul 3, 2021 17:40 |
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If you want to use the sabots in the toh stuff it's basic 25mm. You remove models so multi-basing might not be ideal, especially if you want to play something else like Ronin.
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# ? Jul 3, 2021 19:20 |
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moths posted:I love the Warlord Games bases with the raised lip - it pairs with the raised stand that the miniature is on and gives you a "moat" to work with around the figure. coffee grounds are an extremely good idea I might just steal.
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# ? Jul 6, 2021 20:00 |
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Edgar Allen Ho posted:coffee grounds are an extremely good idea I might just steal. Any specific procedure for making sure they're sterile before you start working with them ? I've been lazy with bases so far in my painting career, I just paint the base a light brown and then just scoop it through very fine flocking material. it's intended to be as) easy as hell and b) match my GeoGex perfectly so the bases don't stand out at all. e. Essex 15mm Renaissance Poles mllaneza fucked around with this message at 04:48 on Jul 7, 2021 |
# ? Jul 7, 2021 04:41 |
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Moths could probably confirm but if it's like using outdoor sand or twigs just bake it @350 for 10 minutes or so and that should do it. Plus your house will smell like coffee so an added bonus!
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# ? Jul 7, 2021 12:22 |
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I recycle used grounds that I've allowed to dry on a metal tray in the sun. (Or baked on a heat block at work.) Baking it on a cookie tray should accomplish the same thing faster, but as longs as it's visually dry you should be fine. It's very porous so the glue essentially fossilizes it to the base. I've never had a problem with it rotting on figures, and the one time I got mold was in an airtight container. (I'd stored it before it had thoroughly dried.)
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# ? Jul 7, 2021 12:39 |
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Also, it works like those industrial soaps if you've got dirty hands and want a scrub. Lather up your hands and scoop a small bit to get paint and glue off.
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# ? Jul 7, 2021 14:52 |
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A sizable Bolt Action scene spontaneously generated in my FLGS, so I added some stuff to my long dormant Soviet force which I originally painted for Chain of Command. I actually managed good eyes?? I realized I have this comrade in both big and smol sizes
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# ? Jul 11, 2021 15:27 |
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I think he's based off of one of the most famous photos of WW2, you can probably find a figure like that in every scale.
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# ? Jul 11, 2021 18:11 |
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Geisladisk posted:A sizable Bolt Action scene spontaneously generated in my FLGS, so I added some stuff to my long dormant Soviet force which I originally painted for Chain of Command. Calling those good eyes is a crime They're goddamn beautiful!
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# ? Jul 11, 2021 19:22 |
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Yeah, those are some amazing eyes. Those and the forest floor work posted earlier, so many people in this thread are hella talented.
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# ? Jul 11, 2021 19:58 |
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Fashionable Jorts posted:Yeah, those are some amazing eyes. +1, those peepers wouldn't be out of place in Jackson's LoTR trilogy. I also did the forest floor recipe and it's by far the best basing I've accomplished while simultaneously being of the easiest. The coffee went straight from the fridge to the base, hope it doesn't get gross!
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# ? Jul 12, 2021 04:01 |
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https://twitter.com/Lord_Denton/status/1414943108425555975
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# ? Jul 13, 2021 15:02 |
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Oh God, I watched that unfold in real time this morning. I did wonder if the OP misrepresented the relative in-game quality of the T-34 and Su85. "This is better but costs fewer points" is a valid concern, but oh it's such a can of worms...
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# ? Jul 13, 2021 15:47 |
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moths posted:Oh God, I watched that unfold in real time this morning. It's definitely a problem in games like Flames of War/Team Yankee where they actively don't price avaliability into the unit pricing. Depending on the meta, you sometimes get weird poo poo like Canadian ADATS getting spammed (Historically, I think they had like 20, total, and they arrived in the 1990s..) because they're just so efficient points-wise, or all of Hungary's Panthers and Panzer IVs showing up on the table at once, because, they're efficient.
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# ? Jul 13, 2021 16:12 |
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It's definitely good from a game design perspective to have some mechanism for ensuring a fair game. It might be best to pair points with some kind of "rarity" cap, like how Warmaster does it (with minimums and maximums per thousand points.)
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# ? Jul 13, 2021 16:28 |
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tomdidiot posted:It's definitely a problem in games like Flames of War/Team Yankee where they actively don't price avaliability into the unit pricing. Depending on the meta, you sometimes get weird poo poo like Canadian ADATS getting spammed (Historically, I think they had like 20, total, and they arrived in the 1990s..) because they're just so efficient points-wise, or all of Hungary's Panthers and Panzer IVs showing up on the table at once, because, they're efficient. It's the Tiger problem. It's hard to get around it in a game where nothing that happens outside a few thousand square metres counts.
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# ? Jul 13, 2021 16:39 |
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moths posted:It's definitely good from a game design perspective to have some mechanism for ensuring a fair game. It might be best to pair points with some kind of "rarity" cap, like how Warmaster does it (with minimums and maximums per thousand points.) Yeah, it's not hard to include a rule where a very good unit is limited in quantity. "May take one X per thousand points" isn't too wild.
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# ? Jul 13, 2021 16:41 |
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Fashionable Jorts posted:Yeah, it's not hard to include a rule where a very good unit is limited in quantity. "May take one X per thousand points" isn't too wild. But it's often not the historical situation though. For example, there were like seven StuGs in the entire North Africa campaign, but those StuGs were in the same place. You'd be more likely to win on the lottery than to see one, but if you were at Bir Hacheim, you'd see three at the same time.
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# ? Jul 13, 2021 16:49 |
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lilljonas posted:But it's often not the historical situation though. For example, there were like seven StuGs in the entire North Africa campaign, but those StuGs were in the same place. You'd be more likely to win on the lottery than to see one, but if you were at Bir Hacheim, you'd see three at the same time. Make it really expensive to take it singly? In any case, what really baffles me is the fan responses going overwhelmingly "no, this is good, because it's not a competitive game"
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# ? Jul 13, 2021 19:14 |
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It stems from this really weird notion that "fun" and "balance" are mutually exclusive because balance only matters to "competetive" gamers who are all assholes which play Other Games which we don't want playing Our Game. Weird historical elitism also plays into it. We don't need points, we are grown up historical players, we play to recreate specific historical battles! Those didnt have points! The reality is that 95% of games are casual games played to a set point limit that would hugely benefit from good balance, because chill casual games benefit from balance as well. And honestly, a big factor in this attitude is probably that the majority of people who own these just read the rules and play the game maybe once so balance problems don't become aparrent to them. Geisladisk fucked around with this message at 19:41 on Jul 13, 2021 |
# ? Jul 13, 2021 19:39 |
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There's about half a year between the SU-85 and T-34-85, so some scenarios you can only do with the former, I guess. Wargaming wise it makes sense for the SU-85 to be worth fewer points, unless the authors didn't give a poo poo about any equipment that isn't German and spent about 5 seconds thinking about how to point it.
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# ? Jul 13, 2021 19:46 |
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Yeah I mean, if one tank is better than another, solve it by... making it more expensive. Unless the game underneath the hood is badly designed to begin with, that should do.
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# ? Jul 13, 2021 19:49 |
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Geisladisk posted:It stems from this really weird notion that "fun" and "balance" are mutually exclusive because balance only matters to "competetive" gamers who are all assholes which play Other Games which we don't want playing Our Game. The whole "just work it out with your opponent who is going to take what" attitude some rulesets have drives me crazy. It makes games with anyone outside your club extremely difficult to coordinate.
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# ? Jul 13, 2021 20:35 |
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lilljonas posted:It's the Tiger problem. It's hard to get around it in a game where nothing that happens outside a few thousand square metres counts. I wonder if the Tigers' big, risky investment could be represented with a chance to break down / run out of fuel or ammo before the game - and then just not show up. It would force the German player to risk playing at a deficit if they want to use their invincible super tank. You'd essentially have a pre-game attrition roll, maybe with an ongoing opportunity to lose another unit (of the Allied player's choosing) for another roll for a Tiger. It's not the best if you want a specific scenario or using a new model you've just painted. It would open up some balancing options beyond points and caps, though. I think some games already do something like this for unreliable air support. I don't know what other "liability" forces could be represented by a risk to no-show. Ambushing partisans maybe?
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# ? Jul 13, 2021 21:05 |
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From what little I know about the historicals community, nerfing a German tank in any way is marketing suicide.
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# ? Jul 13, 2021 21:34 |
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moths posted:I don't know what other "liability" forces could be represented by a risk to no-show. Ambushing partisans maybe? Basically, at the end of every Turn, you roll a d6, and on a 3+ you're good - your support unit sticks around. On a 2-, however, their own command structure has given them new orders and they bugger off. And because of how the Phase/Turn mechanics in CoC work out, you have no idea when this is likely to occur. It works out very well.
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# ? Jul 13, 2021 21:41 |
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Class Warcraft posted:The whole "just work it out with your opponent who is going to take what" attitude some rulesets have drives me crazy. It makes games with anyone outside your club extremely difficult to coordinate. It can even suck with people you know well. I've been playing with the same few people for over a decade now, and each one of us has a wildly different idea of what a "reasonable" army is lol
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# ? Jul 13, 2021 21:51 |
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Ensign Expendable posted:From what little I know about the historicals community, nerfing a German tank in any way is marketing suicide. With how many times people complain about nazis in gaming, I have a feeling a company would do extremely well if it marketed itself as being specifically anti-nazi.
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# ? Jul 13, 2021 22:32 |
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TFL constantly impresses me with how they manage to seem curmudgeonly grogs while innovating great mechanics and then dropping them into everything. The latest oddcast actually drove that home with their take on points, which wasn't quite what I expected. Doesn't Battlegroup have a twofold point values for things? There's a points build and then something else that goes to victory conditions. The idea was that you can use all your models, so even a weird non-combat seabee forklift will add value to your army. I wonder if the Su85 might have some advantageous within that framework over the T34-85.
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# ? Jul 14, 2021 02:12 |
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Class Warcraft posted:The whole "just work it out with your opponent who is going to take what" attitude some rulesets have drives me crazy. It makes games with anyone outside your club extremely difficult to coordinate. moths posted:I don't know what other "liability" forces could be represented by a risk to no-show.
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# ? Jul 14, 2021 05:42 |
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moths posted:TFL constantly impresses me with how they manage to seem curmudgeonly grogs while innovating great mechanics and then dropping them into everything. What is TFL?
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# ? Jul 14, 2021 05:50 |
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Transport For London. With the downturn in travel due to the pandemic they branched out and released Commuter Chaos, a wargame about navigating the post-apocalyptic ruins of London to get to your job in a call centre that nobody ever calls because society has collapsed.
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# ? Jul 14, 2021 05:55 |
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# ? May 10, 2024 17:47 |
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Too Fat Lardies, makers of Chain of Command, Sharp Practice, Infamy etc, also publishers for other makers’ rulesets. They make some of the best game engines, though they often can do with a bit of polishing for things like scenarios (the ”stock” coc scenario is notorious for being the worst scenario to showcase coc as a game).
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# ? Jul 14, 2021 07:23 |