|
SnoochtotheNooch posted:Playing vicky2 and I'm a newb, is there an effective strategy for reducing aristocrats? Playing russia and I noticed I have a fuckload of aristocrats... I am just promoting clergy and buero early game. Turn up taxes on the rich, reduce taxes on the middle class, build factories so they turn I to capitalists instead ultimately though you're better off not worrying about aristocrat numbers they'll handle themselves without you doing anything and just focusing on clergy and admin. For an unrelated hint, the techs that increase your research points in the culture section are your absolute top priority for research, followed by the techs I'm the same section that give you more focuses, and then the techs that increase your education rate.
|
# ? Jul 16, 2021 03:31 |
|
|
# ? May 30, 2024 13:58 |
aristos are fine, they give an RGO output bonus so you don't necessarily want to actively discourage them. just get your middle class and soldier pops online
|
|
# ? Jul 16, 2021 03:36 |
|
Agean90 posted:For an unrelated hint, the techs that increase your research points in the culture section are your absolute top priority for research, followed by the techs I'm the same section that give you more focuses, and then the techs that increase your education rate. Please don't convince the Russian Empire to not research basic medicine and chemistry.
|
# ? Jul 16, 2021 03:52 |
|
It's painfully difficult in V2 to really make big changes to your pop composition and you basically need to have the stars align to see fast changes. Aristos I think might change to capitalists; but I can't even tell if they even demote looking at the wiki. As others said you're way better off promoting clergy/clerks/capitalists before trying to reduce Aristo's.
|
# ? Jul 16, 2021 04:10 |
|
the real way to get rid of your aristocracy is the same way you do anyone else, piss them off until they rise up as reactionary rebels and then shoot them a bunch.
|
# ? Jul 16, 2021 04:19 |
|
I still think it would be neat if it were possibly to see aristocrats being exiled with diplomatic ramifications that implies and resulting in major changes in the interest groups of those places. i.e in response to the October/November Revolutions in Russia capitalists and aristocrats fleeing to the West which hardens the Liberal/Conservative parties and makes it harder to be allies with Socialist/Communist states (and perhaps giving the West cb's similar to the Revolution mechanics in EU4). I would be awesome honestly, if the domestic political situation was something you actually had to carefully manage in order to work against the status quo and you couldn't just do whatever you wanted; especially in multiplayer. Certain alliances historically were just plain impossible that happen all the time in multiplayer.
|
# ? Jul 16, 2021 04:28 |
|
karmicknight posted:Please don't convince the Russian Empire to not research basic medicine and chemistry. It's one of the most annoying parts of playing an unciv.
|
# ? Jul 16, 2021 04:28 |
|
Victoria 2 is a game of snowballing and you want your good numbers to be going up, and you want to minimize your time when numbers go down. And raw popcount is a big number to just lose by percentage thanks to, like, loving tb.
|
# ? Jul 16, 2021 04:30 |
|
Jazerus posted:aristos are fine, they give an RGO output bonus so you don't necessarily want to actively discourage them. just get your middle class and soldier pops online Yea, its like 1850 and my soldier pops turn red as soon as their recruited. I am guess this is bc I'm taxing the poo poo out of the poor and have started building factories, so everything is transitioning into craftman?
|
# ? Jul 16, 2021 05:04 |
|
SnoochtotheNooch posted:Yea, its like 1850 and my soldier pops turn red as soon as their recruited. I am guess this is bc I'm taxing the poo poo out of the poor and have started building factories, so everything is transitioning into craftman? Soldier pops? Are you...paying them? You have a slider for that. Unless you're talking about artisans, that would be pretty normal for a lot of countries and there isn't much to do to stop it besides educating and industrializing.
|
# ? Jul 16, 2021 05:32 |
|
SnoochtotheNooch posted:Yea, its like 1850 and my soldier pops turn red as soon as their recruited. I am guess this is bc I'm taxing the poo poo out of the poor and have started building factories, so everything is transitioning into craftman? No that's normal, you see you get 1 soldier unit for each 1000 soldiers pops per province (increased to 3000 after the first). So you can get a lot of individual provinces that have like...1001 soldiers. And then you build a unit and 2 soldiers die or demote and now you don't have enough soldiers in that specific province to support the unit. If you have 20 provinces with 999 soldier pops each then you can support 0 soldier units.
|
# ? Jul 16, 2021 05:40 |
you have to make soldier pay competitive to attract them, pops won't tend to promote to soldier at the base rate (middle of the slider)
|
|
# ? Jul 16, 2021 05:45 |
|
Technically I'm not sure if soldiers actually are paid more with a higher slider, or if the slider merely affects the rate in which they promote. It would make sense to me that a higher military budget affects recruitment broadly without necessitating the average pay being any higher.
|
# ? Jul 16, 2021 05:52 |
Raenir Salazar posted:Technically I'm not sure if soldiers actually are paid more with a higher slider, or if the slider merely affects the rate in which they promote. It would make sense to me that a higher military budget affects recruitment broadly without necessitating the average pay being any higher. they are, you can see their needs shift to being unmet if you bottom out the slider
|
|
# ? Jul 16, 2021 06:03 |
|
always 👏 pay 👏 your 👏 soldiers.
|
# ? Jul 16, 2021 12:54 |
|
Wiz posted:We actually have area charts too, you can toggle between them and pie charts. Who else here going to become a cave goblin when V3 comes out, communicating with your friends and loved ones by yelling CHOO CHOO MOTHERFUCKERS in a monocle and tophat
|
# ? Jul 16, 2021 16:20 |
|
SnoochtotheNooch posted:is there an effective strategy for reducing aristocrats?
|
# ? Jul 16, 2021 22:49 |
|
Edgar Allen Ho posted:Who else here going to become a cave goblin when V3 comes out, communicating with your friends and loved ones by yelling CHOO CHOO MOTHERFUCKERS in a monocle and tophat Surely you mean the red hat of liberty, comrade?
|
# ? Jul 16, 2021 23:07 |
I’m curious about the pie charts. When I started doing serious data visualisation in corporate strategy teams I found that nobody used them, supposedly because they aren’t actually very intuitive to process. To the degree that it sort of felt like pie charts were obsolete. Have they had a renaissance or is it just that they’re good for the use case somehow? E: or just Vicky 2 nostalgia? Beefeater1980 fucked around with this message at 11:21 on Jul 17, 2021 |
|
# ? Jul 17, 2021 09:40 |
|
Beefeater1980 posted:I’m curious about the pie charts. When I started doing serious data visualisation in corporate strategy teams I found that nobody used them, supposedly because they aren’t actually very intuitive to process. To the degree that it sort of felt like pie charts were obsolete. Have they had a renaissance or is it just that they’re good for the pulse caw somehow? Pie charts are quite bad at conveying information tbh. People do like how they look though.
|
# ? Jul 17, 2021 11:21 |
|
Beefeater1980 posted:I’m curious about the pie charts. When I started doing serious data visualisation in corporate strategy teams I found that nobody used them, supposedly because they aren’t actually very intuitive to process. To the degree that it sort of felt like pie charts were obsolete. Have they had a renaissance or is it just that they’re good for the use case somehow? I think games use them to escape the "excel simulator" label. They look much more friendly than a line chart that would carry the same message. I'm working on data presentation at my job and pie charts often have much simpler logic from the design point of view. You don't have to worry about scale (how do you present a line chart with the value set of 985, 12, and 1?) or labels (the legend is separate so you don't have to worry about trimming the text).
|
# ? Jul 17, 2021 11:58 |
|
ilitarist posted:I think games use them to escape the "excel simulator" label. They look much more friendly than a line chart that would carry the same message. I'm working on data presentation at my job and pie charts often have much simpler logic from the design point of view. You don't have to worry about scale (how do you present a line chart with the value set of 985, 12, and 1?) or labels (the legend is separate so you don't have to worry about trimming the text). Area charts are basically just better in every respect but as you say, they make the game look more officesofwarish. That's why we went with both, so you can choose whether you prefer aesthetics or readability.
|
# ? Jul 17, 2021 12:18 |
|
Circles are aesthetically pleasing and in a context where efficiency isn't needed they work fine.
|
# ? Jul 17, 2021 12:40 |
|
Capfalcon posted:Surely you mean the red hat of liberty, comrade? Prolly best to just amass victorian cosplay so you can change along with the ideology of your country. fake e: wait unless your country goes fascist, you do not, under any circumstances, gotta buy blackshirt cosplay
|
# ? Jul 17, 2021 12:44 |
|
Edgar Allen Ho posted:Prolly best to just amass victorian cosplay so you can change along with the ideology of your country. Just be lazy and have a different color t-shirt for each ideology.
|
# ? Jul 17, 2021 14:12 |
|
Edgar Allen Ho posted:Prolly best to just amass victorian cosplay so you can change along with the ideology of your country. Just wear the Black Shorts
|
# ? Jul 17, 2021 15:26 |
|
Wiz posted:Pie charts are quite bad at conveying information tbh. People do like how they look though. I think people just like pie, and seeing a pie chart in a game brings up nice thoughts of a fresh baked pie. Man I could go for some pie right now.
|
# ? Jul 18, 2021 00:31 |
|
Victoria 3: Pie Based Unrest
|
# ? Jul 18, 2021 17:58 |
|
Victoria 3: Meat Based Pie
|
# ? Jul 18, 2021 18:01 |
|
https://twitter.com/Martin_Anward/status/1417846833272041473
|
# ? Jul 21, 2021 15:06 |
|
When is the game coming out!?
|
# ? Jul 21, 2021 16:23 |
|
MonsieurChoc posted:When is the game coming out!? Come back in another 2 years and we might know.
|
# ? Jul 21, 2021 16:34 |
|
Victoria 4 when?
|
# ? Jul 21, 2021 16:38 |
|
Day 1 Victoria 3 mod: "Modern Era". Starting Year: 2021 Selected Country: USA Distribution of Power: Elder Council
|
# ? Jul 21, 2021 19:19 |
|
https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-7-laws.1483581/
|
# ? Jul 22, 2021 17:13 |
|
Really glad to see the attention to UI/UX with stuff like:quote:This indicator is used throughout the UI to reveal how many options a sub-menu has without having to open it.
|
# ? Jul 22, 2021 18:55 |
|
I like the potential for your laws to get stuck being filibustered because your governing coalition is too broad
|
# ? Jul 22, 2021 19:03 |
|
fuf posted:https://forum.paradoxplaza.com/forum/developer-diary/victoria-3-dev-diary-7-laws.1483581/ MonsieurChoc posted:When is the game coming out!?
|
# ? Jul 23, 2021 03:30 |
|
I haven't been this excited about a paradox game coming out since...well, since Imperator, but, this is different for sure.
|
# ? Jul 23, 2021 04:46 |
|
|
# ? May 30, 2024 13:58 |
|
quote:Laws are almost always completely independent from one another. You can create a Constitutional Monarchy with hereditary succession but Universal Suffrage, or an Autocratic Presidential Republic with a strongman leader at the top of the food chain. You can have a Secret Police and still permit fully Protected Speech. wiz dude, c'mon, you guys gotta hold the pedal a bit, putting out good stuff like that when the diaries have been going for just a little while is just evil. for real. show that near release, socioeconomics junkies want to mainline this poo poo already goddamn lmao this touch is perfect
|
# ? Jul 23, 2021 05:24 |