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SCheeseman
Apr 23, 2003

Escape Goat posted:

How many Steam games right off the bat are incompatible with that model because they require more space?

Very, very few. Some of the newer AAA titles?

I don't see the small storage being that big of a deal, nor is it quite comparable to devices where the storage is soldered in. Having to peel off heat/EM shielding is annoying but if the hardware is like any of Valve's other stuff, it won't be too hard to open and service.

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repiv
Aug 13, 2009

PC games are real big now

A sampling of 2020/2021 AAAs

Cyberpunk - 70GB
Horizon ZD - 67GB
AC Valhalla - 50GB
BLOPS Cold War - 82GB
Watch Dogs Legion - 45GB
Death Stranding - 55GB
Doom Eternal - 43GB
Hitman 3 - 60GB
Red Dead 2 - 100GB

Hell GTA5 is ancient but even that's 65GB

You should basically assume that even fitting a single modern AAA game on the 64GB probably isn't happening, unless you resort to running it from the SD card

I assume SteamOS is leaner than Windows but that's going to take a chunk out before you even start

repiv fucked around with this message at 01:21 on Jul 19, 2021

repiv
Aug 13, 2009

If you run the storage right to the edge there might be issues with installing updates too due to lack of temporary space, I'm not sure how Steam handles that but it's a common complaint on Playstation

MysteriousStranger
Mar 3, 2016
My "vacation" is a euphemism for war tourism in Ukraine for some "bloody work" to escape my boring techie job and family.

Ask me about my warcrimes.

repiv posted:

PC games are real big now

A sampling of 2020/2021 AAAs

Cyberpunk - 70GB
Horizon ZD - 67GB
AC Valhalla - 50GB
BLOPS Cold War - 82GB
Watch Dogs Legion - 45GB
Death Stranding - 55GB
Doom Eternal - 43GB
Hitman 3 - 60GB
Red Dead 2 - 100GB

Hell GTA5 is ancient but even that's 65GB

You should basically assume that even fitting a single modern AAA game on the 64GB probably isn't happening, unless you resort to running it from the SD card

I assume SteamOS is leaner than Windows but that's going to take a chunk out before you even start

It's not made for that though. It's made for a poo poo load of lighter games to bite into consoles and claim "PC master race" that's it.

MarcusSA
Sep 23, 2007

repiv posted:

If you run the storage right to the edge there might be issues with installing updates too due to lack of temporary space, I'm not sure how Steam handles that but it's a common complaint on Playstation

PlayStation is the fuckin worst for updates. You need like 2x the space for the update or it fails.

I had to have 120gb free for a 60 gig update. That really sucks on a 600 gig drive.

Dr. Video Games 0031
Jul 17, 2004

MysteriousStranger posted:

It's not made for that though. It's made for a poo poo load of lighter games to bite into consoles and claim "PC master race" that's it.

I mean, they're explicitly marketing it as a device that can run AAA games, while showing Control and Fallen Order running on it. (both around 50GB)

SCheeseman
Apr 23, 2003

repiv posted:

PC games are real big now

A sampling of 2020/2021 AAAs

Cyberpunk - 70GB
Horizon ZD - 67GB
AC Valhalla - 50GB
BLOPS Cold War - 82GB
Watch Dogs Legion - 45GB
Death Stranding - 55GB
Doom Eternal - 43GB
Hitman 3 - 60GB
Red Dead 2 - 100GB

Hell GTA5 is ancient but even that's 65GB

You should basically assume that even fitting a single modern AAA game on the 64GB probably isn't happening, unless you resort to running it from the SD card

I assume SteamOS is leaner than Windows but that's going to take a chunk out before you even start

All of those are also on last gen consoles and are designed to also run acceptably well off garbo laptop HDDs. Provided SD storage at least hits the same ballpark as that those games should still be playable. Once games start taking greater advantage of SSDs, that could be a problem.

MysteriousStranger posted:

It's not made for that though. It's made for a poo poo load of lighter games to bite into consoles and claim "PC master race" that's it.

It is, AAA gaming is a selling point in Valve's own marketing materials.

SCheeseman fucked around with this message at 01:35 on Jul 19, 2021

flavor.flv
Apr 18, 2008

I got a letter from the government the other day
opened it, read it
it said they was bitches




repiv posted:

PC games are real big now

A sampling of 2020/2021 AAAs

Cyberpunk - 70GB
Horizon ZD - 67GB
AC Valhalla - 50GB
BLOPS Cold War - 82GB
Watch Dogs Legion - 45GB
Death Stranding - 55GB
Doom Eternal - 43GB
Hitman 3 - 60GB
Red Dead 2 - 100GB

Hell GTA5 is ancient but even that's 65GB

You should basically assume that even fitting a single modern AAA game on the 64GB probably isn't happening, unless you resort to running it off the SD card

I assume SteamOS is leaner than Windows but that's going to take a chunk out before you even start

Counterpoint: most of those games are bad

pseudorandom name
May 6, 2007

Steam needs enough space to simultanesouly hold the old version of the file, the delta, and the new version of the file for every changed file in the update. If the update doesn't touch a file, it doesn't need any extra space for that file.

Dr. Video Games 0031
Jul 17, 2004

SCheeseman posted:

All of those are also on last gen consoles and are designed to also run acceptably well off garbo laptop HDDs. Provided SD storage at least hits the same ballpark as that those games should still be playable. Once games start taking greater advantage of SSDs, that could be a problem.

Yeah, honestly I think people are making SD load times out to be worse than they are. The MicroSD speed class Valve chose is basically equivalent to 7200 RPM HDDs. HDDs aren't great, but I still use them for some things and it's honestly fine for the most part. Load time gains from SSDs aren't proportional to the read/write speeds on their spec sheets. Even the fastest SSDs out there that are 50 times faster on paper tend to only cut load times in half compared to HDDs. Spending 60 seconds on a load screen instead of 30 is a bit of a bummer but far from the end of the world.

repiv
Aug 13, 2009

pseudorandom name posted:

Steam needs enough space to simultanesouly hold the old version of the file, the delta, and the new version of the file for every changed file in the update. If the update doesn't touch a file, it doesn't need any extra space for that file.

Games that use big multi-gigabyte archive files might be a problem then

SCheeseman posted:

All of those are also on last gen consoles and are designed to also run acceptably well off garbo laptop HDDs. Provided SD storage at least hits the same ballpark as that those games should still be playable. Once games start taking greater advantage of SSDs, that could be a problem.

Loading times on those older consoles could get pretty bad, though I suppose a lot of people are still used to that

I might actually try running some games from SD on my PC to see how slow it is

Shammypants
May 25, 2004

Let me tell you about true luxury.

Weird question but what is stopping any manufacturer who has made a more condensed version of their game for switch from offering on Steam a condensed version for the Deck? So like Doom or Outer Worlds or any other game, why not take the Doom from Switch and modify it a bit and release it for Deck? Is this an insane amount of work to change a switch game to a Deck game? Is it easier to just start from scratch or just ask people to download the full game and lower specs than do a Deck edition?

repiv
Aug 13, 2009

They could do that, in fact some games already separate the highest quality textures into a free "DLC" you can choose not to install

Senator Drinksalot
Apr 30, 2013

Kiss me up, touch me, fuckin' rock my world holmes, I don't care
Isn't the point of the deck that it's way more powerful than the switch and can do the prettier games natively instead of streamed?

ExcessBLarg!
Sep 1, 2001
I'd just assume the eMMC is only for OS and put all games on the biggest SD you can fit.

I went with the 256 GB NVMe unit though to make sure I could play any title that might require SSD streaming bandwidth--or just to avoid poo poo load times, but still also have a giant SD card.

Depending how configurable the OS is I might put titles on USB-mounted bulk storage just to avoid having to download them repeatedly when I'm not actively playing them. I'm not used to 50+ GB games though so I guess we'll see how that works.

It's nice that the NVMe SSD is theoretically upgradable. That's not something I'd want to do in the first year anyways, but if this ends up having a decent lifespan I could see a 1 TB upgrade in the future.

The big thing I'm wondering about is offline mode for single player titles. As I understand, it's common for PC AAA titles to have online DRM even for single player these days. Or is that not the case?

Subjunctive
Sep 12, 2006

✨sparkle and shine✨

I wonder if they’ll do something like GeForce Experience’s settings autopilot for the Deck.

ExcessBLarg!
Sep 1, 2001

Senator Drinksalot posted:

Isn't the point of the deck that it's way more powerful than the switch and can do the prettier games natively instead of streamed?
"Streaming bandwidth" as in the game has to load GB of graphics assets into RAM immediately, as can be done on PS5/XSX.

repiv
Aug 13, 2009

Senator Drinksalot posted:

Isn't the point of the deck that it's way more powerful than the switch and can do the prettier games natively instead of streamed?

Yeah, but with a 720p screen it really doesn't need the gigantic 4K textures modern AAAs are dragging around

Shammypants
May 25, 2004

Let me tell you about true luxury.

One funny thing is I am looking at steam and other game sales a lot differently now. Picking up ultra cheap games from now until January or February is like a preload.

Senator Drinksalot
Apr 30, 2013

Kiss me up, touch me, fuckin' rock my world holmes, I don't care
But if you want the pared down experince then just buy a switch, they are much cheaper

Peaceful Anarchy
Sep 18, 2005
sXe
I am the math man.

Shammypants posted:

Weird question but what is stopping any manufacturer who has made a more condensed version of their game for switch from offering on Steam a condensed version for the Deck? So like Doom or Outer Worlds or any other game, why not take the Doom from Switch and modify it a bit and release it for Deck? Is this an insane amount of work to change a switch game to a Deck game? Is it easier to just start from scratch or just ask people to download the full game and lower specs than do a Deck edition?
Return on Investment? I suppose for some games they could split the game textures by making the base game the Deck version and the current version a free DLC, the way a few games do right now with HD textures, but I assume that's something that's hard to retrofit into your game. Any deeper changes would be more work than they're worth since I doubt many people would willingly buy a gimped version of your game, and maintaining 2 versions sounds like a nightmare. If it's successful it might entice devs and publishers to optimize games better going forward, though.

MarcusSA
Sep 23, 2007

Senator Drinksalot posted:

But if you want the pared down experince then just buy a switch, they are much cheaper

$50 cheaper.

Senator Drinksalot
Apr 30, 2013

Kiss me up, touch me, fuckin' rock my world holmes, I don't care
150 if you go for the lite

MarcusSA
Sep 23, 2007

Senator Drinksalot posted:

150 if you go for the lite

$300 if you get a 3ds.

Shammypants
May 25, 2004

Let me tell you about true luxury.

Senator Drinksalot posted:

But if you want the pared down experince then just buy a switch, they are much cheaper

I get what you're saying, but I mean if file size becomes a serious concern, publishers can release a Deck edition along with a Switch, Xbox, PS5 and PC edition. So I mean starting with the Switch version just turn on Antialiasing, increase graphics a bit and then launch that for Deck. I'm stupidly assuming it's that easy, but it probably isn't.

At the very least a lot of games like Mr. Shifty, Outer Worlds and many many others would look and play great on a Deck but don't play well on Switch, without needing to change anything graphically from the versions.

SCheeseman
Apr 23, 2003

The Switch is CPU constrained to the point where it isn't really capable of running AAA titles outside of extremely optimized titles like the Doom games or by going super potato mode like Witcher 3. It requires enormous effort and investment by publishers and devs too.

At 720p, running at lower textures isn't really a pared down experience as the difference would be imperceptible.

SCheeseman fucked around with this message at 02:06 on Jul 19, 2021

Dr. Video Games 0031
Jul 17, 2004

This article compares PC game load times between a variety of drives in several AAA games. The one HDD in the dataset is a 5400 RPM one which is slower than the MicroSD class Valve chose in theory, but I don't know how that shakes out in practice. Perhaps that can give some sort of perspective on the impact of storage speed on load times on the PC. Ultimately it makes a difference, and SSDs are quite convenient, but it's not a massive hit to quality of life or anything. The current xbox and ps5 consoles are doing special magic stuff to take advantage of SSD speeds in a way that PC games currently do not. (this may change in the next few years when microsoft releases directstorage and devs start taking advantage of it.)

Senator Drinksalot
Apr 30, 2013

Kiss me up, touch me, fuckin' rock my world holmes, I don't care

MarcusSA posted:

$300 if you get a 3ds.

Glancing at ebay, it looks like the 3ds costs more than a switch lite

pseudorandom name
May 6, 2007

Subjunctive posted:

I wonder if they’ll do something like GeForce Experience’s settings autopilot for the Deck.

None of that kind of infrastructure exists on Linux.

Senator Drinksalot
Apr 30, 2013

Kiss me up, touch me, fuckin' rock my world holmes, I don't care
Realistically how many games do you really need at one time on a device that gets 2 hours of battery life?

Dr. Video Games 0031
Jul 17, 2004

Senator Drinksalot posted:

But if you want the pared down experince then just buy a switch, they are much cheaper

It's not a "pared down" experience if it's literally impossible to detect a texture resolution downgrade due to the lower screen resolution. Nobody's talking about making every game look like a PS1 game. They're just saying that textures wouldn't need to be as large to take full advantage of the Deck.

SCheeseman
Apr 23, 2003

Senator Drinksalot posted:

Realistically how many games do you really need at one time on a device that gets 2 hours of battery life?

I have choice anxiety on my desktop and I want it in my hands too tyvm

Shammypants
May 25, 2004

Let me tell you about true luxury.

SCheeseman posted:

I have choice anxiety on my desktop and I want it in my hands too tyvm

And also some games just naturally stay around because they are competitive multiplayer games. For a lot of people DotA will never leave the system, nor will a Stardew Valley or similarly popular title. I will never delete Splatoon or Animal Crossing from my Switch.

KakerMix
Apr 8, 2004

8.2 M.P.G.
:byetankie:

Senator Drinksalot posted:

Realistically how many games do you really need at one time on a device that gets 2 hours of battery life?

I'm not buying the nintendo and you can't make me

repiv
Aug 13, 2009

Dr. Video Games 0031 posted:

This article compares PC game load times between a variety of drives in several AAA games. The one HDD in the dataset is a 5400 RPM one which is slower than the MicroSD class Valve chose in theory, but I don't know how that shakes out in practice.

5400RPM drives can be surprisingly speedy at higher capacities (higher platter density = more data read per rotation), the 12TB one they tested gets 194MB/sec sequential read

I just tested a decent SD card I had handy (Sandisk Ultra 64GB UHS-I) through a USB3 adapter and only got half that

ExcessBLarg!
Sep 1, 2001

Senator Drinksalot posted:

Realistically how many games do you really need at one time on a device that gets 2 hours of battery life?
It's incredibly convenient to have all your games installed on a portable device if you travel/commute frequently because you can play whatever you want even though you're offline or have poo poo Internet, without having to preplan or anything.

Senator Drinksalot
Apr 30, 2013

Kiss me up, touch me, fuckin' rock my world holmes, I don't care

repiv posted:

5400RPM drives can be surprisingly speedy at higher capacities (higher platter density = more data read per rotation), the 12TB one they tested gets 194MB/sec sequential read

I just tested a decent SD card I had handy (Sandisk Ultra 64GB UHS-I) through a USB3 adapter and only got half that



Yeah that's why i reserved the 512 because I know I'm gonna want to play Total War Warhammer on it.

repiv
Aug 13, 2009

There is still one unknown with the Decks SD interface, it's UHS-I which is supposed to max out at 105MB/sec (like my Sandisk Ultra) but some SD cards (like the Sandisk Extremes) support an unofficial extension of UHS-I that pushes it to 160-170MB/sec

It's not clear at this point whether the Deck will utilize those faster non-standard modes

Dramicus
Mar 26, 2010
Grimey Drawer

Senator Drinksalot posted:

Realistically how many games do you really need at one time on a device that gets 2 hours of battery life?

The way I tend to use these things is on 16-hour flights plugged into seat power (if it works) or a really large battery. Then at hotels plugged into the tv. That's how I use the switch and it's convenient as gently caress at airports, coffee shops, etc. I don't think I've ever used the switch purely on its own battery power, at least not for any extended period of time.

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MarcusSA
Sep 23, 2007

Senator Drinksalot posted:

Glancing at ebay, it looks like the 3ds costs more than a switch lite

lol 2021 sucks!

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