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change my name
Aug 27, 2007

Legends die but anime is forever.

RIP The Lost Otakus.

KingKalamari posted:

Man, the more and more details that get revealed about The Wild Beyond the Witchlight, the more and more it sounds like something out of Changeling: The Dreaming. There's obviously a market for something like that among the consumer-base, but it definitely does not sound like my jam...

Also to the topic of mounts: Mounted combat is a very cool concept from a narrative perspective, but rarely ends up working out in D&D from a mechanical perspective due to the system's focus on highly specialized characters. This usually means a character geared for mounted combat is going to end up sacrificing some amount of mechanical utility when off their mounts to make the build work mechanically, which puts the DM in the tricky situation where they have a character heavily geared towards a type of combat that doesn't often come up at the table unless the DM heavily gears the campaign around it and if they gear the campaign around mounted combat you're going to end up with a situation where all the other players who didn't build their characters around mounted combat are going to be at a regular disadvantage. My own personal advice is that if you want to build a mounted combatant in D&D you should be going into character creation with the underlying assumption that there are going to be regular points in the adventure that the mount is going to be unavailable to use and build out the mechanics of the character so they are still viable while unmounted.

https://gizmodo.com/dungeons-dragons-future-is-full-of-carnivals-and-drag-1847283975

Yeah what the heck is going on with this, it sounds like a pain in the rear end to run:

quote:

These mechanics are replicated in the world of the Witchlight Carnival itself, utilizing an included poster map of the carnival to not just track the time a party spends there, but also the vibe of its revelers. “Every single time it gets unfurled, it can have different configurations—but essentially, [the poster] is kind of a standard configuration. [It’s] done in a style of a lot of amusement park maps that you get that you’ve probably seen, and it shows all the key attractions,” Perkins explained. “It’s got two features that make this poster map interactive—one is a time tracker in the top left-hand corner and the other is a mood tracker in the bottom right-hand corner. These are devices that the DM uses to keep track of how much time has actually passed during an evening at the carnival and how the characters can, by their actions, affect the mood of the carnival, which can have benefits or drawbacks.”

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megane
Jun 20, 2008



theironjef posted:

This is gonna sound like a shitpost, but it isn't. Why not just say your character is eternally mounted on a special mount that can do whatever? Once you cross a threshold where your mount is climbing ladders and going in the dungeon and present at the royal court when the assassination happens, there's not much mechanical difference between being mounted and not being mounted anyway, and there's nothing stopping you from skinning a character as perpetually sitting astride a hyperintelligent pig that that can climb ladders and ride a horse itself. You could just get the land speed bonus by saying that your mount counts as a regular mount during the rare portions of a D&D game where overland travel or mounted combat actually come into play.

c.f. the best martial art.

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!

Toshimo posted:

This is how you get asked to leave the table.

And the horse you rode in on.

Enjoy
Apr 18, 2009
Is this too emo? I can't use Oathbreak or Oath of Conquest because they aren't in the SRD!

It's meant to be like a Chick Tract where it's an atheist who believes God exists but really hates Him and does sins to spite God



Bell_ posted:

Thank you! I wasn't in a position to pick it up for a while, and I've been looking forward to it. I'll probably post questions and ideas itt

Feel free :)

Narsham
Jun 5, 2008

Enjoy posted:

Is this too emo? I can't use Oathbreak or Oath of Conquest because they aren't in the SRD!

It's meant to be like a Chick Tract where it's an atheist who believes God exists but really hates Him and does sins to spite God



I mean, your challenge here is that there's lots of different flavors for what you're describing:
1. God exists and is supreme but is a tyrant and should be overthrown.
2. God exists but has abandoned Earth/humanity entirely. Those who claim to serve him and speak for him are liars.
3. God exists but has abandoned the world to Satan. Those who claim to serve and speak for God are agents of Satan.
4. God never existed to begin with, the world is the product of Chaos, and those who want to impose order upon it cause all the damage and suffering that exists.

That doesn't factor in various other relevant heresies.

You're clearly not going for a Manichaeism paladin who thinks God and Satan are equal in power. But there's a pretty fine line between "I am in despair because God clearly abandoned us all" and a slightly more reform-minded person who sees the Church as hopelessly corrupt but humanity as still potentially savable.

If I read this correctly, what you're really going for is someone who sees depravity as inevitable and God as permanently absent, so I'd advise working out how you want to split between 2 and 3 above. Are these paladins opposed to the forces of Satan, or aligned with them? Assuming that any such paladin believes agents of Satan remain active in the world, I'd think that would be the defining element of their principles and not so much God (who is no longer a factor either way).

Quarterroys
Jul 1, 2008

What are some good podcasts for newer DMs? Or for DMs running homebrew content?

I have loved Matt Colville’s Running the Game YT series, so looking for more in that vein - it’s a great mix of high level advice on specific components of running DND (NPCs, villains, politics, etc), and the campaign diaries outlining some cool examples of how the planning works out in real sessions.

My group seems to prefer to continue with the homebrew setting i spun up around the Delian Tomb adventure vs jumping into something pre-built, so figuring this all out on the fly!

Orange DeviI
Nov 9, 2011

by Hand Knit
I gave my players a choice from several different riding lizards to take through the jungles of Chult. They appeared when convenient and were just bumbling around otherwise. The person with some riding skill got to teach their lizard tricks like climbing up trees and jumping

A specialized mounted character works just fine… if you tell the DM a month before the campaign starts and they’re okay with it

Facebook Aunt
Oct 4, 2008

wiggle wiggle




Ravenfood posted:

I mean, even off your horse a horse archer is still going to be an archer. A custom ranger subclass seems like it would work best so you're still a good archer if you get dismounted for whatever reason but you also don't get superpowers just by being on a mount either.

A mongol horse archer might have been a "better" archer on foot on foot than on horseback. While on horseback they use a shortbow and light arrows. They'd also carry a longbow and get off the pony to use it.

https://www.britannica.com/technology/military-technology/The-horse-archer

quote:

Characteristically, each man carried a short bow for use from the saddle and a long bow for use on foot. The former, firing light arrows, was for skirmishing and long-range harassing fire; the latter had the advantage in killing power at medium ranges. The saddle bow was probably capable of sending a light arrow more than 500 yards; the heart of the long bow’s engagement envelope would have been about 100–350 yards, close to that of the contemporary English longbow. Each warrior carried several extra quivers of arrows on campaign. He also carried a sabre or scimitar, a lasso, and perhaps a lance. Personal armour included a helmet and breastplate of iron or lacquered leather, though some troops wore shirts of scale or mail.

I'm not sure 5e has flight arrows, so they would be using the normal arrows at the 80/320 range limits of a shortbow. IRL 50 guys shooting light arrows for harassment is a great tactic. It doesn't matter if most the shots miss because even a few 2 point hits will damage and demoralize in real life. Mongol horse archers were very skilled, but what made them super dangerous was that there was a hell of a lot of them.

In D&D one guy with a shortbow firing wildly is barely a nuisance against armored targets. They can just ignore him while they kill his friends, then pull out a couple longbows or heavy crossbows to outrange him while he rides around. If he gets off his mount to pull out his own longbow then he's just a normal archer in a sniper battle.

I'm not sure it would even take a special subclass. Maybe require 2 skill point specialization in Animal Handling to be able to control a mount in combat without disadvantage while both hands are busy with a simple ranged weapon. Mongols were good archers, but they were exceptional horsemen.

The Mash
Feb 17, 2007

You have to say I can open my presents

Quarterroys posted:

What are some good podcasts for newer DMs? Or for DMs running homebrew content?

I have loved Matt Colville’s Running the Game YT series, so looking for more in that vein - it’s a great mix of high level advice on specific components of running DND (NPCs, villains, politics, etc), and the campaign diaries outlining some cool examples of how the planning works out in real sessions.

My group seems to prefer to continue with the homebrew setting i spun up around the Delian Tomb adventure vs jumping into something pre-built, so figuring this all out on the fly!

Matt Mercer has a bunch of shorter YT clips with tips about different things that are generally good. Not strictly a podcast, but neither is the one you mentioned, so it might work.

Trivia
Feb 8, 2006

I'm an obtuse man,
so I'll try to be oblique.
You'd probably like the Animated Spellbook by Zee Bashew on youtube.

https://www.youtube.com/user/zeebashew/videos

It's not super in depth but it is short and fun. You could probably get a few good ideas out of it though.

stringless
Dec 28, 2005

keyboard ⌨️​ :clint: cowboy

Paladin oaths can be freely flavored. This one gives some options based on alignment.

I'd propose that the Lawful versions of Oath of the Unhallowed would basically be utilitarianism with different ends in mind.

Luigi's Discount Porn Bin
Jul 19, 2000


Oven Wrangler

Quarterroys posted:

What are some good podcasts for newer DMs? Or for DMs running homebrew content?

I have loved Matt Colville’s Running the Game YT series, so looking for more in that vein - it’s a great mix of high level advice on specific components of running DND (NPCs, villains, politics, etc), and the campaign diaries outlining some cool examples of how the planning works out in real sessions.

My group seems to prefer to continue with the homebrew setting i spun up around the Delian Tomb adventure vs jumping into something pre-built, so figuring this all out on the fly!
I've picked up a few good ideas from Dael Kingsmill's youtube channel. Not Colville quality levels but she knows her poo poo pretty well. https://www.youtube.com/playlist?list=PLMZ04s0SU1glq6SrAVQCbHwFeFXGko_v0

Toplowtech
Aug 31, 2004

Luigi's Discount Porn Bin posted:

I've picked up a few good ideas from Dael Kingsmill's youtube channel. Not Colville quality levels but she knows her poo poo pretty well. https://www.youtube.com/playlist?list=PLMZ04s0SU1glq6SrAVQCbHwFeFXGko_v0
There is video of Colville kidnapping interviewing Dael:
https://www.youtube.com/watch?v=wjfafSlPPbw

100YrsofAttitude
Apr 29, 2013




Facebook Aunt posted:

A mongol horse archer might have been a "better" archer on foot on foot than on horseback. While on horseback they use a shortbow and light arrows. They'd also carry a longbow and get off the pony to use it.

https://www.britannica.com/technology/military-technology/The-horse-archer

I'm not sure 5e has flight arrows, so they would be using the normal arrows at the 80/320 range limits of a shortbow. IRL 50 guys shooting light arrows for harassment is a great tactic. It doesn't matter if most the shots miss because even a few 2 point hits will damage and demoralize in real life. Mongol horse archers were very skilled, but what made them super dangerous was that there was a hell of a lot of them.

In D&D one guy with a shortbow firing wildly is barely a nuisance against armored targets. They can just ignore him while they kill his friends, then pull out a couple longbows or heavy crossbows to outrange him while he rides around. If he gets off his mount to pull out his own longbow then he's just a normal archer in a sniper battle.

I'm not sure it would even take a special subclass. Maybe require 2 skill point specialization in Animal Handling to be able to control a mount in combat without disadvantage while both hands are busy with a simple ranged weapon. Mongols were good archers, but they were exceptional horsemen.

Fascinating. It's funny how by virtue of how the combat is structured certain successful real-life tactics wouldn't translate well.

Rutibex
Sep 9, 2001

by Fluffdaddy

Trivia posted:

You'd probably like the Animated Spellbook by Zee Bashew on youtube.

https://www.youtube.com/user/zeebashew/videos

It's not super in depth but it is short and fun. You could probably get a few good ideas out of it though.

I love animated spellbook, especially the Clone and Animate Dead episodes :v:

Trivia
Feb 8, 2006

I'm an obtuse man,
so I'll try to be oblique.

Rutibex posted:

I love animated spellbook, especially the Clone and Animate Dead episodes :v:

Those two are excellent but I loved the storytelling from Cold Road.

Enjoy
Apr 18, 2009
Oh yeah another influence was Scientologists who quit the org but keep saying "the tech is good"



Infinite Karma
Oct 23, 2004
Good as dead





100YrsofAttitude posted:

Fascinating. It's funny how by virtue of how the combat is structured certain successful real-life tactics wouldn't translate well.
The main thing about mounted combat is that cavalry is useful in warfare with dozens or hundreds of soldiers. Likewise stuff like a phalanx. It works because of numbers, not because it's the best way to win a street fight.

D&D combat is small scale skirmish, often indoors, and it's just not comparable. What mechanical advantages should being mounted give you? Extra movement? Granted, that makes sense. Everything else is situational and it's arguable whether various aspects are an advantage or disadvantage.

Azathoth
Apr 3, 2001

Also, one of the biggest advantages of mounted combat, particularly with horse archers, is that at no point do you need to actually fight enemy infantry unless it is extremely advantageous to do so.

The Battle of Carrhae is the classic example of how that tactic actually plays out, but that was what the Scythians and the Parthians and <insert horse nomads here> were famous for for centuries.

The Parthians were so famous for shooting at the enemy while running away, the phrase parthian shot still exists in English to describe a cutting barb given while leaving, as a reference to the way Parthian horse archers would fully turn around in the saddle and fire off a last shot as they retreated.

That has no real mechanical analog in D&D, at least not in the normal way that combat plays out.

TooMuchAbstraction
Oct 14, 2012

I spent four years making
Waves of Steel
Hell yes I'm going to turn my avatar into an ad for it.
Fun Shoe

Azathoth posted:

Also, one of the biggest advantages of mounted combat, particularly with horse archers, is that at no point do you need to actually fight enemy infantry unless it is extremely advantageous to do so.

To add to this, historically speaking, if you're faced with needing to go into hostile territory, it's vastly preferable to starve them out with siege/blockade or by assaulting supply lines than it is to directly kill the opposition. But that would make for a very different game. Much of D&D is designed around the party actively exploring into new territory and killing whatever they find there, no matter how well-prepared the defending force ought to be.

change my name
Aug 27, 2007

Legends die but anime is forever.

RIP The Lost Otakus.

This has been all about shooting a bow while mounted; are there any mounted caster builds? I guess you could take Find Greater Steed as a bard and have a winged unicorn or something, but I'm guessing magic negates the need to ride anything?

Madmarker
Jan 7, 2007

change my name posted:

This has been all about shooting a bow while mounted; are there any mounted caster builds? I guess you could take Find Greater Steed as a bard and have a winged unicorn or something, but I'm guessing magic negates the need to ride anything?

I mean....a mounted caster build is just a caster on a mount. You don't need the mounted combatant feat as you are just using your mount to get in and out of range with your controlling spells quickly. Bard is probably the best at this, as they can pick up a Pegasus to fly in and out with 90ft fly speed. However if you have a Paladin in the party, every caster can be a mounted caster with the help of a ring of spell storing. The other option is to be a wizard and ritually cast Phantom Speed so the whole party can have 100ft move speed.

Mobility is a big help and if you aren't in a dungeon mounts provide an insane mobility benefit........but if you really want to do mounted casting/combat a halfling/gnome/other small race* bard/paladin gets access to the Peryton mount from Find Greater Steed, giving them a medium size flying mount, perfect for maneuvering through dungeons with.

Madmarker fucked around with this message at 17:09 on Jul 19, 2021

Narsham
Jun 5, 2008

Enjoy posted:

Oh yeah another influence was Scientologists who quit the org but keep saying "the tech is good"





OK, seeing the abilities clarifies a lot, thanks.

I'd suggest that the CG breakdown might be a bit misleading. From a world-building perspective, a CG paladin of this sort is unwittingly throwing in with devils and will be transformed in punishment, but most players build characters based on their character's perspective. The CG paladin ought to break her oath once it becomes clear she's being transformed into a devil, as she doesn't approve of devils.

Maybe the perspective should be more that God abandoned the world because of the ongoing corruption and sinfulness of even his most "faithful" in the Church, and that the Church itself is worse than the devils because while the devils continue to play their role in the world as defined by God, the Church and its leaders deliberately and continually corrupt what their purposes ought to be. That does feel like a reason for a LG character to embrace Satan as God's appointed viceroy over the corrupted Earth: if this is Hell, and God appointed Satan its lord, than obedience to him fulfills God's will.

I'd see the CG character in a similar position as having more of a "the Church are worse than devils, but they're all terrible" attitude. Any alliance with fiends would be a matter of convenience at best. That would call for a separate Oath, as such a character might still want to protect the rare human being who isn't totally depraved yet from both the Church and the devils.

Hollow Talk
Feb 2, 2014

Trivia posted:

Those two are excellent but I loved the storytelling from Cold Road.

Cook and Book!

Yusin
Mar 4, 2021

Huh these are a few fun little details about Witchlight the upcoming adventure.

quote:

Introduces two races—play as a fairy or as a harengon, a race of humanoid rabbits.
All encounters in the adventure include a non-combat option, allowing players to think and roleplay their way through the adventure if they wish.
Classic 1980s Dungeons & Dragons characters return, including Warduke, Strongheart, and Kelek.

Rutibex
Sep 9, 2001

by Fluffdaddy
Fairy nice, small size and flight. Step aside Aarakocra there is a new king in town

change my name
Aug 27, 2007

Legends die but anime is forever.

RIP The Lost Otakus.

Yusin posted:

Huh these are a few fun little details about Witchlight the upcoming adventure.

I missed it the first time, but that means owlfolk got nixed. Probably because they were too powerful

Arivia
Mar 17, 2011

change my name posted:

I missed it the first time, but that means owlfolk got nixed. Probably because they were too powerful

Owlfolk are a Strixhaven thing I think.

change my name
Aug 27, 2007

Legends die but anime is forever.

RIP The Lost Otakus.

Arivia posted:

Owlfolk are a Strixhaven thing I think.

Ah, that makes more sense. Speaking of, the Strixhaven book will hold a 1-10 adventure that covers all 4 years of magic college, but also it's only supposed to be 12 sessions? Not sure how that's going to work unless it's like vignettes of each year time passes between each: https://www.polygon.com/22580869/dungeons-dragons-strixhaven-curriculum-chaos

potatocubed
Jul 26, 2012

*rathian noises*
When I was designing a magical college game (one where you play the students, as opposed to the one I designed where you play the staff) that was how I was going to handle it -- 'one interesting thing happens per term, the rest of the time you are studying, roll for exams'.

Syrinxx
Mar 28, 2002

Death is whimsical today

quote:

All encounters in the adventure include a non-combat option, allowing players to think and roleplay their way through the adventure if they wish.

lmao that's just what I need is the loving bard trying to bullshit the party past even more encounters

Yusin
Mar 4, 2021

More info on Fizban's

https://dnd.dragonmag.com/2021/07/18/in-the-works-fizbans-treasury-dragons/content.html

There is going to be mechanical stuff for customizing the different Dragon types, which will be nice. It will be nice to be able to make the Dragon more unique from each other.

Yusin fucked around with this message at 00:38 on Jul 20, 2021

Libertad!
Oct 30, 2013

You can have the last word, but I'll have the last laugh!
Matt Coville's Kingdoms & Warfare book just dropped to backers and buyers today.

Dexo
Aug 15, 2009

A city that was to live by night after the wilderness had passed. A city that was to forge out of steel and blood-red neon its own peculiar wilderness.
hmm

Looks like the Strixhaven stuff is no longer sub classes. and they are just making them feats

quote:

The upcoming sourcebook will also contain several new player options, such as new magic spells, feats, and magic items designed to make players feel like they're integrated with whichever magical college within Strixhaven their character is attending. If players run through the Strixhaven campaign found in the book, their character is automatically given a free feat that can be spent on a Strixhaven-related feat. The new book also contains a new playable race - the owlin, which resembles and anthropomorphic owl. However, the book will not contain five playtested "class-agnostic" subclasses tied to each of the colleges due to negative feedback.

BrianWilly
Apr 24, 2007

There is no homosexual terrorist Johnny Silverhand

quote:

The book also contains rules for building up relationships with other students, which affects the narrative, but also has mechanical impacts on the game. There are personality profiles for 18 NPCs spread across the five colleges, and players can interact with them during relationship encounters such as an improv festival, house party, or Pitch Perfect-style singing competition. The decisions players make during these encounters could earn them new allies, or rivals who will try to interfere with their plans.
Get your 90s anime dating sim needs right here babey

Megazver
Jan 13, 2006
I wish they just made a stand-alone MTG system about planewalkers, even if it's on the basic 5e-chassis. Ravnica already didn't feel like a great fit for 5e, IMO, and School for World-Traversing Uberwizards seems such a awkward fit for the system.

Blooming Brilliant
Jul 12, 2010

BrianWilly posted:

Get your 90s anime dating sim needs right here babey

Going to make a pact with the swamp demons and ruin prom,

again.

theironjef
Aug 11, 2009

The archmage of unexpected stinks.

Based on twitter alone I'd say negative feedback is probably not a good reason for WOTC to not do anything, since the whole book seems to be absolutely hated.

DourCricket
Jan 15, 2021

Thanks Coupleofkooks

Just listening to the explanation of the rules made my eyes glaze over 3 minutes in. I think I'll just skip right to the monsters and adventure

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change my name
Aug 27, 2007

Legends die but anime is forever.

RIP The Lost Otakus.

theironjef posted:

Based on twitter alone I'd say negative feedback is probably not a good reason for WOTC to not do anything, since the whole book seems to be absolutely hated.

The complaints are really stupid though and it looks like no one even seems to know this is a Magic tie-in? So what if they release a book about being in magic college and having relationship problems, just don't play it if you don't find it appealing? The Persona games are massively successful and have all of this stuff too even if I don't personally like it.

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