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Boomboomf22
Oct 21, 2016

Volmarias posted:

This does assume that they're willing to care about the opinion of other rocks, since they've just rolled up and thrown nukes as their "or else" previously.

Also, our freighter conversion is a glorified set of launch tubes and a converted mining drill. I'm extremely here for the Homeworld: Cataclysm overhaul we'll end up with, but we're not there now.

ye I was just pointing out that I see no reason that there aren't 4000-5000 ton conversions floating around. Per the nukes thing, the fact is they would very likely need to nuke us to force us into submission swiftly and I don't really think that is toooo likely at this juncture. Their only ship with shields does not have missile tubes per our intel, which means the nukes are either launched from another prewar ship they have that possesses tubes (of which there has been no rumor), or from a missile tube bolted to a freighter or something. And I don't know that the fire control for a nuke tube hackjobed onto a freighter would have the accuracy range to actually hit us anywhere important. And if they come in close I rate it as reasonable our STOs can shredderize them.

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Jimmy4400nav
Apr 1, 2011

Ambassador to Moonlandia

BwenGun posted:


What do you mean, bait?


Echoing Asterite34 here as well. While in theory its not the worst idea out there, we are going to have to keep political optics in mind for this operation, using our prospective allies as bait, even if it might be tactically advantageous, is probably a step too far. While on paper, again, not a bad idea I think it might be a little bit of a hard sell to get them to do that.


Volmarias posted:

Actually, regardless of that, I'm concerned that if we take the bulk of our fleet as well as Agamemnon's, the Achillean league might pounce on the opportunity to wreak havoc while we're away and unable to bloody their noses about it.

How effective are Hektor's defense systems currently? I know we jury rigged them online decades ago to core our current destroyer, but is any of it knocked out? I don't remember if I asked about this before but if I haven't I've certainly meant to.

Volmarias posted:

This does assume that they're willing to care about the opinion of other rocks, since they've just rolled up and thrown nukes as their "or else" previously.


Not an unreasonable concern, we are keeping a couple of our short ranged combatants back at Hektor so those will be augmenting whatever defense we've got on the rock. That said we're positioned fairly further back along the L4 cluster compared to the League, so them advancing our of their home space to launch a sneak attack on us will take a lot of forces away from their own home turf to go through other areas of space. Considering they're trying to play politics with the various rocks here as well, that tells me they at least care enough about optics to not try an launch a blitzkrieg on us while we off fighting pirates on behalf of a neutral power in the cluster. It would be a pretty naked act of aggression, them sneaking up on us would pretty much signal to the entire cluster their intentions and would probably drive everyone on the fence to side with us. Also too, if they did attack, the bulk of our military power, while away and unable to immediately retaliate, would still be intact and also distant enough from them to be rendered unable to be neutralized by their fleet if its tied up with our home.

They do have something capable of launching a nuke, but considering the last time they used it was six years ago for their initial conquest and they haven't used it since to try and roll the rest of the cluster tells me what while they are a militaristic expansionist power, they're not strong enough force the issue on L4, especially since right now they are sending diplomats rather than military vessels. We might be on their shitlist, but if they attack us out of the blue, they'll be vulnerable to a counter attack.

Tevery Best
Oct 11, 2013

Hewlo Furriend
Consider that if we leave the transports behind, short-range vessels can serve as an escort for them part of the way out. We can hopefully keep the window where they are under threat to a minimum.

DelilahFlowers
Jan 10, 2020

1. quantity over quality
2. Use the big gun

Bring everything we got to take out this base and whatever belter that decides to try us. Show em belter that us Trojans mean business.

Gridlocked
Aug 2, 2014

MR. STUPID MORON
WITH AN UGLY FACE
AND A BIG BUTT
AND HIS BUTT SMELLS
AND HE LIKES TO KISS
HIS OWN BUTT
by Roger Hargreaves

Asterite34 posted:

The thing to consider here is, we're being evaluated here. Our conduct and capabilities will determine whether Agamemnon wants to ally with us over the "mighty League Navy" as they refer to it. This is a huuuuuge factor in our strategy, as we should favor any plan that makes us look competent, powerful AND good teammates. To that end, my votes are:

1) Quantity Over Quality

2) Big Gun


My logic is that bringing the armed merchants is worth it for a couple reasons:
  • More guns = more good in literally every situation
  • This shows off all our impressive capabilities to a larger audience
  • It increases our ability to seize the pirate base/ships with boarding actions, and we want Agamemnon to find associating with us profitable
  • Even the speed reduction can be good PR, as it shows that we don't leave our friends behind. It makes us look protective and accommodating

That being said, this all backfires if we get all of them/us killed like idiots, so Option 2 is the more conservative fallback position.

I agree with this approach.

wedgekree
Feb 20, 2013
As stated above (by Gridlocked) excellent logic summarized by Asterite34.

Agreed

Fivemarks
Feb 21, 2015
I'm really enjoying this... but it really feels like a good chunk of these Aurora LPs are always people roleplaying, which ends up being more interesting to them than the mechanics of Aurora itself sometimes.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


That's because the mechanics of Aurora are incredibly boring and pretty simple. Or, well, "simple" isn't the right word but very gameable where if you want to min-max for every role there is a mathematically optimal design and mathematically optimal way to use it and abuse the poo poo out of the rules. It started life as a number-crunching aid for a tabletop game to do all the boring grunt work moving counters around so Steve could spend more of his time writing the narrative that goes over the numbers, people continuing to use it as a background number cruncher to write stories over is what it's really built for even if you can have some fun trying to play it as just a standalone game.

BwenGun
Dec 1, 2013

I'm really hoping Steve someday goes on a Patrick O'Brian/CS Forrester binge and is crazy enough to write an alternate game mode for Aurora which replaces standard engines with a "Aethermic wind" and something to allow relatively regular prevailing conditions to break sensor contacts (a la the day and night cycle) purely because a weird hybrid space-based tallship combat simulator would be weirdly compelling. If nothing else the mental image of a pair of cruisers laying alongside one another, exchanging volleys of plasma carronade fire and then closing further to throw exo-suited marines and vac-suited sailors at one another is kinda cool. Needlessly absurd, but cool.

Bremen
Jul 20, 2006

Our God..... is an awesome God
For what it's worth, I like the idea of no kiting even though I was the one that suggested it. It's effective but boring.

Fivemarks posted:

I'm really enjoying this... but it really feels like a good chunk of these Aurora LPs are always people roleplaying, which ends up being more interesting to them than the mechanics of Aurora itself sometimes.

Crazycryodude posted:

That's because the mechanics of Aurora are incredibly boring and pretty simple. Or, well, "simple" isn't the right word but very gameable where if you want to min-max for every role there is a mathematically optimal design and mathematically optimal way to use it and abuse the poo poo out of the rules. It started life as a number-crunching aid for a tabletop game to do all the boring grunt work moving counters around so Steve could spend more of his time writing the narrative that goes over the numbers, people continuing to use it as a background number cruncher to write stories over is what it's really built for even if you can have some fun trying to play it as just a standalone game.

Count me as someone else who likes Aurora gameplay but isn't really interested in the crazy roleplaying, which ended up driving me away from the Coldest War at times. Fortunately this thread has been good about it so far.

Bremen fucked around with this message at 17:35 on Jul 19, 2021

Boomboomf22
Oct 21, 2016
I'm one of those Aurora players who has a good grasp of the mechanics and then does vigorously suboptimal stuff because RP is fun

Veloxyll
May 3, 2011

Fuck you say?!

BwenGun posted:

I'm really hoping Steve someday goes on a Patrick O'Brian/CS Forrester binge and is crazy enough to write an alternate game mode for Aurora which replaces standard engines with a "Aethermic wind" and something to allow relatively regular prevailing conditions to break sensor contacts (a la the day and night cycle) purely because a weird hybrid space-based tallship combat simulator would be weirdly compelling. If nothing else the mental image of a pair of cruisers laying alongside one another, exchanging volleys of plasma carronade fire and then closing further to throw exo-suited marines and vac-suited sailors at one another is kinda cool. Needlessly absurd, but cool.

So...Battlefleet Gothic?

Lazermaniac
Sep 2, 2007
Do not stare into beam with remaining eye.

Fray posted:

Like this one time we cracked open an airlock and...
...it's already depressurized. Pleasant surprise, but not a huge one. So in we go, and find nothing but a cubic room, say 20 meters across. Single corpse and a bunch of sand floating in null-gee, along with a few boulders. Y'know, sand, like the beach on that postcard you keep taped to the reactor readouts? Yeah, just like that. All lined up in these wispy swirls, make your eyes water, you look at 'em long enough. We checked the stiff, naturally. He was old when he went - decrepit. Doc looked him over, said it didn't look like hunger or disease took him, just old age. Carried a note, saying "I have chosen to spend the rest of this cycle creating the perfect arrangement of matter, one grain at a time. In the next cycle, I will return and meditate upon it with a new mind."

Thing was, wasn't anything else in that place. Not an oxygen tank, or a protein bar. Gave us all the shivers, so we took off.

Oh yeah, I took some photos of it, gonna spruce up the bunk pod a bit. Check it out?

Empty? What do you mean, look at the swirls!

Wait, they were just there!

Would I ever bullshit you? Come on.

Fine, but you know what? I'm gonna find that place again one day. See it all again. With a new mind.

Fray
Oct 22, 2010

Bremen posted:

Fly like a Butterfly: Bring the Alex, Paralos, and the two Agamemese frigates (18 "points"). Our goal is a fast, mobile force, that can hopefully run away if outgunned. The advantage here is they can almost certainly disengage from the light cruiser. The disadvantage is even just the cruiser would probably be a serious challenge.

Use the Big Gun: Bring the above plus Ashes (with 4 fighters, a boarding shuttle, and a landing shuttle) (28 points): Hope we have a bigger gun and are faster than the enemy cruiser, try to snipe them with our mining laser until they're crippled or surrender. Worst case, we still have the Ashes and 4 fighters for more firepower. But retreating or rotating out damaged ships will be harder. My second choice.

Quantity over Quality: Bring the above plus the armed merchants (total 36ish points). Our force will be slow but also massive enough it can probably overwhelm anything the pirates have.

What's the worst that could happen?: Quantity over quality, but after leaving Agamemnon the rest of the ships advance together while the merchants fall behind at their slower speed, but hopefully arrive to secure the pirate base after the assault group deals with the pirate ships. And we hope that nothing happens to the transports or Agamemnon while we're all split up. My first choice if Agamemnon agrees to it

Hey everyone, sorry it's been slow lately. Got busy with family stuff. So skimming the discussion it looks like a majority favors the Quantity over Quality strategy. So if I understand correctly you're bringing:
-All your combat ships but the rockhoppers.
-Red Squadron
-Boarding shuttle and one landing craft
-The Agamemnese frigates and merchants, with Agamemnese troops
-I assume your assault battalion

You have some troop capacity left over which could fit a militia battalion if you want.

You have another day or two before I'm free to run it so go ahead and work on an op plan, assuming you want to do anything more sophisticated than fly everything up to Argentina and light off actives. Sounds like we have agreement to eschew kiting tactics if that impacts anyone's thinking.

Volmarias posted:

Is there a real limit to how large freighter to warship conversion jobs would be? I would assume that at a certain point the mass works further against you than it helps. In all cases the capabilities have been decreased for everyone.

Actually, regardless of that, I'm concerned that if we take the bulk of our fleet as well as Agamemnon's, the Achillean league might pounce on the opportunity to wreak havoc while we're away and unable to bloody their noses about it.

How effective are Hektor's defense systems currently? I know we jury rigged them online decades ago to core our current destroyer, but is any of it knocked out? I don't remember if I asked about this before but if I haven't I've certainly meant to.

Your colony defense battery consists of a 12cm railgun and a 10cm railgun, both featuring prewar technology. Singlehandedly it could probably stop plenty of regular colonies, but a not-loving-around League Navy could crack it.

^^^ And thanks for that. I always enjoy seeing people contribute stuff like that.

The Transhumanist
Jan 2, 2008

Things can get better. You just gotta be willing to take the chance.
Chloe watched the Ashes take off, the ship receding into the darkness of space and soon swallowed whole on her rendezvous with the comet. The one that would have many, many more questions than answers. It had been her pride, her joy. That she was a weapon of war was... unfortunate, but a grim reality in the Silent Era.

Dr. Chloe Iserjay had come to Hektor two years before the war kicked off. It had been a four year contract, to help get the shipyards techs up to speed and then she'd be back downwell to Earth. Conversations, well, more like letters or one sided rants, to and from her girlfriend back home. Work, always work. But, it paid well, gave her valuable experience, got glowing reviews. She'd have her pick of jobs once she got back. And then the war began. Those first few days were, she would come to realize, the hardest. The faint hope that Clarissa would somehow, against all odds, survive and join her out here. When it fast became apparent that was not going to happen, and that it was everyone for themselves, Chloe just chose to lose herself in the work. She had been aboard the Ninevh, drinking heavily her precious remaining reserve, when the dockworkers took out the American ship. She had with her a bottle meant for her trip home and then, well... she realized she wasn't going home.

And so, she found a small part of the Ninevh, a small place that wasn't properly mapped on the schematics, but she knew the class and knew the design and knew the hidey hole. Others had held illicit stills, or illegal gambling. The Ninevh's had been home to a small workshop. She'd never known whose it was, what it had been for. But it was hers now. She placed a picture of Clarissa on the wall, staring at it hazily through tears and alcohol and passed out.

When she came to, the fight had been won and a realization hit her like a ton of bricks. The world had to move on. She, she had to move on. And so, she took a laser cutter programmed it to etch a very small heart, with Clarissa within it. She wouldn't forget, but... but she'd move on.

Coming to Hektor as a young woman, 26 years old, Chloe, the freshly minted Dr. Iserjay when they had signed her contract, had her future ahead of her. Now, she was an older woman, hair kept short as any good EVA engineer would, the silver long since having overrun the dark brown. She'd put in the work of generations, watched her life's work slip into the void.

Thirty six years was a long, long time. But Ninevh was a large, large ship, and there were only so many hands to go around. Somewhere around the fifth year, she returned to that space as she had many a time in need of a private moment. She saw that heart laser etched in the wall and blinked at it, tears threatening briefly, then pushed back in anger at her own grief. Chloe knew that there wasn't a soul aboard this rock who had not lost as she had. Sons and daughters. Parents. Lovers. Husbands. Wives. Family. Friends. And so... she went to the laser cutter and worked out the math. At ten hearts a second, as small and dense as it could muster, she could set it up to sweep that wall with ten billion hearts. They'd be tiny, barely more than a texture to the wall than extremely precise engravings, at the very limit of the lasers precision. And at ten to a second it would take...

"Thirty one years, two hundred and fifty one, fifty two, days," Chloe mumbled to herself in that space. She started the program. A part of her knew she might not even see it to completion. Or that the space might end up having to go in refits. Still, she did it.

When the Ashes had left, the ten billionth heart had been carved into that wall twenty six days prior. Chloe had not been in that room since she started the program, other than a few times each decade to replace some worn out part. The image of Clarissa posted next to her small monument, a shrine to ... not even all of the departed, a fraction really, who knew how many died in those wretched days decades ago? Ten billion simply had been a number she'd chosen, round, large, a monument to the gigadeaths that weighed on the doctors shoulders.

She had not forgotten. But she had moved on.

wedgekree
Feb 20, 2013
Do folks think we want to take the militia batallion along or that we can leave it home?

I mean, two batallions of troops (the assault one and the Agamemnon ones) should be able to handle most things sshort of a full on planetary assault. But.. Overkill can be a very useful thing, particularly if the pirates are really well dug in and we just don't want to bombard them and we want to get them to surrender.

But I think sending everything but the rockhoppers is the consensus.

Bremen
Jul 20, 2006

Our God..... is an awesome God
I'd say leave the militia. We'll have the Agamemnese troops in the armed merchants, and IIRC they were described as better than our militia. Plus we don't want to strip our defenses too much just in case the Achilleans get ideas.

Boomboomf22
Oct 21, 2016
I second leaving behind our militia unit. I don't think it can really effect the outcome much, and might be of value dug in at home

Fivemarks
Feb 21, 2015
I think going all in on this is a bad risk.

sniper4625
Sep 26, 2009

Loyal to the hEnd
I agree, leave the militia.

wedgekree
Feb 20, 2013
Yeah, agreeing on leaving behind the militia. We already have.. Two well equipped batallions and that should be able to at least give a solid fight to anything but the biggest colonies in the area.

If the pirates have a colony of multiple millions or a brigade of dug in combat troops, then the intel on the area -really- sucks.

That gives us the rockhoppers left at home and the militia.

Doubt anyone's going to want to invade and.. Well, I don't even think the Akilieans are going to want to at this point - and if they do we have at least general intel in place so we'd know it in enough time to turn back.

habituallyred
Feb 6, 2015
Torn between filling spare hold with trade goods and leaving it empty for loot.

BwenGun
Dec 1, 2013

Agreed on the Militia. Can always have one of the Aggie combat units ride in the Ashes if they want to commit additional ground forces and don't have the lift capacity.

Veloxyll posted:

So...Battlefleet Gothic?


I mean... yes. Though ideally with some form of weather gauge to make strategic positioning important in tactical combat and help negate range advantages through pre-battle positioning choices.

The Transhumanist posted:

...

She had not forgotten. But she had moved on.

This was really rather touching and well written!

BwenGun fucked around with this message at 11:40 on Jul 21, 2021

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

BwenGun posted:

I mean... yes. Though ideally with some form of weather gauge to make strategic positioning important in tactical combat and help negate range advantages through pre-battle positioning choices.

Sounds like something a pointy-eared Xeno would say.

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


habituallyred posted:

Torn between filling spare hold with trade goods and leaving it empty for loot.

We should pack some amount of trade goods, this isn't primarily a trade mission but since we're going like 80% of the way to Vesta for the first time in.... ever, we should probably at least consider the possibility that we'll pop in to the major trading hub to do a little trading if we feel like it. Or we might get forced to detour to Vesta and buy fuel if we end up burning enough that we can't get home on what's left in the tanks after dealing with the pirates.

BwenGun
Dec 1, 2013

Crazycryodude posted:

We should pack some amount of trade goods, this isn't primarily a trade mission but since we're going like 80% of the way to Vesta for the first time in.... ever, we should probably at least consider the possibility that we'll pop in to the major trading hub to do a little trading if we feel like it. Or we might get forced to detour to Vesta and buy fuel if we end up burning enough that we can't get home on what's left in the tanks after dealing with the pirates.

An idea occurs to me, if we manage to clear out the pirates it might be worth staking a temporary claim to their rock (perhaps as a joint venture with the Aggies). Depending on how long we're going to be close to that part of the belt having it as a relatively safe refueling point might encourage a significant amount of trade between the belt and ourselves/allies. Might even be a way to make some headway with Teucer if we offer them the ability to sell their fuel directly to belt traders looking to make the trip out to the trojans.

BwenGun fucked around with this message at 15:34 on Jul 21, 2021

Jesenjin
Nov 12, 2011

Crazycryodude posted:

We should pack some amount of trade goods,
(...)
(...)
forced to detour to Vesta and buy fuel if we end up burning enough that we can't get home on what's left in the tanks after dealing with the pirates.

I agree with having some contingency for purchasing fuel if need arises. But this would be best done with high value, low weight goods, so we don't lose too much mileage due to added weight.

Asterite34
May 19, 2009



Jesenjin posted:

I agree with having some contingency for purchasing fuel if need arises. But this would be best done with high value, low weight goods, so we don't lose too much mileage due to added weight.

Some of the meds we got off the Ark, maybe? Bet those fetch a pretty penny in the right circumstances.

Boomboomf22
Oct 21, 2016
Because of wibbly wobbly space magic a ship in Aurora that is completely empty of cargo has the same range and speed as one full to the brim with the heaviest cargo known to man

sebmojo
Oct 23, 2010


Legit Cyberpunk









Asterite34 posted:

Some of the meds we got off the Ark, maybe? Bet those fetch a pretty penny in the right circumstances.

Speaking of! Has there been any progress on decrypting the computer core we got from the comet?

Natty Ninefingers
Feb 17, 2011
That one moves at the speed of plot, I suspect.

Boomboomf22
Oct 21, 2016

Natty Ninefingers posted:

That one moves at the speed of plot, I suspect.

Plot speed is simultaneously the fastest and slowest of FTL speeds. All dependent on the needs of the universe :)

Fray
Oct 22, 2010



30 March 2154

After a a week of planning and preparation, the Hektorite fleet departs.



Rendezvous is made at Agamemnon and the Hekorite ships are refueled. The League ship Delphi thankfully can't see much other than the walls of her berth, and her crew are temporarily kept aboard with a story about a gas leak.



The combined fleet sets off, with the Agamemnese frigates and slow merchants. Command deploys fore and aft pickets and everyone settles in for a weeklong cruise to the belt. For the first time, the people of Hektor voyage beyond their small corner of the system! Such distances will test how well-build your cobbled ships really are!



After many slow days, you cross this great distance and enter the outer regions of the belt. You watch your passive sensors closely for any of the local denizens, but it seems no one has noticed your arrival. You close on your destination - the smallish asteroid 469 Argentina. Your EM sniffers pick up emissions from a colony ahead and you pull in your pickets.



Command calls for a ping from Alexi's active sensor. No contacts are received. Concerned, command closes further within the range of the fleet's lower-resolution sensors.



A second ping, this time from a finer-res sensor, detects two small contacts sitting over the rock. One of them lights of as well, apparently having detected your ping. Although the Red Hands message was beamed from here, no mighty pirate fleet is in evidence. Command transmits a terse communique demanding the identity of the inhabitants and an explanation of the message to Agamemnon. Your transmission is met by a broadcast from the colony, which you quickly calculate to have been emitted mere moments after your own beam arrived. This broadcast is encrypted and non-directional, apparently not meant for you.

You continue ahead, and minutes later receive a beam from the colony that you can read. The wall lights up with the face of a bald, middle-aged man. He begins speaking English in a Brazilian accent that, after years of working for Dias, Admiral Kerath picks out instantly. The man is clearly tense, and on the large display Kerath can detect his eyes wavering as if reading from text.

To the approaching ships. The… pathetic worm talking to you belongs to Li Ji and her invincible Red Hands. If you want to, uh, trade with these insects, you'll have her permission only if they collect the tribute that she’s owed. And know that wretched though they may be, the merciless Li Ji will punish tenfold any harm done to her peons. Now tell this worthless dog what you want and choose your words carefully.

The man looks chagrined for a moment, then turns off the transmission. Simultaneously with the end of the message, another encrypted broadcast emanates from the colony.


sebmojo posted:

Speaking of! Has there been any progress on decrypting the computer core we got from the comet?

A very timely question. :q: I was just thinking we’d check in on that.

Fray fucked around with this message at 18:53 on Jul 24, 2021

Cobra Lionfist
Jun 4, 2013
Surrender immediately to the the Red Hands and send them after Achilles.

sniper4625
Sep 26, 2009

Loyal to the hEnd
Officers, thoughts?

I don't think there's any possible way to track down Li Ji's location from that broadcast, what do we think the odds are that the poor peon here actually knows it?

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe
I suggest a broadcast advertising the services of Li Ji's ancestors in a brothel in Hector. Any and all perversions catered for.

Bremen
Jul 20, 2006

Our God..... is an awesome God
This seems like a great use for all those troops we brought along.

habituallyred
Feb 6, 2015
Sound like we have a new friend. Anybody know Portuguese so we can beam over offers of rescue?

Volmarias
Dec 31, 2002

EMAIL... THE INTERNET... SEARCH ENGINES...
The Merciless Ji Li can come and collect the tribute herself, we don't deal with flunkies.

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idhrendur
Aug 20, 2016

What do our (hopefully) allies want. At the end of the day, this mission is to bring them into our camp.

Doesn't mean we do what they say, but if they end up fearing a reprisal we shouldn't push things. Or if they want to smoke the ships here and capture this ball of rock, I'm down for that. Especially since it'd be nice to either get the encryption key to those transmissions or someone willing to tell us what the unencrypted messages were.

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