Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:
Very nice to see that laws don't change over night. The new system sounds like a polished version of what we've been arguing for in the Paradox thread for years.

As for specifics, the US really shouldn't have total separation of church and state. Or there should be a layer of 'Societal Attitudes' underneath, which take even longer to change, where all the unofficial discrimination happens.

Adbot
ADBOT LOVES YOU

The Narrator
Aug 11, 2011

bernie would have won

A Buttery Pastry posted:

As for specifics, the US really shouldn't have total separation of church and state. Or there should be a layer of 'Societal Attitudes' underneath, which take even longer to change, where all the unofficial discrimination happens.

I agree, but also there's a bit of a standpoint question. I could believe that the idea of total separation of church and state (however imagined) was a pull factor for some immigrants.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

The Narrator posted:

I agree, but also there's a bit of a standpoint question. I could believe that the idea of total separation of church and state (however imagined) was a pull factor for some immigrants.
Yeah, that’s why I think societal attitudes would make sense as an additional layer. The idea of America, with freedom for all enshrined in law should be a powerful thing, especially for immigration, but it really shouldn’t be treated as if the law was fairly applied.

Gort
Aug 18, 2003

Good day what ho cup of tea
Maybe you could have "law efficiency" with penalties based on how racist your pops are

Star
Jul 15, 2005

Guerilla war struggle is a new entertainment.
Fallen Rib
All those menus :chanpop: although it’s a bit unrealistic that every law is independent I like how it opens up for fun RP alternatives.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Star posted:

All those menus :chanpop: although it’s a bit unrealistic that every law is independent I like how it opens up for fun RP alternatives.
In practice, I imagine they might not be. The interest group holding you back from one reform probably hold you back on a lot of other reforms too.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
MENU DEPTH: 100

Strap in boys!!

Nothingtoseehere
Nov 11, 2010


lol they've reused EU4 sieges mechanics to pass laws.

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Nothingtoseehere posted:

lol they've reused EU4 sieges mechanics to pass laws.
Political power flows from the barrel of a cannon.

Takanago
Jun 2, 2007

You'll see...

Nothingtoseehere posted:

lol they've reused EU4 sieges mechanics to pass laws.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

It bothers me very much that even back in the 19th century people were making the apostrophe mistake!!

Communist Zombie
Nov 1, 2011

A Buttery Pastry posted:

Yeah, that’s why I think societal attitudes would make sense as an additional layer. The idea of America, with freedom for all enshrined in law should be a powerful thing, especially for immigration, but it really shouldn’t be treated as if the law was fairly applied.

Wiz and the team are aware of it and want to (eventually) simulate it, but due to how much it changes from time and place theyre having trouble figuring out a good broad enough mechanic. Definetly possible DLC content though!

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Communist Zombie posted:

Wiz and the team are aware of it and want to (eventually) simulate it, but due to how much it changes from time and place theyre having trouble figuring out a good broad enough mechanic. Definetly possible DLC content though!
That’s what I expected, and I think that’s fair. Yeah, it matters, but not so much that it can’t be left to a more thorough exploration in a DLC.

Arrath
Apr 14, 2011


Takanago posted:

I like the potential for your laws to get stuck being filibustered because your governing coalition is too broad

It also just sounds like sitting there watching the rolls for a siege in EUIV, though.

E: oh look a new page where someone already said it. my bad.

ThaumPenguin
Oct 9, 2013

https://twitter.com/PDXVictoria/status/1419658768237928450?s=19

Radio Free Kobold
Aug 11, 2012

"Federal regulations mandate that at least 30% of our content must promote Reptilian or Draconic culture. This is DJ Scratch N' Sniff with the latest mermaid screeching on KBLD..."




"Sweden isn't very industrialized, but is rich in many natural resources"
So what they're saying is that I need to conquer whatever natives happen to be in Sweden, then colonize and ruthlessly exploit it to fuel my factories.

Quorum
Sep 24, 2014

REMIND ME AGAIN HOW THE LITTLE HORSE-SHAPED ONES MOVE?

Radio Free Kobold posted:

"Sweden isn't very industrialized, but is rich in many natural resources"
So what they're saying is that I need to conquer whatever natives happen to be in Sweden, then colonize and ruthlessly exploit it to fuel my factories.

Don't forget to justify your colonial exploitation by blessing the benighted natives with the light of *rolls dice* Buddhism!

TwoQuestions
Aug 26, 2011
I really hope modding is fairly easy, especially for art assets. A buddy of mine just turned me on to the HOI4 mod "Old World Blues", and I can't help but think how much of a PITA it would be to create/rig/animate a Super Mutant compared to just drawing a static picture of one, to say nothing of the different techno-theocracies in that game.

I was just looking through CK3's Workshop, and there's not a whole lot in the way of total conversions like there is in CK2 and HOI4, though those two games have been out for much longer.

Ardryn
Oct 27, 2007

Rolling around at the speed of sound.


A Buttery Pastry posted:

That’s what I expected, and I think that’s fair. Yeah, it matters, but not so much that it can’t be left to a more thorough exploration in a DLC.

And they can name the DLC Laws & Effects.

Torrannor
Apr 27, 2013

---FAGNER---
TEAM-MATE

TwoQuestions posted:

I really hope modding is fairly easy, especially for art assets. A buddy of mine just turned me on to the HOI4 mod "Old World Blues", and I can't help but think how much of a PITA it would be to create/rig/animate a Super Mutant compared to just drawing a static picture of one, to say nothing of the different techno-theocracies in that game.

I was just looking through CK3's Workshop, and there's not a whole lot in the way of total conversions like there is in CK2 and HOI4, though those two games have been out for much longer.

The CK3 issue comes from the success of CK2. I'm following the Elder Kings mod team, and they've been at work to make a CK3 version for quite some time. But it's clear that they want to release a nearly "feature complete" mod, where nearly all of Tamriel is playable and fleshed out. This is quite unlike the CK2 mod, which started out with only Cyrodil and Skyrim playable at the beginning iirc.

I assume it's similar for other modders, where mod fans are used to a certain breadth and depth of the mod, and so the creators need more time to make an acceptable CK3 version.

It's not like the GoT or Warhammer mods for CK2 came out within a year, either. CK3 was released on September 1st, 2020. Less than 12 months ago.

Anno
May 10, 2017

I'm going to drown! For no reason at all!

Yeah there are a lot of big TC mods being worked on if you follow the modding discord(s), they just aren’t released yet. The game hasn’t even been out a year.

I assume the 3D characters are making it a bit harder to work with. But some the stuff out there is quite good. Like here are some Draenei from the Warcraft TC.

Anno fucked around with this message at 22:22 on Jul 26, 2021

TwoQuestions
Aug 26, 2011

Anno posted:

Yeah there are a lot of big TC mods being worked on if you follow the modding discord(s), they just aren’t released yet. The game hasn’t even been out a year.

I assume the 3D characters are making it a bit harder to work with. But some the stuff out there is quite good. Like here are some Draenei from the Warcraft TC.



It feels like it's been a much longer time than it has. It's amazing that volunteer modders are now really wanting to put something great put there! I have not been following the modding community terribly closely, good to hear they're doing well.

Those Dranei are looking cool as hell!

Raenir Salazar
Nov 5, 2010

College Slice

Anno posted:

Yeah there are a lot of big TC mods being worked on if you follow the modding discord(s), they just aren’t released yet. The game hasn’t even been out a year.

I assume the 3D characters are making it a bit harder to work with. But some the stuff out there is quite good. Like here are some Draenei from the Warcraft TC.



My understanding is, you can just make a 3D model, rig it and add it to some files like you can for the 2D sprites for Stellaris (which I eventually figured out how to do) but there's some some weird system to handle things like dynamic aging and genetics for facial features etc. So if they've figured out how to model/rig and add in 3D models into CK3 that's pretty dope and I wanna know how they did it!

Communist Zombie
Nov 1, 2011
I just realized, with the interest groups and laws you can simulate communist/socialist governments. How would you do fascist? I mean you can do heavy authoritarian laws and a dictatorship but how would you differentiate a bog standard strong man dictatorship and a fascist one?

A Buttery Pastry
Sep 4, 2011

Delicious and Informative!
:3:

Communist Zombie posted:

I just realized, with the interest groups and laws you can simulate communist/socialist governments. How would you do fascist? I mean you can do heavy authoritarian laws and a dictatorship but how would you differentiate a bog standard strong man dictatorship and a fascist one?
Merely going with the party issues as they were in Vicky 2, I'd say the major difference would be that fascists are always Jingoist while a strong man dictatorship can be just Pro Military.

You'd probably get closer to representing fascists if you expanded some of the issues though, like having a Permanent Warfare is a military policy beyond just Jingoism, and Fear of Difference beyond Residency. If there's any sort of differentiation of right to speech, then fascists could also be more restrictive there.

Raenir Salazar
Nov 5, 2010

College Slice

Communist Zombie posted:

I just realized, with the interest groups and laws you can simulate communist/socialist governments. How would you do fascist? I mean you can do heavy authoritarian laws and a dictatorship but how would you differentiate a bog standard strong man dictatorship and a fascist one?

A key point to consider is a "Keys to Power" approach to analysis of dictatorships. Someone like Franco or the Argentine Junta's don't rule unilaterally, they don't have as complete control over society, information and so on. Heck even Benito Mussolini served essentially at the pleasure of the King who afaik retained his royal political prerogatives. A right wing strong man has to rely on a broader coalition of politically powerful interest groups, such as the Church, the army, industrialists, and so on while in a more overtly fascist state the relative amount of power these groups have, while not zero, is less significant and easier for the dictator to remain in control by retaining control over just a few of these groups since the secret police and other organizations help boost your influence over them.

Baronjutter
Dec 31, 2007

"Tiny Trains"

I really hope we can do all sorts of zany societies. Like an absolute monarchy but the economy is entirely worker-owned other than a few key royal industries. Just really weird poo poo, I want to see it all.

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!
The Pan-Slavic Anarcho-Monarchist Federation of the Rhine protests at this flagrant violation of national sovereignty!

guidoanselmi
Feb 6, 2008

I thought my ideas were so clear. I wanted to make an honest post. No lies whatsoever.

I figure the thread might appreciate this

https://youtu.be/40Ymyzwc9_M

ThaumPenguin
Oct 9, 2013

https://twitter.com/Martin_Anward/status/1420383550256336899?s=19

Gort
Aug 18, 2003

Good day what ho cup of tea
Wait, why does social security increase the political strength of industrialists? That seems backwards.

Or is it a "industrialists are radicalised to push back politically against a society where they don't get to decide who lives and who dies by firing them" kind of thing

Same question regarding healthcare and the devout.

feller
Jul 5, 2006


Gort posted:

Wait, why does social security increase the political strength of industrialists? That seems backwards.

Or is it a "industrialists are radicalised to push back politically against a society where they don't get to decide who lives and who dies by firing them" kind of thing

Same question regarding healthcare and the devout.

That's at tier 1. I would assume the industrialists' strength goes down as you go up in tiers.

Agean90
Jun 28, 2008


dunno about the social security one, the the healthcare option is probably supporting religious hospitals, thus giving said religious a boost on influence

dead gay comedy forums
Oct 21, 2011


Communist Zombie posted:

I just realized, with the interest groups and laws you can simulate communist/socialist governments. How would you do fascist? I mean you can do heavy authoritarian laws and a dictatorship but how would you differentiate a bog standard strong man dictatorship and a fascist one?

w/r/t game mechanics, things like: xenophobia, turbomilitarism, antagonism to socialism and everything related, reactionary in social principles

state authority, ironically, isn't necessarily a characterizing aspect by itself of what we call "authoritarian" in a general sense

DrSunshine
Mar 23, 2009

Did I just say that out loud~~?!!!

Don't end your sentences with a preposition!!! :arghfist::mad:

ANOTHER SCORCHER
Aug 12, 2018
The healthcare and education ones are likely religious hospitals and religious schools which we know exist. The social security one could be private savings accounts.

dead gay comedy forums
Oct 21, 2011


Gort posted:

Wait, why does social security increase the political strength of industrialists? That seems backwards.

Or is it a "industrialists are radicalised to push back politically against a society where they don't get to decide who lives and who dies by firing them" kind of thing

Same question regarding healthcare and the devout.

institutions are differentiated from the social laws iirc?

I guess this is just UX/UI issue - industrialists benefit in opposition to social security, so as that institution gains strength, they lose their bonuses and start receiving penalties while others from the proletariat start receiving bonuses, things like that

devotion I'd imagine that has to do with organized religion being absolutely necessary for late modern/early contemporary education as the public school in the secular sense just came into imagination during the period. Similar thing with healthcare, with parishes being administrators of hospitals and so on, so having a greater institutional development of those factors through state and government means weakening the religious power on social affairs

RabidWeasel
Aug 4, 2007

Cultures thrive on their myths and legends...and snuggles!
Probably just that one specific law strengthens industrialists in some way. It could be related to workhouses, for example, which were often used as a source of extremely cheap unskilled labour for certain jobs.

ilitarist
Apr 26, 2016

illiterate and militarist
I understand those institutions will have proper icons and names, so it's not like Social Security level 3?

Adbot
ADBOT LOVES YOU

Crazycryodude
Aug 15, 2015

Lets get our X tons of Duranium back!

....Is that still a valid thing to jingoistically blow out of proportion?


I thiiiiiiiink that each "level" of institution or whatever unlocks a slot that you can then fill with a card chosen out of a big pool of options, higher level institutions can run more policies/cards/whatever the term is at the same time. So yeah if that one active social security policy in Great Britain is "Workhouses" (chosen out of a pool that also included "State Charity" and "Religious Institutions" and "Debtor's Colonies" or some poo poo) it would make sense that the Industrialists are happy about the specific form it's taking (government-sponsored pools of dirt cheap labor) but wouldn't be happy about other potential policies.

I imagine this is mostly what the dev diary is going to answer of course, I don't have any special insight I'm guessing based off a Twitter picture.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply