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Cantorsdust posted:Can the ideology leader also be the moral guide or does it have to be two different people? just checked and no, any pawn can only have one role.
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# ? Jul 23, 2021 14:23 |
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# ? Jun 3, 2024 13:23 |
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Does anyone know if Genetic Rim and that dinosaur mod, and that lovecraft mod are all still around? And the patches that let you genetically splice entities from all 3? E: I think it's been 4 or 5 years since I last played this lmao.
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# ? Jul 23, 2021 14:26 |
I feel a fix for this should be in the vanilla game if they are going to allow poly relationships
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# ? Jul 23, 2021 14:27 |
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Boba Pearl posted:Does anyone know if Genetic Rim and that dinosaur mod, and that lovecraft mod are all still around? And the patches that let you genetically splice entities from all 3? the lovecraft mod is kind of literally the foundation for the Ideology DLC, many concepts it introduced are very recognizable. I don't think the original mod author has updated it in a long time but other people have kept it maintained up to at least 1.2, and I expect in a short while someone will do some sort of conversion to the new rules in Ideology. lunar detritus posted:I feel a fix for this should be in the vanilla game if they are going to allow poly relationships what's the problem exactly?
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# ? Jul 23, 2021 14:29 |
Flesh Forge posted:what's the problem exactly? The "sleeping alone" thought. They should be able to change bed ownership while in the same bedroom, or have bigger beds. There are mods to add the latter but still.
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# ? Jul 23, 2021 14:34 |
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But they are sleeping alone, they don’t have anyone to snuggle with
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# ? Jul 23, 2021 14:40 |
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Boba Pearl posted:Does anyone know if Genetic Rim and that dinosaur mod, and that lovecraft mod are all still around? And the patches that let you genetically splice entities from all 3? Dino mod is still in but Genetic Rim is getting a big overhaul/update over the next few weeks with a lot of new features so isn't working on 1.3 right now.
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# ? Jul 23, 2021 14:43 |
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Yeah then I guess I'll wait for that, it's been 5 years I can wait a month for mods.
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# ? Jul 23, 2021 14:49 |
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lunar detritus posted:The "sleeping alone" thought. They should be able to change bed ownership while in the same bedroom, or have bigger beds. There are mods to add the latter but still. HelloSailorSign posted:But they are sleeping alone, they don’t have anyone to snuggle with
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# ? Jul 23, 2021 14:50 |
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For the ideology stuff that requires specific clothing, is it required for the pawn to have the role or is there just a mood debuff if they dont have it? My ideology gives a mood buff for wearing cowboy hats and I really dont want to have them wear anything else because....you know....cowboy hats are cool.
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# ? Jul 23, 2021 14:55 |
Flesh Forge posted:yeah I think that's just how it's supposed to work. "dang, not getting rear end tonight" I mean, yeah, but it sucks to have to micro the bed assignment.
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# ? Jul 23, 2021 14:56 |
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i'm so used to prepare carefully its a bit weird starting a colony without it lol
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# ? Jul 23, 2021 14:57 |
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TjyvTompa posted:For the ideology stuff that requires specific clothing, is it required for the pawn to have the role or is there just a mood debuff if they dont have it? My ideology gives a mood buff for wearing cowboy hats and I really dont want to have them wear anything else because....you know....cowboy hats are cool. Its just a -4 mood debuff if they don't have clothes suited for the role. Weirdly the game will let you set up conflicting requirements for the base ideology and the special roles that can doom pawns in that role with a permanent -4 mood debuff either for not wearing their role clothes or not being fully covered/nude like the ideology demands.
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# ? Jul 23, 2021 14:59 |
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lunar detritus posted:I mean, yeah, but it sucks to have to micro the bed assignment. you don't, you just throw everyone into a giant room with 10 double beds and ~it just works~. I had a group of 7 all happily jumping from bed to bed and it seemed fine, probably works better the more people you have as long as you avoid the spoilers like Abrasive or the like. also, aaaaaaaaaa
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# ? Jul 23, 2021 15:07 |
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In case anyone was waiting, No Job Authors has been updated. This is one of those mods that's not always useful, but sometimes other mods add in recipes that require something utterly ridiculous like 1800 work to produce a single item. Or sometimes someone with 2 skill in crafting decides they absolutley have to use your last thrumbofur to create a codpiece. Being able to have your dedicated high-skill crafter make it instead of Johnny McFucksUp is useful!
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# ? Jul 23, 2021 15:17 |
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Brendan Rodgers posted:When you select the bed, the button that says "for colonists" or whatever, if you click it it should change to "for prisoners". You're a star, thankyou.
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# ? Jul 23, 2021 16:23 |
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Zore posted:Its just a -4 mood debuff if they don't have clothes suited for the role. You can turn on dev mode and edit your ideology even after starting the game to fix things like this if you're so inclined
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# ? Jul 23, 2021 16:26 |
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I just lost a colony because Here's the cave, with emergency floor spots, and it's a healthy 59 degrees inside. NVM, I am even dumber than I thought. I set up a "nobugs" zone and I forgot to invert it after I was through.
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# ? Jul 23, 2021 17:28 |
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so early into my colony one of my colonists wanted to change their look so I build the styling table except they're now onto collapsing from exhaustion for the second time because they still haven't finished. Is this normal?
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# ? Jul 23, 2021 17:29 |
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Jose posted:so early into my colony one of my colonists wanted to change their look so I build the styling table except they're now onto collapsing from exhaustion for the second time because they still haven't finished. Is this normal? Nah, something's up. Styling table usage is basically instant, I've had women grow full beards in seconds.
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# ? Jul 23, 2021 17:36 |
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isndl posted:Nah, something's up. Styling table usage is basically instant, I've had women grow full beards in seconds. its happening to 2 of my colonists now. I'm not getting anything in the error log either to suggest something is wrong
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# ? Jul 23, 2021 17:52 |
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There's an unofficial prepare carefully up
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# ? Jul 23, 2021 17:55 |
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Jose posted:its happening to 2 of my colonists now. I'm not getting anything in the error log either to suggest something is wrong this would sometimes happen in earlier versions if you installed a mod mid-game but I haven't seen this bug in a good while e: not proud of this milestone Flesh Forge fucked around with this message at 18:02 on Jul 23, 2021 |
# ? Jul 23, 2021 17:57 |
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Jose posted:its happening to 2 of my colonists now. I'm not getting anything in the error log either to suggest something is wrong What happens if you manually order them to use the table? Nuclear War posted:There's an unofficial prepare carefully up There's been a couple of those, and they all have some degree of bugginess because they're quick hack jobs to port the old version over.
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# ? Jul 23, 2021 18:05 |
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Does anybody know how to hold a Jubilee? There is no "Begin Jubilee of Gobust" command on the campfire.
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# ? Jul 23, 2021 18:11 |
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isndl posted:What happens if you manually order them to use the table? no such luck. Same as using the dev tools to do it. I just uninstalled the table for now
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# ? Jul 23, 2021 18:12 |
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Arsenic Lupin posted:Does anybody know how to hold a Jubilee? Is the campfire inside a room? I don't think you can have festivals and rituals outside due to the room requirements on the quality calculation. Alternatively, have you tried a ritual spot instead? I think it's in the 'misc' building menu.
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# ? Jul 23, 2021 18:16 |
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Do people that run Rimatomics also recommend running it with Vanilla Expanded Power? What about Rimfeller? I'm doing my first modded build and it looks like there is some overlap.
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# ? Jul 23, 2021 18:17 |
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Arsenic Lupin posted:Does anybody know how to hold a Jubilee? under Misc, place a Ritual Spot, and see if you can start it from there
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# ? Jul 23, 2021 18:20 |
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Jose posted:no such luck. Same as using the dev tools to do it. I just uninstalled the table for now Yeah if dev tools aren't working either then you probably have a mod loving everything up, I'd guess either a framework mod or a menu mod. You can also try disabling all your hair mods, since you can change your hair style for free later when you get the styling table working.
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# ? Jul 23, 2021 18:21 |
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Flesh Forge posted:under Misc, place a Ritual Spot, and see if you can start it from there tyvm. I just saw a comment on the Steam page. It turns out pretty much all animal training has been nerfed. sic posted:So Alpaca, Alphabeaver, Boomalope, Boomrat, Capybara, Caribou, Cassowary, Cobra, Cow, Deer, Elk, Emu, Gazelle, Ibex, Lynx, Ostrich, Raccon, Tortoise, Wild Boar, Bison, Dromedary, Muffalo, Donkey, Horse, Pig, connot be trained anymore at all ,common id love to train a bunch of Boomrats and sick them at enemy or train up a Boar to help me with startring out or commence the Emu war not a fan of this changes e: Turns out I don't have any drums. RIP my colony's mood. Arsenic Lupin fucked around with this message at 18:25 on Jul 23, 2021 |
# ? Jul 23, 2021 18:22 |
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Arsenic Lupin posted:tyvm. Boar is a tragedy, they used to be Advanced trainable and were like the best combat animals/haulers. RIP
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# ? Jul 23, 2021 18:30 |
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So, it turns out my particular Jubilee, the Jubilee of Gobust, is started on the campfire, not the ritual spot, and you have to have drums to make it possible. Fortunately, drums aren't under instruments, they're under misc. Lesson learned: take a careful look at all the new Misc stuff.
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# ? Jul 23, 2021 18:36 |
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note that before embarking, you can reroll those or change them manually to be something you want, or change the schedule or make them 'any time'
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# ? Jul 23, 2021 18:39 |
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a sizable patch of the core game just deployed https://game-updates.info/rimworld?50 quote:Reduce nutrition required for biosculpting from 20 to 10 for healing and age reversal cycles.
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# ? Jul 23, 2021 18:43 |
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LASER BEAM DREAM posted:Do people that run Rimatomics also recommend running it with Vanilla Expanded Power? What about Rimfeller? I'm doing my first modded build and it looks like there is some overlap. I would recommend running both Vanilla Expanded Power and Rimefeller with Rimatomics, yes, but that might just be my playstyle. You're going to want a lot of power in the first place in order to produce the materials to get a reactor up and running, let alone one of the bigger reactors. You're also probably going to want emergency backup power wired into the reactor complex itself in order to cold start after a solar flare or accident (I usually use Rimefeller's chemfuel generators for this). I would also strongly recommend the parallel power mod (I think that's what it's called) which lets you run different sets of wires over each other without their power grids linking up.
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# ? Jul 23, 2021 18:50 |
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Rimworld: Skulls are stackable.
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# ? Jul 23, 2021 18:52 |
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Huh, my cannibals get pissed off because i butchered humanlike. what?
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# ? Jul 23, 2021 18:59 |
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Nuclear War posted:Huh, my cannibals get pissed off because i butchered humanlike. what? No substitutes!
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# ? Jul 23, 2021 19:04 |
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# ? Jun 3, 2024 13:23 |
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Arsenic Lupin posted:So, it turns out my particular Jubilee, the Jubilee of Gobust, is started on the campfire, not the ritual spot, and you have to have drums to make it possible. Fortunately, drums aren't under instruments, they're under misc. Lesson learned: take a careful look at all the new Misc stuff. search bar is great, i had no idea where pillows were
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# ? Jul 23, 2021 19:04 |