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drunken officeparty posted:How close am I to “done” though?
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# ? Jul 18, 2021 15:41 |
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# ? Jun 12, 2024 19:21 |
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drunken officeparty posted:I am struggling with making yellow cubes fast enough, but I do have it going. How close am I to “done” though? The tech tree doesn’t seem to have a whole lot more. I can’t even automate between planets, although I only have two. My main one and the other one I only schlep titanium and silicon from. I thought I would need more planets than this. You're "Done" when you feel you're bored with the game/satisfied with your progress. Though I would say the official "Done" stage is unlocking white science and then grabbing the final tech along the main "plot" line. That's more or less how Factorio did it too (albeit with the event of you launching a rocket: DSP is just "get the last tech done"). Basically white tech is seen as the end game since it absolutely requires a dyson sphere (and a generally large/healthy one) to produce since white cubes are all 5 previous cubes + antimatter, and the antimatter is made via the dyson receivers. Personally there's large chunks of time where I'm mainly researching upgrades, or literally nothing at all, when I play. I'm just building to catch up with what I researched (because your research flies so far ahead of you if you let it). If you haven't already these are the techs you're gonna really want to focus on: Blue belts and logistical freedom as you turn your big mess of a factory into dozens of smaller factory nodes connected by little robutts. You can build the blue belts right away and never use anything else ever again (they're just green belts + graphene + blue motors). The little drones are cheap as well: steel and copper for the motors + iron for the final product. The towers are gonna need titanium, and for you to set up the production for the pink particle cans for them (they take 20 each, each taking a green motor). Those alone would be worth it for how they completely redo your factory but they're obviously the pre-requisite for something better: You're gonna want to get this tech ASAP. In fact the devs know this and there's a reason the tech only costs 1/10th as much yellow science as the others. You're still going to need super strong alloys (the lower tech down there) to create both the interstellar towers and the cargo ships. Once you do though poo poo gets SOOO much easier as you're no longer doing your own grunt work of hauling ore back and forth. Anyways, once you get your interplanetary stuff set up the game becomes a lot smoother. Purple science is pretty easy since it's level 2 chips (which you'll want to have set up anyways) + fiber optic cables (plastic + silicon crystals). Green science is a bit of a headache but oh so very great since you get inter-stellar capabilities to expand outwards if you want. You need lots of hydrogen for the Casmir crystals to smash between titanium glass to make the important quantum smores, AND you need deuterium to make into strange matter for your green eggs (and ham). If you're interested in exploring other systems (there are sooooo many cool planet types that aren't allowed to appear in your starting system) I'd focus on the strange matter eggs first. You're gonna want to get some sort of mass deuterium setup ASAP anyways: now that you have titanium you can make hydrogen cells, but with deuterium you can make deuterium cells which are the second best fuel in the game, halfway decent fuel for your factories, and required for the robot rockets that build your dyson frame.
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# ? Jul 18, 2021 17:33 |
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Blueprints confirmed for July 23. Just in time, too; I've hit a point where everything I need is mass blueprinting of manufacturing.
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# ? Jul 19, 2021 15:09 |
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Yes, time for another session this weekend.
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# ? Jul 19, 2021 15:12 |
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I'm gonna keep going with my own stuff before blueprints, but mostly for setting up harvesting I think. Save the big refining for later. Especially the hydrogen processing, which I still need to figure out a good design for... ...I also need to find planets I can even stick factories on while I'm at it. Got outposts for mining but all my manufacturing is still on my home system's three worlds, and while I'm not out of space yet, a lot of what's open is in the inconvenient fault lines now. One of these days I'll get more of the sphere built too so I can get more white science, for now it's stagnated at a trickle (with the antimatter being further split for a crumb of extra power without completely depleting my fusion reserves, so white science is even slower).
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# ? Jul 19, 2021 15:50 |
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SkyeAuroline posted:Blueprints confirmed for July 23. I’m so pumped for this.
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# ? Jul 19, 2021 16:52 |
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I’ve been away for a couple months, but give me blueprints and I’ll start a new save.
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# ? Jul 19, 2021 16:59 |
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I've already got the Rimworld expansion scheduled to consume all my waking hours this week, but I will definitely be firing this back up at least briefly to check out how the blueprints work. Hopefully they can be saved cross session, so I can use my current endgame save to set up a bunch of stuff and then start fresh. I'm excited to see what they start working on after this. Now that the basic QOL stuff is here I hope we get some more tech and building content in the next release.
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# ? Jul 19, 2021 20:44 |
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I’ve got a save which is juuuuust about to go interstellar, and is ready to set up its initial fractionation ring. Excited to see how this poo poo works, since I never used the earlier blueprint mod
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# ? Jul 19, 2021 20:56 |
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I just set up autoshipping my titanium/silicon back to home, then doing some cleanup work I somehow badly mangled my conveyor spaghetti and things are going wrong everywhere I might just start over.
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# ? Jul 19, 2021 21:05 |
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Save yourself the tech progress and just rip out your home world's infrastructure instead. Just rip that bandaid right off.
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# ? Jul 19, 2021 21:08 |
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drunken officeparty posted:I just set up autoshipping my titanium/silicon back to home, then doing some cleanup work I somehow badly mangled my conveyor spaghetti and things are going wrong everywhere You've got logistics set up: it's time to start ripping up and replacing that setup ASAP anyways with modular nodes based around logistics towers. Restart...in your map now that you have better technology! Don't re-roll!
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# ? Jul 19, 2021 21:33 |
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Yeah there’s no reason to ever restart. Even if you can’t be bothered fixing up your homeworld, just fly to a new planet and start over there and save yourself having to research everything again
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# ? Jul 19, 2021 21:43 |
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I’m glad I did restart because…. you can stack the loving conveyor belts???? I spent so much time playing with angles and sorters and stackers hopping over belts and this is killing me
drunken officeparty fucked around with this message at 22:33 on Jul 19, 2021 |
# ? Jul 19, 2021 22:30 |
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poo poo, I ignored my first planet after going interstellar because of the over reliance on stacked conveyor belts. Can not reiterate enough you basically start a new game at will using interstellar logistics and warpers.
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# ? Jul 19, 2021 22:33 |
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drunken officeparty posted:I’m glad I did restart because…. you can stack the loving conveyor belts???? I spent so much time playing with angles and sorters and stackers hopping over belts and this is killing me Also, splitters can be changes so they can go on two levels. Can make it much easier to split things off your main buss when they come out at height 2 already.
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# ? Jul 19, 2021 23:08 |
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DSP in a nutshell: The masses look up to me and beg for help and I just break down into tears: I just slapped down another 30 assemblers making motors, how many can you need!?
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# ? Jul 21, 2021 22:34 |
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More.
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# ? Jul 21, 2021 23:21 |
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I'm building more, mom! (Started production on another planet. Also realized copper mining goes a lot better when you actually assign copper to one of your space port slots)
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# ? Jul 22, 2021 00:01 |
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Alkydere posted:how many can you need!? How much green science and how many rockets per minute do you want and you'll find the answer
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# ? Jul 22, 2021 03:05 |
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Finished the frame on my first sphere and was just filling in the areas I wanted with sails for about 7 GW, with a second under construction shell around a red giant providing 3 GW. So 10.4 GW on the Milky Way map before I ran out of mental steam. If/when this game gets achievements I'm gonna disappear for like a month and fulfill all the "Create X spheres"/"Produce X chips per minute" achievements. Next time I get to that stage I need to start renaming systems so I can remember where poo poo is. Also got to the point where my smelter planet had 3x spaceports requesting iron/copper ore and sending out iron/copper plates and magnets just for throughput (other spaceports stop sending ships when the destination registers over 10K in flight).
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# ? Jul 22, 2021 21:34 |
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It's here https://www.reddit.com/r/Dyson_Sphere_Program/comments/oq4vtd/july_23rd_dyson_sphere_program_patch_notes/ Still trying to figure out controls. Also they buffed fusion power output to 15 MW per plant, which I find somewhat interesting. Edit: Unlocking BPs is a research option. FYI. Edit2: I had to run back to my science planet and switch some stuff up because I didn't have any way to do regular old blue/red/red/purple/green research, but almost have it fully unlocked. Edit3: It's....... beautiful. Oh my god this owns so much. Ice Fist fucked around with this message at 18:17 on Jul 23, 2021 |
# ? Jul 23, 2021 17:25 |
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Looks like they save as simple text files, just with what looks like garbled text...although a bigger one looks a bit wild to share quote:BLUEPRINT:0,21,2104,2102,0,0,0,0,637626566796546522,0.8.19.7662,Storage%20hub,Storage%20hub%20for%20mining%20planets"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"DF6789604382F248923115ABB01F195E This is just for an IPL with 3 storages around it, some mk3 conveyors, mk3 sorters, and a few splitters to link all the outgoing lines together.
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# ? Jul 23, 2021 22:22 |
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To be fair, that's exactly how Factorio Blueprints saved
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# ? Jul 23, 2021 22:50 |
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Not quite the same, factorio base64 encodes a JSON object. This looks like it has some data before the bae64, which I’m not at a computer to see if that is also JSON. It could be binary data. edit: yeah looks like it’s binary not a JSON blob.
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# ? Jul 24, 2021 00:12 |
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I don't care how they are saved, they are SO GOOD, and so far I've just copied a refinery build that takes up 180 degrees from one belt to 5 I am going to make so many single-item forge worlds now.
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# ? Jul 24, 2021 00:44 |
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They're a little rough to get set up (the camera that can't seem to change angles really isn't helping) but I can see them being useful eventually. I just need them for fractionators. Everything else I can resolve normally. Alas, fractionators are among the "pain in the rear end to build and blueprint" category.
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# ? Jul 24, 2021 00:59 |
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They are useful for basically everything. You don't need to save a blueprint or anything, just start a new one, hit the "use now" button and you're good. I'm using it right now to re-place all my rocket silos on another planet. It can be temperamental. I spent quite a bit of time getting it right. If the thing your copying crosses major tropic lines you're going to be in for an annoying time. Also you can't overlap existing buildings, or at least you can't overlap towers. I was hoping it would have a "this building already exists where you're placing this blueprint" feature but that doesn't appear to be the case. I previously posted a picture of my "tileable" blue chip plant. It didn't work out quite as nicely as I hoped, but I was still able to break up the design into three blueprints. There was a little bit of post-blueprint cleaning to do, but it worked super well. I now have a planet making 30/s blue chips. It took me about an hour to research the tech and get the blueprints setup and another hour to drop everything into place. It overall took me about a quarter the amount of time it would have taken me to set it up without BPs.
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# ? Jul 24, 2021 02:45 |
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If you didn't know about it, https://www.dysonsphereblueprints.com/ is updated for the new system.
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# ? Jul 24, 2021 04:34 |
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I've had a save game since a long ways ago, before the drag-create patch hit to make life easier - I'd like to continue on with the current game, but I vaguely recall there being some changes I wouldn't see unless I started a whole new game - was that purely around resource seeding on other planets or were there more fundamental changes under the hood I'm missing out on by carrying on with a save? e - if it's just resource frequency/quantity out in the stars, I'll carry on since I'm at the interstellar logistics phase already e -- save file dates back to 0.6.15 andyf fucked around with this message at 15:58 on Jul 24, 2021 |
# ? Jul 24, 2021 15:07 |
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Bottlenecks are a gently caress. Also, pretty sure this is illegal, BetterStats:
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# ? Jul 24, 2021 16:57 |
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SkyeAuroline posted:
I'm trying to think what could cause this- I can only think of 4 ways to consume those fuel rods, and maybe one of them isn't being used for calculating the theoretical max. There's rocket production, fusion power plants, thermal generators (oops) and Icarus fuel. Of those, I think it's maybe fusion power plants, since they only burn fuel as needed, making max consumption hard to estimate.
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# ? Jul 24, 2021 17:19 |
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Finally playing DSP and after 10ish hours I definitely didn't leave myself enough room to grow (despite leaving a decent amount of room originally) and I'm at the point where I could just stop and wait for a future build, try and fix my planet, or throw down a dozen interstellar logistics hubs and start over elsewhere. Growing to multiple planets and plopping down manufacturing hubs sounds awesome, it's just the planning and effort to do that efficiently is making my head hurt because I suck at organizing and making sure I've got what I need to setup everything in one trip. I do have one question that's been annoying the hell out of me. I started on a moon of a gas giant, with another moon nearby. Which was great for jumping over to get silicon and titanium quickly, which it had. However as I started deploying the solar satellites I have long periods where I can't get power from them, presumably due to being in the shadow of the gas giant. Is there some way to get a permanent connection? I'd assumed there would be some sort of intermediary local orbit device I'd be able to deploy to maintain a permanent connection anywhere on the planet but there doesn't seem to be one that I can find. nessin fucked around with this message at 18:15 on Jul 24, 2021 |
# ? Jul 24, 2021 17:51 |
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nessin posted:Finally playing DSP and after 10ish hours I definitely didn't leave myself enough room to grow (despite leaving a decent amount of room originally) and I'm at the point where I could do that, try and fix my planet, or throw down a dozen interstellar logistics hubs and start over elsewhere. Growing to multiple planets and plopping down manufacturing hubs sounds awesome, it's just the planning and effort to do that efficiently is making my head hurt because I suck at organizing and making sure I've got what I need to setup everything in one trip. The game lets you transmit power through the gas giant no problem, the main problem is your ray receivers having "Line of Sight" on the solar satellites during day/night cycles. You can help this a fair bit by having the ray receivers placed near the poles, where they have seasonal days/nights, which helps negate the warm-up period. Later in the game when you put the lenses in them their line of Sight improves dramatically, but I don't know if it's enough to make equatorial receivers much better. I'm not 100% sure on the details why polar receivers are better, but I've seen them work very well in practice in my own games. Edit: no, there's nothing in the game yet like an intermediary orbit device, the Dyson Spheres and solar satellites are currently the only things we can build that aren't directly on the planet.
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# ? Jul 24, 2021 18:18 |
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IMO it's best to feed your common construction items (assemblers, belts, sorters, some sort of power station, the towers themselves) into towers so you can just plop down a tower and request them from across the cluster instead of going back home to get more
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# ? Jul 24, 2021 18:18 |
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So I was just minding my own business, messing with blueprints when I ran out of belts. Okay. Just order more from amazon. No response. No belts being sent. Uhoh. I had somewhat been expecting this. My mall is on my starter planet and it is fed green motors from my starter system's inner lava planet. My starter planet is devoid of iron at this point in the game and I have been watching my starter lava planet's iron levels drop the entire playthrough. It started at 25 million iron. Last I had checked it was at 10 million. So I figured at some point I was going to run out of green motors for my mall. I was in the middle of doubling my photon output for white science but I had to drop what I was doing and head back to my starter world and fix my green motor shortage I was expecting. Only green motors weren't the problem. First, I noticed that for some reason the last time I had visited I had set the local deuterium rod production to storage, so it was no longer feeding the local fusion power and all my fusion plants had turned off. Second, the mall issue was because I had mined out all the coal mines I had set up when I left, so I was no longer producing the graphite needed for super magnets. There was still 4 million coal on the planet, so for the first time since I left like 60 game hours ago I had to place miners on my starter world. But it fixed the problem. Should be good for a while ago. This is just a quick lesson: Outside of your starter world, which in my case basically only has coal and stone left. It's hard to completely devoid planets of minerals. The lava planet I was talking about still has 9 million iron left on it. Which isn't alot, but this game has been running for over a hundred hours and my setups are crazily scaled and that lava planet is still good. Vein utilization will keep planets going for a long time. You *really* don't need infinite resources. Frankly, it added a bit of spice to a playthrough that is growing stale just from lack of things to accomplish besides continue scaling and building spheres. nessin posted:I do have one question that's been annoying the hell out of me. I started on a moon of a gas giant, with another moon nearby. Which was great for jumping over to get silicon and titanium quickly, which it had. However as I started deploying the solar satellites I have long periods where I can't get power from them, presumably due to being in the shadow of the gas giant. Is there some way to get a permanent connection? I'd assumed there would be some sort of intermediary local orbit device I'd be able to deploy to maintain a permanent connection anywhere on the planet but there doesn't seem to be one that I can find. Not really. Ray receivers require line of sight. Later in the game you will be able to feed graviton lenses into your receivers and their LOS requirement will loosen considerable, but not completely disappear. You should essentially treat them like large solar panels. Under certain conditions, like how close your planet is to the star you can maintain a constant connection, but I think this almost requires you to build a dyson sphere that completely encompasses the planet you're putting the receivers on.
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# ? Jul 24, 2021 18:26 |
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Manyorcas posted:The game lets you transmit power through the gas giant no problem, the main problem is your ray receivers having "Line of Sight" on the solar satellites during day/night cycles. You can help this a fair bit by having the ray receivers placed near the poles, where they have seasonal days/nights, which helps negate the warm-up period. Later in the game when you put the lenses in them their line of Sight improves dramatically, but I don't know if it's enough to make equatorial receivers much better. I think the biggest concern with an early low/high latitude ring will be uptime bonus. By the time you use graviton lenses I think all but the strangest orbits/inclinations will cycle fast enough to keep their uptime bonus at any latitude. zedprime fucked around with this message at 18:33 on Jul 24, 2021 |
# ? Jul 24, 2021 18:31 |
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Manyorcas posted:I'm trying to think what could cause this- I can only think of 4 ways to consume those fuel rods, and maybe one of them isn't being used for calculating the theoretical max. There's rocket production, fusion power plants, thermal generators (oops) and Icarus fuel. Of those, I think it's maybe fusion power plants, since they only burn fuel as needed, making max consumption hard to estimate. My bet is that BetterStats hasn't updated the theoretical consumption to match the newly buffed fusion generators, so the theoretical figure is the old consumption. I can't get my antimatter infrastructure steady whatsoever (BECAUSE of deuterium, and to a lesser extent sails, keeping me from building more rockets) so I'm still running fusion long after I should have switched over.
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# ? Jul 24, 2021 19:12 |
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My dyson sphere is being built over the star at the very top middle of the gif. 3rd layer under construction, approaching 200 GW output. I avoid going there because I get significant FPS loss (between 20-30 FPS when I normally get 60). Probably going to stop at 4 layers and start building around another star. I'm currently standing on a planet orbiting the other O class star in my cluster, scouting it out for the next sphere. If I were a betting man, I'd guess I'll burnout and wait for more content before starting another sphere - then I'll just start a new game.
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# ? Jul 24, 2021 22:31 |
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# ? Jun 12, 2024 19:21 |
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andyf posted:I've had a save game since a long ways ago, before the drag-create patch hit to make life easier - I'd like to continue on with the current game, but I vaguely recall there being some changes I wouldn't see unless I started a whole new game - was that purely around resource seeding on other planets or were there more fundamental changes under the hood I'm missing out on by carrying on with a save? There’s new planet types you won’t see without a new game, and one or two new buildings which need new tech to unlock which may or may not be available in an old save, I’m not sure
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# ? Jul 25, 2021 02:08 |