|
Eiba posted:I'm newish to Fallout 76, still exploring things and treating it like a single player game at level 70, but what's the point of different power armors? It seems like some are just better than others. Why not just use the better ones? It's kind of unfortunate if you get a sweet skin for just an objectively useless power armor set. So I started running a PA build when I made my character a week ago and I had to do some research. The conclusion I reached is that there's differences just not huge ones for most of them. Technically at level 50 it's supposed to go that T-51b has higher physical/energy resist than T-60 while T-60 has way better radiation resist and is cheaper to repair, Ultracite has the best ballistic defense of the base game original power armors, while X-01 has the highest energy defense. Excavator mainly exists for mining and huge carry weight and should not really be brought into a heavy combat situation. Raider and T-45 are the only armors I'd call actually bad at higher levels in comparison to your other options. Then you have the T-65 (added in Wastelanders) which is just better than everything because you actually have to grind for it, and the Hellcat (added just this patch) which is in a weird place of its own because on paper its stats are bad but its additional passive effect gives it ballistic defense on par with the T-65 and you get it just from completing a questline - though the mod plans require grinding on par with getting the T-65. In practice though as long as it's level 50 I don't think there's a massive power gap between the PAs. Ballistic damage modifiers of a few points aren't a huge deal especially since PA has an unlisted inherent ballistic defense on top of that. Energy resistance basically doesn't matter if you're running Electric Absorption (which if you're using PA you might as well), and Radiation Resistance is the biggest "who cares" stat in the game. What really matters is what you can get mods for. e: though granted that could be a lie I'm telling myself because I don't want to use the T-65 I think it's loving hideous Blockhouse fucked around with this message at 02:01 on Jul 19, 2021 |
# ? Jul 19, 2021 01:52 |
|
|
# ? May 27, 2024 05:03 |
|
Roman posted:"dolphin power armor" Do you mean "Space Marine Mammal"?
|
# ? Jul 19, 2021 02:01 |
|
Blockhouse posted:So I started running a PA build when I made my character a week ago and I had to do some research. The conclusion I reached is that there's differences just not huge ones for most of them. Don't the higher end PAs cost more to craft and repair as well? Edit: Also the devs need to fix the connection issues, whatever the cause. My game was almost unplayable this evening. I was finishing up the BoS questline and conversations took forever as a character would say something, nothing would happen, and then 10 to 20 seconds later the dialogue box would pop up. MH Knights fucked around with this message at 02:20 on Jul 19, 2021 |
# ? Jul 19, 2021 02:14 |
|
MH Knights posted:Don't the higher end PAs cost more to craft and repair as well? Most of them yeah though the X-01's even cheaper to repair than the T-60. The Ultracite on the other requires like 50% more than what those two do as well as Ultracite to repair. The wiki doesn't list repair costs for the T-65 or Hellcat.
|
# ? Jul 19, 2021 02:33 |
Blockhouse posted:So I started running a PA build when I made my character a week ago and I had to do some research. The conclusion I reached is that there's differences just not huge ones for most of them. It's a pity 'cause I think raider armor looks really cool, but there's no conceivable reason to actually use it that I can see. I'm actually still at the point where I don't want to make a power armor build. I'm still just messing around and exploring, but the frame only ways 10 pounds so I figured it would be worth keeping a nice set around for when I stumble on a super mutant nest or something. I took the perk that makes energy weapon ammo 90% lighter for other reasons, but as a side effect it makes it easier to keep spare power cores in my pockets rather than my stash. Since I've got them I might as well use them every now and then, but I'm mainly sneak-sniping with a silenced gauss rifle I was lucky enough to find.
|
|
# ? Jul 19, 2021 05:51 |
|
I don't think I've ever repaired my ultracite armour. It just didn't seem to degrade.
|
# ? Jul 19, 2021 07:23 |
|
I wouldn't worry too much about repair cost. Scorched Earth, Encryptid and Project Paradise all have a chance to drop Improved Repair Kits upon successful completion. For Encryptid and PP you just have to win the event, for Scorched Earth you need to deal enough damage to the Queen to count as a winner, get rewards for the quest and be eligible to loot her corpse. 1500 damage or so. The mobs don't count, it has to be damage to the Queen. Note that you can loot her if one of your teammates did enough damage but you will only get the Repair Kits, Flux, a random 3*, T-Notes and Legendary Cores if YOU did enough damage. I've not used the workbenches for repairing anything since the patch that introduced them dropped and that was over 2 years ago. Plus, PA has insane durability. I honestly don't remember when I last had to use a repair kit for any of my PA pieces. Granted, I only use T-65 or Strangler Heart but I don't think that T-60 and X-01 break significantly faster. Any of the gold bullion or Daily OP armors have very high durability as well so if you decide to go with a non heavy build, Secret Service or BoS armor aren't breaking constantly.
|
# ? Jul 19, 2021 08:04 |
|
Sometimes after I use a bench for crafting or scrapping, I get stuck looking at a 3rd-person view of my character, unable to move. I have fixed it by fast-traveling, but is there an easier way?
|
# ? Jul 19, 2021 17:42 |
|
Devor posted:Sometimes after I use a bench for crafting or scrapping, I get stuck looking at a 3rd-person view of my character, unable to move. I have fixed it by fast-traveling, but is there an easier way? That or relogging. I've never had this happen but it's been introduced with the last patch. Or re-introduced, it comes back after being fixed like clockwork. Make sure that your workbenches aren't all crammed close together, not enough room to play the exit animation might be what's causing this.
|
# ? Jul 19, 2021 18:46 |
|
Devor posted:Sometimes after I use a bench for crafting or scrapping, I get stuck looking at a 3rd-person view of my character, unable to move. I have fixed it by fast-traveling, but is there an easier way?
|
# ? Jul 19, 2021 21:10 |
|
Haha, good old Fallout 76
|
# ? Jul 20, 2021 00:05 |
|
If I get stuck at a bench I just fast travel somewhere. Easiest way out of that.
|
# ? Jul 20, 2021 14:54 |
|
The new worlds look cool, but idk about implementation. https://bethesda.net/en/article/1CaYL1x4wgGui3mKFKGLxZ/announcing-fallout-worlds
|
# ? Jul 20, 2021 22:29 |
|
i flunked out posted:The new worlds look cool, but idk about implementation.
|
# ? Jul 20, 2021 22:42 |
|
i flunked out posted:The new worlds look cool, but idk about implementation. Basically: "Create content for us!"
|
# ? Jul 20, 2021 22:55 |
|
nice, I will definitely try a private world again with my wife now that we can brute force the stupid poo poo
|
# ? Jul 20, 2021 23:01 |
|
Counterpoint, this all seems weird and bad. They'll have to strictly quarantine the new Public Worlds & Custom Worlds from the regular Adventure Mode, and that will involve players either creating brand new characters for the new servers, or a 1-way import of existing Adventure characters. Maybe they'll treat the Public Worlds like the PTS, where they give all players new characters at High Level with loads of gear/currency, so it won't force players through the early game grind again. But even if that's the case, I'm not sure how much different they could make the worlds to entice players to play on it. The options they show in the preview like "Free Crafting" and "Infinite Ammo" would trivialize the game to the point of insignificance. Considering that a big complaint from the community is a lack of End Game, it's weird to focus on creating a server that could further remove any in-game incentive for logging in (but it's also understandable that they realize the loot grind in the game is so bad that players wouldn't want to give up on their progress). The new Public/Custom Servers also don't seem to support things like the SCORE system or challenges, so you'll be unable to get any seasonal loot or atoms while on those servers. This is a weird decision because those 2 things seem like the main driver for a lot of the remaining player community. Players will have to decide whether to abandon their Adventure characters and the incentives from that mode or to start dividing their playtime between different characters on different servers. I wouldn't be surprised if the Public Worlds are intended to be temporary, just like the PTS, so that when they decide to introduce a new version of Public Worlds with different settings, the existing Public World servers (and presumably character progress) will get wiped. It kind of seems like they're shifting a version of the PTS into the main game client, just without any new assets in it so that players don't need to download another entire copy of the game files to play on it. So these all seem like some questionable design decisions even before we see more details about it's implementation on the PTS. It really feels like the kind of move that happens before they stop active development for the game. The game will never transition to Free to Play or a Single Player title, they'll just leave it like this; a revenue stream from people with Fallout 1st subscriptions they'll never cancel because they want to always have access to their finally-finished Single Player version of Fallout 76. Edit: I just noticed their mention of "Survival Mode" in the write-up, so I wouldn't be surprised if they incorporate the failed game modes into the Public Server (e.g. Nuclear Winter, Survival Mode, PvP-focused Servers, that 'Raid' they introduced and then deleted, etc.). It really seems like an opportunity to dump all existing assets into the game client (even the stuff people didn't like or didn't work properly) before moving on to other stuff. I also expect their to be player pushback in response to Bethesda announcing this and releasing it on the PTS when the current game cliant is still having significant server issues related to dupers/hackers/exploits/etc. The idea of relaxing Server Rules in any way while the current game is hamstrung by lag/disconnects comes off as tone deaf. Roman posted:Anything that adds more value to Fallout 1st is a good thing. Discospawn fucked around with this message at 23:35 on Jul 20, 2021 |
# ? Jul 20, 2021 23:23 |
|
MH Knights posted:Basically: "Create content for us!" I mean that's how the game was launched, and it's how alot of survival games are... Having the user base create content in the form of factions and player to player interactions was how one of the ways they described the game at launch so maybe now that they've expanded content with questlines they want to get back to enabling more of the "survival" elements of 76 by giving players the controls to do so (locked behind a paid subscription lol)? Maybe the custom worlds will eventually offer a way of creating a world where you have factions by creating teams larger than 4 people, and they can have overlapping camps so they can all build in the same area? Or maybe a survival world style world where pvp is just fully open?
|
# ? Jul 20, 2021 23:26 |
|
MH Knights posted:Basically: "Create content for us!"
|
# ? Jul 20, 2021 23:34 |
|
There is no way this leads to mod support or the kind of user-created content like past Bethesda games have had. This is just going to be allowing users to modify a relatively short, heavily-curated list of internal variables. And since Bethesda is responsible for implementing it, there is likely to still be a disconnect, such as what they mean when a user sets the server's CAMP budget to "Very High" instead of "Normal" or whether this affects CAMPs in the open world version of the game or just the underground shelters. Edit: More info from a PTS Notes post: https://fallout.bethesda.net/en/article/4xf2LnnG0xvGuj1z3ERynX/fallout-76-fallout-worlds-pts-features-and-update-log quote:Public Worlds It confirms most of what I expected, where the Public Server will rotate monthly (wiping everything when it resets) and supports transferring your Adventure character over to it. The server settings will be generic archetypes like "Survival Mode," "Build Mode," and "PvP Mode" (although without bringing back old content like Nuclear Winter or the raid). I don't see the long-term appeal to the Custom Worlds, because without them being permanent I don't think players will get invested in creating huge CAMPs or perfecting their hardcore survival builds. You can make a copy of your Adventure character, mess around with it for a few hours on the wacky server, and then be done with it until next month's. The PTS update also makes some changes to Daily Ops with some new locations and Double Mutation combinations. Edit 2: I think the Custom Worlds idea needs some kind of advanced character customization option for it to make sense. Instead of the only option being between transferring from Adventure or creating a new Level 1, you should just get a Level 50 character with every CAMP item unlocked for the CAMP Mode month, or everybody should be forced to start as Level 1's without any of the main questlines being available to them for the Hardcore Survival month. They should use the mode to allow players to experience very different builds and gameplay styles without any buildup or grinding to be optimally kitted out for that month. Discospawn fucked around with this message at 01:28 on Jul 21, 2021 |
# ? Jul 20, 2021 23:39 |
|
This whole new private/custom world thing gives me extreme "permanent PTS" vibes. The only reason I would ever consider even using any of that would be to test out different builds as my main would not be affected. Eh, we'll see what happens. I'm way more interested in the new DOs. From the PTS patch notes https://fallout.bethesda.net/en/article/4xf2LnnG0xvGuj1z3ERynX/fallout-76-fallout-worlds-pts-features-and-update-log quote:
The double mutations sound like fun and the new locations have great potential although Arktos Pharma and the Uncanny Caverns are pretty big. The double rewards thing is kind of half assed, why would we need even more Cores when the real problem is a severe lack of modules?
|
# ? Jul 21, 2021 08:49 |
|
Saw this video: https://twitter.com/mnews_world/status/1417415836038574086 Clip one: NUKE TOUCHDOWN IN: 00 Clip two: very 'Oops I walked into a Nuke zone, better backtrack a bit'
|
# ? Jul 21, 2021 10:32 |
|
The Red Rocket collectron is incredibly goofy and I love it.
|
# ? Jul 21, 2021 22:02 |
|
Thought I'd craft up the limbs for my SS armor before I buy the Jetpack cheap from Minerva next week First roll - Oh hey that'll come in really handy if I want to try Bloodie- reads third star effect lol I'm glad I'm not a hardcore endgamer rolling and rerolling for Unyielding armor or I'd have some swears to say
|
# ? Jul 23, 2021 20:03 |
|
I have a feeling that this modifier is the new Nocturnal. It has no right to exist at all, given that we have the "What Rads?" Legendary Perk, and that it's even possible to be rolled in combo with Unyielding is downright insulting.
|
# ? Jul 23, 2021 20:30 |
|
These videos are really cool but I also want to yell at the photographers, "Do not stop and stare at mushroom clouds!" If you see a mushroom cloud, you should assume it is not safe to touch/taste/hear/smell/see.
|
# ? Jul 23, 2021 21:23 |
|
Sensenmann posted:I have a feeling that this modifier is the new Nocturnal. That's why I run Healing Hands to help those silly bloodied builds take their first step on the road to something better.
|
# ? Jul 23, 2021 21:48 |
|
Taerkar posted:That's why I run Healing Hands to help those silly bloodied builds take their first step on the road to something better. Bloodied builds who die often are poo poo builds. But yeah, Healing Hands was good for a laugh or two in the early days but most people have since learned that Toxic Goo exists.
|
# ? Jul 24, 2021 07:32 |
|
I'd say about 1 of 3 pubbies I see running bloodied builds in DOs die at least once. More than once if it's got the poisonous mutator. Moreso with the new Decrypted DO thanks to the Armor Piercing enemies.
|
# ? Jul 25, 2021 01:42 |
|
Yeah, that's true. It's mostly the min/maxers, though. They still play this game as if One Wasteland never happened...
|
# ? Jul 25, 2021 07:35 |
|
I'm going to be a contrarian shithead for a minute, but this game is easy enough once you get to the endgame that focusing on builds seems.... redundant? Silly? Min/max-ing for sure. I mean, I guess I built my main guy as a two-handed melee/shotgunner but I never put any thought into it beyond picking the best available card every time I leveled up and it worked out great. e: I guess some people really get off on that aspect of games and I shouldn't judge. I just don't get it.
|
# ? Jul 25, 2021 17:14 |
|
Once I got a decent bunk of PA perks with Stabilized and a Final Word and found out fusion cores are loving everywhere I never really bothered fleshing out a Bloodied build or whatever. I tried other heavy guns but they all have spin up times and expensive ammo but the Final Word doesn't have those issues and works just fine for everything. Even just an Excavator set gets me through most things without issue.
|
# ? Jul 25, 2021 18:54 |
|
Final Word comes with a near-perfect set of traits (Resilient isn't terribly useful but as a minor trait it's pretty w/e)
|
# ? Jul 25, 2021 19:05 |
|
At the risk.of being spoiler-ly is there any reason to like Knight Shin?
|
# ? Jul 25, 2021 20:39 |
|
Manwithastick posted:At the risk.of being spoiler-ly is there any reason to like Knight Shin? Yes, but it won't be obvious for large parts of the brotherhood story. He's kind of a dick
|
# ? Jul 25, 2021 20:44 |
|
Not really? I never really like Shin, and there are a few paths to dealing with that at the end. Just push through the story for the achievement if you have a hardon against the brotherhood because of Shin, also all the other poo poo it unlocks. I kinda wish that little bitch gets back to the west coast and starts a new questline later for an eventual brotherhood civil war, but then you wouldn't get the joy of killing him with no reprocussions. CRUSTY MINGE fucked around with this message at 20:50 on Jul 25, 2021 |
# ? Jul 25, 2021 20:47 |
|
Another Bill posted:
You can judge. Some people play the game for different things. I just like putting out as much damage as possible. I find it entertaining to put together builds for specific weapons and maxing damage. I usually stick with Bloodied/Unyielding because it still has the best damage and also a huge boost to Int because of unyielding so i level quicker. That last part is important to me because i dont have a ton of time to play and i like to get my daily level up done fast.
|
# ? Jul 26, 2021 06:43 |
|
Minerva is at Fort Atlas until wednesday. Plan: Ammo Converter Plan: Chinese stealth armor Plan: Chinese stealth helmet Plan: Gauntlet Plan: Secret Service jet pack armor Plan: Secret Service pocketed armor limb Plan: Secret Service pocketed armor torso Plan: T-65 medic pump Plan: T-65 overdrive servos Plan: T-65 Stealth Boy Plan: War glaive cryo blade Plan: War glaive plasma blade
|
# ? Jul 26, 2021 19:07 |
|
ZombieCrew posted:You can judge. Some people play the game for different things. I just like putting out as much damage as possible. I find it entertaining to put together builds for specific weapons and maxing damage. Same, although my current goto weapon is a Quad Crit Fixer downsized to .38 With crits every other shot it's an absolute beast and might even outperform my "normal" Q FFR FR Fixer, haven't really tested it yet because I'm loving killing Earle and the Queen with .38s
|
# ? Jul 26, 2021 19:18 |
|
|
# ? May 27, 2024 05:03 |
|
I enjoyed running with a fully upgraded Gatling gun awhile back, but it was only a Hunters legendary so it didn't have a lot of time to shine (though the 'Irrational Fear' quest kicks off just up the hill from my camp, so it got an airing there a few times) and got put on a shelf when I got my 2shot explosive RR. I just captured Mad Dog (again) and he dropped me a two star Aristocrat's / +25% DMG aimed base Gatling, so I went home and modded it up with all mod cons, put on my [HVY WEP] build and took it out for a test drive - wow, a load of fun. I'm sitting on about 35k caps which tops out the bonus damage at +50%, and once you get it on target and start cranking it shows. With how frugal a GG is on ammo I'm tempted to Prime it, I'll only have to craft 5mm Ultracite once in a blue moon. I don't usually use the third-person mode but for aiming the Gatling I find it's a must - it's a shame the down-the-sights aiming is so bad in 1st person.
|
# ? Jul 27, 2021 23:26 |