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I like to pet the lizard doggos with my sword
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# ? Jul 26, 2021 18:26 |
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# ? Jun 7, 2024 21:49 |
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You're a bad person. I wish I could tame the bird instead of the lizard dog
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# ? Jul 26, 2021 18:27 |
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I have tried to tame the lizard doggos several times. They don't like me and they won't eat any treats I drop in front of them.
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# ? Jul 26, 2021 19:59 |
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Phssthpok posted:I have tried to tame the lizard doggos several times. They don't like me and they won't eat any treats I drop in front of them. Crouch, drop a raspberry, move back, crouch walk forward and hit E when it starts eating it. If you're not crouching they'll run away every time.
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# ? Jul 26, 2021 20:19 |
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IcePhoenix posted:I like to pet the lizard doggos with my sword once dispatched, nothing can recall or stop the Doggo Protection Detail, not even death
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# ? Jul 26, 2021 20:50 |
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You don't have to crouch (though it works), but you can't be running. If you move faster than the walking speed* at any time within a certain radius around them they'll stop the taming process. If you see a lizard doggo, untoggle run then go through the taming process and don't toggle it back on until you're done. * I can't remember if blade runners change the base walking speed as well but IIRC the game only checks if you're running while moving
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# ? Jul 26, 2021 20:51 |
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GotLag posted:You're a bad person. I'm not the one who tried to kill someone with radiation that I knew they couldn't handle for like actual days worth of gameplay little fuckers are
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# ? Jul 26, 2021 21:16 |
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Pentecoastal Elites posted:* I can't remember if blade runners change the base walking speed as well but IIRC the game only checks if you're running while moving Blade runners increase walk speed, and I've seen instructions that say to take them off. But I've def tamed doggos with them on. So I think if blades are doing anything, it's the slightly faster speed makes people approach the doggo too close during the first bit.
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# ? Jul 26, 2021 21:51 |
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I tamed a doggo once but I prefer to let them run free and be a bit curious and I keep the berries for myself yum yum.
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# ? Jul 26, 2021 21:54 |
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Turns out I can give berries to lizard dogs and just not pet them and they'll run off after a while
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# ? Jul 27, 2021 18:53 |
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GotLag posted:Turns out I can give berries to lizard dogs and just not pet them and they'll run off after a while So you just... not pet the dog? You monster.
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# ? Jul 27, 2021 20:53 |
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I feed the lizard dog, which is more important from its point of view
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# ? Jul 28, 2021 01:07 |
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GotLag posted:I feed the lizard dog, which is more important from its point of view no no no, that's the lizard catto
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# ? Jul 28, 2021 01:39 |
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First trailer for Update 5 dropped showing some changes to the Northern Forest: https://www.youtube.com/watch?v=2-JM_JP8RNc Hoping they don't get rid of the white trees entirely. The change at 45 seconds is good because it's replacing generic looking trees with better looking generic trees and foliage, but the white trees have their own aesthetic and make the area look more alien especially in areas that also have the weird blue mushroom things. Maybe they'll just be confined to the swamp, either way the after shots are looking a lot more lush than the before shots.
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# ? Jul 30, 2021 18:51 |
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I’m a fan of every single one of those change demonstrations; particularly the one at the end, with the rocky outcropping at the bottom of the gulch. I knew that area immediately, having built outposts around there in multiple embarks, and didn’t recognize even the terrain geometry under all that new verdure
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# ? Jul 30, 2021 20:01 |
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I feel it's a bit too Earth-like, they went from No Man's Sky to Skyrim. Also that one crash site is now totally obscured in the dense forest so you can't locate it visually.
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# ? Jul 31, 2021 12:55 |
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I agree it's a little too Earth-like but it looks great. I hope this means they're putting some more resources in that area because right now there aren't many reasons to build up there, aside from the area straddling the northern desert canyon and the eastern edge near the jungle biome.
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# ? Jul 31, 2021 14:02 |
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The Northern Forest pond with the copper node and all the iron is probably my favourite starting spot. Gonna be weird having it look completely different, but I really like it!
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# ? Jul 31, 2021 14:12 |
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ymgve posted:I feel it's a bit too Earth-like, they went from No Man's Sky to Skyrim. Also that one crash site is now totally obscured in the dense forest so you can't locate it visually. I like it overall but I agree. The sandy floor of the canyon and around the cliff really should have less trees/different plants who grow better in the wet, sandy soil with less light. Also they really should have kept, or added, some alien looking underbrush at least. The forest is thick enough that most of the floor will be clear, but anywhere there's a break there should be a bunch of ferns and smaller trees growing to fill it. Nitpicking aside, I do like it overall though.
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# ? Jul 31, 2021 15:53 |
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The alien thing about the forest is that the trees all beg for their life and scream bloody murder when you cut them down.
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# ? Jul 31, 2021 16:08 |
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Is there a spreadsheet or something that shows all the input rates/output rates/power usage for the mining equipment, as well as flow rates for pipes and belt speeds? I'd like to have it as a reference to calculate 100% efficient designs for factories.
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# ? Aug 3, 2021 01:05 |
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https://satisfactory-calculator.com/ ?
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# ? Aug 3, 2021 07:26 |
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Thanks. I found that website from a google search earlier, but the link took me to the production planner page which wasn't at all what I needed. Going to the structures link from the main page gives me the info I need.
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# ? Aug 3, 2021 14:11 |
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https://www.youtube.com/watch?v=MxvGbCCc6DI tl;dw: Don't build on the northern coast, major changes planned there
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# ? Aug 18, 2021 19:51 |
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Tamba posted:https://www.youtube.com/watch?v=MxvGbCCc6DI This made me realize i had completely missed seeing the dune desert biome. The cave changes look nice, but they still feel basically useless? Maybe that will change once they do something with the unused items/artifacts, but I still feel like caves would be much more interesting if there was a typo of resource node that was almost exclusively found inside them (or a typo of building you had to build in them, for some reason)--because right now I have no reason to ever want to explore them
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# ? Aug 18, 2021 20:16 |
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Tamba posted:https://www.youtube.com/watch?v=MxvGbCCc6DI drat that's exactly where I am, as Imkibitz recommended the area.
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# ? Aug 18, 2021 20:21 |
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It's the area I've done the most building in, too, over the years. My most recent save has a train running along the sea-level west and north coasts, as an alternative to building a ton of huge foundation platforms to bridge all of those twisty canyons. I'm down for some fresh exploration in that area, as long as the resource mix doesn't change too much, I suppose.
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# ? Aug 18, 2021 20:27 |
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Is there a 3rd party tool that can tell me which crash sites I've looted? When I dive back in I really want to track down all the alternate recipes
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# ? Aug 18, 2021 20:36 |
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Slanderer posted:Is there a 3rd party tool that can tell me which crash sites I've looted? When I dive back in I really want to track down all the alternate recipes Upload your save here and use the filters to only show crash sites: https://satisfactory-calculator.com/en/interactive-map The ones you've looted already will be greyed out.
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# ? Aug 18, 2021 20:40 |
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NoEyedSquareGuy posted:Upload your save here and use the filters to only show crash sites: sick, thanks!
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# ? Aug 18, 2021 20:54 |
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Why is there a difference between the target production rate and the actual rate? Is it because I am using a MK2 smelter?
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# ? Aug 19, 2021 02:42 |
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SkunkDuster posted:Why is there a difference between the target production rate and the actual rate? Is it because I am using a MK2 smelter? If your machine is off when you make a change it won't reflect it until it's powered back on from what I've experienced.
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# ? Aug 19, 2021 02:52 |
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Coffee Sludge posted:If your machine is off when you make a change it won't reflect it until it's powered back on from what I've experienced. More specifically, the actual production numbers only update when an item/set of items is actually finished.
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# ? Aug 19, 2021 15:06 |
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As I understand it the actual production rate (listed by the product) is based on the time it's actually taken to produce items, so it can also account for things like not being adequately supplied. This requires you to have actually produced something for it to update.
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# ? Aug 19, 2021 15:25 |
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Been awhile since I played. Have they fixed their network code so hostile aliens aren't invisible in multiplayer yet?
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# ? Aug 19, 2021 15:52 |
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Haven't had that problem for a long time, probably update 3 or before. Mostly had the poison flowers be invisible back then. It was good when update 4 dropped.
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# ? Aug 19, 2021 16:01 |
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LLSix posted:Been awhile since I played. Have they fixed their network code so hostile aliens aren't invisible in multiplayer yet? That's pretty funny! I'd (almost) remove the passive mod we use to have that happen
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# ? Aug 19, 2021 16:23 |
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I tried to make a mall set up where I'd take excess production, run it through a smart splitter and have it conveyored off to a container but at some point I realized it it was still faster for me to just go over to the fabricator or whatever and grab the excess whenever I needed it
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# ? Aug 19, 2021 16:56 |
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Peewi posted:More specifically, the actual production numbers only update when an item/set of items is actually finished. It had been turned on and chugging along for quite a while. I do have a mod installed for something like MK4-6 equipment, so maybe that is a little buggy on the display. I counted it and the number in the upper right is actually what it is producing.
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# ? Aug 19, 2021 18:03 |
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# ? Jun 7, 2024 21:49 |
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https://www.youtube.com/watch?v=xWOHHYv4Lok Biggest update yet.
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# ? Aug 20, 2021 17:04 |