Anime Store Adventure posted:Thanks - all super informative. And yeah, my rudder pedals don't have a very strong center detente so I've found myself applying slight rudder by mistake constantly when my feet are up on them and it makes it hard to hit neutral easily. Deadzones and curves can be defined for rudders too. In fact it's probably a good idea anyway. Big ol planes like DC-6s won't ever reach full deflection and should feel hard to move. Helicopters are twitchy as hell on 1:1 and need curves on all axes to model them somewhat properly and to not flip over and die from a slight input.
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# ? Jul 26, 2021 19:39 |
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# ? May 25, 2024 13:36 |
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Regarding coordination and adverse yaw, it's really something to experience in sail planes. Because the wing span is large and the speed slow, yaw absolutely dominates roll. That is to say, because the wings are very large they create a lot of drag. If you roll without applying rudder heartily, the nose will just swing into the opposite direction of where you want to go. Roll left, nose goes right. I had my first flights in a 1950s Schleicher made of canvas and metal tubes. You couldn't force this one into a turn without applying rudder. Trying to force it would just make it yaw so hard in the opposite direction that the speed indicator couldn't properly show airspeed anymore, which is a scary experience. Te importance of turn coordination diminishes with speed. Already at Cessna speeds, coordination is far far less important and adverse yaw hardly occurs anymore. When people at my old gliding club needed to feel superior they'd tsk tsk on motorized pilots' lovely turn coordination.
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# ? Jul 26, 2021 23:27 |
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Happy XBOX flight sim day – looking forward to finally being able to jump into this game.
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# ? Jul 27, 2021 12:47 |
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Looking forward to more FPS with this update. What I'm really hoping though is that my stutter problems are fixed. Every few minutes or so the game will have a stutter step. On my GPU/CPU monitoring app it will look like a reversed sinus heart rhythm as the GPU/CPU seems to cut out momentarily during the stutter. I've learned to live with it but I'd love to see it gone
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# ? Jul 27, 2021 13:29 |
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así the MSFS patch coming out today? I wanna see some performance analysis so I can decide whether to buy it again (I had it refunded it on Steam after release)
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# ? Jul 27, 2021 13:30 |
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Should be any secund now really. Usually about this time of day it goes up.
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# ? Jul 27, 2021 13:57 |
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Apparently it releases at 0100hrs AEST time, which is two hours from now.
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# ? Jul 27, 2021 14:05 |
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Thinking I'm going to pop in and see how much of a difference this new update makes for me performance-wise. Are there any specifics about what is being improved or just all around performance tweaks?
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# ? Jul 27, 2021 14:24 |
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Are the frame improvements for VR, too?
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# ? Jul 27, 2021 14:39 |
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The skinny of it is that a majority of the workload will now be handled by the GPU rather than choking up a single CPU thread.
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# ? Jul 27, 2021 14:44 |
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fuckpot posted:The skinny of it is that a majority of the workload will now be handled by the GPU rather than choking up a single CPU thread. Ugh. Dreading to test this out. I have an RX 580 and it's been playable with lowish settings, but I'm not sure my GPU can handle any more load...
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# ? Jul 27, 2021 14:56 |
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Lol yeah I upgraded my CPU and doubled my RAM when MSFS came out to make the game playable so my 1070 is the biggest bottleneck I have now. Curious to see if I get an appreciable bump from this or not.
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# ? Jul 27, 2021 15:00 |
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lobsterminator posted:Ugh. Dreading to test this out. I have an RX 580 and it's been playable with lowish settings, but I'm not sure my GPU can handle any more load... It should still be a win for you, it’s better to be GPU bound than CPU bound. You should have a more stable frame rate and more importantly reduced stuttering
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# ? Jul 27, 2021 15:12 |
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Downloading 40GB update right now. Wish I had faster internet Some very cool sounding changes.
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# ? Jul 27, 2021 16:11 |
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quote:Known issues: I mean what in the gently caress.
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# ? Jul 27, 2021 16:17 |
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I know we all got into OnAir for like a month after this came out but I just heard about NeoFly and this looks like a pretty decent free alternative, anyone give this a try?
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# ? Jul 27, 2021 16:48 |
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Known issues: GPS is a gently caress and we don’t plan to do poo poo all.
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# ? Jul 27, 2021 16:52 |
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quote:SU5 Issues lmao
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# ? Jul 27, 2021 16:56 |
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Huh, the game doesn't seem to be acknowledging that there's even an update and just tries to launch normally.
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# ? Jul 27, 2021 16:58 |
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Game gives me an update screen. I click on continue. Game skips to loading screen, crashes Also: I seem to have trouble connecting to Microsoft/Xbox services and it's telling me that something is wrong with my account. Off to a great start. I have to make a trip to get my second vaccination in a bit so I'll just let them figure it out in the meantime. PT6A posted:Known issues: GPS is a gently caress and we don’t plan to do poo poo all. Can you elaborate? Has it got to do with the update? I think you've repeatedly been mentioning GPS problems before. Lord Stimperor fucked around with this message at 17:10 on Jul 27, 2021 |
# ? Jul 27, 2021 17:05 |
These servers are maaad. EDIT: Looks like there's some good news on the performance improvements for high end hardware and settings too quote:I’ve been testing the update for the past couple of weeks on my own PC, equipped with an Intel Core i9-11900K and Nvidia GeForce RTX 3080 Ti, and the improvements are staggering even on top hardware. I use Microsoft Flight Simulator for benchmarks during our GPU reviews, and in the same section flying across Seattle, my frame rate has gone from an average of 45fps all the way up to 68fps. That’s more than a 50 percent leap with ultra settings enabled at 1440p. Squiggle fucked around with this message at 17:39 on Jul 27, 2021 |
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# ? Jul 27, 2021 17:16 |
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I go to install the update and it wants me to download 122GB, and i don't have enough room for that. I might as well just delete the whole thing and reinstall I guess.
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# ? Jul 27, 2021 17:33 |
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Server's are getting hammered. It started out fine doing 90MBit, now I'm down to 13MBit with a lot of wait time between segments.
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# ? Jul 27, 2021 17:35 |
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Lord Stimperor posted:
There's still a lot of basic functions for the in-sim GPS units that are either spectacularly broken or just not there. Asobo did hire the WorkingTitle people to unfuck the GPS's last year (and they recently put out a preview video showing VNAC working properly), so hopefully stuff will get less broken as time goes on.
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# ? Jul 27, 2021 17:53 |
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Jeez, I guess if you haven't played in a while, just uninstall the whole game and reinstall it. I launched it and it wanted to do a 122GB update, I only had 108GB free. I uninstalled and went to reinstall and it says it needs 123GB. And that appears to be 1.1GB for the launcher that the xbox store downloads, and then the 122GB update it wanted to do before.
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# ? Jul 27, 2021 18:00 |
Ah man, I forgot to start the update before I left for work. I'm gonna get home at 8 tonight and still have to wait out the update
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# ? Jul 27, 2021 18:56 |
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explosivo posted:I know we all got into OnAir for like a month after this came out but I just heard about NeoFly and this looks like a pretty decent free alternative, anyone give this a try? NeoFly is great (although I haven't used it in a few months). Developer is engaged and keeps adding content. It definitely scratches the itch of sending you to places you wouldn't go otherwise. Progression is decent and you can adjust how much you use the AI pilots to change the pace of progression (there may even be a setting,I've never looked but the default has been fine for me). Has a variety of missions point to point, search and rescue, bush landings, and probably some others added more recently. Oh, and FREE. Really it's like the best of what the addon modding community can be. Free, quality content. This reminds me I should probably go donate like .
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# ? Jul 27, 2021 19:26 |
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Do you still have to pay for foreflight if you only want it for integrating into MSFS?
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# ? Jul 27, 2021 19:32 |
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Lord Stimperor posted:Can you elaborate? Has it got to do with the update? I think you've repeatedly been mentioning GPS problems before. Yeah, basically my issue with the 530 and the G1000 is that they are essentially unusable to fly the way you would expect to fly in real life. There are some realism issues and missing features that would be nice, but aren't necessary, but the biggest practically game-breaking flaws are: 1) The direct-to button does not work from the flight plan screen. This is basically fundamental to IFR flight using the GPS, because, at times, you'll be instructed to proceed direct to a waypoint and then on course. In real life, you'd select that waypoint in the flight plan screen, hit the Direct-To button, and the GPS would give you a track from your present position to that waypoint, and then on the rest of your flight planned route. For example, the standard instrument departure from my home airport is "climb runway heading to 7000', wait for vectors" so in practice you'd never intercept the track from the airport to your first waypoint, at a certain point ATC will tell you to proceed direct to your first waypoint. 2) Approaches don't load properly. What should happen is you load an approach when you are told to expect a certain approach/transition, then at a certain point you will be told to fly directly to the initial approach waypoint. You select "activate", and it gives you a direct track from your present position to the IAWP. What happens in the sim is that, as soon as you load the approach, it sequences all the waypoints right away, and as far as I can tell, it gives you a course from your last waypoint to the IAWP. 3) Sequencing of the missed approach waypoint simply does not happen as far as I can tell. What should happen is: when you reach the missed approach point, SUSP displays above the OBS button, and then you hit the OBS button and the GPS sequences your missed approach according to the published procedure, you fly it, hold at the missed approach waypoint, etc. etc. What happens is (I think last time I tried) the GPS displays SUSP and... does nothing when you press the OBS button. These basically preclude the simulation of IFR flight using the GPS. It's essentially useless as a way to practice procedures, and there's not much in the way of workarounds. Smaller issues: 1) On GPS approaches with vertical guidance, the vertical guidance does not work. At some point the glideslope does something but I can't tell exactly what. What should happen typically is the glideslope indicator starts at the top, then as you hold altitude and intercept the glideslope, the indicator will center itself, then you follow it down. What happens in the sim is that it starts out at the bottom and then centers itself at... some point I'm not really clear about. I have no idea what it's trying to do. Interestingly, the correct behaviour is simulated for ILS glideslopes, so clearly someone knows what it ought to look like. You can still fly a GPS without vertical guidance, you just have to descend to LNAV minima instead of LNAV/VNAV or LPV minima. 2) GPS sensitivity does not change depending on approach mode. Full scale deflection means different things during different phases of flight, and as far as I can tell, there's none of that in the sim. Not a huge deal, but it'd be nice.
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# ? Jul 27, 2021 19:43 |
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azflyboy posted:There's still a lot of basic functions for the in-sim GPS units that are either spectacularly broken or just not there. PT6A posted:Yeah, basically my issue with the 530 and the G1000 is that they are essentially unusable to fly the way you would expect to fly in real life. There are some realism issues and missing features that would be nice, but aren't necessary, but the biggest practically game-breaking flaws are: Ah, I've noticed some of these issues. I just couldn't figure out whether IRL instrument navigation was always this cumbersome, or whether I wasn't properly using the systems. What I did notice is that whenever I select IFR approaches, RNAV is instinctively my second choice. I think that's because it's a bit more janky for me; sometimes the autopilot doesn't seem to take the vertical guidance and I can't make it, or only after I'm mashing buttons. ILS works out of the box 99.99% of the time. But even if the GPS navigation were fixed, would you then actually be able to meaningfully use MSFS for procedure training? I still distrust the ATC not to send me into a mountainside (which it has in the past). Are you on VATSIM or something? Combat Pretzel posted:Server's are getting hammered. It started out fine doing 90MBit, now I'm down to 13MBit with a lot of wait time between segments.
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# ? Jul 27, 2021 20:03 |
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4 hours to patch, first CTD 3 minutes into a flight. I want to love this game but they make it as hard as possible
No Mods No Masters fucked around with this message at 20:09 on Jul 27, 2021 |
# ? Jul 27, 2021 20:04 |
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Anyone tested the performance improvements?
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# ? Jul 27, 2021 20:04 |
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Has anyone tried Flight Sim on Xbox Series X yet? Once I am done patching the PC version, I will be downloading the game on there.
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# ? Jul 27, 2021 20:05 |
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Are there any advantages to either buying MSFS on Steam or the Microsoft store, or it all boils down to Steam Achievements vs Asobo getting more $?
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# ? Jul 27, 2021 20:10 |
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I said come in! posted:Has anyone tried Flight Sim on Xbox Series X yet? Once I am done patching the PC version, I will be downloading the game on there. I don't know if you're familiar with Giant Bomb/Nextlander, but Vinny played it on xbox for a while today. Seemed to run just fine.
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# ? Jul 27, 2021 20:15 |
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Started downloading the full game earlier after the patch went live and it's only 44% of the way through the DL after ~5 hours or so. Flashbacks to launch day..Fuzzie Dunlop posted:NeoFly is great (although I haven't used it in a few months). Developer is engaged and keeps adding content. It definitely scratches the itch of sending you to places you wouldn't go otherwise. Thanks, it sounds great from the description and this is pretty much exactly what I want out of it so I'll have to look that up whenever this finishes downloading.
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# ? Jul 27, 2021 20:20 |
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Lord Stimperor posted:Ah, I've noticed some of these issues. RNAV is pretty broken in the sim right now. In the real world, it's often significantly quicker to fly an RNP or GPS approach than to do an ILS (my home field has an ILS that's about a 20 mile final because of terrain, but there's an RNP that only needs about a 5 mile final), but MSFS is janky enough that approaches don't work at all like they should most of the time. As for procedures, the MSFS ATC is basically useless. The phraseology is completely wrong much of the time, and there's a lot IFR stuff (course reversals, climb/descend via clearances, direct to or vectors to RNAV approaches, etc...) where a mix of the ATC being pants-on-head stupid and the broken GPS just completely wrecks IFR procedures.
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# ? Jul 27, 2021 20:26 |
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Animal posted:Anyone tested the performance improvements? Direct3D 12 is not enabled yet for the PC build, that could possibly bring some more frames. Right now I'm CPU limited, i.e. one core being maxed out, while the GPU is at 60%.
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# ? Jul 27, 2021 20:30 |
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Combat Pretzel posted:AMD Threadripper 2950X, RTX 3080, everything to high, shadow map and poo poo to 2048, 90% render resolution. Performance uplift is maybe 20% at best. However, it's now super-smooth (in combination with GSync), which makes for a better experience. I'm more concerned about steady frame times and decreased stutters than higher average framerates, and it sounds like thats what you got, which is great.
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# ? Jul 27, 2021 20:34 |
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# ? May 25, 2024 13:36 |
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Animal posted:Anyone tested the performance improvements? As my own personal singular data point, I'm seeing framerate improvements of over 100% in every situation. Running a R5 5600X and RTX3070 on Win11.
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# ? Jul 27, 2021 20:34 |