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atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Det_no posted:

Any idea how long a campaign might be? I know it's kind of a roguelite but I'm wondering how long a full campaign might take.

Right now there are somewhere around three people on the internet who have beaten the game at all so there really isn't an answer to that

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cock hero flux
Apr 17, 2011



Det_no posted:

Any idea how long a campaign might be? I know it's kind of a roguelite but I'm wondering how long a full campaign might take.

unknown because the second stage of the campaign is difficult that virtually no one has gotten past it

cock hero flux
Apr 17, 2011



HerpicleOmnicron5 posted:

In reality, a jammer will give information on bearing, but it spoofs range. Missiles can use Home on Jam functionality to go in that direction, but the launch platform won’t know if the target is even within range. That, and if the target makes manoeuvres, it really struggles to intercept. Both ship radars and missile radars should behave similarly if it matches reality - take a look at a DCS video about Home on Jam for a demonstration of what jamming looks like when you’re firing on someone.

Assuming the same principles hold, jamming is for making the enemy waste ordnance at/beyond maximum range and increasing odds of evasion with light manoeuvres. If the missiles are already en route, it might be a little late to employ jammer use, but it may impede further launches.

My ideal defence would consist of jamming using the primary task group, behind an advance pair of groups - one as a counter-offensive vanguard (carrier launched bombers perhaps as a first wave if available) and a second layer of jamming with Skylarks. The Skylarks are there to allow the primary task group to successfully evade further assault - the signature difference shouldn’t be terribly noticeable with jammers on, and so far the AI’s actions have held with that assumption in mind. Jamming is disabled on the Sevastopol’s group after it has successfully disengaged, and it must keep zigzagging.

TLDR, you’re kinda right, though it’s better as a preemptive tool, and ship radars should be as effected as missiles if the game is modelled on reality. The fact that a preemptive tool guarantees discovery is pretty funny.
the other thing about jamming is that anything which is Jamming essentially draws all of the heat, so if you're trying to shake an enemy armada then sending a small group with a load of jamming capability off in the wrong direction while your main fleet goes radio silent will cause the enemy to follow it. If the Jamming group is fast enough to avoid getting caught and has the range to lead the enemy strike force away, then disable jamming and loop back around to rejoin the main force, then you can pretty reliably keep strike forces from actually finding your main fleet.

following this concept I made a ship called the peacock which is just 8 jammers, a giant fuel tank, and 4 fixed engines whose sole job is to go LOOK AT MEEEEE while flying off in the wrong direction at supersonic speed. I also put a chaingun on it which is purely for shooting down missiles because if one bullet hits this thing it immediately explodes.

Tim Pawlenty
Jun 3, 2006
This game seems incredibly cool so far, absolutely need to optimize my fleet composition and get strike groups of my own going however.

Nektu
Jul 4, 2007

FUKKEN FUUUUUUCK
Cybernetic Crumb
How do I earn money?

I'm flying around with lighting + skylark strikegroups while my flagship shills somewhere, and whil eim not losing money, im not gaining it either.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


Nektu posted:

How do I earn money?

I'm flying around with lighting + skylark strikegroups while my flagship shills somewhere, and whil eim not losing money, im not gaining it either.

Take out transports. Intel centres will direct you to them, although this isn't a game of building up finances radically - the more you spent in fleet setup, the more you spend on fuel and other upkeep. You'll make marginal gains and increase your fleet primarily by recruiting Tarkhans.

You can also call the Prince for additional funds if you need 10,000 for a key upgrade or munitions. Or more fuel.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Nektu posted:

How do I earn money?

I'm flying around with lighting + skylark strikegroups while my flagship shills somewhere, and whil eim not losing money, im not gaining it either.

you don't really earn money so much as lose it less quickly. this is a game of attrition

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


cock hero flux posted:

following this concept I made a ship called the peacock which is just 8 jammers, a giant fuel tank, and 4 fixed engines whose sole job is to go LOOK AT MEEEEE while flying off in the wrong direction at supersonic speed. I also put a chaingun on it which is purely for shooting down missiles because if one bullet hits this thing it immediately explodes.

dang, I never would have thought of that

that's probably my greatest weakness in games like this with a lot of customization, really - i'm the polar opposite of an Ideas Man

(e)

HerpicleOmnicron5 posted:

In reality, a jammer will give information on bearing, but it spoofs range. [...]

thanks for all the info! that sentence especially, and the flashlight analogy earlier, makes the role of jamming a lot clearer

Ciaphas fucked around with this message at 22:52 on Aug 1, 2021

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


what's it mean when the background of the clock starts turning red from the hour hand? time since some event, but what?

Gamerofthegame
Oct 28, 2010

Could at least flip one or two, maybe.
also if you just want to focus on boats and be a ww2 sim but in the air it's easy to cheat engine in money

punishedkissinger
Sep 20, 2017

Ciaphas posted:

what's it mean when the background of the clock starts turning red from the hour hand? time since some event, but what?

time since your position was reported. there should be a red flag on the map showing where as well

OhsH
Jan 12, 2008
Second attempt at khiva has me a little bit more prepared instead of the last time where i just sat there. Gonna take a nice mental break before throwing myself at the desert again.

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:




the bridge being 2x2 is going to drive me insane wrt symmetry, i can already tell :tizzy:

Top Gun Reference
Oct 9, 2012
Pillbug
So a strategy of “call the cops, I don’t give a gently caress” and barging into towns without worrying about sudden strike and then just bullying any strike group that comes your way is absolutely viable if you have a good custom design. I just wiped out all the strike groups from the map kinda by accident in the process of testing a new ship. This stupid thing in fact that I made as a joke:

Top Gun Reference posted:

Broke: cubes
Woke: pyramids



I didn't use any separate strike teams at all, just kept all my ships in a big blob with the exception of Gepard and fighter screens to deal with missiles. It's definitely a more boring way to play compared to using a diverse fleet and guerilla tactics which is the way I think this game is "meant" to be played. Oh and spaced armor is very strong and doesn't cost much time or money to repair. Probably needs to be nerfed.

cock hero flux
Apr 17, 2011



I just got the ramming event without actually having rammed an enemy vessel, or even lost one of my own. I had a lightning which got beat up super bad and lost a bunch of crew and then had to blast itself at the retreat pint directly past an enemy ship, but no contact was made.

punishedkissinger
Sep 20, 2017

cock hero flux posted:

I just got the ramming event without actually having rammed an enemy vessel, or even lost one of my own. I had a lightning which got beat up super bad and lost a bunch of crew and then had to blast itself at the retreat pint directly past an enemy ship, but no contact was made.

Its only a rumor

Lowen
Mar 16, 2007

Adorable.

I beat the game once after about 30-40 hours played, I think it was my fourth campaign after dying horribly the first three times. I also used the fleet checkpoint reload feature a bunch.

More recent attempts have been spoiled by all the loving CtDs and other bugs, like the one game where my save started performing really slowly, I checked and found out the save file bloated to > 1gb somehow.

Love the game though.

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...



the soothing presence of the admiral is all that keeps me anchored in these trying times

cock hero flux
Apr 17, 2011



punishedkissinger posted:

Its only a rumor

it's super worth it in the right circumstances, I was able to literally crack a Nomad in half with a burning Lightning at maximum velocity

why are you losing morale, you should be glad to die for the probable Emperor

lets hang out
Jan 10, 2015

I won! i've got 24 hours in the game and i figure that last game was 8 to 10 of them. here's my advice for the end game: go loving nuts. start slinging planes and missiles everywhere. :blastu: blow the hell out of any uncaptured cities around khiva and spread your biggest, baddest boys around to pick up the free recruits in every town (including towns taken before reaching khiva). in my game the missile fleets were helpfully jamming me which made them really easy to find once I realized I should turn my radars on.

nearly ripped the last one in half with repeated airstrikes before rolling in to finish it off


thanks to whoever posted the Badger, that thing is a beast

skaianDestiny
Jan 13, 2017

beep boop

MagicBoots
Mar 29, 2010

How about we pump the atmosphere full of methane?
You put me on Cargo handling optimization?! I am the premier defense specialist in the entirety of the UN!
Don't you dare pull my funding!
You can't cut back on funding!
You will regret this!
I suddenly want to check the viability of a fleet built around pocket carriers.

Also whenever I try volley firing cruise missiles only one shows up in the actual strike :(

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


There goes another campaign. Boy that went to poo poo fast, every direction my 400 speed detachment went was a strike group bearing down on me despite being radio silent

Fun game but gotdam is it ever tough

When a city goes Dangerous from hanging about too long (does anything else contribute to that?), does that status ever go away or is it stuck (and that city off limits from then on unless you want to get reported)?

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

cock hero flux posted:

it's super worth it in the right circumstances, I was able to literally crack a Nomad in half with a burning Lightning at maximum velocity

why are you losing morale, you should be glad to die for the probable Emperor

i got that event after I rammed my dying lightning (which was my last ship besides Sevastopol) to save the fleet lol. i managed to kill most of two strike groups, but I needed to ram to finish off the last cruiser cuz Sevastopol was already damaged. the men died to save literally the rest of the fleet! you think the Gathering will be kind to you?!

Tim Pawlenty
Jun 3, 2006

cock hero flux posted:

unknown because the second stage of the campaign is difficult that virtually no one has gotten past it

yeah, i just got to this and i'm absolutely getting smoked. probably gonna have to restart my run but im gonna keep banging my head against it.

lets hang out
Jan 10, 2015

Ciaphas posted:

There goes another campaign. Boy that went to poo poo fast, every direction my 400 speed detachment went was a strike group bearing down on me despite being radio silent

Fun game but gotdam is it ever tough

When a city goes Dangerous from hanging about too long (does anything else contribute to that?), does that status ever go away or is it stuck (and that city off limits from then on unless you want to get reported)?

it stays dangerous forever, but i think it might upgrade to dangerous in red if you keep pushing your luck. they aren't off limits though, it seems like there's just a chance of being reported that, i assume, increases the more time you spend there

Dandywalken
Feb 11, 2014

Man I suck at the Lightning. Anything with CIWS mauls me as I zoom in

deep dish peat moss
Jul 27, 2006

MagicBoots posted:

I suddenly want to check the viability of a fleet built around pocket carriers.

Also whenever I try volley firing cruise missiles only one shows up in the actual strike :(

As far as I know this is just the way they work, but they should all hit one right after another. Purely anecdotal but I think it maintains things like enemies' reloading status, so if e.g. they blow their entire mag on your first missile, when the second one shows up they'll be reloading, and if you use up all of their anti-air missiles with your first missiles they won't have any for later ones

Top Gun Reference posted:

So a strategy of “call the cops, I don’t give a gently caress” and barging into towns without worrying about sudden strike and then just bullying any strike group that comes your way is absolutely viable if you have a good custom design. I just wiped out all the strike groups from the map kinda by accident in the process of testing a new ship. This stupid thing in fact that I made as a joke:

Yeah, everything the AI throws at you in this game is extremely susceptible to just juking it. They lead their shots very predictably and afterburners on pretty much any ship are enough to reverse course enough to dodge both missiles and gunfire and once you get into that rhythm it's easy to just square off against anything with no worries

Dandywalken posted:

Man I suck at the Lightning. Anything with CIWS mauls me as I zoom in

Just fly in rotational arcs around everything and reverse the arc when they start firing, that avoids all guns. Missiles you can just juke at the last minute when they're getting close, they can't turn fast enough :shrug:

deep dish peat moss fucked around with this message at 05:31 on Aug 2, 2021

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Dandywalken posted:

Man I suck at the Lightning. Anything with CIWS mauls me as I zoom in

You gotta go faster. The 37 and 57mm have the fastest rotation rates.

Robo Turnus
Jul 12, 2006

Nemo Me Impune Lacessit

Larry Parrish posted:

You gotta go faster. The 37 and 57mm have the fastest rotation rates.

if u aint blacked out 80% of the fight you aint a real lightinin pilot

sebmojo
Oct 23, 2010


Legit Cyberpunk









Dandywalken posted:

Man I suck at the Lightning. Anything with CIWS mauls me as I zoom in

https://www.youtube.com/watch?v=v7YRSJF2aDk

Dandywalken
Feb 11, 2014

Should I use weapons other than the stock 100mms with it? 130 and a 37mm?

Robo Turnus
Jul 12, 2006

Nemo Me Impune Lacessit

Dandywalken posted:

Should I use weapons other than the stock 100mms with it? 130 and a 37mm?

I find the 100 mm to be completely sufficient. Get a stock of ap and prox fuses and you will deal with any threats, except maybe for cruise missile strikes when you're parked, which you can avoid if you are better than me on the strategic layer.

Larry Parrish
Jul 9, 2012

by Jeffrey of YOSPOS

Dandywalken posted:

Should I use weapons other than the stock 100mms with it? 130 and a 37mm?

this is my go to. i think the 100s are good but only in volley fire on bigger ships tbh, at least with stock ammo. the 130 reloads almost as fast and puts holes in armor faster, and the 37mm is much much better at killing bridges and ammo dumps and poo poo

Dandywalken
Feb 11, 2014

I was rolling pure HE, that was probably a mistake. Thanks for the tips, I will try again tomorrow with some changes

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:



god drat it

Voyager I
Jun 29, 2012

This is how your posting feels.
🐥🐥🐥🐥🐥
Always choose Veteran Pilot on Lightning upgrades.

Back Hack
Jan 17, 2010


So I tried testing the viability of the rocket launchers, yet despite costing a lot of resources to equip it, doesn’t seem to be all that useful and about on par with an AK-100. Anyone figure out what they good for?

lets hang out posted:

thanks to whoever posted the Badger, that thing is a beast

Your welcome.

atelier morgan
Mar 11, 2003

super-scientific, ultra-gay

Lipstick Apathy

Back Hack posted:

So I tried testing the viability of the rocket launchers, yet despite costing a lot of resources to equip it, doesn’t seem to be all that useful and about on par with an AK-100. Anyone figure out what they good for?

AI ships where cost and logistics footprint are irrelevant

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Velius
Feb 27, 2001
They seem to have added difficulties and ship classes to the shipbuilder/tester.

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