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Guillermus posted:It would be cool that online pvp (or a covenant) sometimes made you actually spawn as Forlorn or other npcs, limited to the NPC's loadouts, spells and weapons. Something like Old Monk from DeS. Fuuuuuuck yes. I love the stuff like the mirror knight summons and being summoned as Half-light so much. Being summoned to someone's game as part of the world and lore owns and I want more of it
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# ? Aug 9, 2021 19:53 |
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# ? May 10, 2024 03:09 |
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Shoehead posted:oops lol, Were all those signs telling you "NO DON'T" too much to resist? TeaJay posted:I missed out on Ornifex due to her getting killed by basilisks. How feasible is it to start in NG+ and beeline for her immediately? That should be doable, so long as you have a Fragrant Branch to open that pathway up. That pathway is pretty short and basic up to Ornifex even with NG+. Rubellavator posted:This was pretty much my experience with pvp and Dark Souls. I hated DS1 pvp after just a few tries, but I absolutely came to love pvp in DS2 after the game forced it down my throat. Yeah, I'm not sure if just dumping tons of invasions on you was the "best" solution, but it definitely feels like another case of "DS2's devs writing out every idea they have to 'fix' every complaint about DS1 on a white board, then just doing them all to see what works best." It's strange, but I can't say I hate more fights with weirdos. Elissimpark posted:This makes sense. I swear the AI for NPC invaders has them bow or wave occaisionally, which is confusing. And they do the circling and waiting thing that real players will do. Which thinking about it, is a pretty nifty thing on the developer's part. Yep, I think it's mostly the ones added in Scholar that really have distinct behavior patterns. The friendly and hostile ones will gesture at you, either when they show up or (with the meanies) when they kill you. The friendly ones will also do things like heal you, provide light sources in dark areas, and point out secrets in the levels. They also tend to have really funny or goofy outfits like you'd expect humans to throw together for some jolly co-op. I always respected how the Forlorn will run up and try to guard break you if they see you turtling too much. They did carry a lot of that forward into DS3 and I appreciate that, though honestly I think it would've been nice to have a few more invaders there.
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# ? Aug 10, 2021 02:30 |
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I found Bellfry Sol the other night and the human black phantoms were fun - dual wielding Aveline guy, the fire witch, etc. They definitely have the feel of human players just dicking around for hijinks. I got invaded by an actual player while there, who waved and politely watched on as I had my rear end beaten after I accidentally aggroed everyone. I say gently caress Amourer Dennis, but he does have a cool kit out and play style.
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# ? Aug 10, 2021 08:06 |
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Nuns with Guns posted:lol, Were all those signs telling you "NO DON'T" too much to resist? Every single torch in the Keep also had "Don't you dare!" in front of them. It was a boy who cried wolf situation. The uh... the problem had been dealt with in any case..
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# ? Aug 10, 2021 08:22 |
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Elissimpark posted:They definitely have the feel of human players just dicking around for hijinks. One of my low key favorite Scholar invaders for this sort of thing is Oliver the Collector.
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# ? Aug 10, 2021 08:25 |
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I got invaded by Forlorn once, kicked his rear end around the map until he had one hit left then he parried my and swapped into a dagger then did the welcome gesture, well played person pretending to be an npc, well played.
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# ? Aug 10, 2021 08:36 |
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That's loving good.
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# ? Aug 10, 2021 08:51 |
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Shoehead posted:The uh... the problem had been dealt with in any case..
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# ? Aug 10, 2021 09:44 |
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Still trying to figure out how the Forlorn from DS2 relate to the Forlorn from DS3...
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# ? Aug 10, 2021 09:45 |
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Only thing i can figure is 3 implies they came from a painted world? Or maybe they were looking for a home in 2 and then found the painted world
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# ? Aug 10, 2021 14:35 |
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DS3 Forlorn is almost a generic term: if you're sufficiently depressed and homeless and in the process of hollowing you can find a kindly world to make your home. Which is what happened to the Millwood Knights who lost their Spirit Tree, or the Followers of Farron who were abandoned by their Undead Legion, and all the people transforming into Corvians.
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# ? Aug 10, 2021 14:45 |
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In my mind I viewed the 3 games (and DeS) as near equals and reflected on them all with nostalgia. I tried to do another run of this some time back and just bounced off. Started again last night. My god the controls are awful. How did I not find it this bad the first time around? And the combat, its like Sekiro to me, its that punishing. These gimp cadaver knights hitting me with combos where I'm used to just powering through with 2H swings. No battle axe to be found early on to make things easy, here I am trying to take on groups with a drat short sword. Poise being a thing! Its unreal. Thought I'd make up for the crushing effect of equip load by just dropping all my armor, and arrows are making me stumble in the first area. Not to mention my weapons breaking easier than an iphone. I think the hardest thing about getting into it is the starting area. Its just so bland compared to the starting areas of 1/3. I summoned someone to help with the last giant, did that with ease. All pumped up then I was gonna go try the pursuer up on the platform, but got killed on the way. Sigh
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# ? Aug 10, 2021 14:49 |
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Akuma posted:Are you sure? I think so, I wont be seeing any main game areas again for a while cos I'm on Sunken King now. This is actually what got me to quit and finish the regular game way back in 2014 or whenever that was so I'm trying to be strong this time. I dunno if I should fight the Queen first or the party of adventurers, but both are loving DESTROYING me
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# ? Aug 10, 2021 16:56 |
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Every time I reach the DLC of DS2, I get halfway through brume tower, die about 300 times in and around this one room, and decide it's been too long since I last rage-uninstalled a game
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# ? Aug 10, 2021 17:11 |
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See, I used to hate that room until I saw someone in a video remember that Alluring Skulls are a thing, and that you can use them to make everybody in that room run into a corner while you take care of the totem.
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# ? Aug 10, 2021 18:09 |
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I like to climb down the ladder to bait the smaller guys over, then climb back up and snipe them. Then I climb back down to take care of the big guy and the totem
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# ? Aug 10, 2021 18:12 |
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Shoehead posted:I think so, I wont be seeing any main game areas again for a while cos I'm on Sunken King now. This is actually what got me to quit and finish the regular game way back in 2014 or whenever that was so I'm trying to be strong this time. I dunno if I should fight the Queen first or the party of adventurers, but both are loving DESTROYING me For the future: the other co-op areas are Iron Passage and Frozen (frigid?) Outskirts and while conceptually they suck rear end to play. Consider summoning or actually skipping, don't force yourself to complete any of them before moving on.
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# ? Aug 10, 2021 18:16 |
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Raylax posted:Every time I reach the DLC of DS2, I get halfway through brume tower, die about 300 times in and around this one room, and decide it's been too long since I last rage-uninstalled a game Haul rear end out the door and keep running for a bit.
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# ? Aug 10, 2021 18:24 |
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Solo'ing Iron Passage was easily the worst part of my DS2 playthrough and in retrospect I really should've just summoned for it but I was stubborn about solo'ing everything. It's the worst boss run in the series I think. Gank Squad though was my favorite boss in the game. Goddamn I love that fight. Those dudes are relentless.
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# ? Aug 10, 2021 18:47 |
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Raylax posted:Every time I reach the DLC of DS2, I get halfway through brume tower, die about 300 times in and around this one room, and decide it's been too long since I last rage-uninstalled a game Just run for it, they tether at the door so all you have to do is juke past the big guy and his lava spout.
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# ? Aug 10, 2021 18:59 |
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Oh my god. Chase the barrel carrying dudes onto the trapdoors, climb down the ladder a little way to lure enemies over, climb back up then shoot fire arrows through the ladder gap at barrels to blow everyone up, even the big dude there. You need to be a bit patient to wait for barrel guys to walk where you want them, of course. Frequently using things in the environment to kill things is one of the best things about DS2.
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# ? Aug 10, 2021 19:23 |
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You do have to first get the door open tho
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# ? Aug 10, 2021 19:25 |
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I'll give those tips a try next time I get there, cheers
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# ? Aug 10, 2021 19:29 |
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codo27 posted:In my mind I viewed the 3 games (and DeS) as near equals and reflected on them all with nostalgia. I tried to do another run of this some time back and just bounced off. Started again last night. My god the controls are awful. How did I not find it this bad the first time around? And the combat, its like Sekiro to me, its that punishing. These gimp cadaver knights hitting me with combos where I'm used to just powering through with 2H swings. No battle axe to be found early on to make things easy, here I am trying to take on groups with a drat short sword. Poise being a thing! Its unreal. Thought I'd make up for the crushing effect of equip load by just dropping all my armor, and arrows are making me stumble in the first area. Not to mention my weapons breaking easier than an iphone. DS1 and 2 have similar problems with making big boi strength builds, where the first part of the game is rough until you get armor that can help build your poise up. The equip load doesn't do much in DS2 besides shortening your dodge roll, all the i-frames and related good-feeling rolls are anchored to the Agility stat. It's perfectly fine to just run around with a mace or two and the stone ring on to plow through that early patch of the game where you're getting used to the awkward bits, get your stats up, and find some of the good ultra greatswords or other honking big weapons. Shoehead posted:I think so, I wont be seeing any main game areas again for a while cos I'm on Sunken King now. This is actually what got me to quit and finish the regular game way back in 2014 or whenever that was so I'm trying to be strong this time. I dunno if I should fight the Queen first or the party of adventurers, but both are loving DESTROYING me If you keep a pig or skeleton alive in Elana's fight, she's not inclined to summon more. The dumb gank squad is a kiting game unless you feel like summoning, which the game is expecting you to do in the multiplayer DLC zones, so it's up to you what you're feeling. Simply Simon posted:For the future: the other co-op areas are Iron Passage and Frozen (frigid?) Outskirts and while conceptually they suck rear end to play. Consider summoning or actually skipping, don't force yourself to complete any of them before moving on. Iron Passage doesn't have anything great in it that warrants trying to explore, so it's valid and fine to run straight for the boss fog. Frigid Outskirts is sure a trek though. e- Elissimpark posted:Frequently using things in the environment to kill things is one of the best things about DS2. My favorite bit is using the giant seed on Mauldron as he runs down into the cursed tower. Nuns with Guns fucked around with this message at 19:48 on Aug 10, 2021 |
# ? Aug 10, 2021 19:31 |
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See I felt like as soon as I put on armor I became a disgusting fat body who cant move
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# ? Aug 10, 2021 23:21 |
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codo27 posted:See I felt like as soon as I put on armor I became a disgusting fat body who cant move Your equip load will also impact your walk speed in addition to the roll speed and distance, so that will feel stiffer. Mechanically, it doesn't impact much, but it looks off.
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# ? Aug 11, 2021 00:00 |
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Raylax posted:Every time I reach the DLC of DS2, I get halfway through brume tower, die about 300 times in and around this one room, and decide it's been too long since I last rage-uninstalled a game I'm trying to remember how I actually survived that room and I think I've just blocked it all out
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# ? Aug 11, 2021 06:46 |
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There are various weird angles you can use to hit stuff with arrows, especially if you use alluring skulls.
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# ? Aug 11, 2021 07:19 |
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That room is tedious and not good and I love this game.
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# ? Aug 11, 2021 07:38 |
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Brume owns but I too don't like that room. Also it's super easy to die in the next one to the sorcerers so maybe you'll have to do it a few times. At least the door stays open.
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# ? Aug 11, 2021 08:01 |
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It also has that weird side chamber that IIRC has nothing of note in it. I think maybe it's there to give you a way to choke point the enemies? It's odd. Same with the balcony you have to blow up the barrels blocking the door in order to access...which accomplishes very, very little in the grand scheme of things. I feel like that room more than any other is where you can really sense the designer combining all the parts together imagining it as this cool, elaborate setpiece and instead it's some wonky nonsense. John Murdoch fucked around with this message at 08:09 on Aug 11, 2021 |
# ? Aug 11, 2021 08:06 |
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After a small bit of research it looks like I completely missed talking to Benhart after opening the way to the shaded wood and missed summoning him for a load of stuff, including this boss fight. I've also noticed she's weak to magic so I buffed up my magic Mace. I'll see if that makes a difference. This other punchy NPC is getting ate up
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# ? Aug 11, 2021 09:13 |
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i think the intended idea in that room is something along the lines of getting the barrel hollows to drop and then exploding them? Or maybe the intended play is just suicide run to the door, suicide run to Nadalia. It is just some straight up bullshit, and imo Brume Tower has the most of that of any DLCs. They've all got some kind of bullshit spots, but Brume Tower has the most and they're all scattered throughout. At least Eleum Loyce stuck all their bullshit in the Lower Garrison and Frigid Outskirts. Djeser fucked around with this message at 06:10 on Aug 12, 2021 |
# ? Aug 12, 2021 06:00 |
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My least favorite part in Eleum Loyce is where they decided to be assholes and shove like 3 frozen knights and a goddamn dog into a tiny room at the end of an already long, meandering route through the area so if you die there it loving suuuuuucks.
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# ? Aug 12, 2021 06:22 |
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I loved stepping out of an elevator into 3 sonics the hedgehog
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# ? Aug 12, 2021 06:41 |
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Tried another session last night. Still awestruck at how hard the game seems to me right now. Tried pursuer, was quickly dispatched. I just feel so god drat slow. The delay in rolling or chugging an estus after hitting the button seems so drat long. Went to the actual arena to fight him, summoned and cheesed with the crossbow thing. Very nearly lose my souls bounty running into him again immediately after in lost bastille, before chickening out and using a homeward bone. I feel like I'm still rediscovering the game, I'm not even sure if I beat it once or twice before, but I remember hating that place probably as much or more than anywhere else in the series. Opened the blacksmith shop, bought the battle axe, upgraded it. Bought the cat ring, managed to scoop up all the items in the shaft in Majula. Took about 15 tries to get down to the last one where you have to use the thin boards to break your fall. Then immediately get blown up by those suicide bombers upon reaching the bottom. I dont even remember whats down there. I did manage to get the bonfire at grave of saints. Said "gently caress bastille" and went to Heide's. I can do enough damage with my new axe to 4-5 hit the big guys, but probably 3 times in a row upon reaching the room with 3, upon triggering the last two guarding the doors, I ended up rolling off the edge to a watery grave while retreating/also trying to cheese them. Thats when I gave up for the night.
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# ? Aug 12, 2021 11:52 |
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Son of Thunderbeast posted:I loved stepping out of an elevator into 3 sonics the hedgehog And if you try to snipe them with a bow, you'll notice (again) hilariously bad animations. I loving love this game but it needs a coat of paint, and not even lightning for me but animations. Coming from Bloodborne, DS3 or Sekiro (hell, even DS1 has less choppy enemies)...
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# ? Aug 12, 2021 12:29 |
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Things that are far away are animated with just a few frames of animation, and there's an overlap with things that are snipeable. In DS3, go look at the Blacksmith from across Firelink shrine, he looks like a stop-motion puppet!
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# ? Aug 12, 2021 13:03 |
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codo27 posted:Tried another session last night. Still awestruck at how hard the game seems to me right now. Tried pursuer, was quickly dispatched. I just feel so god drat slow. The delay in rolling or chugging an estus after hitting the button seems so drat long. What are your stats like right now?
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# ? Aug 12, 2021 13:58 |
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# ? May 10, 2024 03:09 |
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Level 20 or something? Deprived character, put most into STR and enough into DEX to use weapons, and some sprinkled VIT/END
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# ? Aug 12, 2021 14:56 |