|
THE BAR posted:It was either that or selling canned goods, or whatever it was he was doing after his first failed game. He has told multiple versions of his origin story, so pick whichever you like best.
|
# ? Aug 11, 2021 10:39 |
|
|
# ? May 30, 2024 13:10 |
|
He's also mentioned alcohol abuse being the reason he left EA, so maybe he literally can't remember due to a drunken haze.
|
# ? Aug 11, 2021 11:16 |
|
being forced into making false statements by your publisher is kind of a leopards ate my face situation.
|
# ? Aug 11, 2021 12:22 |
|
Zaphod42 posted:And even Cyberpunk, the people in those deep dives weren't really "lying" because they had plans to build those things, and half-built or even mostly-built lots of it, but they had to rush release and cut lots of things because they were buggy and even then it was crazy buggy. But they didn't lie, they just didn't know that the management would rush it out the door without letting them build all the things they'd already designed and advertised. Be a rebel and play Dark Age of Camelot on the live, PVE server, Gaheris
|
# ? Aug 11, 2021 15:46 |
|
Fame Douglas posted:He has told multiple versions of his origin story, so pick whichever you like best. "Do you want to know how I got these scars? It was a canned tuna mishap, that's why I switched to game dev."
|
# ? Aug 11, 2021 19:02 |
|
Jokerpilled Drudge posted:being forced into making false statements by your publisher is kind of a leopards ate my face situation.
|
# ? Aug 11, 2021 23:56 |
|
drat there is nothing to play until Lost Ark comes out and there will probably be nothing to play then either.
|
# ? Aug 12, 2021 00:07 |
|
Fame Douglas posted:If you think about it, Molyneux never lied, either. He totally wanted to deliver a product that would fulfill all of his promises, he just was never able to. No, his continual "the next game though!" Is definitely a lie when you do it 8 times in a row.
|
# ? Aug 12, 2021 01:18 |
|
Zaphod42 posted:No, his continual "the next game though!" Is definitely a lie when you do it 8 times in a row. really, the only thing we need to conclude about this is that one should never, ever preorder games. wait before buying or day-1 it is a debate, but just never preorder stuff sight unseen
|
# ? Aug 12, 2021 04:15 |
|
100 degrees Calcium posted:drat there is nothing to play until Lost Ark comes out and there will probably be nothing to play then either. This thread makes more sense if you apply Betteridge's Law of Headlines to its title.
|
# ? Aug 13, 2021 09:03 |
|
Was Ragnarok Online ever P2P only? If so, when did it become free-to-play? I could swear there was a point at which it was P2P only with a month-long free trial. I think I might've tried it again a few years later and stopped because it didn't allow you to travel far without a grind. I was looking at https://forums.somethingawful.com/showthread.php?threadid=3919365
|
# ? Aug 13, 2021 22:59 |
|
it was definitely p2p way too long, i know because i refused to spend monies on it after beta and instead just played on private servers
|
# ? Aug 13, 2021 23:10 |
|
I don't think I ever payed for Ragnarok, but I also may have always been playing on private servers I can't remember for sure I had my own private server of Ragnarok for a few months for shits and giggles, so it was definitely a thing a looooong time ago
|
# ? Aug 13, 2021 23:12 |
|
Ragnarok Online is one of the items in a long list of games I wish I could have played when it was hot. Other people have nostalgia for MMOs they played as a teen or young adult. I have nostalgia for reading about MMOs and wishing I could play them. In either case, the modern reality rarely holds up.
|
# ? Aug 13, 2021 23:13 |
|
there's some private servers with old ro experience, and it still holds up really well in a "janky but fun mmo arpg" way, IMO, but when you have a choice between path of exile on fun janky arpg side and ff14 on fun mmo side, even when free it's not so good lol new RO classes are unfun poo poo though, years of power creep mean you farm most areas casually, rather than always being moments away from terrible disaster.
|
# ? Aug 13, 2021 23:27 |
|
100 degrees Calcium posted:Ragnarok Online is one of the items in a long list of games I wish I could have played when it was hot. Ragnarok had cool sprites. That's about the end of my praise for it. It was a game.
|
# ? Aug 14, 2021 00:09 |
Truga posted:there's some private servers with old ro experience, and it still holds up really well in a "janky but fun mmo arpg" way, IMO, but when you have a choice between path of exile on fun janky arpg side and ff14 on fun mmo side, even when free it's not so good lol i boot up OriginsRO (a classic private server) every once in a while. it's nostalgic and fun, and i think people should play it. there are a lot of modern convenience features built into the server like being able to run a shop while offline, instant price checks, maps, an item/enemy database, etc. which help the game be much less aimless and confusing galenanorth posted:Was Ragnarok Online ever P2P only? If so, when did it become free-to-play? I could swear there was a point at which it was P2P only with a month-long free trial. I think I might've tried it again a few years later and stopped because it didn't allow you to travel far without a grind. yeah RO was subscription-based for a long long time, but they let the english open beta run for so long that people got used to the game being free and just threw up private servers when the beta ended. the fraction of the playerbase that ever played on official paid servers vs private servers must be more skewed toward private for RO than any other MMO btw the server in that link, essenceRO, is a 75x rate server. basically this means the gameplay is so hyper-accelerated that you'll punch an orc and get 5 levels and a rare hat every time. fun if you're craving that endgame RO experience right now, but not much of a reflection on the game as it was. 1x rates were abusively low, but something in the 5-10x range feels fine. Jazerus fucked around with this message at 00:59 on Aug 14, 2021 |
|
# ? Aug 14, 2021 00:53 |
|
100 degrees Calcium posted:Ragnarok Online is one of the items in a long list of games I wish I could have played when it was hot. The past reality didn't hold up - how many people actually bothered with holocrons when it told them to go master Chef? And of those that did, how many didn't have at least one nervous breakdown during the grind? Old-style MMOs largely got phased out for a reason; their main mechanical descendants are gacha games now, and thank god for that.
|
# ? Aug 14, 2021 11:15 |
|
RO was a janky arpg that had to run on early 00s internets with 100 people on the map, so it's somewhat slow to play for an arpg, but makes up for it imo in enemy density and pve build diversity. clearing maps for hours on end is still pretty fun in itself because you're always at risk of dying regardless of what map you're on because RO doesn't have ridiculous level scaling of a wow clone where being 10 levels above someone means they can't even touch you. if something gave you decent xp, it's likely also a threat regardless of level gap. it also didn't have the "you only get xp from enemies that are +- 3 levels" bullshit going on though, so you had a shitton of options. this leads to fun things like leveling mages in glast prison while being level 30 and getting big chunks of a level for every kill, and also dying to a single hit, or chilling out and leveling your level 90 hunter in that same prison because for a lv90 hunter it's a relatively chill experience and still ok xp/h for the effort and that's RO in a nutshell. 99% of the game is leveling fun or dumb builds in fun or dumb ways. i probably won't play it again now that path of exile does "farm maps with janky builds forever" loop better, but if poe didn't exist i'd probably still play every now and then. and yeah agreed that ~5x rates is just about right, can hit level 75 in a couple hours if you know what's up so you can quickly test out builds, but hitting 90+ takes long enough that you can do some grinding if you feel like it, whereas 1x rates just feel slow for no reason. i don't think i'd have played official ro even if i could pay for it back then because lol @ that grind
|
# ? Aug 14, 2021 12:35 |
|
Truga posted:RO was a janky arpg that had to run on early 00s internets with 100 people on the map, so it's somewhat slow to play for an arpg, but makes up for it imo in enemy density and pve build diversity. clearing maps for hours on end is still pretty fun in itself because you're always at risk of dying regardless of what map you're on because RO doesn't have ridiculous level scaling of a wow clone where being 10 levels above someone means they can't even touch you. if something gave you decent xp, it's likely also a threat regardless of level gap. Apologies to interrupt RO chat, but this reminds me of something from one of my formative MMO experiences. 9Dragons was (and still is!) a janky wuxia KMMO. Not Age of Wushu level interesting or janky, especially on the mechanics front which was really basic tab targeting and a hotclick bar full of abilities, but still satisfying enough as a vehicle for punching dudes and grinding levels. You couldn't get any xp from a mob that was more than 5 levels weaker than you, but you could get xp from grinding enemies that were above your level. So one of the best tactics as a low level "mage" was to go to what for that time was a high level map (Hangzhou, because of the specific enemy positioning, even though there was another equivalent tier map) with super strong but super slow zombie enemies and just repeatedly spam your chi blasts for minutes on end until the mob dropped dead and you got 1/3 of a level. I went back years later and found the technique had evolved for later maps so even non-mages could sort of "scuba dive power level" at mid-tier - in order to keep up with late game enemies, Healer buffs had become so powerful that as long as you had good equipment for your level and a high level friend willing to slap on a round of buffs, you could just sit on an endgame map at the edge of a safe zone, smack 2-3 enemies for 1% of a level per mob (this was amazing for that point in the game) and then run back to get healed. EDIT: Apparently the English community's since fragmented into a confusing mess of servers with the most "official" ones being the one that managed to grab the spot on Steam and a different one which released this spring that has the original Korean developer's backing and is trying to revamp some elements of the early game. From there it spirals off into an endless private server diaspora of people alternating between trying to recreate the first version of the original game complete with its horrible grind, and more sensible options that aren't as P2W as the Steam version, but had the misfortune of coming out before the semi-officially backed reworking was announced and don't know whether to fold into that or if it can't be trusted and so they should remain. Which is to say, the most typical mid-2000s MMO development ever. Jossar fucked around with this message at 17:17 on Aug 14, 2021 |
# ? Aug 14, 2021 13:33 |
|
Good Dumplings posted:The past reality didn't hold up - how many people actually bothered with holocrons when it told them to go master Chef? And of those that did, how many didn't have at least one nervous breakdown during the grind? I got told to do Tailor and I remember thinking "Well, I'd like something to do that would improve my character, but having to drop a bunch of the combat skills I spent all this time grinding out doesn't sound like fun." I didn't want to stop being Han Solo and be a Jedi, I wanted to be a better Han Solo. I think that's the wall SWG would have hit regardless of the implementation of holocrons, or any other disastrous revamps.
|
# ? Aug 14, 2021 19:23 |
|
I played 9dragons briefly not long after release in the US. I wasn't aware of the fast leveling technique, so when I hit the wall at some mid level point I gave up. It had the weirdest grind mechanic though. Every few levels you would unlock a new technique, which was like a new autoattack? But each technique had their own xp, so if you wanted the technique with a higher dps potential, you had to start over at a much lower dps threshold. Trying to get the latest one to be relevant to your level was a chore and I think I stuck with some mid-tier technique out of frustration. I never got to the end game so it didn't matter, but what a bastard that was.
|
# ? Aug 15, 2021 12:09 |
|
The funny thing was that the technique grind wasn't just limited to the attacks either. Buffs and heals also had an xp counter. Those usually weren't outclassed once you hit the "core" set, but this was counteracted by their xp per cast rate being extremely awful and getting worse with each level. Some classes could live without these being super top tier, but for Healers especially these were the core mechanics of their class. Well, you could sort of function with just the normal xp rate accumulation for those skills, but it really sucked. So if you were a Healer (and to a lesser extent a Hybrid, which was the jack of all trades class that sort of shared all of their problems), you would have to buy XP boost books. These were bought from faction NPCs, although there were better versions from rare drops that might or might not have been faction specific depending on the drop, and you would save them for double experience hours on the weekends and then spend hours repeatedly casting buffs over and over again to hit max level. Some of this could be negated via an autoclicker/trainer, but the casts also used an energy system, so you had to account for the fact that your character would have to stop and meditate for a few minutes every so often. And then on top of that, once the buffs got to a new level, they would use more energy and drain the bar faster so your autoclicker would be thrown out of whack anyway. On top of all of this, there were extra levels to all skills that could only be unlocked via secret books. But unlocking the higher levels just gave you the opportunity to grind to them... at even worse xp rates than before. Jossar fucked around with this message at 15:54 on Aug 15, 2021 |
# ? Aug 15, 2021 15:21 |
|
There's a recent review of the game and wow it's really gone to poo poo. https://www.youtube.com/watch?v=5aBOcmRJJrA
|
# ? Aug 16, 2021 13:26 |
|
Itzena posted:This thread makes more sense if you apply Betteridge's Law of Headlines to its title.
|
# ? Aug 16, 2021 16:13 |
|
A new Lord of the Rings MMO, but the combat is just speed typing.
|
# ? Aug 16, 2021 18:44 |
|
Gondor’s Beacon Teaches Typing
|
# ? Aug 16, 2021 18:55 |
Regular MMO, Elves are OP mechanically but UI and chat is enforced elvish only
|
|
# ? Aug 16, 2021 19:36 |
all the furries hang at Beorns cabin
|
|
# ? Aug 16, 2021 19:42 |
|
Just got an email about this game: https://codex.corppor.com/ (how are all these companies getting my email address...) Based on the name of the developer, Corp Por, I imagine it's going to be a lot like UO. Open signups for the "prologue" (beta?) starting August 19.
|
# ? Aug 16, 2021 21:11 |
kedo posted:Just got an email about this game: https://codex.corppor.com/ (how are all these companies getting my email address...) you probably purchased Shards / Legends of Aria. Codex is running on that engine
|
|
# ? Aug 16, 2021 22:37 |
|
Sign up for Beta: I sleep Sign up for Prologue: Real poo poo!!!!! I'm only half-joking, that's kind of a hype way to do it.
|
# ? Aug 16, 2021 22:45 |
|
Kaysette posted:Gondor’s Beacon Teaches Typing
|
# ? Aug 16, 2021 23:15 |
|
Kaysette posted:Gondor’s Beacon Teaches Typing
|
# ? Aug 17, 2021 01:44 |
|
Support classes are always force multipliers so they are necessary if they exist, I think the problem is when you are having to wait for 3 to fill a group. Like a FFXI group is 3 supports required for most content in a 6 person group. That is not including a healer or a tank. So you just get this dynamic where nobody gets to play what they actually want to play.
|
# ? Aug 19, 2021 17:11 |
Ort posted:Support classes are always force multipliers so they are necessary if they exist, I think the problem is when you are having to wait for 3 to fill a group. Like a FFXI group is 3 supports required for most content in a 6 person group. That is not including a healer or a tank. So you just get this dynamic where nobody gets to play what they actually want to play. It's also that support classes tend to be the more social classes, since the role attracts team players a lot more, and the LFG grind of silent randos running dungeons that makes up most of a healer's life are counter to that.
|
|
# ? Aug 19, 2021 17:23 |
|
The thread and especially the WoW>FF14 players might like this. https://www.youtube.com/watch?v=7u1oXhiHJM0 Ra Ra Rasputin fucked around with this message at 16:29 on Aug 21, 2021 |
# ? Aug 21, 2021 16:26 |
|
There will never be a good MMO ever again.
|
# ? Aug 25, 2021 16:52 |
|
Rexicon1 posted:There will never be a good MMO ever again. Counterpoint: https://www.youtube.com/watch?v=FaRbQHlegaM
|
# ? Aug 25, 2021 22:10 |
|
|
# ? May 30, 2024 13:10 |
|
Pryce posted:Counterpoint: If my Dokkaebi can't be a a member of the 707th SMB counterterrorist squad equipped with a slug-throwing shotgun and a device used to hack enemy security and recon cameras, it's gonna be a hard pass for me
|
# ? Aug 25, 2021 22:22 |