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pairofdimes
May 20, 2001

blehhh

Ghost Leviathan posted:

Is there a general musou thread somewhere? I'm having a bitch of a time in Pirate Warriors 3 trying to get the S rank on Alubarna, and could use some advice.

Check out https://forums.somethingawful.com/showthread.php?threadid=3494150&pagenumber=428&perpage=40

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TheScott2K
Oct 26, 2003

I'm just saying, there's a nonzero chance Trump has a really toad penis.

Hyrax Attack! posted:

Is Outer Worlds worth picking up on sale? I saw the initial reviews were bad but some articles say later patches got it to an acceptable quality state.

IMO, no.

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:

Frankston posted:

I didn't play axiom verge 1, was the combat incredibly loving lame in that as well?

The map traversal felt like it was the first time they had made a platformer (it was), and about a third of the weapons were redundant and had basically the same mechanical effect as previous ones.

The music and art was alright though. I bought it at launch on PS4, and gave it a 6/10 when I was done.

I'd say at least wait for a review of 2; hopefully the guy shored up the first game's weaknesses.

LuckyCat
Jul 26, 2007

Grimey Drawer
I have a swoled preorder and will be getting Tetris Effect and I will never leave my LoveSac ever again come October.

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:

Hyrax Attack! posted:

Is Outer Worlds worth picking up on sale? I saw the initial reviews were bad but some articles say later patches got it to an acceptable quality state.

No.

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


Hyrax Attack! posted:

Is Outer Worlds worth picking up on sale? I saw the initial reviews were bad but some articles say later patches got it to an acceptable quality state.

Load times are horrible. It looks fine and the framerate is fine enough but do you really want to stare at a black screen every 10 feet for 3-4 minutes like it's a PS1 game?

If you really want to play it and have no other way to play it, even an underpowered PC sure I guess it's fine but to put up with that much jank I'd have to be in highschool. (I played DOOM 3 at 9-14 FPS)

The Bloop
Jul 5, 2004

by Fluffdaddy

Hyrax Attack!
Jan 13, 2009

We demand to be taken seriously


Gotcha, thanks for tip, won't buy. Trying to figure out what stuff is worth the time in the current sales. Might take a run at Divinity 2, I heard that port was fine.

100YrsofAttitude
Apr 29, 2013




Frankston posted:

Yeah I'm beginning to regret my purchase of AV2, it's just... thoroughly bland and uninteresting? Nothing particularly feels good (combat, traversing, exploring) and the music is driving me crazy.

Oh yeah? I was mildly interested in it, but yeah no, that's a no then.

Polo-Rican
Jul 4, 2004

emptyquote my posts or die

hatty posted:

Is there a reason to buy Spelunk 1 over 2? Most complaints seemed to be that it was more of the same so maybe I’ll only play the second one unless the environments are wildly different

Late reply, but I'd highly recommend starting with the first game! Spelunky 1 is simple, tricky, and perfectly designed. Spelunky 2 is twice as large and twice as difficult, but feels sloppily designed in comparison. In fact I would only recommend spelunky 2 to hardcore veterans of the first game who are looking for new challenges and more content.

big deal
Sep 10, 2017

LoveSac baby, yeah

ExcessBLarg!
Sep 1, 2001

Frankston posted:

Yeah I'm beginning to regret my purchase of AV2, it's just... thoroughly bland and uninteresting? Nothing particularly feels good (combat, traversing, exploring) and the music is driving me crazy.
How far have you gotten in it?

The beginning starts off kind of slow. The melee combat isn't as satisfying as the run-and-gun in AV1 although I haven't worked out the skill tree yet. The hacking is where it's at though--it seems AV2 is secretly a puzzle platformer and not really an action game.

Like when I got to the first (optional boss) it kept destroying me, until I realized you can hack different parts of it and do different things. I ended up seizing its turret which meant I could attack it from below without encountering any resistance and blew it up that way. But it seems you could take other approaches like overloading it and have it blow itself up.

Looking at it another way, AV1 is one of my favorite games. Mechanically it's OK--it doesn't control as tightly as the best titles in the genre. But it had some really novel ideas with its glitching, and I found the world itself to be really interesting. It was also spot on the most OG Metroid of any game I've played since the OG Metroid. While it's not perfect, there's something to be said for playing one man's singular vision of a game.

AV2 is looking to be more of that. No, mechanically it's not perfect. Its combat may even be weaker than the first title, but it has some interesting ideas going on and it's enough that I'm driven to explore more of the world. Again, there's something to be said for being a sequel that doesn't feel like a ROM hack of the original title, and seeing more of this man's vision for the game.

wuggles
Jul 12, 2017

I am a big metroidvania guy but found myself pretty underwhelmed by Axiom Verge 1. Sorry to hear the sequel’s not much better

Just Andi Now
Nov 8, 2009


Axiom Verge 1 and 2 both run into the same issue as a bunch of other indie Metroidvanias: the maps are too drat large, have too many branching points, and often too many in the same room, so whenever you find a new ability you have to explore every single branch again to make sure that's not the way to progress.

Bug Squash
Mar 18, 2009

Polo-Rican posted:

Late reply, but I'd highly recommend starting with the first game! Spelunky 1 is simple, tricky, and perfectly designed. Spelunky 2 is twice as large and twice as difficult, but feels sloppily designed in comparison. In fact I would only recommend spelunky 2 to hardcore veterans of the first game who are looking for new challenges and more content.

Spelunky 1 is also looking to be half the price. By the time 2 goes on sale I reckon I might be pro enough to be able to handle it.

KingSlime
Mar 20, 2007
Wake up with the Kin-OH GOD WHAT IS THAT?!
I noticed that even the 9 out of 10 or 10 out of 10 hypeman YouTube reviews for AV2 all made it a point to mention that traversal got tedious or boring during several points. Literally every single video I've watched has mentioned it

I can see through the hype, I have GamerVision. No but for real that is pretty much a massive red flag and a way for people to low key say this game kind of sucks while still getting to ride that tasty hype wave

Not to say it's a bad game I haven't even played it but traversal not being fun in a metroidvania is an insta nail in the coffin (heh) for me. It doesn't help that we're spoiled for choice in that genre

American McGay
Feb 28, 2010

by sebmojo

KingSlime posted:

I can see through the hype, I have GamerVision. No but for real that is pretty much a massive red flag and a way for people to low key say this game kind of sucks while still getting to ride that tasty hype wave

Not to say it's a bad game I haven't even played
Insane posters everywhere, lol.

Mister Facetious
Apr 21, 2007

I think I died and woke up in L.A.,
I don't know how I wound up in this place...

:canada:

KingSlime posted:

traversal not being fun in a metroidvania is an insta nail in the coffin (heh) for me. It doesn't help that we're spoiled for choice in that genre

Pretty much why I never bought Hollow Knight.

KingSlime
Mar 20, 2007
Wake up with the Kin-OH GOD WHAT IS THAT?!

American McGay posted:

Insane posters everywhere, lol.

Lol I know so crazy!!! Haha mental illness

Mister Facetious posted:

Pretty much why I never bought Hollow Knight.

Oof yeah that's the one game I give an exception to. Traversal kind of sucks in the beginning absolutely but it totally pays off imo

Just Andi Now
Nov 8, 2009


The movement is okay. The jump height feels a little low, but the levels are built around that, and you receive movement abilities at an okay rate.

One big issue is that your weapons feel like they aren't designed to let you actually hit or kill the enemies you run into, but there are tons of enemies. I got a melee weapon upgrade with coverage eventually that finally turns some of the earlier enemies into two-hit kills instead of battles of attrition. Also the melee charge ability has a very loud obnoxious noise while you hold the charge, so I just never charge it, and the boomerang is annoying to aim....

I mean I've mostly been enjoying the game and I'll probably continue. A little at a loss of where to go at the moment, though.

The Bloop
Jul 5, 2004

by Fluffdaddy
"traversal" in Hollow Knight is great and fun because everything you do and see on the way to wherever you are going is great and fun

Manky
Mar 20, 2007


Fun Shoe
I dunno that I ever had "fun" with traversal in Super Metroid. It was interesting, which made up for it imo. Mostly I got frustrated at space jumping until I switched to a better controller.

Just Andi Now
Nov 8, 2009


I am the one who does not like Hollow Knight. The furthest I got was 12 hours in and apparently was not close to done, so I just dropped it because the sweet spot for Metroidvania first playthrough length is 8 hours.

Also the dash was exactly the right length to make me frustrated it wasn't longer. And no, equipping a pin to make the dash feel good is not a good solution. It means I can't use pins for other things. And I hated the jump arc. And the mapping system. And... god I did not enjoy Hollow Knight.

EDIT:
If we're talking traversal, the Igavanias are my goto for good feeling movement mechanics. Jumping is a little floaty, but navigating the castle is almost always fun.

Just Andi Now fucked around with this message at 19:34 on Aug 12, 2021

KingSlime
Mar 20, 2007
Wake up with the Kin-OH GOD WHAT IS THAT?!

The Bloop posted:

"traversal" in Hollow Knight is great and fun because everything you do and see on the way to wherever you are going is great and fun

That's true, and repeat playthroughs really emphasize this. Now that I knew what I had to do for my second run, I found a surprising amount of freedom in being able to tear through the map in any direction while still getting to knock out a bunch of tasks along the way regardless of which way I went. Especially in the mid and late games do you really can just work your way in any direction and it's great because the areas interconnect with each other a lot so you can switch it up very easily

It was immensely satisfying, HK is a top tier metroidvania which might be a little too long for its own good. For genre nuts like me I thought this was great but I agree I think 8 to 12 hours is a perfect length for most metroidvanias

Johnny Joestar
Oct 21, 2010

Don't shoot him?

...
...




please don't start this topic again

Cojawfee
May 31, 2006
I think the US is dumb for not using Celsius
I really liked Hollow Knight. I loved exploring the levels, and traversal got a lot better as you got more abilities to use to get around. The areas in that game are really cool looking. I just really sucked at the boss battles and had to stop playing because I didn't want to keep doing the boss battles over and over again to get good at them.

Twelve by Pies
May 4, 2012

Again a very likpatous story
Hollow Knight is a fantastically designed game and probably the pinnacle of that game style, and it's a shame that it is absolutely unappealing to me. I'm enjoying watching Natural20's blind LP of it, and I loved the Gamemaker's Toolkit episode about it, and everything about it seems neat but I can tell if I tried to play it myself I would give up very early on.

An Actual Princess
Dec 23, 2006

picked up boyfriend dungeona nd i really love the writing and presentation but the gameplay is kind of ... rear end? everything takes like three too many hits to kill and it makes it feel really slow. i'm gonna keep with it because

An Actual Princess
Dec 23, 2006

hollow knight's mapping is insanely bad. it's otherwise a good game. hth.

Quantum of Phallus
Dec 27, 2010

FFXIV Porn posted:

hollow knight's mapping is insanely bad. it's otherwise a good game. hth.

KingSlime
Mar 20, 2007
Wake up with the Kin-OH GOD WHAT IS THAT?!
These daily demon videos are pissin me off, I want to play SMTV now!!

Andrast
Apr 21, 2010


i'm going hollow

Twelve by Pies
May 4, 2012

Again a very likpatous story

FFXIV Porn posted:

hollow knight's mapping is insanely bad. it's otherwise a good game. hth.

Yeah I hate everything about its map system, during Natural20's playthrough he's missed out on items because the map will show a room as fully explored even though he didn't go all the way into a corner or all the way to the top of it.

Bleck
Jan 7, 2014

No matter how one loves, there are always different aims. Love can take a great many forms, whatever the era.
Can't believe this game about exploring just let me walk out of a room without telling me I need to explore it. Shaking my head,

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.

KingSlime posted:

I noticed that even the 9 out of 10 or 10 out of 10 hypeman YouTube reviews for AV2 all made it a point to mention that traversal got tedious or boring during several points. Literally every single video I've watched has mentioned it

I can see through the hype, I have GamerVision. No but for real that is pretty much a massive red flag and a way for people to low key say this game kind of sucks while still getting to ride that tasty hype wave

Not to say it's a bad game I haven't even played it but traversal not being fun in a metroidvania is an insta nail in the coffin (heh) for me. It doesn't help that we're spoiled for choice in that genre

I find it's always worth waiting for the initial hype wave to clear. If people stop talking about a game, you don't need to get it.

Raylax
Jul 21, 2021

Tshshshshshshshsh
they should let you mark places on the map you can't get to yet with a variety of colourful buttons you buy from the shop for about 200 geo

ah well maybe they'll fix that for silksong

American McGay
Feb 28, 2010

by sebmojo

Bleck posted:

Can't believe this game about exploring just let me walk out of a room without telling me I need to explore it. Shaking my head,
Not giving the player information != Giving the player incorrect information

pixaal
Jan 8, 2004

All ice cream is now for all beings, no matter how many legs.


Bleck posted:

Can't believe this game about exploring just let me walk out of a room without telling me I need to explore it. Shaking my head,

If you are going to offer an indicator that says something is fully explored that indicator should function as advertised. There is no problem not having an indicator exploration is fun!

Just Andi Now
Nov 8, 2009


American McGay posted:

Not giving the player information != Giving the player incorrect information

More games should take cues from Simon's Quest.

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Regy Rusty
Apr 26, 2010

Hollow Knight's map owns

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