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hyphz posted:The only unfortunate bit there is that it didn't include The Big Pie Caper, CFA's standard sample sandbox playset, which is a shame because it showcases a bunch of the design features that make it work so well as a sandbox. In particular the fact that it has the absolute opposite of the "this is a sandbox but the only thing you actually gain anything for doing is searching for the Golden Chicken" in that it'll throw so many valid progress opportunities at the player that they need a seperate sheet to keep track of them all, and let them do whichever combination they like. Thanks for that recommendation by the way. I don't mind tossing some actual cash at devs of good games, especially when they gave away their main ruleset as part of a charity bundle
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# ? Aug 14, 2021 04:41 |
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# ? May 23, 2024 17:56 |
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That’s cool. The really sad thing is it’s the only standard play set that was ever published - the other two, Tomb of Follies (D&D parody) and Disorder in the Court (Phoenix Wright parody) are “special” sets that change the rules heavily. Which is interesting but not leveraging the simple fun power of the original rules.
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# ? Aug 14, 2021 04:47 |
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bewilderment posted:I think so based on the number of conscious backers, but it's worth remembering that everyone who got the BLM bundle from itch.io owns Blades in the Dark now. I love PBTA games, but I'm imagining a bunch of PF or D&D 5e players suddenly getting it a year from now, sight-unseen, and having no idea what they are looking at.
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# ? Aug 14, 2021 04:52 |
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dwarf74 posted:Oh yeah, that's a good point, too. I was thinking in money terms, but yeah. Guarantee some of them will just try to hack it into 5e.
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# ? Aug 14, 2021 05:11 |
90s Cringe Rock posted:They do this all the time in slightly more specific forums, like sf or fantasy books. Wheel of Time being the default fantasy book recommendation is both fun and sad on so many levels
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# ? Aug 14, 2021 23:00 |
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90s Cringe Rock posted:They do this all the time in slightly more specific forums, like sf or fantasy books. What does Terry Pratchett count as?
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# ? Aug 14, 2021 23:41 |
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neonchameleon posted:What does Terry Pratchett count as? "Never mind what category it's in, just read the drat books."
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# ? Aug 14, 2021 23:51 |
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neonchameleon posted:What does Terry Pratchett count as?
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# ? Aug 15, 2021 00:26 |
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I never saw anyone rec wheel of time more than LOTR (or recently, Witcher)
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# ? Aug 15, 2021 03:39 |
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Plutonis posted:I never saw anyone rec wheel of time more than LOTR (or recently, Witcher) I feel Wheel of Time had a very specific window when nerds were hugely into it and would recommend it, like 96- 2001, and then the movies basically ensured LOTR had over a decade of dominance again.
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# ? Aug 15, 2021 06:38 |
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Plutonis posted:I never saw anyone rec wheel of time more than LOTR (or recently, Witcher) Brando Sando is the top default fantasy rec, yeah.
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# ? Aug 15, 2021 10:20 |
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neonchameleon posted:What does Terry Pratchett count as?
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# ? Aug 15, 2021 13:39 |
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neonchameleon posted:What does Terry Pratchett count as? srs answer: Terry Pratchett tends to be the first author brought up when people ask for humorous and heartwarming book picks and that's not a common rpg request
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# ? Aug 15, 2021 13:45 |
Yeah I can't think off the top of my head of any TTRPGs whose main thing is being a witty satire of the fantasy RPG genre, at least not without being insufferable.
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# ? Aug 15, 2021 14:11 |
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Plutonis posted:I never saw anyone rec wheel of time more than LOTR (or recently, Witcher) It's honestly so aggravating to me that even self professed "fans" of the fantasy genre tend to have such narrow reference pools for the works they consume.
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# ? Aug 15, 2021 17:19 |
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Wheel of Time is the black tar heroin of fantasy series. It has no fans, only addicts, who recommend the series to others because misery loves company.
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# ? Aug 15, 2021 17:39 |
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Tbh that's mostly just how brains work. Most people read much more widely than that, but when asked to recommend something usually the same three things pop into most people's minds and it takes sitting down with a piece of paper and dedicated mind rummaging to come up with other stuff.
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# ? Aug 15, 2021 17:41 |
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huge fantasy literature fan here. i like lotr, game of thrones, harry potter, and drizzt novels in other news the playtest for fight with spirit is coming soon, anyone else looking into this game? its a storygame designed to capture the sports anime/movie/tv series genre
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# ? Aug 15, 2021 17:51 |
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i love fantasy literature, specifically One Piece.
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# ? Aug 15, 2021 18:31 |
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I read all WoT books written by Robert Jordan and I NEVER recommend that series to ANYONE. Just WHY?! The D&D 5E thread provided a very good example for why I wouldn't recommend it to a new group, based just on the merits of the system: jmzero posted:My (4) kids wanted to play D&D, so I got the Essentials Kit and some extra dice. I had the day off yesterday so over the course of the day we made everyone's character - then we played a first session. I'm DMing. I haven't significant paper role playing games since I was a kid (but I play a lot of computer RPGs and board games). I haven't sought out any D&D "content" or whatever. Short story is that it went OK and my kids want to play more. But I came away with a lot of questions, like... why isn't this better? Here's my review:
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# ? Aug 15, 2021 18:38 |
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Countblanc posted:i love fantasy literature, specifically One Piece. One Piece is not fantasy lit, it is above mere genre lit. I place it on the great civilizational canon instead. KingKalamari posted:It's honestly so aggravating to me that even self professed "fans" of the fantasy genre tend to have such narrow reference pools for the works they consume. I mean that's the case for like every genre of every media, usually the majority of tastes is very narrow and tends to coalesce on the five biggest titles. Try asking people a JRPG series rec or a Sci Fi movie rec and you'll see the same phenomena.
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# ? Aug 15, 2021 20:30 |
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Chaosium just reported Steve Perrin's death. Steve was the original designer of Runequest (and effectively the BRP ruleset). He was a cool dude who I first met at an SCA event back in 1974. https://www.chaosium.com/blogvale-and-farewell-steve-perrin-1946-2021/
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# ? Aug 15, 2021 21:17 |
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Absurd Alhazred posted:I read all WoT books written by Robert Jordan and I NEVER recommend that series to ANYONE. Just WHY?! I felt bad for that guy because he correctly identified all the problems and the only solution is doomposting "yeah, you're right, it all sucks and you either have to spend a bunch of time fixing it or buy another system to use instead. I am very sorry 5e is a pack of lies."
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# ? Aug 15, 2021 21:50 |
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The worst part is he’s 40+% of the way to having written Torchbearer and he’s barely played anything. Dude is god drat wasted on D&D.
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# ? Aug 15, 2021 22:38 |
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I am looking for a recommendation on a post-apocalyptic campaign, something really close to Fallout in both tone and setting. I did this ten year ago using Savage Worlds which was fine but I would prefer something a little more crunchy.
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# ? Aug 16, 2021 02:05 |
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side_burned posted:I am looking for a recommendation on a post-apocalyptic campaign, something really close to Fallout in both tone and setting. I did this ten year ago using Savage Worlds which was fine but I would prefer something a little more crunchy. Are you looking for medium-heavy character building plus gear bonanza like the actual Fallout games, or something a little lighter, or a lot lighter? Do you want something with a lot of guidance, or like Savage Worlds that's mostly a game engine for whatever and you can slap a few modifiers on top of?
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# ? Aug 16, 2021 02:15 |
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side_burned posted:I am looking for a recommendation on a post-apocalyptic campaign, something really close to Fallout in both tone and setting. I did this ten year ago using Savage Worlds which was fine but I would prefer something a little more crunchy. Joke answer: Aftermath or The Morrow Project
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# ? Aug 16, 2021 02:15 |
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That Old Tree posted:Are you looking for medium-heavy character building plus gear bonanza
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# ? Aug 16, 2021 02:20 |
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side_burned posted:That is a good way of describing what I am after Mutant: Year Zero might be a little lighter than you're looking for (though if Savage Worlds did it for you, maybe it's just right), but despite the specific setting stuff it wouldn't be too hard to elide the base Mutations system and use it for a Fallout game. It's got a very Fallout 1+2 vibe (the serious-ish parts, anyway), it just assumes all the PCs might also have insect heads or whatever, but you can pretty easily ignore that. It's also got a pretty good random table for post-apocalyptic scrap. GURPS might legit be a good choice. It's got a reputation and there's a lot of stuff to get a handle on just so you can pick and choose what to use, but once you pare it down to what you want, it's a pretty simple core game but still has lots of bits and bobs to play with. Plus, of course, the plethora of sourcebooks to guide you in how to modify your game. And you can pretend you're doing some real OG Fallout, and be a weirdo about how the video games were originally a GURPS tie-in. I don't know what the state of Shadowrun is like anymore (I hear the latest, 6th edition, is some real dogshit), but if you could get hold of 3rd edition the base rules seem like they would be a good fit for a gear-porny game. Of course, you'll have to not care about the system being very well thought-out even if it might still be fun to use, but ignoring most of the racial and magic stuff might fix a lot of it. Not very much guidance from the game for being a Fallout-like game, though, and you'd be buying a book for just 50% of its content. Have you considered just using Savage Worlds again? Why or why not?
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# ? Aug 16, 2021 02:48 |
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That Old Tree posted:GURPS might legit be a good choice. It's got a reputation and there's a lot of stuff to get a handle on just so you can pick and choose what to use, but once you pare it down to what you want, it's a pretty simple core game but still has lots of bits and bobs to play with. Plus, of course, the plethora of sourcebooks to guide you in how to modify your game. And you can pretend you're doing some real OG Fallout, and be a weirdo about how the video games were originally a GURPS tie-in. Specifically, After the End is the set of sourcebooks for this: http://www.sjgames.com/gurps/books/aftertheend/
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# ? Aug 16, 2021 03:00 |
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That Old Tree posted:Mutant: Year Zero might be a little lighter than you're looking for (though if Savage Worlds did it for you, maybe it's just right), but despite the specific setting stuff it wouldn't be too hard to elide the base Mutations system and use it for a Fallout game. It's got a very Fallout 1+2 vibe (the serious-ish parts, anyway), it just assumes all the PCs might also have insect heads or whatever, but you can pretty easily ignore that. It's also got a pretty good random table for post-apocalyptic scrap. MYZ also has a few expansions that may have some stuff of interest for different aspects - Elysium for politicking, Genlab Alpha for playing as furries, Mechatron for the wacky robots and playing as them (my fav), and a number of books that are just collections of standalone zones that you can drop into games with cool story hooks, items, and monsters/bad guys. Definitely less on the crunch side than GURPS or Savage though, both in gearporn, char creation, and combat/rules.
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# ? Aug 16, 2021 03:32 |
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RIFTS is extremely aged and wildly unbalanced but I've basically played what you're describing using it so it's possible at least... but mostly I'm joking, do not dive into RIFTS
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# ? Aug 16, 2021 03:37 |
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Leperflesh posted:RIFTS
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# ? Aug 16, 2021 03:43 |
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Cleaning out my mom's basement and found some artifacts, including some TG-related things. The main goal was to get rid of 20+ years of accumulated computer crap, which honestly wasn't as big a job as I had feared. It mostly fit in one old cabinet and was pretty easy to sort through. It wasn't all my mess, either, I found some computer lab key from my mom's old job, in an envelope marked "return to [name] X/X/1998." I used to record Space Ghost Coast to Coast onto CDs to share with my friends, which was much cooler than my friend who shared around boring old VHS tapes. I compressed episodes enough to cram like six onto one disc, so it looked like poo poo! Various old video game paraphernalia that is in pretty good condition. Shown but not visible is an enormous Dark Age of Camelot poster that I think I got along with a cloth map for the game world in whatever they called the deluxe edition. It's really lame, too, this humongous poster with just the boring old game logo on a black background. I thought I was such a badass buying a CAD program to make RPG maps, and then it was a CAD program in the 90s and I was like 15 or 16 so I hit a brick wall trying to use it and gave up. I couldn't find any images online of CC1 stuff, but here's a go at showing you what the "a mountain" preloaded symbol looked like: It was seriously only slightly better than that. This map is about 19 years old (much younger than the other maps below). I know I played the poo poo out of Morrowind, but I'm not sure I ever beat it "legitimately." With most of the old Elder Scrolls games I'd start out trying to really role play a character as best as the game would allow, then inevitably start goosing my Athletics so I could super-jump and lightspeed run. Other game crap I found includes the cool Wing Commander: Prophecy starmap, manuals for a bunch of poo poo and a couple of strategy guides. I'm gonna see what stuff like unboxed but good condition original Fallout 2 and Starcraft manuals go for on Ebay. I found the manual for the AD&D2 CD-ROM, and I think I still have the cool little cardboard sleeve with CD in it somewhere. Hopefully someone wants to pay me a million dollars for their dumb childhood. Anyone in the Topeka area around 2003 might remember this place. It was a very nice store run by one of my best friends, the only competition that the long-time FLGS had seen and would see for decades. They got fed-up with the weekly Pokemon league because the children would always destroy the bathroom, plus there were a couple of creepy older guys that no one would tell to just go away, but when they brought Pokemon league to a stop that killed a big chunk of their regular business. And even when they were doing great, the whole venture was a money pit. A bunch of old card game poo poo, including an empty MTG box that is approaching 30 years age. The old Decipher Star Wars card game, that I played a lot, and the Shadowrun game, that I played a few times. And up top? The Wheel of Time CCG! It had its own custom dice system, and the cards looked kind of crappy. I'm not sure I ever even played it. I think I was the only one in my school that owned any of it, and I only owned enough for one player. This is only a fraction of my MECCG collection. I think this is mostly stuff from Dark Minions and maybe a few boosters worth of whatever the DRAGONS! set was, which was when I dropped off from the game because none of my friends wanted to play this boring goal-based indirect competition crap. I still love the map they made for this game. I've got a giant box and maybe a binder full of more ME cards, along with a binder of the Dune CCG, and a box with some mid-2000s MTG stuff. I've got some old Decipher Star Trek CCG cards around somewhere, too, but it's just all the "good" stuff leftover after I took the bulk of my giant collection to get destroyed in GenCon 2005 Cardhalla. You can see a ton of them in a photo on the Wikipedia page for GenCon! Truly my greatest gaming legacy. Speaking of Middle-earth, it's the old ICE poster maps: A treasure trove! I think I might go ahead and get these and some of the other maps I found framed and put them in my office. I could dedicate a whole room of walls and shelves to Middle-earth bullshit.
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# ? Aug 16, 2021 03:44 |
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That Old Tree posted:I'm not sure I ever even played it. I think I was the only one in my school that owned any of it, and I only owned enough for one player.
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# ? Aug 16, 2021 04:56 |
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I haven't read Pratchett but just in terms of how fans talk about his work (funny, clever, minimal caveats)...Paranoia?Humbug Scoolbus posted:Chaosium just reported Steve Perrin's death. Steve was the original designer of Runequest (and effectively the BRP ruleset). He was a cool dude who I first met at an SCA event back in 1974. RIP to one of the big ones here
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# ? Aug 16, 2021 13:42 |
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Absurd Alhazred posted:The D&D 5E thread provided a very good example for why I wouldn't recommend it to a new group, based just on the merits of the system: quote:Like, there's all these systems but they don't seem to do anything. Tons of stuff costs meticulously detailed "time", but there's no time pressure I can find outside of combat. Who the gently caress cares about how long it takes to copy spells into your spellbook or clear rubble or search rooms or get up from prone or short rest vs. long rest when there's no clock anywhere? It probably is theoretically possible to make Modular D&D. But you're going to end up with a game that requires the GM to fuss around with this Instant Game Designer kit you've created before they can start play, and create a situation where no matter what version of Choose Your Own D&D they're playing, half the books are now mechanical cruft that they're flipping past. At that point the game is less accessible than GURPS or Hero System. And the 5e designers were aware of this on some level, because they claimed they were going to do all of this and then just gave up. There was a long period of "D&D Next" marketing where we were promised all of these modular rules that would allow everyone to create the D&D they wanted. It was endlessly debated on forums, some of it was just bizarre (bringing back facing rules for combat advantage?), and in the end it meant nothing. They took 3e, stripped it down, and kept boring D&Disms like tables of mundane equipment, nine-point alignment, and turning undead that give grogs doubleplusgood bellyfeels. At one point I had the notion that I would do a sort-of comparative review of what was promised in those updates versus the finished product. I believe all of those articles are memory-holed, making them a pain to dig up. But more importantly, I realized that trying to apply an academic degree of critique to 5e just isn't worth doing, and doing this sort of review of a game I don't like would be a massively whiny self-own. And a lot of what they stripped out was useful guidance, while a lot of what they kept is boring cruft like the cost of a donkey. The OSR has been asking "Why do you need all those rules?" Well, a lot of them were created to deal with problems that arose in actual play! If the DM has to make "rulings not rules" to deal with logistics, time pressure, and maneuvers in combat, the game can quickly become as unmanageable as it is unbalanced. Like, "I made an on-the-fly ruling for PCs doing Zorro poo poo, now they contrive to do it all the time and I have to take this back" is something that's happened to me and almost everyone I know who's ever GMed. (Also, LOL that they devoted all of this time and energy to proclaiming that 5e would be "theatre of the mind," like every edition of D&D except that abominable tactical minis wargame known as 4e, and then they completely failed to make that interesting or even viable.)
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# ? Aug 16, 2021 15:57 |
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I remember the old playtest of the modular D&D next. It had like four separate splat choices for every character, but you didn't get to see any of them in the playtest because the characters were pregens.
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# ? Aug 16, 2021 17:07 |
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The playtest was the only interaction I've had with 5e. I played a dwarf fighter, I had nothing to do except swing my axe at enemies, and the DM was scrambling to change things on the fly so that we didn't have to fight the infamous swarms of rats over and over and over.
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# ? Aug 16, 2021 17:20 |
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# ? May 23, 2024 17:56 |
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Halloween Jack posted:Like, "I made an on-the-fly ruling for PCs doing Zorro poo poo, now they contrive to do it all the time and I have to take this back" is something that's happened to me and almost everyone I know who's ever GMed.
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# ? Aug 16, 2021 17:43 |