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Grand Fromage posted:I hope they add more game start options. More world generation of course, but I also always play Civ with the turn limit off and it sucks not having that. you can always turn the tutorial on but then your computer will be trapped playing humankind until the heat death of the universe
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# ? Aug 20, 2021 03:00 |
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# ? Jun 3, 2024 07:59 |
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Every male contemporary era option wears a suit. I hate this. gently caress suits. On the other hand, that Turkish building that gives science = pop and triples the value of adjacent other science producers. I'll debase myself before the altar of capitalism for that bonkers cocktail of high science and high food on the same culture.
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# ? Aug 20, 2021 03:22 |
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Well, this did seem like a potentially fun and interesting game for the 8 turns or so it let me play before my CPU temps started rocketing into the mid 80s .
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# ? Aug 20, 2021 03:24 |
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Coming towards the end of my first game, really enjoying it but def. needs some patches and stuff. Still loving this far more than I did Civ VI but it's just bellow V as far as how addictive it's been thus far. Kinda got Civ III "resources are scarce and kinda stupid" vibes at times. Like I get it's meant to force you to trade, but it's also really annoying when there's only one iron on an entire content and the empire on the other content isn't sharing their two iron nodes with anyone. Also assuming the answer is yes, but you can keep playing after the game "ends" right? I just hit Industrial era and only have like 30 turns left, so it'd be nice to keep playing beyond the official end game like Civ lets you.
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# ? Aug 20, 2021 03:53 |
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yep, you can go right back in after the (pretty nifty) ending scroll and continue if you want
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# ? Aug 20, 2021 03:59 |
We should probably put an alert in the op before we lose more people to the tutorial. RIP.
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# ? Aug 20, 2021 04:35 |
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They already released a patch so the tutorial ends now. edit: it may only apply for tutorial campaigns started after the patch
Dr. Video Games 0031 fucked around with this message at 07:26 on Aug 20, 2021 |
# ? Aug 20, 2021 05:01 |
Today I polluted the planet so hard that the game ended early and I won by 4000 score. What is life I can't even continue the game past the end point because everyone is dead now
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# ? Aug 20, 2021 06:18 |
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have they fixed unending magenta influence yet
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# ? Aug 20, 2021 06:36 |
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Pollution seems imbalanced. I've only gotten to that part of the game once, but in my experience, once a town got to "Low pollution", stability just disappeared. No matter how many conventional stability modifiers I stacked up, I couldn't fix it, until I rush-bought wind- and solar-power, which cut the rate down to Very Low Pollution, and made the stability nerf vanish in a turn.
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# ? Aug 20, 2021 06:46 |
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Apraxin posted:Well, this did seem like a potentially fun and interesting game for the 8 turns or so it let me play before my CPU temps started rocketing into the mid 80s . That doesn't sound like an issue with Humankind
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# ? Aug 20, 2021 07:04 |
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Dr. Video Games 0031 posted:They already released a patch so the tutorial ends now. the millions dead in the tutorial wars were NOT in vain
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# ? Aug 20, 2021 07:23 |
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Vivian Darkbloom posted:That doesn't sound like an issue with Humankind Humankind does have a way of taxing your CPU more than just about any other game out there. Not that it's a problem per se, but it will definitely punish systems that are inadequately cooled. Another goon posted about high-ish temps in SH/SC recently, and it happened to me too during the beta. Got temps in the 90s actually, and then when my system rebooted for an unrelated issue (the power went out for a second), the PC wouldn't even boot due to the CPU temp being too high, lol. Anyway, a new CPU cooler and better case ventilation fixed that issue. I don't think it's anything the devs have to fix, though whatever optimizations they may do in the future will probably help. Just be aware that this game will make your CPU run warmer than most other games if your cooling situation sucks.
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# ? Aug 20, 2021 07:32 |
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Impermanent posted:have they fixed unending magenta influence yet I have found that playing as magenta not only does not fix this but actively is likely breaking independent relations harder: now tan is getting the ghost influence, but it's not real and does nothing as far as I can tell. Other noticable issue was new independents immediately being jumped on by multiple AI that could not see them. Those and the UI literally breaking one time So what I'm saying is play Magenta
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# ? Aug 20, 2021 07:52 |
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Brazil is loving good. This was my first "real" game, Civilization difficulty, loved it. I love the way a story of your nation naturally develops, better than Civilization does. The resource distribution definitely needs fixing, there were only two oil resources in the entire world and they were both on uninhabited Arctic islands that I didn't find until the game was over. But overall, really good, and I'm looking forward to trying new strategies. I always seem to end up with a progressive anarcho-communist government.
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# ? Aug 20, 2021 08:40 |
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I wish you could increase the resources generated, it sucks to have no access to a second iron or any saltpeter because the civ holding them is 2 ages behind you. I could take them by force of course but spawning in a corner of the map that has like 1 sage and no other resources is boring. Better run to the other side of the continent so you settle 10 turns after everyone else!
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# ? Aug 20, 2021 08:46 |
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Huh, I didn't realize this game was taxing at all. Temps seemed to be normal 60-70C with 8700K & RTX 3080. I just limited the fps to 90 to save on power. Seems more than enough for a turn-based game. The very best thing is that turns proceed INSTANTLY, no need to wait forever for the turn calculations. I don't know how they do it but it's magical. If you have cooling problems buy a big heatsink with 14cm fan(s) for cpu. Buy 2x12cm fans for gpu. Buy a "mesh" case like Meshify. If you have big bucks buy the new Torrent case from Fractal Design. When air moves, components stay cool even under full load. The default "town" difficulty seems to be way too easy. I outpaced everyone by a giant margin, single-handedly conquered the whole new continent etc. I don't think there is a remote chance for me to lose with this much land and cities.
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# ? Aug 20, 2021 08:50 |
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Ihmemies posted:Huh, I didn't realize this game was taxing at all. Temps seemed to be normal 60-70C with 8700K & RTX 3080. I just limited the fps to 90 to save on power. Seems more than enough for a turn-based game. The very best thing is that turns proceed INSTANTLY, no need to wait forever for the turn calculations. I don't know how they do it but it's magical. Well yeah, if you already have all that stuff, it's gonna run fine, haha. My CPU (5600X) was overheating with the stock cooler in a case with a solid front panel and only some small vents for intake. Basically, a terrible cooling situation. Most games still ran just fine, but Humankind pushed my CPU harder than anything else, even Flight Simulator (though MSFS came in close second). My case manufacturer (Phanteks) sells a mesh front panel replacement so I got that and a bigass cooler (Dark Rock Pro 4) and now things are fine. So again, I'd like to emphasis this is not a problem with the game but with bad cooling setups. It's just that this game will expose those bad setups better than any other recent game I've played. Agreed on the turn times. It's amazing how quick they are.
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# ? Aug 20, 2021 09:51 |
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help, i have too much food and it's causing my people to starve no seriously why is it like this in several games now i've produced so much food that my population skyrockets, which causes it to fly past the population limit, which causes my people to starve and i get to look at this guy every single round ....because i am producing too much food other than just spending every turn placing more districts, is there any way i can avoid this?
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# ? Aug 20, 2021 10:06 |
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Did a game on nation difficulty, huge map. I won by science victory 90 turns early. After ascending to early modern, I claimed eiffel tower and statue of liberty. The statue of liberty is silly broken if you're so ahead on the culture game, which I was. Of course I started snowballing in the medieval era once my new build cities started populating the old world and since I was in a hugbox with the other two only AI on the continent I could focus hard on expanding and developing my cities. Eventually it got to the point where my city militia could probably beat everyone in a fight with no casualties. I think the most advanced unit from the AI is like some flintlock gunner surrounded by mostly medieval or older troops meanwhile here I am running around with PRC commandoes and the capability to build missile artillery. Will probably start a war with somebody in the continued game.
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# ? Aug 20, 2021 10:10 |
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Your Computer posted:help, i have too much food and it's causing my people to starve Hamlets give a ton of jobs and there are infrastructure buildings that also give jobs. I guess you can also mass recruit everybody into the army and send them on a glorious imperial conquest or something.
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# ? Aug 20, 2021 10:11 |
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If you just build a load of scouts in your overpopulated city and then send them off to other cities and disband them it could be a way of shuffling the population around? (If you disband military units on a city then they'll add one to the population.)
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# ? Aug 20, 2021 10:15 |
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Can I resettle people? To do some settler city infrastructure shenanigans? It would be cool to be able to upgrade the infrastructure of an existing city with a settler. It gives me now 30 free buildings when I build a new city.. omg. My capital has only 5 so it's missing 25 buildings I need to build more hamlets. It gives 4 slots instead of the regular one slot, thanks. I have so big mass unemployement problem.
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# ? Aug 20, 2021 10:17 |
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Is there a way of grabbing a neighbour's territory in a peaceful way? Like buying it somehow? I have my classic 4X dilemma where I've been sharing my continent with a really chill and peaceful ally, but now I want some of his land and I can't bring myself to just suddenly cancel all our treaties and declare war. Partly for role playing reasons and partly because it's mean.
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# ? Aug 20, 2021 10:18 |
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Can confirm Turks are also busted. At the end, I was racing the different victory conditions against each other. Put a mission to Mars about three turns before finishing the tech tree.
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# ? Aug 20, 2021 10:19 |
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Alternatively you can also whip the population to build more temples and wonders and infrastructure and stuff if that's still an option available to you.
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# ? Aug 20, 2021 10:19 |
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some good suggestions in here, thanks
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# ? Aug 20, 2021 10:26 |
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Do districts ... Just in general give you influence? Not emblematic districts. Just districts? Or population? I actually did nab 2 of 3 influence stars in the last era and only got the first one about halfway through.
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# ? Aug 20, 2021 10:34 |
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Apraxin posted:Well, this did seem like a potentially fun and interesting game for the 8 turns or so it let me play before my CPU temps started rocketing into the mid 80s . 80s is completely normal unless you're playing on like, a pentium 2 though?
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# ? Aug 20, 2021 10:35 |
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fuf posted:Is there a way of grabbing a neighbour's territory in a peaceful way? Like buying it somehow? If you can get a lot of cultural or religious influence on the territory in question, you'll occasionally get a grievance called "Oppressing the faithful/our people", which lets you demand they turn over that province. Whether they'll actually do it is another question, though.
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# ? Aug 20, 2021 10:41 |
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Perestroika posted:If you can get a lot of cultural or religious influence on the territory in question, you'll occasionally get a grievance called "Oppressing the faithful/our people", which lets you demand they turn over that province. Whether they'll actually do it is another question, though. Has worked for me so far. Have a decent sized army, bonus if they are reliant on your strategics. If you have high cultural/religious influence (as in it's over 90 or capped out) they will just cede territory to you when you demand it. I don't know the ins and outs, but how the AI 'feel' about you in the top right is a good indicator as to whether they will fold when you ask.
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# ? Aug 20, 2021 10:50 |
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If you get stuck on "ending turn" you can save, restart the game then load that save and it will work.
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# ? Aug 20, 2021 10:52 |
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Just finished a game (and then played like a hundred more turns) at Civ difficulty, got blasted by two runaway AIs. The Turks are insanely good at science catchup, but the real breakthrough happened when I started getting Osmosis events at my culturally-overrun cities. I was getting bursts of 11k science from each of those cities, every 2-3 turns. Frustratingly, you need to manually check to receive that science (whereas the thing where your people ask you to change a social policy is a mandatory acknowledge, that must be repeated every turn). It feels like they didn't anticipate the player getting culturally overwhelmed; the social stuff is annoying (but not that harmful), while the science benefits are huge. As far as I can tell, if one of your cities gets turned, the people will gradually ask you to change every single policy to match the foreigners, and keep asking every now and then for every policy you refuse to change. I kept having my oil disappear. Eventually, I was able to figure out the AI had cut off my access (but not for any of our other trades), and were asking me to change a social policy. No notification. When I said no, they shrugged and started selling me the oil again. This happened many times; whenever it occurred, any constructions I had going on that relied on oil were paused. The game didn't change to the next item in the queue, or notify me, just paused a couple cities indefinitely. Yet, there's a notification whenever a city gains or loses a population. According to the end-game graph, the two super-AIs spent the last few eras financially underwater - one at -20k and the other below -80k. As far as I can tell, this is due to the airplane upkeep bug. They both built a shitload of planes, then a shitload of financial districts until they reached equilibrium (though neither ever made it back to positive wealth). The pollution counter also seems to be bugged. It doesn't take into account the effects of fusion (the end-game tech which halves all pollution). It also doesn't seem to take into account any other pollution-reducers; it was reporting my pollution at about 150 per turn when the real number was more like 20. I've been playing way too conservative with districts, trying to place them to maximise adjacency bonuses from the surrounding tiles. Relying on the exploited tiles is nice in the early-game, but once you get off the ground, the real play is giant blocks of matching districts. I think Harappans may be OP; in both of my games, they exploded into the lead and never lost it. Of course I was the Harappans in one of those games, and it was against easy AIs, but still, looking at the graphs for this match, they had 1/2 my endgame score by the start of the Classical era.
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# ? Aug 20, 2021 11:22 |
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What does "on Tribe: on Outpost" actually mean?
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# ? Aug 20, 2021 11:35 |
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"Nomadic tribe" is the name of your faction during the Neolithic. It's a backwards way of saying that this bonus is applied to you, and not some other player.
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# ? Aug 20, 2021 11:37 |
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Kazzah posted:"Nomadic tribe" is the name of your faction during the Neolithic. It's a backwards way of saying that this bonus is applied to you, and not some other player. Oh right. I thought they were referring to the first unit you get.
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# ? Aug 20, 2021 11:42 |
This is already so much more interesting than Civ6.
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# ? Aug 20, 2021 12:50 |
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Veryslightlymad posted:Do districts ... Just in general give you influence? Not emblematic districts. Just districts? Or population? I actually did nab 2 of 3 influence stars in the last era and only got the first one about halfway through. Population gives you influence yeah
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# ? Aug 20, 2021 13:03 |
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I did the dominating culture + religion thing to rack up demands from the mentioned religion repression events, the gold you can Demand goes higher and higher everytime it gets ignored. Until last turn when I get a message that Blue had a Demand against me instead, 1600 Gold! The Grievance? My Demand over 1200 gold from the religion event lol.
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# ? Aug 20, 2021 13:15 |
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# ? Jun 3, 2024 07:59 |
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I really have no idea what to do with all the people. Just paint the map with districts? At least apparently you can build multiple ones per turn. Just queue a bunch and they will appear all next turn. I have over 20 unemployed guys in my capital. Can't spend all the time building districts, goddamnit.. Also my scientists produce 11k research at 1390 CE. Quite wise men... Also thanks to adjacency bonuses I just bunch up districts like this: Allllllllso wish the game had "upgrade all units" button... Ihmemies fucked around with this message at 13:29 on Aug 20, 2021 |
# ? Aug 20, 2021 13:23 |