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https://twitter.com/Lunick_Fiore/status/1428896609052487680
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# ? Aug 21, 2021 10:53 |
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# ? May 14, 2024 16:10 |
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I know it's a joke thread but still
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# ? Aug 21, 2021 10:55 |
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I'm in the middle of Dimensions of the Past, it's a fine vanilla episode. How is Dimensions of the Machine, difficulty wise?
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# ? Aug 21, 2021 10:55 |
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It has some tricky fights on nightmare because of the health cap, but there's nothing too nasty. About on the same level as something like dwell or udob. The most dangerous parts are the environmental hazards, traps and platforming segments over lava. The final cthon fight is also pretty mean because the splash damage & blind corners you have to dash out from.
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# ? Aug 21, 2021 11:01 |
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Barudak posted:Also there have been all of 2 of those exploding slime bastards so far through all the maps of Descent into the Machine so you know what Machine Games, congrats on not falling for the mistake the designers of Quake did.
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# ? Aug 21, 2021 11:04 |
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Artelier posted:Tried the Project Warlock 2 demo and quite enjoyed it. How does Project Warlock 1 fare? It looks a bit more jank with its very square looking layouts and I personally find it difficult to parse what's going on, at least in the videos I'm watching. I enjoyed it. The levels are all hand-crafted and play pretty well which is a huge plus. I ignored the spells entirely and went all-in on upgrading my weapons instead and the shooting felt good. Worst I can say about it is that the limited colour palette and uniform corridors can make the levels feel a little samey in places.
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# ? Aug 21, 2021 11:14 |
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koren posted:Spawns are great and one of the best fights in mg is the end of episode 2(3?) where you are up against the three vores on pillars with the spawn-in knights and spawns bouncing around everwhere making it risky to shoot anything. Laffo I literally just did that fight. Quad damage power up and survived with literal 1 hp. Good room Edit: Booted up Quake 2. Quake 2 sucks Barudak fucked around with this message at 12:33 on Aug 21, 2021 |
# ? Aug 21, 2021 11:29 |
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I'm sure this will come as no surprise to anyone who has looked at their twitter before, but the libretro (retroarch core project) is being very normal about QuakeEX.
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# ? Aug 21, 2021 12:36 |
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kirbysuperstar posted:I'm sure this will come as no surprise to anyone who has looked at their twitter before, but the libretro (retroarch core project) is being very normal about QuakeEX. Is this people claiming it breaks the open software agreement with Quake or some new pile of madness
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# ? Aug 21, 2021 12:38 |
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I'm playing on medium, beat ep 1, onto ep 2 (I think Ogre citadel is, so far, my new favourite map) and WOW is Ebon fortress kicking my rear end. I was sort of ok, until the loving shambler on that walkway near what I believe is the end of the map. Holy poo poo I don't remember it being this brutal when I played it a few years ago.
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# ? Aug 21, 2021 12:42 |
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Barudak posted:Is this people claiming it breaks the open software agreement with Quake or some new pile of madness
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# ? Aug 21, 2021 12:42 |
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It's a reasonable concern and unsurprising to see a person deep in the open source world voicing it.
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# ? Aug 21, 2021 12:44 |
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Quake 2 has a crouch button. A crouch button. A sin before god and man
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# ? Aug 21, 2021 12:49 |
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Barudak posted:Quake 2 has a crouch button. A crouch button. A sin before god and man At the other hand, both shotguns sound and feel better. Quake 2's super shotgun has one of the most satisfying chunky metal noises when pumping it.
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# ? Aug 21, 2021 12:51 |
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Guillermus posted:At the other hand, both shotguns sound and feel better. Quake 2's super shotgun has one of the most satisfying chunky metal noises when pumping it. chonk chonk
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# ? Aug 21, 2021 12:54 |
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I'm gonna do it. I'm gonna finish Quake 2, this time. Attempt #4. It'll happen. Also in a move my computer does that continues to confound me it has refused to run the steam version of Quake 2 I own for the last, oh 6+ years. The game pass version works smooth and flawless. I didn't even have to lower the graphical settings. Edit: Oh thats because its running at 768? The hell is this resolution? Whatever it works.
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# ? Aug 21, 2021 13:01 |
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You should use Yamagi for quake 2
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# ? Aug 21, 2021 13:06 |
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Rupert Buttermilk posted:I think Ogre citadel is, so far, my new favourite map If you get around to Arcane Dimensions, ADEM2 Ogre Fortress is a pretty neat take on that map.
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# ? Aug 21, 2021 13:22 |
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koren posted:It's a reasonable concern and unsurprising to see a person deep in the open source world voicing it. quake mods are illegal now [checks menu literally intended for approved mods to be added to console versions that otherwise wouldn't get them] nvm
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# ? Aug 21, 2021 13:26 |
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I've done it I've finally finished Unit 1 in Quake. There are only <checks notes> 9 more of these things?
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# ? Aug 21, 2021 13:31 |
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Was more thinking about the implications for reverse engineering/reimplementation of any of the changes made to the game for the new episode, lighting stuff, progs.dat changes etc. I dunno, It'd be nice if they published stuff and made their standards open to eliminate compatibility concerns going forward...
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# ? Aug 21, 2021 13:35 |
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koren posted:Was more thinking about the implications for reverse engineering/reimplementation of any of the changes made to the game for the new episode, lighting stuff, progs.dat changes etc. I dunno, It'd be nice if they published stuff and made their standards open to eliminate compatibility concerns going forward...
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# ? Aug 21, 2021 14:15 |
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Project Warlock 2 demo is cool - the first game having kind of a Wolf3D vibe was neat, but it made things feel a bit...samey over time? My only complaint about 2 is I ran out of ammo at one point early in the demo, and kinda just couldn't do anything? I basically had to rush past enemies to get to the shotgun and that more or less solved that problem, but it was real awkward not having some kind of backup gun or melee. Granted, acquiring the sword, I do like that it seems like they want the melee to be more useful then "thing you use when you have no ammo"? My weak-rear end eyes/dark monitor could use a brightness slider though. Lemon-Lime posted:I enjoyed it. The levels are all hand-crafted and play pretty well which is a huge plus. I ignored the spells entirely and went all-in on upgrading my weapons instead and the shooting felt good. I think I ended up ignoring spells a lot too, which is why I'm wondering if the abilities (akimbo) are replacing the function/spirit of spells. Only gripe about QuakeEX: Since they added it, the Quake bundle is gone from Steam.
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# ? Aug 21, 2021 14:32 |
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Volte posted:I think the engine source code itself is unlikely to ever see any kind of release since it's probably laden with unlicensable middleware like the Kex engine and the Nintendo Switch SDK. The Doom 3 BFG release was GPLed, it just didn't contain unlicensable stuff like Bink video, console/Steam platform functionality and most memorably Carmack's Reverse. If they wanted to open-source it, life tends to find a way.
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# ? Aug 21, 2021 15:00 |
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Anyone else ever die, hit quick load and then realize that the last time you saved was in the previous level? I'm too used to modern games basically not needing manual saving at all.
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# ? Aug 21, 2021 15:10 |
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Peewi posted:Anyone else ever die, hit quick load and then realize that the last time you saved was in the previous level? Yes, which annoyingly once I get back into the groove of older game saving I'm obsessive and constant
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# ? Aug 21, 2021 15:15 |
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danbo posted:The Doom 3 BFG release was GPLed, it just didn't contain unlicensable stuff like Bink video, console/Steam platform functionality and most memorably Carmack's Reverse. If they wanted to open-source it, life tends to find a way.
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# ? Aug 21, 2021 15:43 |
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It's cool that you can play Quake on the toilet now but if you're not bunny hopping between ogres at 500ups what's even the point Actually homebrew quake on Wii was really sick and bhopping wasn't too hard with the motion aiming, i bet it would work pretty well with gyro aim also Johnny Joestar posted:quake mods are illegal now [checks menu literally intended for approved mods to be added to console versions that otherwise wouldn't get them] nvm Cultural milestones as huge as Doom & Quake becoming open-source is a rare miracle, it's right and correct to be overprotective of a thing that belongs to the people particularly where Zenimax is involved.
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# ? Aug 21, 2021 16:02 |
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Mmmm there is price to pay for the nice graphics... This is, of course, in the new hub that is meant to be a visual showcase, there is no combat so they knew they could push the envelope. I hit my 140 fps cap in most other areas. But it's clear their engine isn't magic, like any other one.
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# ? Aug 21, 2021 16:07 |
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Oxyclean posted:Project Warlock 2 demo is cool - the first game having kind of a Wolf3D vibe was neat, but it made things feel a bit...samey over time? That dumb sword got me killed, I didn't realize it used "ammo"/"stamina" so here I am thinking I got a get out of jail free card as I'm surrounded and... I can no longer swing and I'm dead.
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# ? Aug 21, 2021 16:11 |
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I'm actually enjoying the 50HP cap in Nightmare more than I thought I would, adds a healthy bit of challenge to certain levels. Blasting my way through the base game before I move on to the mission packs, which I've never played before. fake edit: count me as one of those people with a steam account with 400+ games and a switch with dozens of modern games on it and yet my two highest played games right now are Doom 2 (through gzdoom) and Quake lol
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# ? Aug 21, 2021 16:18 |
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Turin Turambar posted:Mmmm there is price to pay for the nice graphics... r_gpuculling 0 might help the FPS there. It helps on the Switch, but seems to be slower on the PC for many people.
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# ? Aug 21, 2021 16:25 |
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spongeh posted:r_gpuculling 0 might help the FPS there. It helps on the Switch, but seems to be slower on the PC for many people. It does! Impressive: (that's the framerate cap) So... why something that should help (culling) is actually reducing the fps by 400%???
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# ? Aug 21, 2021 16:36 |
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Turin Turambar posted:It does! https://twitter.com/SVKaiser/status/1428885002880786434
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# ? Aug 21, 2021 16:45 |
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A thread about Quake importance in the industry. Not like it's anything new for us https://twitter.com/pagb666/status/1428443686241722374
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# ? Aug 21, 2021 17:00 |
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Artelier posted:Tried the Project Warlock 2 demo and quite enjoyed it. How does Project Warlock 1 fare? It looks a bit more jank with its very square looking layouts and I personally find it difficult to parse what's going on, at least in the videos I'm watching. I've recently played through it and mostly enjoyed it, but know that it's a big step down from the PW 2 demo in terms of gameplay and level design. The demo shows off one of the few larger more open levels in the game, but when you jump into the full game you'll be in mostly tiny claustrophobic corridors for a long time through the first couple episodes. Most of the difficulty in PW1 is derived from turning corners or opening doors and having enemies instantly shoot you before you can see them and react (screw you anubis), so it becomes a game of corner peeking/shooting eventually (at least on hard difficulty). It's fun and the levels are relatively small so you can run through them quickly, but it's really simplistic.
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# ? Aug 21, 2021 17:37 |
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Where's Prodeus at development wise? I really dig what I've seen, but I'm allergic to indev EA stuff
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# ? Aug 21, 2021 17:41 |
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victrix posted:Where's Prodeus at development wise? I really dig what I've seen, but I'm allergic to indev EA stuff It feels like a feature complete polished FPS game (like, really polished) but with only a single campaign episode, so basically just lacking in the full campaign content. There's a huge amount of user content to play though because the map editor is amazing and the user content is completely integrated into the game so there's tons of stuff to play once you finish the official campaign episode. It's definitely way more complete than the stereotype steam EA game. Prodeus and Ultrakill are the best EA games I've ever bought
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# ? Aug 21, 2021 17:46 |
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victrix posted:Where's Prodeus at development wise? I really dig what I've seen, but I'm allergic to indev EA stuff I think they added or will soon be adding a second episode of levels?
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# ? Aug 21, 2021 17:46 |
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# ? May 14, 2024 16:10 |
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victrix posted:Where's Prodeus at development wise? I really dig what I've seen, but I'm allergic to indev EA stuff https://www.youtube.com/watch?v=SaDFGIgOiLI
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# ? Aug 21, 2021 17:47 |