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I think the big issue with QWTF, outside of getting the appropriate permissions (probably not difficult tbh) would be cramming all the necessary keybinds onto a gamepad. Remember, the official addon stuff is primarily targeted at letting console players play mods, and QWTF doesn't have all the nice menus that TF2 has!
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# ? Aug 22, 2021 20:51 |
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# ? May 31, 2024 06:46 |
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Quake doesn’t need the original Doom chainsaw, it needs the Doom 4/5 chainsaw Sometimes you just gotta delete someone
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# ? Aug 22, 2021 21:01 |
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SeANMcBAY posted:Turok and Goldeneye did a few things first that people seem to never talk about because they were console fps. I feel like that about a bunch of Mac shooters. There was an FPS in 1994 called Sensory Overload that had, among other features, -Offhand grenades and melee -Nonlinear level progression with hubs -Sloped surfaces and polygonal props -Doom 3-style interactive panels Wild poo poo for the era, but it's never brought up because mid-90s Mac gaming is a largely overlooked epoch
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# ? Aug 22, 2021 21:05 |
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I'm developing an itch for some 3WCTF. Just gotta bind +hook and I'm ready. Some rune Quake would be nice, too. Don't bogart my shubhat!
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# ? Aug 22, 2021 21:46 |
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In Quake Misson Pack 1, are these robo scorpions supposed to be so weird and glitchy? Is this some early Quake engine expansion jank? Also these proxy mines suck. It doesn't matter much though cos the maps seem pretty cool and inventive so far
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# ? Aug 22, 2021 21:48 |
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Casimir Radon posted:Turok I think. Doesn’t beat Goldeneye by more than a few months though. Dinosaur Hunter didn't have it but Turok 2 did.
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# ? Aug 22, 2021 21:48 |
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Shoehead posted:In Quake Misson Pack 1, are these robo scorpions supposed to be so weird and glitchy? Is this some early Quake engine expansion jank? They're Skaarj-orpions, they're juking you're projectiles.
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# ? Aug 22, 2021 22:20 |
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Samopsa posted:why would you ever use the chainsaw in doom though The chainsaw is really good for killing pinkies while saving ammo.
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# ? Aug 22, 2021 22:54 |
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ZShakespeare posted:The chainsaw is really good for killing pinkies while saving ammo. Cacos, pain elementals, and lost souls in choke points, too.
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# ? Aug 22, 2021 23:01 |
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Also it’s a chainsaw so you don’t need an excuse to use it.
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# ? Aug 22, 2021 23:03 |
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All you Quake newbies shouldn't sleep on Arcane Dimensions once you have finished the included campaigns.
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# ? Aug 22, 2021 23:05 |
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ZShakespeare posted:The chainsaw is really good for killing pinkies while saving ammo. it's unreliable, sometimes the pinkies get an attack off, punching and moving back and forward is more effective if you've grabbed berserk somewhere in the map (which is most of the maps) A.o.D. posted:Cacos, pain elementals, and lost souls in choke points, too. lost souls and cacos can still hit you when you chainsaw them, pain elementals are fine but only because they wont spawn any lost souls if you're up in their face.
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# ? Aug 22, 2021 23:09 |
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dishwasherlove posted:All you Quake newbies shouldn't sleep on Arcane Dimensions once you have finished the included campaigns. I'd be more enthused by quake mods if the base enemy roster wasn't so mehhhhhhh
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# ? Aug 22, 2021 23:29 |
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AD adds like twenty new flavors of enemy
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# ? Aug 22, 2021 23:34 |
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I thought the whole point of arcane dimensions was to be to quake what doom 2 was to doom in terms of enemy variety for map makers.
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# ? Aug 22, 2021 23:37 |
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A.o.D. posted:Cacos, pain elementals, and lost souls in choke points, too. But fists are better and more fun in every scenario and you can actually use them against the rest of the roster the chainsaw is the only worthless bit of the arsenal. at least the pistol can be used to shoot switches
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# ? Aug 22, 2021 23:37 |
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So can this new version of Quake run mods? Like can I toss Quake 1.5 in there?
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# ? Aug 22, 2021 23:38 |
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Boxing matches with pinkies are one of Doom’s greatest pleasures
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# ? Aug 22, 2021 23:40 |
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Al Cu Ad Solte posted:So can this new version of Quake run mods? Like can I toss Quake 1.5 in there? Maybe but ppl have reported arcane Dimensions maps can crash it. there's no real reason to use this instead of an existing source port.
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# ? Aug 22, 2021 23:43 |
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https://twitter.com/NightdiveStudio/status/1429535825503547396?s=19
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# ? Aug 23, 2021 00:26 |
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The new Death Wish version will probably only be finished in 2022 at the earliest, but it looks like it'll be something nice: https://twitter.com/BloodDeathWish/status/1429209823682367497 drrockso20 posted:They should do an add-on that puts all of the expansion weapons and enemies into the main game and the two Machine Games expansions as well(plus into each other as well)
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# ? Aug 23, 2021 00:38 |
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drrockso20 posted:Some people talk about Quake 1 not having a proper BFG equivalent, but I'd say what it's really missing from its arsenal is a Chainsaw equivalent(which is especially ironic considering one of the most common enemies in the game always has one) Yeah, there’s a reason Zerstorer added one, and why it’s periodically lifted for new mods and map packs even now. Any word on whether that mod’s getting added to the officially approved list? Part of me wants to buy the Quake remaster just to feed it the Quantum Axcess TCs and see what it does. And yes, single player Unreal was what I hope retro shooters start aspiring to. Sprawling levels, strikingly pretty art direction within conscious restraints, MOD tracker music, and eclectic weapons would be swell. Maybe improve the storytelling discipline a smidge, though? Felt like the game very literally lost the plot halfway through, then tied it all up with a “hee hee, you have become the prisoner again after all that work” blob of irony. Hasturtium fucked around with this message at 00:51 on Aug 23, 2021 |
# ? Aug 23, 2021 00:40 |
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victrix posted:I'd be more enthused by quake mods if the base enemy roster wasn't so mehhhhhhh Yeah I'd love to get voxel versions of the doom enemies in quake
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# ? Aug 23, 2021 00:41 |
Speaking of Deathwish: Where the gently caress is my drat Bloom (Blood and Doom crossover)!
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# ? Aug 23, 2021 00:57 |
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Are the Turok remasters worth checking out if I'd be playing them for the first time without the benefit of nostalgia?
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# ? Aug 23, 2021 01:19 |
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Stockwell posted:Are the Turok remasters worth checking out if I'd be playing them for the first time without the benefit of nostalgia? I’d never played Turok and found the remaster to be very old-fashioned but fun, and the sequel is reportedly much better. You could have a good time!
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# ? Aug 23, 2021 01:23 |
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Stockwell posted:Are the Turok remasters worth checking out if I'd be playing them for the first time without the benefit of nostalgia? I think so but I’d recommend playing the first one. It’s better and the second one can be a little confusing to navigate.
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# ? Aug 23, 2021 01:25 |
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Are there hot keys for selecting the new weapons in the Quake DLC levels?
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# ? Aug 23, 2021 01:52 |
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Quake can be so drat pretty (I don't mean the base game, just that it has the capability in engine to do so) that it remains baffling how ugly Quake 2 is when they had already done Quake 1.
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# ? Aug 23, 2021 02:07 |
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Even base Quake has a really nice aesthetic IMO. The first brown game did it best.
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# ? Aug 23, 2021 02:10 |
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Glagha posted:Are there hot keys for selecting the new weapons in the Quake DLC levels? The proximity laucher shares a hotkey with the grenade launcher (press twice like in HL), the plasma rifle and hammer are impulse 225 and impulse 226 respectively
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# ? Aug 23, 2021 02:17 |
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SeANMcBAY posted:Even base Quake has a really nice aesthetic IMO. The first brown game did it best. Yeah there are some real good looking areas in the first game, I didn't mean to come across that they're all ugly, its just there are some real limitations. There has been a single room so far in Q2 that looks cool, and its entirely transitory (the pyramid). Also having played it now Half-Life is 100% people looking at Quake 2 and going "ok, heres what this was trying to be"
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# ? Aug 23, 2021 02:25 |
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What if Death Wish 2022 turns out to be a teaser for New Blood's Blood 3 I played some of the CULTIC demo as it was promoted on Realms Deep and it was kind of interesting, not sure what to really make of it. It looked to be imitating some of Blood's aesthetic (Brown/blue/grey palette, sawn-offs and dynamite with, well, a cult) but the gameplay feels a lot less action-y despite having things like sliding, kicking and slow motion on headshots. I'm not sure whether I was playing it with the wrong mindset but I tried the demo on Hard and it seemed that for all the action mechanics it doesn't really want to be played fast and loose. I didn't have a bad time but it definitely is more Blood in style rather than soul.
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# ? Aug 23, 2021 02:34 |
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Barudak posted:Yeah there are some real good looking areas in the first game, I didn't mean to come across that they're all ugly, its just there are some real limitations. There has been a single room so far in Q2 that looks cool, and its entirely transitory (the pyramid). Hell yeah, Gordon is Quakin'.
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# ? Aug 23, 2021 02:40 |
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cleared Quake's campaign for the first time in nightmare mode, and all i got was a lousy achievement and a 50 hp cap.
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# ? Aug 23, 2021 02:58 |
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anyway i once saw a dude in college with a baseball cap that had the quake logo. that guy ruled and i never even learned who he was.
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# ? Aug 23, 2021 02:59 |
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Samopsa posted:it's unreliable, sometimes the pinkies get an attack off, punching and moving back and forward is more effective if you've grabbed berserk somewhere in the map (which is most of the maps) The only way a lost soul should be able to hit you while getting chainsawed is on nightmare as they have a 100% pain chance. Cacos and Pain Elementals have a 50% chance, making them safeish to chainsaw on non-nightmare difficulties.
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# ? Aug 23, 2021 03:11 |
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okay now that i'm getting into it, has anyone else noticed a super inconsistent autoaim when using a controller that attempts to snap to enemies at random
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# ? Aug 23, 2021 03:17 |
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Cat Machine posted:Boxing matches with pinkies are one of Doom’s greatest pleasures Screw that, real Slayers box skeletons.
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# ? Aug 23, 2021 03:18 |
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# ? May 31, 2024 06:46 |
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site posted:okay now that i'm getting into it, has anyone else noticed a super inconsistent autoaim when using a controller that attempts to snap to enemies at random Definitely. When stuff gets in your face and is hopping around in particular the autoaim feels way too strong, turned me almost 90 degrees at one point. Unrelated, earlier I finished episode 3 on hard. It was painful, it took forever to get the rocket launcher, I was perpetually out of nails and had to kill nearly everything with the SSG or Axe. It's really not the Doom 2 SSG at all.
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# ? Aug 23, 2021 03:46 |