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Jenny Agutter posted:shader nodes and math What's the driver you used in the value's value? The value value.
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# ? Aug 18, 2021 04:50 |
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# ? May 25, 2024 04:12 |
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just frame for animating it. "#frame"
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# ? Aug 18, 2021 05:53 |
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Beach Boys fans in the house? https://twitter.com/_MagicScience_/status/1428063622543024130
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# ? Aug 18, 2021 19:43 |
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excellent
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# ? Aug 18, 2021 21:01 |
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Is that a quartet or a salad
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# ? Aug 19, 2021 14:28 |
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https://giant.gfycat.com/FlippantSphericalBee.mp4
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# ? Aug 23, 2021 12:22 |
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“hmm is this actually playing? I don’t see any aaaaaaaaaaaa”
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# ? Aug 23, 2021 12:42 |
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pseudopresence posted:“hmm is this actually playing? I don’t see any aaaaaaaaaaaa” yeah its kinda boring and dull but hopefuly *just* enough of something to make you wanna see it again. maybe its just too boring.
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# ? Aug 24, 2021 08:56 |
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echinopsis posted:yeah its kinda boring and dull but hopefuly *just* enough of something to make you wanna see it again. I like it. It's kinda unsettling, like some interdimensional gear ticking away doing something that I'll never comprehend. Reminds me of that "Cube" movie.
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# ? Aug 24, 2021 19:22 |
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Yes that is actually pleasingly unsettling in the way that it remains absolutely motionless for just long enough to trick you into thinking it's inert and looking away.
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# ? Aug 25, 2021 01:10 |
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I tried to make it just interesting enough so that hopefully by the time you’d finished looking around you’d notice it starting to move interesting trick : normally I put the clock button on the sampling seed so that every frame has a unique seed and basically means the noise is random each frame but this time i did not do this so the noise doesn’t change at all, so it’s not even clear it’s animated at all. if i had done random noise it’d be clear it was animated at least.
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# ? Aug 25, 2021 01:23 |
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https://giant.gfycat.com/ShyRealBorzoi.mp4 nice and long this time
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# ? Aug 26, 2021 20:51 |
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very nice echi
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# ? Aug 27, 2021 01:25 |
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it spins most of what I render is just “what will it look like if I do this?” rather than “let’s make something good”
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# ? Aug 27, 2021 01:45 |
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https://giant.gfycat.com/GargantuanSarcasticBee.mp4 https://twitter.com/rodtronics/status/1431180693418217474?s=20
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# ? Aug 27, 2021 10:04 |
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It stopping is the biggest blueballs I've experienced today
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# ? Aug 27, 2021 12:29 |
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I love block torus.
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# ? Aug 27, 2021 12:57 |
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Elukka posted:I love block torus.
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# ? Aug 27, 2021 13:54 |
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Elukka posted:I love block torus. My headcanon is that it's a tokamak that just started going bananas during one of the experiments.
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# ? Aug 27, 2021 23:50 |
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https://twitter.com/rodtronics/status/1432312628689448961?s=20
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# ? Aug 30, 2021 13:02 |
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finally got a graphics card, a non ti 3060. can’t wait to set everything up and blender up some stuff. im coming from i5-4590 cpu rendering to a 5600x plus an rtx 3060 so this should be a pretty significant upgrade lol
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# ? Sep 1, 2021 10:12 |
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use it to finally render your partner a satisfying sexual experience like this:
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# ? Sep 1, 2021 10:46 |
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roger that
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# ? Sep 1, 2021 10:50 |
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Monthly animation update for August - https://www.youtube.com/watch?v=4WJ1AG1nPPU The big blurb is in the video description, but the short and curlies of it: Modelled, textured and rigged a new character at the beginning of the month, an insect-like gangly thing that can fold up and has a cool switchblade arm. This is the first creature I've rigged by myself and even did manual weight painting which is a pain in the arse and I hope to do less of it in the future Lots and lots of animation between the Driver and Monster to get the preliminary beats of their fight down. There's still a lot to go but I've got a lot done as well, though timing and camera work are definitely not locked in yet. No extreme animation like facial, finger and eye tracking yet because getting bogged down in details before I'm satisfied with the action is a Bad Idea Applied what I learned about creature rigging to the sawblade so it could bend and flex, which was great fun. I've also experimented with breaking objects apart and animating the bits, shown with the table. I considered using rigid body physics but I preferred having control over the parts in this instance. Mostly this was about making forward progress with the animation rather than polishing what I had already worked on, and I can't argue with a minute of new material. I plan to add assorted cruft and structuring to the shed at a later date to make it more lived in, but to be honest the whole area needs to be retextured so
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# ? Sep 1, 2021 15:58 |
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fart simpson posted:finally got a graphics card, a non ti 3060. can’t wait to set everything up and blender up some stuff. im coming from i5-4590 cpu rendering to a 5600x plus an rtx 3060 so this should be a pretty significant upgrade lol be sure to turn on optix as the render device in system settings, it's a revelation
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# ? Sep 1, 2021 16:00 |
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Songbearer posted:Monthly animation update for August - holy poo poo you’re incredible do you have a job or what
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# ? Sep 1, 2021 16:27 |
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echinopsis posted:holy poo poo you’re incredible That's really kind of you to say, thanks! Yeah I work full time but I tend to be awake in the twilight hours and the wife is very supportive of me. I just took time I would usually be gaming and put it in to about 1 - 3 hours a day of working on this dumb thing. Once I get some music on and enter a flow state it's super easy to lose myself in it.
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# ? Sep 1, 2021 19:53 |
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I feel ya there bro. I can spend so many hours doing this. so many hours It looks like you're far more productive with your time though, I tend to spend a lot of time tweaking but seriously I'm far more impressed with what you've done than nayhting I can do
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# ? Sep 1, 2021 19:57 |
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https://giant.gfycat.com/PalatableTallAurochs.mp4 FLIP Fluids another example of excellent software
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# ? Sep 1, 2021 20:04 |
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Songbearer posted:Monthly animation update for August - This is an EXTREMELY complex fight scene, executed in a small space, and I'm still able to follow the action fairly well. The animation still needs some smoothing out, but is already above anything I've attempted. At this point I'm getting into cinematic advice. There's a concept called the "Rule of 180" where you stay on one side of the action to make it easier to follow. Considering that one of the combatants here is a cool bug thing, that might not be so important, but it's something to keep in mind. Bluemillion fucked around with this message at 04:01 on Sep 2, 2021 |
# ? Sep 1, 2021 22:30 |
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Songbearer posted:Monthly animation update for August - looks pretty cool op
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# ? Sep 2, 2021 01:40 |
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(Xpost from the pics thread) does anyone know what this weird deflated-looking animation style is called or how it is done? I see it a lot in 3d shitposts so it seems like it must be common enough that someone has explained it
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# ? Sep 2, 2021 03:29 |
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looks like its just a couple shape keys, its a very easy method of animating mesh deformation. here's a one-minute tutorial about it https://www.youtube.com/watch?v=xWq-ZPMhai8
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# ? Sep 2, 2021 06:24 |
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Bluemillion posted:There's a concept called the "Rule of 180" where you stay on one side of the action to make it easier to follow. Considering that one of the combatants here is a cool bug thing, that might not be so important, but it's something to keep in mind. This is great advice, thank you! Camera movement and positioning is something I really have no experience with so making sure the action is legible is a constant challenge and advice like this really helps. With the monster being how it is it can be a challenge but several shots have already been improved just by keeping the camera on a consistent side. The fact there's always something new to learn is such a motivator. Learning to let the action breathe is also a big hurdle I had to leap, everything moved way too fast in early renders so reigning myself in was something I had to consciously learn Songbearer fucked around with this message at 05:08 on Sep 3, 2021 |
# ? Sep 3, 2021 04:58 |
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https://twitter.com/BlenderDev/status/1433831784769363973?s=20 can't wait
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# ? Sep 3, 2021 20:46 |
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Jenny Agutter posted:be sure to turn on optix as the render device in system settings, it's a revelation oh my god. i just built the computer today and downloaded blender and turned on optix. my life is changed. i ran the blender open data benchmarks and the new computer is literally 25x faster, lol. those 16 hour nodevember renders from last year are gonna take me like a half hour now, especially with cycles x
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# ? Sep 4, 2021 14:14 |
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One day there will be GPUs again and I will get something newer than my GTX 970. Although even that is pretty good for GPU rendering and can even run the Optix denoiser. Just doesn't have the magic raytracing hardware.
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# ? Sep 4, 2021 18:24 |
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Is Cycles X in this release? If I can get a raytrace renderer that won't take months for my animation to be done due to volumetrics that would be so cool
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# ? Sep 4, 2021 21:19 |
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Songbearer posted:Is Cycles X in this release? If I can get a raytrace renderer that won't take months for my animation to be done due to volumetrics that would be so cool pm me
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# ? Sep 4, 2021 21:54 |
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# ? May 25, 2024 04:12 |
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cycles x might not do volumetrics? yet? ages ago when I got my processor after ward I was unsure if it would have been better if I got an updated GPU instead. updated GPU would have been epic but doing fluid sims lately and having many cores is helping me. for sure. its still slow, I suppose theres just a lot of thinking to be done but one thing - I cant stand the denoiser. I hate the look of denoised poo poo. looks like its a jpeg encoded at quality of like 4 (or of 128) I dont mind thre look of noise from low amounts of samples. I wonder if any effort could go into making the sampler act more like film so that low samples looked liked of like grainy film. I mean it kind of already does but just more so
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# ? Sep 4, 2021 22:30 |