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DoubleNegative
Jan 27, 2010

The most virtuous child in the entire world.
I can confirm (regarding the above spoilers) that the prize box remains locked when you go back in. I also wasn't able to find any way to start the final challenge back up.

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HMS Beagle
Feb 13, 2009



DoubleNegative posted:

I can confirm (regarding the above spoilers) that the prize box remains locked when you go back in. I also wasn't able to find any way to start the final challenge back up.

I went back after the end of the game and the tag was just sitting there. Maybe that's the trigger.

SirSamVimes
Jul 21, 2008

~* Challenge *~


I feel like the characters in this are more... characters than in the previous game.

edit I thought I was about half to two thirds of the way through the game when I got a point of no return message about going into the last Cruller part. Is this the big finale, or is it just a temprary "hey, you won't be able to come back for a while" type deal?

SirSamVimes fucked around with this message at 07:10 on Aug 27, 2021

Boba Pearl
Dec 27, 2019

by Athanatos
For those who have finished it, (spoilered obvs,) how long did it take you to beat?

Broken Cog
Dec 29, 2009

We're all friends here

Dareon posted:

Guy who's only played Borderlands: "Real Borderlands energy from these enemy intros"

First Borderlands is the first game I remember doing the whole "Zoom in, show name and oneliner description" thing, which one would you prefer I used as an example?

Boba Pearl posted:

For those who have finished it, (spoilered obvs,) how long did it take you to beat?

Steam shows just north of 14 hours for me.

Bedlam
Feb 15, 2008

Angry thoughts

I finally beat the game after spending way too much time playing it the past few days. I got all the scavenger items, 100%'d a few levels and areas, and had a great big smile on my face the whole time. I think a lot of Broken Cog's criticisms are pretty valid, but I really enjoyed the more story driven levels and was too taken in by the charm of it all to stop having fun.

One big difference between this and the first Psychonauts is that 2 has a much more omnipresent narrative throughout it that I think effects the flow of the levels (and overtness of the humor) a bit. There are a lot of moments with few jokes and a lot of plot, which I didn't mind but I think some people might.

Ending Spoilers: I'm surprised at how well everything tied together. I kept expecting there to be loose threads like "who gave Raz the pamphlet for the camp" but everything gradually wrapped up neatly. I wouldn't be surprised if this was always the intended story back in 2005. Also, there are some nice touches and dialogue thrown in at the end. For example, after beating the game, if you drown in water you get a different animation to show that you aren't afraid of it anymore.

I really hope this game gets another sequel, or maybe even DLC. I would love a dlc to join the search for Helmut's body, or a spinoff with Frazie emphasizing acrobatics (which could be another internship). All the new characters are done so well.

Boba Pearl posted:

For those who have finished it, (spoilered obvs,) how long did it take you to beat?

Took me about 18 hours, I got *most* things.

Bedlam fucked around with this message at 07:25 on Aug 27, 2021

Barudak
May 7, 2007

I reached what I think is the final level and basically all other platformer games need to play psychonauts 2 because these levels are goooooood

Impermanent
Apr 1, 2010

Bedlam posted:


I really hope this game gets another sequel, or maybe even DLC. I would love a dlc to join the search for Helmut's body, or a spinoff with Frazie emphasizing acrobatics (which could be another internship). All the new characters are done so well.


Re DLC:

this may just be wishful thinking, but there's a number of things that look like they're oriented towards being a DLC touchstone in the future. For one, we never went into Otto's head - which is unusual given how complete we were about going into every other original 'naut. Also, there's a few areas - I'm thinking of the one with the big weird flower, on the right hand side of the quarry.

Dareon
Apr 6, 2009

by vyelkin

Broken Cog posted:

First Borderlands is the first game I remember doing the whole "Zoom in, show name and oneliner description" thing, which one would you prefer I used as an example?

I don't know, maybe try a comparison with something that doesn't cover the screen with off-color blood splatter effects and fireworks and buttrock riffs.

grumble grumble Twelve Minutes grumble grumble Cuphead vibes from this Sims-rear end carpet grumble grumble Yeah, a Baconator and a large Frosty please

Anyway, I know we JUST got done teaching Raz that going into people's minds and forcefully changing them was bad, but I really wanna fling my Psycho-Portal at his Mom, if you know what I mean. Mental Connection doesn't feel like it's getting as much love as some of the other powers. I at least want more voice clips as I connect thoughts together. They don't even need to be puzzles, just tell me what Brain in A Jar thinks about socks with sandals.

Broken Cog
Dec 29, 2009

We're all friends here
Yeah, a lot of the dialogue and banter between the characters is great in this, I particularly laughed at some of the Sasha-Loboto interactions
"He couldn't have done it alone, he has no motivation!"
"Gee, thanks dad!"

Dareon
Apr 6, 2009

by vyelkin

SirSamVimes posted:

edit I thought I was about half to two thirds of the way through the game when I got a point of no return message about going into the last Cruller part. Is this the big finale, or is it just a temprary "hey, you won't be able to come back for a while" type deal?

You just move to another real-world zone with no immediate way back, I'm not finished with it but I'm pretty sure you can come back to the Quarry and campgrounds after that. And they have a Brain Tumbler and Otto-Matic in the new zone so you can do brain stuff and stock up.

stev
Jan 22, 2013

Please be excited.



ja2ke posted:

I’d guess MS is going to determine the success of this game party by how many gamepass subscriptions it brings in. To some degree worrying about sales of this game is like fretting over theatrical ticket sales of a Netflix Original movie.

Yeah that's fully the model MS is operating on now. They'd rather give people reasons to stay in the Gamepass ecosystem forever than sell a load of copies of their games.

Fwiw I'd probably get most of my games through Gamepass if the PC software wasn't quite so terrible or linked to the MS Store. I'd rather buy games individually on Steam than deal with that hot mess.

stev fucked around with this message at 08:57 on Aug 27, 2021

Barudak
May 7, 2007

I think an ideal psychonauts 3 would have like 1-2 more levels that dont tie directly to the main plot.

I also appreciate the return of clairvoyance foreshadowing plot stuff waaaaay down the road

Jerusalem
May 20, 2004

Would you be my new best friends?

Oh my God the fake-out when you go back to the lobby and hear the man and woman having a private conversation is so loving great.

"He deserves it. After all, he was so understanding about our affair!" :laugh:

Edit: On a tangent to that, I love how many of the little conversations you can listen in on either feature or can be prompted to feature one of them going,"Oh God that weird kid was listening to us!"

SirSamVimes
Jul 21, 2008

~* Challenge *~


Jerusalem posted:

Oh my God the fake-out when you go back to the lobby and hear the man and woman having a private conversation is so loving great.

"He deserves it. After all, he was so understanding about our affair!" :laugh:

That punchline made me laugh far harder than it should have.

Even if this game has more serious plot than the previous one, the jokes themselves are pretty excellent.

Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
I really like the convo that you can listen to between Bob and Helmut-in-"Nick" after you do Bob's level near their old van. It's funny but also genuinely sweet, they really do feel like an old married couple.

Broken Cog
Dec 29, 2009

We're all friends here
Really wish Loboto would have had a little more spotlight, he's somehow the sassiest person in the game.

theblackw0lf
Apr 15, 2003

"...creating a vision of the sort of society you want to have in miniature"
I think the library was my favorite level just because there are so many side characters you can talk to, many with hilarious dialog the dragon and the knight being the highlight. I need to go back cause I missed a few. I think that and the casino had the most incidental dialog in levels.

theblackw0lf fucked around with this message at 09:55 on Aug 27, 2021

Broken Cog
Dec 29, 2009

We're all friends here
I actually disliked that level for the same reason you liked it. The level itself is fairly mundane, all the humor is just derived from the random characters going "Hi, I'm X" *funny line relevant to X*. It didn't feel dynamic at all.

Different strokes for different folks I guess.

Infinity Gaia
Feb 27, 2011

a storm is coming...

theblackw0lf posted:

I think the library was my favorite level just because there are so many side characters you can talk to, many with hilarious dialog the dragon and the knight being the highlight. I need to go back cause I missed a few. I think that and the casino had the most incidental dialog in levels.

Make sure to go back to the knight and dragon if you do!

Barudak
May 7, 2007

I adored the library second half in the sprawling city. Just a gorgeous commitment to a theme. Honestly the whole game is so pretty and inventive that the final boss despite being wild to describe is probably the single most boring part.

I demand treadmill DLC for my man Bob and a figament pointer so I can 100% levels without a guide

Arrrthritis
May 31, 2007

I don't care if you're a star, the moon, or the whole damn sky, you need to come back down to earth and remember where you came from
I played to the end of the second level yesterday- so far my thoughts on the game is that it's pretty great! My only complaint is that it seems like a lot of the platforming powers they designed with a terrible fear of sequence breaking in mind, so there's a lot of kneecapping them for any potential fun or shenanigans. I'm mostly talking about the incredibly short air levitation time, levitation super-jump killing all of your horizontal momentum, and wall jumping being incredibly finicky as to where you can and cannot use it.

Oh yeah, and all the interns can jump into a fiery pit and die a slow death. I don't know if (end of second level spoilers) The rail grinding sequence with them was supposed to endear me to them, but it did not. Hazing (esp. hazing someone like, half their age) is an absolute poo poo practice and them bullying Raz into causing the second level in the first place means that they can all choke to death. I'd take 6 Bobby Zilches over them.

Apart from the first complaint (and possibly the second? depends on where the story goes) i'm loving the game so far.

Jerusalem
May 20, 2004

Would you be my new best friends?

Oh that reminds me, early in the game one of the interns told me to remember everything she taught me about rail grinding... except as far as I remember she never did? I just... knew how to do it. Did I somehow skip a sequence or is it just a throwaway line?

MMF Freeway
Sep 15, 2010

Later!

Jerusalem posted:

Oh that reminds me, early in the game one of the interns told me to remember everything she taught me about rail grinding... except as far as I remember she never did? I just... knew how to do it. Did I somehow skip a sequence or is it just a throwaway line?

I think she was being sarcastic to own you

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation

MMF Freeway posted:

I think she was being sarcastic to own you

While I think this is true, I have felt as the game continues that the dialogue occasionally seems to assume you've already seen or heard something earlier and makes reference to it, even though I haven't seen it before. For example (spoiler: those three levels what have to do with the same thing) the dialogue in the barber level makes casual reference to cutscenes in the bowling level, even though nothing in the game forces you to do it in that order.

Broken Cog
Dec 29, 2009

We're all friends here

Hyper Crab Tank posted:

While I think this is true, I have felt as the game continues that the dialogue occasionally seems to assume you've already seen or heard something earlier and makes reference to it, even though I haven't seen it before. For example (spoiler: those three levels what have to do with the same thing) the dialogue in the barber level makes casual reference to cutscenes in the bowling level, even though nothing in the game forces you to do it in that order.

Are you sure about that last part? Because while the game says you can do the Ford levels in any order, it seemed to me like the barbershop didn't open until I'd done the other two. It also had the centerpiece of the mirror.

Barudak
May 7, 2007

Jerusalem posted:

Oh that reminds me, early in the game one of the interns told me to remember everything she taught me about rail grinding... except as far as I remember she never did? I just... knew how to do it. Did I somehow skip a sequence or is it just a throwaway line?

It feels like originally the interns did more of the tutorialing, as several of them have power overlaps and basic movement abilities Raz has

Broken Cog posted:

Are you sure about that last part? Because while the game says you can do the Ford levels in any order, it seemed to me like the barbershop didn't open until I'd done the other two. It also had the centerpiece of the mirror.

I did barber->mail->bowling but from a narrative sense bowling should be first

Barudak fucked around with this message at 13:34 on Aug 27, 2021

Broken Cog
Dec 29, 2009

We're all friends here

Do you know what exactly opens the barbershop then? Because it was closed for me at the start, but open when I went back after doing the other levels.

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation

Broken Cog posted:

Are you sure about that last part? Because while the game says you can do the Ford levels in any order, it seemed to me like the barbershop didn't open until I'd done the other two. It also had the centerpiece of the mirror.

Very sure. I did the barbershop first, then the bowling alley. They're listed in the log in a particular order, but I just... walked right in there. I haven't even started the third one yet!

e: I explored the outdoor area a bit before ever going in, though, so maybe some unknown thing out there triggered it if it isn't open from the start? I have no idea what though.

Hyper Crab Tank fucked around with this message at 13:48 on Aug 27, 2021

CuwiKhons
Sep 24, 2009

Seven idiots and a bear walk into a dragon's lair.

Beat the game today, absolutely loved it, my only complaint is the nerf to Levitation (it really doesn't jump as high as it used to, even with the upgrade to charge it, and your glide time feels VERY short) but even that, I can understand why they did it. Because lord I got into some places I should not have with the old version of Levitation.

Storywise: I was surprised at how much of it surprised me? I guessed that Truman Zanotto wasn't really Truman within the first cutscene with him speaking since he tells Raz to fix Ford, not two minutes after the other Psychonauts have explained that it's not a Psychonaut's job to "fix" people and attempting to do so can cause more problems than it solves. Sure enough, problems are subsequently caused. But the game REALLY threw me for a loop with the surprise reveal about where Maligula was all this time. Also, I thought Otto was going to be the traitor, I'm not gonna lie, and I was upset about it because I really liked him! But I thought it was suspicious that he was the only one of the founding members that we didn't get a level for. The reveal did make me laugh though.

Anyway, while running around collecting stuff in the post game, I fast traveled to Sasha's lab and I got a short cutscene with Loboto. And uh, did they just confirm the fan theory that Loboto is Bobby Zilch's father??? I remember seeing that theory go around back in the day (based on the incredibly solid evidence of "they're both blue and have green and red eyes"). The cutscene involves Loboto escaping and saying as he leaves "I left my son back at that camp!" or something to that effect.

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!

SirSamVimes posted:

I feel like the characters in this are more... characters than in the previous game.

Yeah, I didn't think I'd get to know any of the interns or remember their names since over half (all?) of the kids from the first game that weren't Lilli (or Dogan) were totally forgettable. Like I remembered the cheerleaders but I didn't remember their names, Bobby Zilch was memorable too I guess but he's in the game for a combined total of like 2 minutes. Every character, old and new, is actually fleshed out here.

Broken Cog posted:

Do you know what exactly opens the barbershop then? Because it was closed for me at the start, but open when I went back after doing the other levels.


It's open either right after that intro cutscene, or possibly after going to the lobby to meet Raz's family. I did it first, too.

Broken Cog
Dec 29, 2009

We're all friends here
Eh, the interns are kinda all dicks, maybe except for Sam, but she's the lolrandom element whenever she shows up in a mission.

King Vidiot posted:


It's open either right after that intro cutscene, or possibly after going to the lobby to meet Raz's family. I did it first, too.

Huh, guess I didn't go back and check after that cutscene.

Broken Cog fucked around with this message at 14:11 on Aug 27, 2021

Barudak
May 7, 2007

Im pretty sure barbershop access is triggered on going outside the motherlobe. It was open for me for sure after meeting otto in person but before doing any of the gate keeper brains for mailroom or bowling

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Of the interns, Adam seems basically fine. He offers to go to bat for you if anyone gives you a hard time. The rest never really stop being dicks.

Barudak
May 7, 2007

There is at least a sort of explanation/apology at the end and you can use clairvoyance to detect it in the hollis mission but it never feels satisfying. We need more missions with the interns

FireWorksWell
Nov 27, 2014

(It's you!)


So far my only complaint is breaking open health jars or currency spots is a crapshoot, like the direction I break them open from doesn't seem to matter. They just fall off the nearest available cliff.

Barudak posted:

Im pretty sure barbershop access is triggered on going outside the motherlobe. It was open for me for sure after meeting otto in person but before doing any of the gate keeper brains for mailroom or bowling

Speaking of the motherlobe, it took me longer than I want to admit to realize there were paths that only popped up when you got to the edge.

Oxyclean
Sep 23, 2007


Second to last level spoilers:


How the heck do I get that figment? There's been several like this in arcs that were nearly out of reach that I only managed to get with the "hold X while on your levitation ball" and I'm not sure if it was even the right way to do it. Feel like I must be overlooking something, but I've combed the area over and over.

Broken Cog
Dec 29, 2009

We're all friends here

Oxyclean posted:

Second to last level spoilers:


How the heck do I get that figment? There's been several like this in arcs that were nearly out of reach that I only managed to get with the "hold X while on your levitation ball" and I'm not sure if it was even the right way to do it. Feel like I must be overlooking something, but I've combed the area over and over.

That level have some balls of yarn you can roll to bounce off, are there any of those around?

Edit: Heh, (post-game spoilers)the animation for dying in water changes after you finish the game.

Broken Cog fucked around with this message at 16:28 on Aug 27, 2021

Mainwaring
Jun 22, 2007

Disco is not dead! Disco is LIFE!



How are keyboard and mouse controls? I'll probably grab this on pc so I can get it free on game pass, but getting set up with my ps4 controller on my laptop is a bit awkward.

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Oxyclean
Sep 23, 2007


Broken Cog posted:

That level have some balls of yarn you can roll to bounce off, are there any of those around?

I totally thought those were just the rails/rail design, and never grinded a rail before the start of the ball of yarn....

Right now my two complaints about the game are:

1) The pins system feels kinda outdated/poorly thought out? Feels silly to have to choose between silly cosmetic things and functional gameplay things. Stuff like the discount pin kind of should just be an upgrade because you sort of just need to put it on to buy stuff, then take it back off after. Also surprised for all the other upgrades to capacity, there's no pins slot upgrade.

2) Hunting down the last few figments still feels like a sore spot that could have been improved from the last game.

Otherwise, really liked it!

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