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I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe
I'm liking BTA if only because I can run this within 30 days of starting a campaign


I could probs ditch the small laser for armor but :effort:

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

FLIPADELPHIA posted:

Uh, what is an effective strategy against half mech half airplane flyers that gain 8 evasion every turn and have 400 armor on 1 skull missions?

This seems....stupid.

lol I have to fight one of these along with 7 other mechs and 4 turrets on a 1 skull mission - the thing just keeps flying all the way around my light mechs (I am stuck with 4 lovely recruits the mission gave me) and destroying their rear armor while the best % shot I can get on it is 8% because it gets 8 evasion every turn. It looks so dumb too, just an F14 with 2 giant robot legs floating there lol

The same thing as anything else in BTA early on: double sensor lock or BAP it, use that ability that adds +2 accuracy, then dump everything into it and close in with pulse or support weapons

If you don't have a mortarmech or an lrm carrier you're probably hosed though

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
I tried BTA, played 1 mission and deleted it.

I liked most of the extra features in isolation, install was a breeze and it only crashed once, but it felt like the gameplay just dragged super hard compared to vanilla. It's maybe more true to table top but I didn't like actually playing it.

Like yeah, I get you can use melee, high ground, sensor lock, etc. to make up for all the accuracy nerfs and semi permanent evasion to varying degrees, but it still just felt flatly worse to play.

Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need
Yeah, LAMs are melee-proof until grounded. (I did see a claim that they can be DFAd, once, but I've never seen anyone confirming or denying it.)

In RogueTech, you have a selection of weapons/ammo that's more effective as anti-air: anything that ignores evasion pips (pulse lasers, for example), LBX cluster ammo, Vulcan autocannon (only ever seen those as hardpoint weapons, so LAM equipment anyway), anti-air missiles, and Flak-mode artillery. (And if you have arty but no LoS, you can always just toss HE/Inferno indirect at the ground for splash damage). Vulcans also do tandem damage - hits do both armor and internal damage, and there's a bunch of important and fragile innards in a LAM.

However, depending on what mod(s) you're using, and where you are in your career, y'all might be screwed. Do remember that those eight evasion pips come at the cost of all that movement, so their accuracy should be impaired. As well, default LAM builds are about as bad as most other default builds - from what I've seen in RT, they're actually worse due to available tonnage. (I usually strip all the weapons from newly-acquired LAMs, armor up, and only then try and give it some offense - half-armored center torso? gently caress you, mecha-industrial complex, I want *survivabilty*.)

Based on the description, it's a Wasp - so, 30 tons, light on weapons and armor, but fast and agile. Be happy it's shooting and not doing melee attacks - it'll take self-damage, loss of evasion and lots of stab loss on a charge, but a good charge will usually inflict *stupid* amounts of damage and severe (if not knockdown) stab damage, (A charge attack from my melee-build Screamer will delete hardened/heavy turrets in one go, and rear attacks on mechs tend to destroy engines/center torsos.)

2 lances (one a LAM), turrets, and you're shepherding trainees? My own strategy would be to nope the gently caress out, and send Darius out the airlock to scrape space-barnacles for a while for not advising against that mission. (Actually, I have no qualms about reloading the last save pre-mission, and picking differently.)

As for RT LAM stuff, last night I finally found a Mad Cat LAM!

As a part of an allied lance I needed to protect. :smith:

Who immediately flew off in front of a Heavy Rocket Carrier. :smithicide:

RogueTech Wkiki posted:

1x FCS Missile Accuracy
2x Heavy RL20
2x AOE Rocket 20
2x Tandem Rocket 20
2x Mine Dispenser 15
1x MRM40
3x Rocket Pack 20

HRL 20: oneshot, 20 rockets, 12 damage each
AOE Rocket 20: as above, but AOE effect within 40 meters, 6 damage per rocket to all in AOE
Tandem Rocket 20: as HRL, but 2 damage + 2 damage to internals per rocket
Rocket Pack 20: five salvos, 20 rockets, 6 damage each
MRM40: 40 missiles, 5 damage each, 5 salvos of ammo carried
Mine Dispenser 15: oneshot, 15 rockets, 2 mines per, mines deploy withing 6 meters of impact, 44% mine detonation chance, 4 mine damage per (can't fire at flying targets)

First salvo wiped about half the armor, inflicted 4.5 bars of stability, leaving the LAM to trundle off slowly. Second salvo obliterated it. :suicide:

The good news is, I did find out that the flashpoint I'm heading for has... unique rewards in the lootbox. Possibly a MAD-ZOP LAM (75 tons), but apparently there's a chance for the Monster - 200 tons, and the only info I can find on it is a tabletop build from 2013 <!> giving it:

6 Defiance 1002 Light Particle Projector Cannons
4 Defiance Hammerfist Gauss Rifles
2 RAMTech 1500Z ER Medium Lasers
1 RAMTech 800P Medium Pulse Laser

gently caress only knows if that's accurate. Both of these are coming up as Classified in the wiki, so no details unless I go dredge through JSONs. And apparently even though I have the superheavies disabled, it can still appear. :toot:

Kinda want both, now...

Also RT news:

Jaime Wolf, Salt Lord posted:

Updates No longer coming to Nexus

Due to the recent policy changes on nexus, the RogueTech team has decided we will no longer update the version of the installer hosted here on nexus. Instead all future installer updates will be on Mods-In-Exile. (https://discourse.modsinexile.com/t/rogue-tech/134)

The installer here will provide a link to the new host. for anyone not wishing to use the new host, our discord also has a downloadable version of the installer

No idea for BEX, though - didn't see it listed at the new place, and forgot to check their Discord last night.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

BTA is very firmly for people who got tired of vanilla, then got tired of playing Vanilla Plus with BEXCE. I've played too much Battletech lol

quote:

In RogueTech, you have a selection of weapons/ammo that's more effective as anti-air: anything that ignores evasion pips (pulse lasers, for example), LBX cluster ammo, Vulcan autocannon (only ever seen those as hardpoint weapons, so LAM equipment anyway), anti-air missiles, and Flak-mode artillery. (And if you have arty but no LoS, you can always just toss HE/Inferno indirect at the ground for splash damage). Vulcans also do tandem damage - hits do both armor and internal damage, and there's a bunch of important and fragile innards in a LAM.

That's all in BTA too, except maybe the Vulcans

Organ Fiend
May 21, 2007

custom title

Gwaihir posted:

Nexus did a thing where users were allowed to re- bundle or save past versions of mods to their Nexus profile or something (not sure the exact details) but it pissed pretty much all the mod authors off.

I'm probably dense, but why is this such a big deal?

Why would being able to preserve old versions of mods piss off literally everyone?

Carcer
Aug 7, 2010

RBA Starblade posted:

BTA is very firmly for people who got tired of vanilla, then got tired of playing Vanilla Plus with BEXCE. I've played too much Battletech lol

That's all in BTA too, except maybe the Vulcans

I'm in this camp. I got into battletech playing tabletop rules via megamek, so BTA is nice in that I've got some of those options again and god drat I love hitting stuff with artillery and just the sheer variety of stuff on offer.

The lams aren't too bad in the low skull missions I've done, one mision had two of them and I just sensor locked and then SRM spammed them until they blew up.

Organ Fiend posted:

I'm probably dense, but why is this such a big deal?

Why would being able to preserve old versions of mods piss off literally everyone?

I pulled this from their discord:

quote:

Full Explanation: Essentially, Nexus Mods is rolling out a new feature called Collections that allow end-users to make modpacks with other users uploaded works. In order to prevent those users from breaking collections by deleting their mods, Nexus is no longer going to allow creators to delete their work for any reason, instead "securely" archiving it (ignoring the fact that finding an archived mod is piss-easy and has already been done). Creators already have limited rights with their work (once it's out there, anyone can do anything with it after all) and this removes one of the most important remaining controls creators have. Additionally, collections are tied closely to Nexus's paid subscription service, which makes collections vastly easier to work with than for free users. The implications are clear: Nexus is trying to monetize creators work without actually supporting creators themselves. This is a very bad move on their part. I cannot in good conscience support Nexus's behavior here and I've seen conversations where the owner of Nexus Mods has doubled down in the face of community backlash. It is clear to me that they are unlikely to change their minds on this and even if they do they've burned their goodwill and are no longer trustworthy. Because of this, I cannot risk leaving BTA somewhere that is disrespecting creators so strongly. So, it is moving to the BTA Wiki, which is owned and maintained by a BTA team member internally, which gives me security in the rights I have to the mod and our work as a team.

Carcer fucked around with this message at 20:00 on Aug 25, 2021

Bubbacub
Apr 17, 2001

Oh wait the BEX discord link is the most recent version. What's the mod that spreads out flashpoints on the map?

stopgap1
Jul 27, 2013
How do I get to the BEX discord? that's the one I like.

Organ Fiend
May 21, 2007

custom title

Bubbacub posted:

Oh wait the BEX discord link is the most recent version. What's the mod that spreads out flashpoints on the map?

Its called VXI_FlashpointShift. The description from the mod.json:

"Shifts DLC Flashpoints to spread all over the Inner Sphere and changes dialogue to match, includes weightings to increase chance of easier Flashpoints first."

Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need
<crossposted from the TFR Games thread>

I've been Rogue AnimeTech'd! The Derelict flashpoint let me drink from a bottle of peyote wine or something. I wake up, and there's a holo of (I think) this woman giving me a briefing before I drop:



:catstare:

Also, I can choose pilots but am locked to 4 LAMs - not my bitchin' birds, but some loadouts I'd never seen before. Enemies are all Ostscouts and Ostwars, allied forces are 3x Stinger LAMs and... a command vehicle?

200 tons.

5 ERPPCs, plus some other stuff.

Jumpy.

The Monster.

Oh hey, two reinforcement drops listed as "kill teams". More Osties, and each drop has a MAD-ZOP.

Marauder LAM.

Did clear everything - one Marauder dropped from a headshot pilot kill, the other lost a torso and killed the pilot - by my CO went down with a broken arm when his stealthy bird got killed.

And no mechs were lootable. :argh:

Next part is escorting vehicles, and will likely be as fighty.

Apparently it's a 3-part FP, with a MAD-ZOP or (and?) the Monster as possible rewards.

Fake edit: yuuuuup, anime as gently caress. https://robotech.fandom.com/wiki/Destroid_Monster

Dammit, if you're going to do this, let me have Kei and Yuri, I'm pretty sure they'd not run perfectly good LAMs in mech-mode only, and I *know* they'd be better at blowing poo poo up.

Fake edit 2: yeah, I never watched that particular giant robbit cartoon, so I didn't recognize this stuff immediately. Caught an assortment of "robot animals that join together to make a bigger robot with a team of specific-archetype-teens piloting" ones on Showtime instead.

<mutter> Five parts of Marauder LAMs in the first battle, they owe me one of those on top of the lootbox, minimum. <growl>

Oh, did I mention it was a 4-skull difficulty fight I took on with two skulls of mechs?

Organ Fiend
May 21, 2007

custom title

Ygolonac posted:

<crossposted from the TFR Games thread>

I've been Rogue AnimeTech'd! The Derelict flashpoint let me drink from a bottle of peyote wine or something. I wake up, and there's a holo of (I think) this woman giving me a briefing before I drop:



:catstare:

Also, I can choose pilots but am locked to 4 LAMs - not my bitchin' birds, but some loadouts I'd never seen before. Enemies are all Ostscouts and Ostwars, allied forces are 3x Stinger LAMs and... a command vehicle?

200 tons.

5 ERPPCs, plus some other stuff.

Jumpy.

The Monster.

Oh hey, two reinforcement drops listed as "kill teams". More Osties, and each drop has a MAD-ZOP.

Marauder LAM.

Did clear everything - one Marauder dropped from a headshot pilot kill, the other lost a torso and killed the pilot - by my CO went down with a broken arm when his stealthy bird got killed.

And no mechs were lootable. :argh:

Next part is escorting vehicles, and will likely be as fighty.

Apparently it's a 3-part FP, with a MAD-ZOP or (and?) the Monster as possible rewards.

Fake edit: yuuuuup, anime as gently caress. https://robotech.fandom.com/wiki/Destroid_Monster

Dammit, if you're going to do this, let me have Kei and Yuri, I'm pretty sure they'd not run perfectly good LAMs in mech-mode only, and I *know* they'd be better at blowing poo poo up.

Fake edit 2: yeah, I never watched that particular giant robbit cartoon, so I didn't recognize this stuff immediately. Caught an assortment of "robot animals that join together to make a bigger robot with a team of specific-archetype-teens piloting" ones on Showtime instead.

<mutter> Five parts of Marauder LAMs in the first battle, they owe me one of those on top of the lootbox, minimum. <growl>

Oh, did I mention it was a 4-skull difficulty fight I took on with two skulls of mechs?

Please tell me that the pilot of the enemy Marauder LAM was named Khyron.

EDIT: ZOP = Zentradi Officers Pod https://macross.fandom.com/wiki/Glaug

EDIT 2: See the following for all of the OST variants:
https://macross.fandom.com/wiki/Regult
https://macross.fandom.com/wiki/Regult_Light_Missile_Carrier
https://macross.fandom.com/wiki/Regult_Heavy_Missile_Carrier
https://macross.fandom.com/wiki/Regult_Tactical_Scout

Organ Fiend fucked around with this message at 18:39 on Aug 26, 2021

Carcer
Aug 7, 2010


Finally managed to upgrade out of the Hussar shitbox. Its equally badly armed but at least is has more armor and a way better scouting ability.

Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need

I think they were just listed by rank, maybe, even the random "you're all DOOMED!" radio message (text, no voice anything so far) was made by someone unnamed.

Two MAD-ZOPs, and I expect at least one in the next fight. Luckily it's not a consecutive deployment, might do some extra jobs while waiting for Smash to heal up. Maybe more refits/reassembly/scrapping, since it looks like I'll only have components from the loot for rest of the FP, and won't really need my own robbits.

Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need
Rogue-O-tech update.

So, it's a convoy escort mission. My mechs are all LAMs again, designated Ajax VFH10. (Actual LAMs, not chopper or VTOLs.) ER Med Laser x2, medium pulse of some sort, couple of Pirate ATM launchers with HE (AOE), ECM (Haywire, fucks up movement/cooling/targeting) and standard missile, with the option to switch into Streak mode. Oh, and FASCAM bombs that never got used.

Initial enamies are 4x Brboid, which are "Bioroids" I guess - lasers, missiles, AMS and a handheld Clan ER Large Laser - which has a 20% misfire chance, mitigated by gunnery. Said skill apparently fairly low, becase I kept seeing "misfire - pilot injured" results the whole battle. However, AI gonna AI, so they *loved* jumping and alphas, so they were overheating all over the place.

On the Brboids were also LAMs, and they actually stayed in flight mode.

Until they shut down from overheating.

Or fell down from stab loss.

Cue "zoom into rear arcs, maul like a grizzly versus a camper hiding in a sleeping bag".

Four down, activate convoy, zoom around at sprint to keep evasion while looking for Enemy.

Convoy into extract point, enemies drop... and are immediately blocked from LoS on the convoy due to their dropship arriving.

Four more Bullshitroids, four more LAMs becoming team target - except now I have 3x APCs and a helicopter shooting at them too.

Convoy extracts without even getting shot at. Enemy LAMs "extract" via ejection because panic, heat shutdown and crash, crash because of ammo explosion causing entire mech to glow and die, and crash because legit pilot or mech kill.

And again, no mech parts to loot afterwards. Two whole picks, which I used on LAM components (because those are hard to find). Did not get one single Saturday Night Spacegun, and I think I'm cool with that, even though my pilots can tap-rack-bang giant robbit guns just fine.

Part 3 tonight - which should be the conclusion - and from the post-mission babble this sounds like it's gonna be *weird*.

Did some missions before this part of the flashpoint, to give my commander time to heal. Ended up facing 2x Crosscut loggermechs in two different battles, so now I have extra regular and heavy chainsaws.

YANG! Take that pile of extra omnimech arms and hands, and get welding! I want six chainsaw arms on the jumpy Grasshopper!

LOL, now I kinda want to make my Waneta, pinnacle of Blakist LAM technology, into a brutal psychopathic melee boat.

Runa
Feb 13, 2011

Ygolonac posted:

<crossposted from the TFR Games thread>

I've been Rogue AnimeTech'd! The Derelict flashpoint let me drink from a bottle of peyote wine or something. I wake up, and there's a holo of (I think) this woman giving me a briefing before I drop:



:catstare:

Also, I can choose pilots but am locked to 4 LAMs - not my bitchin' birds, but some loadouts I'd never seen before. Enemies are all Ostscouts and Ostwars, allied forces are 3x Stinger LAMs and... a command vehicle?

200 tons.

5 ERPPCs, plus some other stuff.

Jumpy.

The Monster.

Oh hey, two reinforcement drops listed as "kill teams". More Osties, and each drop has a MAD-ZOP.

Marauder LAM.

Did clear everything - one Marauder dropped from a headshot pilot kill, the other lost a torso and killed the pilot - by my CO went down with a broken arm when his stealthy bird got killed.

And no mechs were lootable. :argh:

Next part is escorting vehicles, and will likely be as fighty.

Apparently it's a 3-part FP, with a MAD-ZOP or (and?) the Monster as possible rewards.

Fake edit: yuuuuup, anime as gently caress. https://robotech.fandom.com/wiki/Destroid_Monster

Dammit, if you're going to do this, let me have Kei and Yuri, I'm pretty sure they'd not run perfectly good LAMs in mech-mode only, and I *know* they'd be better at blowing poo poo up.

Fake edit 2: yeah, I never watched that particular giant robbit cartoon, so I didn't recognize this stuff immediately. Caught an assortment of "robot animals that join together to make a bigger robot with a team of specific-archetype-teens piloting" ones on Showtime instead.

<mutter> Five parts of Marauder LAMs in the first battle, they owe me one of those on top of the lootbox, minimum. <growl>

Oh, did I mention it was a 4-skull difficulty fight I took on with two skulls of mechs?

lmao that's pretty good

If you weren't aware, Macross is the source of a number of the old mech designs that were licensed rather than original to BT. That and fang of the sun Dougram make up the better part of the classic 3025 roster.

Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need

Jaime Wolf, Salt Lord posted:

Community Asset Bundle No Longer being updated on Nexus

In protest of Nexus's recent policy changes, the CAB on nexus will no longer be updated and the installer there is no longer capable of installing the CAB.

all new versions of the CAB will instead be hosted here: https://discourse.modsinexile.com/t/community-assests-bundle-cab/115

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
What change in policy prompted this?

Q_res
Oct 29, 2005

We're fucking built for this shit!
Nexus introduced the idea of "collections", so user can slap together their own collections of mods. Part of this is now mod creators can't delete things they upload. Also, to some extent collections are paywalled. Which has caused a bit of "trying to monetize our work without supporting us" backlash.

sassassin
Apr 3, 2010

by Azathoth
Sometimes the RNG is kind. Ran across a Cataphract 0X on a consecutive deployment with only 2 salvage, headshot it while aiming for its legs, and was given all three pieces.

Makes up for a surprise 4x heavy reinforcement lance destroying the Archer 2S I scrimped and saved for a few missions ago.

Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need
Rogue-O-Tech report - Part 3 of the Derelict flashpoint.

Seems simple, destroy the base. Enemies are 3x Fleas, 1x Crab, all with goofy anime names. Base is on top of a hill with good sightlines, but there's 4 turrets - Light LRM, each with 3x LRm launchers, and when they run out of standard ammo, they have Inferno mines. (hey. that's *MY* signature! :argh:) Get close enough, get sensor locked... also get close enough, reinforcment lance spawns - same makup as the first.

But hoo-boy, I should get some awesome LAMs or something for this!

No.

Battle armor.

C Rider.

Converts into a vehicle for more speed.

Model is a lil' red ninjabike, with a red-jumpsuited rider and white full-face helmet.

:catstare:

It's got jumpjets, and Harjel, so ATGATT I guess. 5x Clan PA lasers, 5x Clan PA SRMs - SRM2, 2 salvos per.

Ooooh, and Boarding Claws for melee, but apparently you lose the ability to sprint after melee attacks, so meh.

Fleas were fairly easy, keep sprinting and you'll avoid most of the LRMs.

However, that fully-armored Crab kept mauling me.

OH NO A TECHNICAL GLITCH

GODMODE ENABLED

EVERYTHING MURDERED

Just because I'd tried and gotten mauled twice, and wanted to see what happened after killing the enemies and buildings... mission over, lootbox time!

Got a Robotech Stinger LAM. One of those Blrb LAMs. and a Robotech Ostscout. Meh.

So, I used the save editor to give me the Monster and a couple MAD-ZOPs (as parts, due to the way it handles mechs). Rebuilding the Monster was a little spendy, and that's without a bunch of gear I don't have in inventory.

Just 30 days.

$23 million. :suicide:

I'm going to go back and beat it legit, but now I'm curious as to what the Monster might do in duels...

Organ Fiend
May 21, 2007

custom title

Ygolonac posted:

Rogue-O-Tech report - Part 3 of the Derelict flashpoint.

Seems simple, destroy the base. Enemies are 3x Fleas, 1x Crab, all with goofy anime names.

...

Battle armor.

C Rider.

Converts into a vehicle for more speed.

Model is a lil' red ninjabike, with a red-jumpsuited rider and white full-face helmet.


https://robotech.fandom.com/wiki/Invid_Scout

https://robotech.fandom.com/wiki/Invid_Soldier

https://robotech.fandom.com/wiki/Cyclone

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!
4 separate starts in different areas and difficulties in BTA, 4 times I'm facing 3 lances right off the get-go. If this is standard poo poo, this is going to be a real short review.

Tetrabor
Oct 14, 2018

Eight points of contact at all times!
If the mission doesn't call for fighting those extra lances, just bail. You still collect a small fee because your contract provided bad Intel.

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!
The problem is every time they've been between me and my objective or basically hitting my people at the same time. If the mod designers' idea of new and interesting is just turning up the difficulty to Turbofuck, nah not interested

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe
it took me a second to notice but you can drop 5 mechs and 2 vehicles from the get-go. I also stuck to 1 skulls until I got some gear to upgrade my mechs. salvage is huge in this mid since a lot of mechs carry advanced tech

https://www.bta3062.com/index.php/Beginner%27s_Guide

I followed these tips and kept everything to normal and went with the more cash start

Gwaihir
Dec 8, 2009
Hair Elf
I just started a new career and did every half skull and one skull mission on the first planet and didn't get more than 6 units in any of them. Seems like just luck? I like the difficulty jacked up but if you hate it just turn off mission control's extra lances for anything under 3 skulls or something.

Also, buy a tank or two to start. An LRM carrier is cheap and brings a shitload of firepower against crappy lights.

Psion
Dec 13, 2002

eVeN I KnOw wHaT CoRnEr gAs iS

GD_American posted:

. If the mod designers' idea of new and interesting is just turning up the difficulty to Turbofuck, nah not interested

I have news for you about mod design in every game ever

FLIPADELPHIA
Apr 27, 2007

Heavy Shit
Grimey Drawer

GD_American posted:

4 separate starts in different areas and difficulties in BTA, 4 times I'm facing 3 lances right off the get-go. If this is standard poo poo, this is going to be a real short review.

I've had a similar experience. Sometimes the skull ratings are just straight up lies, on purpose. The mod justifies it by saying it's "bad Intel". YMMV on whether you think that's interesting or just dumb.

Had a 1 skull battle mission against 3 lances, one of which had 3 heavies. One of the other lances had an LAM, which has permanent 8 evasion and can rear alpha one mech per round.

It was so absurd I just had to laugh.

Gwaihir
Dec 8, 2009
Hair Elf

FLIPADELPHIA posted:

I've had a similar experience. Sometimes the skull ratings are just straight up lies, on purpose. The mod justifies it by saying it's "bad Intel". YMMV on whether you think that's interesting or just dumb.

Had a 1 skull battle mission against 3 lances, one of which had 3 heavies. One of the other lances had an LAM, which has permanent 8 evasion and can rear alpha one mech per round.

It was so absurd I just had to laugh.

"The skulls are a lie" is literally a vanilla mechanic. Internally the game has 1-10 difficulty levels, and for any given skull rating it can pick +-2 difficulty lances.

I'm on mobile ATM but I have posts earlier in the thread about what to edit in mission control to turn down extra enemy lances if it's not your cup of tea. It's just turning off one setting, very easy.

jng2058
Jul 17, 2010

We have the tools, we have the talent!






Given the profile of the Crab, it was probably a Trooper or Shock Trooper, not a Warrior.

https://robotech.fandom.com/wiki/Invid_Trooper
https://robotech.fandom.com/wiki/Invid_Shocktrooper

GD_American
Jul 21, 2004

LISTEN TO WHAT I HAVE TO SAY AS IT'S INCREDIBLY IMPORTANT!
OK so the LRM carrier advice helped a ton. Got me through the first few missions.

I hate grinding through poverty so I jacked up the sell price to 0.5.

Carcer
Aug 7, 2010
Just set contracts to generous, and honestly after you play a bit you can just sell engines. I've got sell price at 15% and its like ~150k a pop for these engines I'm doing nothing with.

Gwaihir
Dec 8, 2009
Hair Elf

GD_American posted:

OK so the LRM carrier advice helped a ton. Got me through the first few missions.

I hate grinding through poverty so I jacked up the sell price to 0.5.

It's kinda funny how well it ends up demonstrating "wait you mean instead of this pile of poo poo locust or wasp I could just have a pile of *carriers with 20x the firepower?!?!" as the superior option for most random missions, vs the "Mechs are the best!!!!" In universe attitude.

Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need
I'm RogueTech, so while there's neat vehicles (hello dual-gauss Demolisher that I paid full price for in a shop), they still ended up being badly outclassed by even trash mechs that can have upgraded fire-control/sensors/ECM. Even parked, versus an unmoving turret, that Demolisher with an all-10s pilot and full affinities has a significantly worse accuracy than the Hunchback jumping around with a first-time-in-that-mech 6s/7s pilot, and all kinds of nice electronics I'd been stripping out of Clan wreckage.

I've got a serious vehicle-focused pilot that I ran with the Demolisher-G for a while, but even she wasn't hitting enough. Swapped her into the dual-Thumper version - still doesn't hit much, but splash damage covers a multitude of sins.

If only I could give it Inferno ammo...

In other news:

Very Early WIP from T-Bone of BTA posted:

https://www.youtube.com/watch?v=uF5v1rwBr1g

Battle armor ride-alongs. :v: Someday, the dumb-looking cluster of Elementals can split up and gang-stomp you.

FLIPADELPHIA
Apr 27, 2007

Heavy Shit
Grimey Drawer
2 questions, both for BTA

1. are there any flying vehicles like helicopters that can be used for mobile scouting? There's the LAMs but I find them extremely stupid looking and the constant jet engine sound they make is super annoying

2. I'm having real trouble locating mech salvage for anything over 35 tons. Can you not buy mechs / mech parts on the market? I've tried 6-7 planets and all they have are vehicles and the little battle suits,

Gwaihir
Dec 8, 2009
Hair Elf
Generally, you have to be friendly+to buy better things like Mechs from stores. You don't have to be all the way to an alliance with the faction, but the group who owns the planet has to like you.

The best way is to focus on one faction first to rep up with and Ally with them, because faction stores are amazing, and have a full selection of guaranteed Mechs and gear. I like Steiner to start because heavy gauss owns and magshots are my favorite support weapon.

I don't think there are generic scout VTOLS available, but I'd just use a mech there instead. Even without touching LAMs, there's plenty of good very fast 35 tonners to stuff a full tactics build pilot in.

FLIPADELPHIA
Apr 27, 2007

Heavy Shit
Grimey Drawer
^^^ Thanks! I hadn't even considered that faction rep plays a part. Cool feature that makes a lot of sense.

Does the selection in a given planet's store have anything to do with the Skull rating of the planet? Are bigger, badder mechs more likely to be at 5 skull locations?

Gwaihir
Dec 8, 2009
Hair Elf
I think generally the planet's tags influence the gear selection. For the most part though it's faction based. Steiner stores at friendly have a list, there's an honored list, etc.

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Ygolonac
Nov 26, 2007

pre:
*************
CLUTCH  NIXON
*************

The Hero We Need

FLIPADELPHIA posted:

2 questions, both for BTA

1. are there any flying vehicles like helicopters that can be used for mobile scouting? There's the LAMs but I find them extremely stupid looking and the constant jet engine sound they make is super annoying

2. I'm having real trouble locating mech salvage for anything over 35 tons. Can you not buy mechs / mech parts on the market? I've tried 6-7 planets and all they have are vehicles and the little battle suits,

1 - don't know about BTA, but RogueTech has choppers and VTOLs - and if you don't like LAM roar, you'll *hate* the helicopter whapping. Especially since it doesn't go away on vehicle destruction. (Maybe BTA is different if they have choppers, but there's a lot of commonality with RT so I expect not.) You can always land the LAM and run around in a less-dopey-looking but quiet mech... and lose the major draws of the LAM: ignores terrain and builds stupid amounts of evasion.

2 - my current RT career I did find mechs at a few stores, right at the start. Heavies and assaults. (Royal King Crab and Warhammer, think I also saw my first Marauder ever as well.) Cheapest one was like twelve million, which you won't have for quite a while. (Well, save-editing works, but you can just add the mech parts to your stash if you're doing that.) I have multiple non-allied rep with Great House factions, plus the Solaris 7 League, and on their worlds there's mechs and parts thereof - lights and mediums for the most part, though. Certainly haven't seen anything like those big big bois, but do find heavy and assault vehicles on occasion. (Challenger X MBT - didn't look bad until I got to the price: $25 mil. :vince:)

Legging mechs is a good source of parts - headshots or forcing eject/bleedout death is best, but is really random. Called shot - ArrowIV to the knee, or mauling downed mechs, willt end to give you 2 parts of whatever you kill - they add up after a while. (Discovering the enemy had leg-ammo, well... :suicide:)

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