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Hieronymous Alloy posted:Starting dwarves: look for Just fell over this, and I'm wondering, how can you access dwarves traits before they embark? I can't enter their stats before embark anyway..
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# ? Aug 10, 2021 10:02 |
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# ? May 25, 2024 05:09 |
Is the bookkeeper still infinitely prescient, having done the stocks once they remain done forever according to their dwarven superbrains? I haven't actually played in close to a decade.
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# ? Aug 10, 2021 10:50 |
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iirc stock accuracy slowly degrades, but the bookkeeper can just spend like 5 minutes a year in his office to update them, so you'll never even notice it
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# ? Aug 10, 2021 13:38 |
Tias posted:Just fell over this, and I'm wondering, how can you access dwarves traits before they embark? I can't enter their stats before embark anyway.. Their description screens can be accessed with the "v" key from the embark menu when on their names.
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# ? Aug 10, 2021 13:59 |
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super nailgun posted:I think I have everything set up right with my bookkeeper, but they're refusing to update stocks... Am I missing something here? Do I need to specifically provide them with a shittier office? The doors are passable, too, I checked. This just looks like a genuine glitch to me. I don't think it has to do with the priority of the job because the error specifically says "needs office". It looks like you've already tried making someone else the bookkeeper. I guess I'd just try to make another office, other than that I have no idea.
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# ? Aug 10, 2021 16:47 |
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It's almost certainly just that he didn't clear the bookeeper of other labour tasks.
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# ? Aug 10, 2021 16:51 |
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Yeah clear all activities, and make sure you give specific instructions to the bookkeeper on the noble screen. I think bookkeeper is the only job that has nested commands on the noble screen.
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# ? Aug 10, 2021 17:01 |
Pharnakes posted:It's almost certainly just that he didn't clear the bookeeper of other labour tasks. It looks like it was actually because the office (despite saying it was an 'office' when the job only wanted a 'meager office') wasn't high enough quality for the level of accuracy I was asking for. I turned it down to lowest level and he started checking stocks immediately.
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# ? Aug 10, 2021 17:37 |
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When was that change made? I'm still on the version from two years ago and always get perfect accuracy from nothing more than a plain mudstone table+chair.
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# ? Aug 10, 2021 17:51 |
when did bookkeeping quality start to depend on the fanciness of the office instead of the skill of the keeper? that makes less than no sense
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# ? Aug 10, 2021 17:57 |
I think it might still be a glitch tbh because everything I'm reading says you should be able to do up to max accuracy with even a lovely office. Tried messing around with removing all other work, and reassigning to other dwarves, and getting the same behavior. I'm going to try a fresh fortress and see what happens. super nailgun fucked around with this message at 18:00 on Aug 10, 2021 |
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# ? Aug 10, 2021 17:58 |
If the office quality was a problem, I believe the text would've been yellow (or red if he had no office at all). Haven't played in quite some time but I believe white means the requirement is filled.
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# ? Aug 10, 2021 18:01 |
PublicOpinion posted:If the office quality was a problem, I believe the text would've been yellow (or red if he had no office at all). Haven't played in quite some time but I believe white means the requirement is filled. That makes sense to me and maps with what another friend who plays has seen too.
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# ? Aug 10, 2021 18:19 |
ok yeah that was 100% a glitch with that one fortress. I started a fresh one and set up the bookkeeper in a 2x3 with a chair and a door and they're fine with max accuracy set. didn't remove other tasks either, but it was a fresh start so a craftsdwarf didn't have much to do anywway. anyway, weird poo poo, but that's why we play this game right?
super nailgun fucked around with this message at 18:54 on Aug 10, 2021 |
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# ? Aug 10, 2021 18:34 |
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Yeah I have literally never had my bookkeepers labors generate a job cancellation message of any kind, let alone one that says "needs office" In fact my bookkeeper is always either a busy farmer or craftsman because I know they only need a spare second every year or so to keep the records up to date.
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# ? Aug 10, 2021 19:04 |
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My starting seven is almost always Miner/Armorer ; Miner/Weaponer ; Miner/Metalcrafter ; Carpenter/Cutter/Bowyer ; Mason/Architecht/Engineer ; Herbalist/Brewer/Cook/Farmer ; Stonecrafter/Mayor, and I make the Mayor the bookkeeper ( and every other noble role ) . He can usually get everything to 5 digit accuracy before the end of the first month, and then I never think about it again.
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# ? Aug 10, 2021 19:29 |
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I love the idea of a bookkeeper with accuracy set to none. "How many barrels of beer do we have?" "1?" "How many Hornzangle the unearthing, artifact bone war flute do we have? "5207?" "Keep up the good work"
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# ? Aug 11, 2021 09:29 |
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I’m getting used to the climbing and pit jumping since I last played but how do I stop crossbow dwarves from rolling out of the fortifications and onto a dozen gobbies?
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# ? Aug 11, 2021 11:22 |
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M_Gargantua posted:Their description screens can be accessed with the "v" key from the embark menu when on their names.
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# ? Aug 11, 2021 13:05 |
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Kaewan posted:I’m getting used to the climbing and pit jumping since I last played but how do I stop crossbow dwarves from rolling out of the fortifications and onto a dozen gobbies? I think one workaround is double-layering your fortifications since dwarves can "jump" through a single layer of fortifications but if there's another fortification blocking it when they try they'll do something else. Other good practices to follow are to make your fortifications and walls out of stone or wood blocks, this will result in dwarf-made smooth-stone structures that can't be climbed (or at least it's really really hard to do).
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# ? Aug 11, 2021 17:13 |
Putting a lava moat at the bottom helps prevent anyone from being able to reach it to climb it at all. Also good for disposing of the corpses of dwarven idiots.
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# ? Aug 11, 2021 18:34 |
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Hahah I think I’ll go with option A. I somehow never thought to carve built walls into fortifications. Also I read somewhere that not building floors on top of walls leaves a gap for things to get in on the roof. Is that true?
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# ? Aug 12, 2021 00:58 |
Kaewan posted:Hahah I think I’ll go with option A. I somehow never thought to carve built walls into fortifications. Also I read somewhere that not building floors on top of walls leaves a gap for things to get in on the roof. Is that true? A constructed fortification does not support construction of anything above, so most people tend to roof over them. This is a good idea because flying enemies are annoying. I still say you should do lava. It's a classic for a reason.
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# ? Aug 12, 2021 03:36 |
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During winter I’ve had the goblins wreck my army but not before I took out 80 or so of them. But now that the river’s flowing again I can just say gently caress it we’re gonna make do with the southern forests. Not actually cause soon as I send dwarves out there to forage for food bam a cyclops shows up. Time to eat the emergency supply of dogs, dig deeper and say gently caress the surface.
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# ? Aug 12, 2021 12:19 |
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The Something Awful Forums > Discussion > Games > Dwarf Fortress: More work on menus! There are so many menus... https://steamcommunity.com/app/975370/eventcomments/4758602630156505853/
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# ? Aug 12, 2021 23:01 |
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As I’m digging deeper im wondering how many squads I should prepare for in my future dwarves army? In my abandoned above ground fort I made two barracks thinking I wouldn’t getting more than a dozen or so gobbies for the first few years. Instead I was getting armies in the hundreds…
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# ? Aug 14, 2021 05:07 |
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Basically once you've got your various food/booze/industrial needs sorted then every other dwarf can be drafted. The only 'limit' is what your FPS can handle, at around 110 dwarves total in the fort I find everything is slow and trending toward unplayable. One thing I think can be done is the game can be modified to put a hard cap on the number of invaders which can be useful if you want to keep your own fort's population manageable.
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# ? Aug 14, 2021 05:25 |
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Haven't tried this version, and now my dwarves produce 'shaken' messages a lot, even though needs are met and I've had no deaths. What is shaking, and how do I get rid of it?
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# ? Aug 14, 2021 06:16 |
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Seems to be a new alert informing me the dwarf in question has seen the corpse of a dead acquintance. Seems a little redundant to create a purple alert for, though some indication of coming spirals are always nice.
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# ? Aug 16, 2021 06:11 |
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Any current LPs going on?
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# ? Aug 18, 2021 08:05 |
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So I got a fuckton of cages with all sorts of captured critters in them, that I'd like to use for target and axe practice. I just did it with a cage with a scarecrow man in, and it worked fine, but now when I press (b)uild-(j)cage, all that's one the menu is a single empty cage, whereas before I had my pick of all my cages, empty or not. The cages, with creatures, are still languishing in a stockpile nearby, and I've made sure they're not forbidden or dump designated. What am I doing wrong? E: The loving door was forbidden, my bad
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# ? Aug 22, 2021 13:39 |
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https://steamcommunity.com/games/975370/announcements/detail/2948156842580837111 Hospitals now become a multizone location like temples and taverns! Also some more interface stuff.
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# ? Aug 29, 2021 00:33 |
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i wonder if some of the long-standing hospital bugs will be fixed along with that. or some of the not-technically-bugs-but-still-really-annoying-features, like how hard it is to train doctors without creating some kind of injury-generating megastructure and abusing your own citizens to half-death.
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# ? Aug 29, 2021 01:07 |
Danny Glands posted:Any current LPs going on? The last one I know of petered out. Be the change you want to see in the world!
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# ? Aug 29, 2021 02:12 |
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The only thing I know about hospitals is you should never put them right beside the tavern
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# ? Aug 29, 2021 02:55 |
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If you could train doctors using animals and enemy cadavers that would be cool
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# ? Aug 29, 2021 04:57 |
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Tarezax posted:If you could train doctors using animals and enemy cadavers that would be cool Tending animals give medicine xp I think so.you could shoot some till down and rescue em and train up that way.
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# ? Aug 29, 2021 05:35 |
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The update mentioned guilds allowing demonstrations of tricks of the trade so I wonder if there will be some kind of medical guild with surgeons doing live/public demonstrations - would not be too far away from actual historical precedent
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# ? Aug 29, 2021 07:28 |
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Maugrim posted:The update mentioned guilds allowing demonstrations of tricks of the trade so I wonder if there will be some kind of medical guild with surgeons doing live/public demonstrations - would not be too far away from actual historical precedent This is already kind of the case with libraries pretty sure, scholars will totally teach medical skills. Dunno how much of a difference it makes in practice though.
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# ? Aug 29, 2021 09:30 |
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# ? May 25, 2024 05:09 |
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How do I keep my dwarves from tantrum spiraling? I ended up with around 100 dwarves, and after losing a couple to violence I started having several of my squad leaders and the captain of the guard dropping in and out of fugue states and depression. It seems like keeping my dwarves sane is a lot harder than prior editions (they have all amenities, beautiful rooms, large dining halls, statue parks, hot baths etc. etc. ). I play Masterwork if that offers any perspective.
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# ? Aug 29, 2021 15:57 |