Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Kalko
Oct 9, 2004

Here's Daniela :





And Dog :



Don't mind me, I'm just riding a dog sled through the streets of Arkham.

Adbot
ADBOT LOVES YOU

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
At 12 bucks to play all of them, it feels like a Preston thing.

LifeLynx
Feb 27, 2001

Dang so this is like looking over his shoulder in real-time
Grimey Drawer
That's a pretty easy weakness, unless you draw it in the middle of your turn (like most enemy weaknesses).

Speaking of dogs, I'm considering running Ashcan + Duke through Return to TCU. Dark Horse + On Your Own (from Return to TFA), so I can play all the splashy survivor events for free or almost free. I'll need soak, but there are some great survivor assets for that for cheap. I got bored of Dark Horse after a Stella campaign, but this sounds fun.

Kalko
Oct 9, 2004

The dogs are 2-cost and fast for Leo and he can make good use of both abilities, being a slow Guardian.

I briefly experimented with an On Your Own event-based Wendy as main cluever with Zoey, intending to make use of some Bless tech with like the Holy Spear just to see how it would go without Mary's trickle of tokens, but I don't think any non-Seeker can really provide enough tempo to not fall behind on Hard (I tried Innsmouth again). Well, except Trish, but I wanted a Survivor so I could grab the higher level Bless stuff to keep the bag full. Maybe it would work when they eventually release a Survivor 5/Seeker 2 (which will probably be Darrell Simmons).

Kalko
Oct 9, 2004

More cards :



Highlander AH is here!

LifeLynx
Feb 27, 2001

Dang so this is like looking over his shoulder in real-time
Grimey Drawer

Kalko posted:

The dogs are 2-cost and fast for Leo and he can make good use of both abilities, being a slow Guardian.

I briefly experimented with an On Your Own event-based Wendy as main cluever with Zoey, intending to make use of some Bless tech with like the Holy Spear just to see how it would go without Mary's trickle of tokens, but I don't think any non-Seeker can really provide enough tempo to not fall behind on Hard (I tried Innsmouth again). Well, except Trish, but I wanted a Survivor so I could grab the higher level Bless stuff to keep the bag full. Maybe it would work when they eventually release a Survivor 5/Seeker 2 (which will probably be Darrell Simmons).

I feel like I've been waiting for Survivor 5/Seeker 2 since the game was launched. I keep going through my binder expecting that combination to exist, but nope. Seeker 0-1 is so incredibly strong, combining that with Survivor's 0-5 would probably invite a whole suite of taboo list updates. The only thing I'd really miss from Dark Horse + On Your Own with Ashcan/Duke is playing Miss Doyle and her kittens, but I really loathe shuffling extra cards into my deck in the middle of a scenario anyway. I get Occult Lexicon/Hallowed Mirror is amazing, but I'd literally rather miss out on an average of 4 free damage, healing, draws and/or resources per scenario than have to reach for my deckbox and painstakingly shuffle two cards into my deck.

Anyway, after playing TFA and seeing how devastating a -5 in the bag along with the traditional autofail can be, it really turned me off the traditional investigate action. I play on Normal by default; I don't think I could play on Hard mode because there's no extra benefit for playing on it, you just have to min-max your decks to be +4 or better against the average test of 3. Maybe once I've played through every campaign two-handed including the Return Tos, but I still have Innsmouth and potentially Edge of the Earth to get through. I'm normally a completionist (though Binding of Isaac: Repentance is testing me) but hard mode+ doesn't seem enticing in Arkham Horror until I've got a group of four dedicated people who are jaded to the game's campaigns on normal.

Oh yeah, Leo can also run Ever Vigilant along with that neutral spell I always forget the name of to fetch additional Sled Dogs and play them for 2 each. And play The Star from Return to TCU to give them +1/+1. Tommy can run A Chance Encounter, but Leo is probably the sled dog champion.

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
Neat to have another Mary weapon.

I played Wendy as a back up seeker/evade in a trio with I forget who and Tony. On your own is fun but it’s even more fun when you use chance encounter to steal other peoples allies from the discard and play them at -2 cost. Between lockpicks and re-drawing tokens, I think my test success got up to 85% on that campaign, something crazy like that. The trade-off was the game where I lost the majority of my deck to my weakness, but that only happened once.

SelenicMartian
Sep 14, 2013

Sometimes it's not the bomb that's retarded.

Blood on the Altar is going to be tense with all the dogs in play.

Omnicrom
Aug 3, 2007
Snorlax Afficionado


Kalko posted:

And Dog :



Don't mind me, I'm just riding a dog sled through the streets of Arkham.

Surely not the weirdest thing the player characters have done in this game.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
Nkosi bringing that Jim support lol

Douche Phoenix
Oct 25, 2014
Nkosi turning 3 other symbols into bless or curse has me excited. If those count as symbols that is.

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
They do.

alansmithee
Jan 25, 2007

Goodness no, now that wouldn't do at all!


The hammer is basically the weapon I've been hoping they'd make forever. Now guardians shouldn't ever need to take twb, and you can run a bunch of mystics as your main fighter in 3-4 player games with no issues. Outside of the new investigators themselves it's by far the new card I'm most excited for.

Kalko
Oct 9, 2004



At first glance this seems like a Daniela card but it's not really. One interesting thing is that due to the timing on 'when' effects the enemy doesn't ever actually engage you.

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
I don’t know what enemies you’d want to use it on that aren’t elite. Maybe some of the weakness enemies that get shoveled into your deck? But the worst one, the thing that follows, spawns far away from you.

Kalko
Oct 9, 2004

Well a lot of the time it's going to be 'Fast. Defeat a non-elite enemy' at the cost of two resources and one attack, which is pretty efficient.

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
That’s true, but for one more action, one less attack & 0XP you can use handcuffs.

LifeLynx
Feb 27, 2001

Dang so this is like looking over his shoulder in real-time
Grimey Drawer

Golden Bee posted:

I don’t know what enemies you’d want to use it on that aren’t elite. Maybe some of the weakness enemies that get shoveled into your deck? But the worst one, the thing that follows, spawns far away from you.

Patrice's Watcher is a great target for this. One less problem to worry about while cycling through your deck!

Kalko
Oct 9, 2004

LifeLynx posted:

I feel like I've been waiting for Survivor 5/Seeker 2 since the game was launched. I keep going through my binder expecting that combination to exist, but nope. Seeker 0-1 is so incredibly strong, combining that with Survivor's 0-5 would probably invite a whole suite of taboo list updates.

I play on Normal by default; I don't think I could play on Hard mode because there's no extra benefit for playing on it, you just have to min-max your decks to be +4 or better against the average test of 3. Maybe once I've played through every campaign two-handed including the Return Tos, but I still have Innsmouth and potentially Edge of the Earth to get through. I'm normally a completionist (though Binding of Isaac: Repentance is testing me) but hard mode+ doesn't seem enticing in Arkham Horror until I've got a group of four dedicated people who are jaded to the game's campaigns on normal.

Yeah, the eventual Survivor 5/Seeker 2 will probably have a weaker ability, or a lower than usual stat line like Patrice to make up for the inherent power in that card pool. Regarding Hard, it's my default mode of play now when I play two-handed because I find it to be the sweet spot in terms of difficulty where you have to know the campaign very well and you have to min/max, but not to the extent where you have to really game the system (that's Expert). I play Standard on my first run through a campaign or when I'm playing with friends because they don't tend to min/max and I learnt very quickly that if you want to play multiplayer on Hard everyone needs to be on the same page.


Omnicrom posted:

Surely not the weirdest thing the player characters have done in this game.

Oh, by all means. A guy exploring the Central American jungle while wearing boxing gloves and punching out the local wildlife has it beat pretty handily, and that's not even scratching the surface!

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

Golden Bee posted:

That’s true, but for one more action, one less attack & 0XP you can use handcuffs.

Handcuffs is two actions and only works on humanoids and requires a test.

Granted, the cuffs are better against certain doom generating cultists and synergize real nice with scene of the crime and maybe eavesdropping, but Fend Off deals with any non-elite hunter enemy which doesn’t otherwise have nasty text on it for no actions and no test.

It’s like a much narrower ward of protection where you trade some damage/horror and a card and small resources for entirely taking out an encounter card. Not even necessarily one you drew yourself. Whether it’s worth it is entirely dependent on how efficiently you can otherwise deal with enemies.

Lichtenstein
May 31, 2012

It'll make sense, eventually.
Fend Off seems baller for Calvin in the early turns. Power up and erase an enemy before you're ready to handle it.

Kalko
Oct 9, 2004

Cards :



Short Supply does something Survivors love but I'm not sure anyone but William Yorrick can make really good use of it without other cards.

And On the Trail is yet another movement card. I think EotE is going to have some big maps. It's kind of interesting in that if you play it as a Guardian you're probably catching up to your Seeker, and if you play it as a Seeker you've probably revealed a few locations ahead of your Guardian so you can meet up with them again. It's a bit situational but undeniably a powerful effect.

DontMockMySmock
Aug 9, 2008

I got this title for the dumbest fucking possible take on sea shanties. Specifically, I derailed the meme thread because sailors in the 18th century weren't woke enough for me, and you shouldn't sing sea shanties. In fact, don't have any fun ever.

Kalko posted:

Short Supply does something Survivors love but I'm not sure anyone but William Yorrick can make really good use of it without other cards.

I would've LOVED Short Supply in the campaign I'm in right now using Stella. Assuming I could get 1 copy of True Survivor and/or Resourceful in my opening hand, I'd be ready to go.

General Battuta
Feb 7, 2011

This is how you communicate with a fellow intelligence: you hurt it, you keep on hurting it, until you can distinguish the posts from the screams.
Someone give me some suggestions for a Zoey deck using Core Set + Dunwich cycle, we've failed Where Doom Awaits four times now and our Zoey is miserable. Constantly out of resources and her only persistent stat buff is Keen Eye which sucks.

MikeCrotch
Nov 5, 2011

I AM UNJUSTIFIABLY PROUD OF MY SPAGHETTI BOLOGNESE RECIPE

YES, IT IS AN INCREDIBLY SIMPLE DISH

NO, IT IS NOT NORMAL TO USE A PEPPERAMI INSTEAD OF MINCED MEAT

YES, THERE IS TOO MUCH SALT IN MY RECIPE

NO, I WON'T STOP SHARING IT

more like BOLLOCKnese
Short Supply in Dunwich should be an achievement

MikeCrotch
Nov 5, 2011

I AM UNJUSTIFIABLY PROUD OF MY SPAGHETTI BOLOGNESE RECIPE

YES, IT IS AN INCREDIBLY SIMPLE DISH

NO, IT IS NOT NORMAL TO USE A PEPPERAMI INSTEAD OF MINCED MEAT

YES, THERE IS TOO MUCH SALT IN MY RECIPE

NO, I WON'T STOP SHARING IT

more like BOLLOCKnese

General Battuta posted:

Someone give me some suggestions for a Zoey deck using Core Set + Dunwich cycle, we've failed Where Doom Awaits four times now and our Zoey is miserable. Constantly out of resources and her only persistent stat buff is Keen Eye which sucks.

Where Doom Awaits is famously broken due to the fact that it's an investigation action on Base of the Hill - you might want to try playing the "fixed" version which is treating Base of the Hill and the next location as "if you would successfully investigate, reveal a location". This lets you use stuff like Rite of Seeking or Flashlight to help.

Otherwise, if you're just playing Zoey solo you're kind of screwed - playing Dunwich rules as written with a low intellect investigator is extremely hard entirely due to WDA unfortunately. Only thing you can really do is load up on stat boosts which with Zoey could be Magnifying Glass & Milan plus as many intellect icons as possible, like Perception.

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.

Kalko posted:

Cards :




Short supply is fun for anyone who loves recursion and wants to drop an early weakness. Agnes might like it if she has doubles of everything, or bless tech/copies of predestination to grab cards from her discard. Patrice might not mind it.

The funny thing is Wendy taking short supplied and underworld support. she works for the Sheldons but because she’s 10 years old they don’t give her anything

Kalko
Oct 9, 2004



Solid Guardian flavour and effect. You can have someone trigger a bunch of Attacks of Opportunity and Daniela can use her ability each time, since it's only restricted by an AoO she provoked herself.

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
Seems like an interesting variant on Taunt.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!

Kalko posted:



Solid Guardian flavour and effect. You can have someone trigger a bunch of Attacks of Opportunity and Daniela can use her ability each time, since it's only restricted by an AoO she provoked herself.

Only 1 AoO per enemy seeing as they engage you as part of the effect. Real good with flamethrower though.

I really wonder if you want to support flamethrower with Get behind me! plus Taunt or Riot Whistle instead.

Ripley
Jan 21, 2007

General Battuta posted:

Someone give me some suggestions for a Zoey deck using Core Set + Dunwich cycle, we've failed Where Doom Awaits four times now and our Zoey is miserable. Constantly out of resources and her only persistent stat buff is Keen Eye which sucks.

Couple of thoughts. I don't know how much XP you have to work with or what size the team is, but you can search for decks on ArkhamDB that only use cards from certain packs - here's Dunwich-only Zoey decklists, for example.

Keen Eye: yeah, Guardians are the most cash-strapped faction in general despite Zoey's ability helping - I'd probably try to rely more on the passive stat boosts from assets (Beat Cop, a weapon) plus pitching in skill cards.

Stand Together is a great option for improving your card draw and resource economy while helping the team, if you have the XP to afford it... but Dunwich is notorious for being the most tight-fisted campaign for XP.

Ripley fucked around with this message at 12:28 on Aug 30, 2021

Jcam
Jan 4, 2009

Yourhead
Anyone have any fun deck suggestions for solo play other than a Ashcan+Dark Horse deck? I’m having trouble getting people to the table for Arkham but I have all these cards sitting around, haunting me, asking me why I’m not using them after spending so much money.

LifeLynx
Feb 27, 2001

Dang so this is like looking over his shoulder in real-time
Grimey Drawer

Jcam posted:

Anyone have any fun deck suggestions for solo play other than a Ashcan+Dark Horse deck? I’m having trouble getting people to the table for Arkham but I have all these cards sitting around, haunting me, asking me why I’m not using them after spending so much money.

The main downside of playing solo is that failed actions affect you much more because that's 1/3rd of the investigator phase wasted. So characters with built-in failure mitigation are best, like Wendy, Jacqueline, and Stella. And I guess most Survivors, but there's the issue that Dark Horse winds up being the best thing you can do, leading to stale gameplay. Wendy can avoid that and go Big Money with all her green cards, Lone Wolf being an auto-include.

Have you tried two-handed solo? I don't think I could go back to true solo after that, there's so many fun synergies between investigators.

Jcam
Jan 4, 2009

Yourhead

LifeLynx posted:

The main downside of playing solo is that failed actions affect you much more because that's 1/3rd of the investigator phase wasted. So characters with built-in failure mitigation are best, like Wendy, Jacqueline, and Stella. And I guess most Survivors, but there's the issue that Dark Horse winds up being the best thing you can do, leading to stale gameplay. Wendy can avoid that and go Big Money with all her green cards, Lone Wolf being an auto-include.

Have you tried two-handed solo? I don't think I could go back to true solo after that, there's so many fun synergies between investigators.

I haven’t tried it, I thought it might be too fiddly for me. I tried Spirit Island two-handed solo and didn’t enjoy it, but I guess Arkham Horror is a radically different game so I should give it a shot.

A Tasteful Nude
Jun 3, 2013

A cool anime hagrid pic (imagine nude pls)
I've got a rules question for everyone:

We were playing the speakeasy casino scenario that's part of the opening to Dunwhich (maybe my favorite scenario yet, lots of clever thematic stuff ) - a certain location allows you to flee the area by using one action (there's a standard arrow). We'd accomplished our goals, and had only one turn to escape: the last doom agenda was about to flip, and we might not have been able to handle whatever it delivered even if it wasn't insta-loss. Anyway... we were in a hurry.

My character escapes. The other player is engaged with a swarm of rats, is at the exit, and has one move remaining. But she also has only one health point remaining. On the one hand, using the location prompt to escape is an action that's not flee or attack, so the rats should get a free hit and kill her. On the other, the act card makes clear that as soon as you flee, the game ends - that was our objective at the moment.

Is she dead? We got schrodinger's Jenny Barnes over here.

A Tasteful Nude fucked around with this message at 15:05 on Aug 30, 2021

Kalko
Oct 9, 2004

Nope, the Fight, Evade, Parley, and Resign actions do not trigger an Attack of Opportunity.

A Tasteful Nude
Jun 3, 2013

A cool anime hagrid pic (imagine nude pls)

Kalko posted:

Nope, the Fight, Evade, Parley, and Resign actions do not trigger an Attack of Opportunity.

Oh nice, thanks - I should have just read that rule more closely. The thrilling escape was successful, then. Cool.


One other weird thing that came up - one of the encounter cards was "cursed luck" : -1 to all tests, discard "cursed luck" if you succeed at a test. I drew two of these things.... So, I gave myself -2 on every test, but when I succeeded, I discarded both, because it said "discard cursed luck" not "discard this card." I feel like I might have cheesed that a bit, but whatever: it's a single, specific card, so there might not be a super clear answer to this one.

Orange Devil
Oct 1, 2010

Wullie's reign cannae smother the flames o' equality!
Also attacks of opportunity resolve before whatever action triggered them, so if a Resign action had triggered an AoO (which it doesn’t, to reiterate) Jenny would’ve been defeated by damage before actually resigning.

And discarding both Cursed Luck’s was correct.

MikeCrotch
Nov 5, 2011

I AM UNJUSTIFIABLY PROUD OF MY SPAGHETTI BOLOGNESE RECIPE

YES, IT IS AN INCREDIBLY SIMPLE DISH

NO, IT IS NOT NORMAL TO USE A PEPPERAMI INSTEAD OF MINCED MEAT

YES, THERE IS TOO MUCH SALT IN MY RECIPE

NO, I WON'T STOP SHARING IT

more like BOLLOCKnese

Jcam posted:

Anyone have any fun deck suggestions for solo play other than a Ashcan+Dark Horse deck? I’m having trouble getting people to the table for Arkham but I have all these cards sitting around, haunting me, asking me why I’m not using them after spending so much money.

Depends a lot on campaign - I play mostly true solo (also found two handed too fiddly) and there are quite a few decent options though equally there are some investigators who will just never really be suitable for solo play unless you want a specific challenge.

The main thing about solo is that you have to get all the clues and deal with all the enemies yourself so need a plan for both of those things. I usually aim for around 10-12 cards in my deck that help with both. For enemy management you usually want to pick either evade or fighting; which one is better is heavily dependent on campaign. You also want all your cards to really "do the thing" - you've not really got room for any slack in your deck so this often means cutting situational cards that need setup.

Core Set: Roland, Agnes, Wendy all fine. Skids tends to have trouble with clues, Daisy is a bit too squishy.

Dunwich: Everyone except Jim has a place, though most Dunwich investigators tend to be quite specialised (exception of Jenny) so need their weak side shoring up a lot.

Carcosa: Minh can be interesting but you need to have serious plans for enemies. Sefina has power but needs a fair bit of setup especially on the clue front. The others can be made to work but need a fair amount of work to get to a decent spot. Lola just kind of sucks alas.

Forgotten Age: Finn, Ursula & Leo are all great solo as they have high intellect + fight or evade plus powerful abilities. Mateo is mediocre and Calvin is very weird though possibly powerful (not played him yet).

That's all I have so can't comment on anything else tbh

Adbot
ADBOT LOVES YOU

Golden Bee
Dec 24, 2009

I came here to chew bubblegum and quote 'They Live', and I'm... at an impasse.
Rita is an oddball choice but is a lot of fun if you have clue mitigation and tricks*. Roland is all about consistency: flashlight, gun, that will get you through a great variety of problems.

I would look into playing online, two players is always more interesting.

*Breaking and entering, flashlight/old key ring, belly of the beast, look what I found, old Raven/Peter S…

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply