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FreudianSlippers
Apr 12, 2010

Shooting and Fucking
are the same thing!

I saw someone describe it as a PS2 game somehow released in 2021 which sounds good to me.

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TheWorldsaStage
Sep 10, 2020

FreudianSlippers posted:

I saw someone describe it as a PS2 game somehow released in 2021 which sounds good to me.

Games were fun then, so yeah lol

Discendo Vox
Mar 21, 2013

We don't need to have that dialogue because it's obvious, trivial, and has already been had a thousand times.
Psychonauts 2 leans harder on the combat and less on platforming. 2/3rds of the way through, there's also less varied gameplay; more than the first game, you can see where gameplay concepts were dropped with less development. Environments are unfortunately more predictably structured than the first, although there's still fantastic design and style and conveyance and character work in many places. The concepts explored in the mental spaces are noticeably similar from brain to brain, owing to a constraint created by the main plot, but it's not a serious issue.

On the core writing, though, the game deals with some dark subjects and...well, I think it really fucks up and faceplants on some things in deeply unpleasant ways that the first didn't, but that's a complex discussion on a game that doesn't cleanly fit in this thread.

(also if you discuss it elsewhere online, be ready to deal with alt-right types who are furious about its "sjw agenda," aka there's a gay couple in it.)

Discendo Vox fucked around with this message at 21:02 on Aug 28, 2021

sponges
Sep 15, 2011

Discendo Vox posted:



(also if you discuss it elsewhere online, be ready to deal with alt-right types who are furious about its "sjw agenda," aka there's a gay couple in it.)

This is probably a discussion for another thread but god drat it’s impossible to avoid these people. They’re like a disease without any cure.

Bogart
Apr 12, 2010

by VideoGames
This is a forum that started with 4chan weirdos, and I don't think you'd have to go too far to find radicalized loving creeps posting.

Sakurazuka
Jan 24, 2004

NANI?

Well I tried Tormented Souls a bit and hmmm...
It definitely feels like a cheap Dreamcast Resi clone, though I doubt that's what they were going for, despite the 'Resident Evil but with Silent Hill monsters' vibe the first thing it reminded me of was DC 'classic' Carrier lol.

Biggest issue for me so far is it uses the classic ink ribbon save system but its stingy as gently caress with them, in 45 minutes I found a whole two, and when you find one you get one, not a stack of two or three like Resi. Walking into a dark area is instant death and it's very easy to die the first time you dont realise that before you get close to the first (and so far only) save room.

All the cutscenes are insanely compressed FMV and I've no idea if that's deliberate or not.

Piss Witch
Oct 23, 2005

Sakurazuka posted:

Well I tried Tormented Souls a bit and hmmm...
It definitely feels like a cheap Dreamcast Resi clone, though I doubt that's what they were going for, despite the 'Resident Evil but with Silent Hill monsters' vibe the first thing it reminded me of was DC 'classic' Carrier lol.

Biggest issue for me so far is it uses the classic ink ribbon save system but its stingy as gently caress with them, in 45 minutes I found a whole two, and when you find one you get one, not a stack of two or three like Resi. Walking into a dark area is instant death and it's very easy to die the first time you dont realise that before you get close to the first (and so far only) save room.

All the cutscenes are insanely compressed FMV and I've no idea if that's deliberate or not.

Yeah I'm not taken with it, also it's weird that the environmental art and stuff seems pretty good but the main character exudes cheap porn game, down to completely unnecessary nudity.

Also, even in the opening there were some weird choices, like it could have just started at the "I received a letter..." cutscene rather than anything that proceeded it, and turning up at the house and immediately get knocked out could really have done with giving you a chance to explore the house / hospital in "relative safety" and build some tension..

Overall it kind of seems to just be aping better games, but not understanding why those elements or devices worked.

Edit: In other game news, Phasmophobia has gotten some pretty good updates recently, they're slowly updating the art, there's a new house, a few new ghost types and new equipment, as well as updating the old stuff. The new sounds, events and the like have made it a bit more spooky. Had a few hours playing it last night after a fairly long break and it was good fun.

Piss Witch fucked around with this message at 08:22 on Aug 30, 2021

Professor Wayne
Aug 27, 2008

So, Harvey, what became of the giant penny?

They actually let him keep it.
I've been playing a lot of Phasmo lately too. I really like all the new hunt mechanics. I feel like I'm actually struggling to survive some of the time instead of just cheesing the ghost AI. The DOTS are pretty cool to see in action, but their buzzing sound makes it really annoying to be in the room for long while they're on. All the new ghost sounds and lighting tweaks are great.

Piss Witch
Oct 23, 2005

Professor Wayne posted:

I've been playing a lot of Phasmo lately too. I really like all the new hunt mechanics. I feel like I'm actually struggling to survive some of the time instead of just cheesing the ghost AI. The DOTS are pretty cool to see in action, but their buzzing sound makes it really annoying to be in the room for long while they're on. All the new ghost sounds and lighting tweaks are great.

Yeah, atmosphere-wise it's improved a lot, but i'm still getting used to the changes to hunts, I found my flashlight not flashing half the time, and it seems to be proximity based whether your equipment malfunctions? I had a few times of just not knowing there was a hunt going on.

Professor Wayne
Aug 27, 2008

So, Harvey, what became of the giant penny?

They actually let him keep it.
Yep. Hunts only interfere with your gear if you're close enough to the ghost. So you could be in the building and have no idea there's a hunt going on until it's too late. I feel like once the ghost is close, the flashlight flickers so much that it's close to useless, too. And now ghosts will zero in on you if you have any electronics turned on (flashlight, emf, any cameras except a head cam, etc). If you're hiding, remember to turn everything off. You can check if there's a hunt going on by using your radio and seeing if there's only static.

Piss Witch
Oct 23, 2005

Professor Wayne posted:

Yep. Hunts only interfere with your gear if you're close enough to the ghost. So you could be in the building and have no idea there's a hunt going on until it's too late. I feel like once the ghost is close, the flashlight flickers so much that it's close to useless, too. And now ghosts will zero in on you if you have any electronics turned on (flashlight, emf, any cameras except a head cam, etc). If you're hiding, remember to turn everything off. You can check if there's a hunt going on by using your radio and seeing if there's only static.

i always subscribed to having your flashlight off and being silent during a hunt even before they implemented those things so i’m in a decent state for it. Definitely found it weird in a high school run yesterday to walk into a hunt and then just back step a little and it stopped.

MockingQuantum
Jan 20, 2012



It's also possible to have nothing, including your flashlight, react even when you're in the ghost's radius of effect, as I found to my disappointment. I'm pretty sure it's a bug, and may have been fixed already, since I think it had something to do with me being very close to the ghost but technically on a different floor. It was also really strange because it was basically two hunts in a row, both of which got someone killed, with basically no downtime between hunts.

tldr there are probably some "fun" bugs still in the mix that make hunts even more dangerous or unpredictable than they used to be.


edit: this has nothing to do with the game directly but I love the buckets of pissed off gamer tears that get shed every time the game updates, apparently. Every update tweet gets stormed with people complaining about how they died on a hunt because hunts are bad now and they lost all their gear because they brought everything they own with them on a contract before trying out the mechanical changes.

Also I get that if you're relatively new to the game you might be strapped for cash but I've died probably five times since the last update and still have like $13k and at least five of each piece of equipment on hand. I'm not sure how you can play this game for extended periods of time and not be swimming in cash, unless you just flat-out don't know how to use the equipment and survive hunts on a basic level.

MockingQuantum fucked around with this message at 22:54 on Aug 30, 2021

Sakurazuka
Jan 24, 2004

NANI?

Finished Torment Souls, it was better than my initial impressions but never rose above 'weird mid-tier Dreamcast survival horror you found at the bottom of the bargain bin and have fond memories of but never found anyone else who even played it'.

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Dead Space Remake did a stream today

https://www.youtube.com/watch?v=4wjPk_DEKRk&t=1411s

Basic Chunnel
Sep 21, 2010

Jesus! Jesus Christ! Say his name! Jesus! Jesus! Come down now!

Basic takeaways: Better graphixxx (obvs), an intention to have a fully rendered Ishimura (ie, no loading screens), and a dynamic enemy destruction system called "peeling", so like, pulse rifle bullets take chunks off enemies and make new dismemberments possible, etc. mentions of armor that enemies might wear that you have to shoot off, also more focused spot-fire (ie, if you shoot the right thigh twice you'll dismember the leg, if you shoot the right thigh then the right calf, you don't) Use telekinesis to tear a damaged arm off a dude and throw it back at them.

One goal they have is to raise the level of reactivity / dynamism in combat to the level that you got with the basic slasher enemies but didn't get as much with other enemy types in the original, eg destroying a slasher's head would make them go berserk or cutting a brute's legs would turn them into a spitter, but the batwing infector dudes were basically non-reactive. So they want to set the slasher's reactivity as a standard for the whole bestiary.

Early alpha shooting demo at 34:30. "Flesh layer" view at 40:00.

Basic Chunnel fucked around with this message at 21:44 on Aug 31, 2021

veni veni veni
Jun 5, 2005


Phasmophobia is a great concept for a game with a lot of good ideas, but I would love to see the same take with some budget behind it. It feels so glaring that it was made by one person using stock assets. I'd love to see it with some very atmospheric and nice looking environments, with much wilder ghost types.

I do appreciate it for being probably the only multiplayer game I have played that actually manages to be scary.

Doomykins
Jun 28, 2008

Didn't you mean to ask about flowers?

Basic Chunnel posted:

Basic takeaways: Better graphixxx (obvs), an intention to have a fully rendered Ishimura (ie, no loading screens), and a dynamic enemy destruction system called "peeling", so like, pulse rifle bullets take chunks off enemies and make new dismemberments possible, etc. mentions of armor that enemies might wear that you have to shoot off, also more focused spot-fire (ie, if you shoot the right thigh twice you'll dismember the leg, if you shoot the right thigh then the right calf, you don't) Use telekinesis to tear a damaged arm off a dude and throw it back at them.

One goal they have is to raise the level of reactivity / dynamism in combat to the level that you got with the basic slasher enemies but didn't get as much with other enemy types in the original, eg destroying a slasher's head would make them go berserk or cutting a brute's legs would turn them into a spitter, but the batwing infector dudes were basically non-reactive. So they want to set the slasher's reactivity as a standard for the whole bestiary.

Early alpha shooting demo at 34:30. "Flesh layer" view at 40:00.

Remaster... good?

I mean boy will my face be red, buying and loving Dead Space 1 all over again as a new unique game like with the Resident Evil 2 remake.

CuddleCryptid
Jan 11, 2013

Things could be going better

veni veni veni posted:

Phasmophobia is a great concept for a game with a lot of good ideas, but I would love to see the same take with some budget behind it. It feels so glaring that it was made by one person using stock assets. I'd love to see it with some very atmospheric and nice looking environments, with much wilder ghost types.

I do appreciate it for being probably the only multiplayer game I have played that actually manages to be scary.

This is almost inevitable and really it's probably going to suck. Not because graphical and map upgrades are bad, but because Phasmophobia has a good difficulty curve with some sense of discovery to it, and multiplayer AAA titles tend to get playtested into paste.

Evil Kit
May 29, 2013

I'm viable ladies.

veni veni veni posted:

Phasmophobia is a great concept for a game with a lot of good ideas, but I would love to see the same take with some budget behind it. It feels so glaring that it was made by one person using stock assets. I'd love to see it with some very atmospheric and nice looking environments, with much wilder ghost types.

I do appreciate it for being probably the only multiplayer game I have played that actually manages to be scary.

I have good news, it now has multiple devs and the most recent update was a big visual and audio overhaul. It now looks and sounds a lot better, and more stuff is coming.

Ibram Gaunt
Jul 22, 2009

The sound stuff alone has done so much work into making the game so much spookier.

1stGear
Jan 16, 2010

Here's to the new us.

Doomykins posted:

Remaster... good?

I mean boy will my face be red, buying and loving Dead Space 1 all over again as a new unique game like with the Resident Evil 2 remake.

The devs have the advantage that the only part of Dead Space 1 that's aged poorly is the graphics (and even then its not like the old game looks terrible, just dated). So yeah, apply a bunch of fancy new tech and remove the asteroid shooting bit and wha pow Dead Space 1 remake, Action-Horror Game of the Year 2023.

Morpheus
Apr 18, 2008

My favourite little monsters
Aw man, they're going to make Isaac speak. Ah well, certainly won't ruin the game, but I've stated multiple times that the 'reveal' of his personality at the end of the game, when he takes off his helmet and you see his haggard face, that was one of my favourite moments of the game. Doesn't have the same impact when you hear him talking throughout.

Xenomrph
Dec 9, 2005

AvP Nerd/Fanboy/Shill



Are they going to get the same voice actor?

Edit— looks like they are

https://twitter.com/nibellion/status/1432759331167080452?s=21

I want Isaac to drop random F-bombs like he does in DS2 when you mash the stomp button

Xenomrph fucked around with this message at 01:12 on Sep 1, 2021

TheWorldsaStage
Sep 10, 2020

Xenomrph posted:

Are they going to get the same voice actor?

Edit— looks like they are

https://twitter.com/nibellion/status/1432759331167080452?s=21

I want Isaac to drop random F-bombs like he does in DS2 when you mash the stomp button

Ok, I'm coming around.

Marshal Radisic
Oct 9, 2012


In a sense Issac did "speak" in DS1 in an indirect fashion. If memory serves, in the missions objectives submenu there'd usually be a paragraph of Issac's thoughts and reactions to the most recent story event, as if he'd been jotting notes down. Most players missed it since there wasn't really a need to go to the objectives submenu, but it's always had me wonder if Issac was going to be fully-voiced in an earlier iteration of DS1, but someone changed their mind later in development.

Piss Witch
Oct 23, 2005

Evil Kit posted:

I have good news, it now has multiple devs and the most recent update was a big visual and audio overhaul. It now looks and sounds a lot better, and more stuff is coming.

i’m in two minds about the apparent impending player model replacements. I’m gonna miss the janky poo poo models when they’re gone

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Marshal Radisic posted:

In a sense Issac did "speak" in DS1 in an indirect fashion. If memory serves, in the missions objectives submenu there'd usually be a paragraph of Issac's thoughts and reactions to the most recent story event, as if he'd been jotting notes down. Most players missed it since there wasn't really a need to go to the objectives submenu, but it's always had me wonder if Issac was going to be fully-voiced in an earlier iteration of DS1, but someone changed their mind later in development.

it was apparently this, actually. They were trying to decide for a long time on voiced or unvoiced protagonist and after 1 was finished decided they'd made the wrong choice (and so changed it for 2).

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Basic Chunnel posted:

One goal they have is to raise the level of reactivity / dynamism in combat to the level that you got with the basic slasher enemies but didn't get as much with other enemy types in the original, eg destroying a slasher's head would make them go berserk or cutting a brute's legs would turn them into a spitter, but the batwing infector dudes were basically non-reactive. So they want to set the slasher's reactivity as a standard for the whole bestiary.
So if they want to add more cases of cutting their head off gives them a buff that makes them a little more dangerous, and cutting their legs off gives them a buff that gives them a ranged attack... what will cutting their arms have added in, make them start sprinting at you full speed?

Also couldn't you see Isaac's face for a few moments at the very start of the game, but only if you stopped to rotate the camera? Granted it has been a loving eternity since I played dead space so I could be misremembering that.

Section Z fucked around with this message at 00:01 on Sep 2, 2021

sponges
Sep 15, 2011

Sakurazuka posted:

Finished Torment Souls, it was better than my initial impressions but never rose above 'weird mid-tier Dreamcast survival horror you found at the bottom of the bargain bin and have fond memories of but never found anyone else who even played it'.

Does it get less stingy with the save tape things later on? I’m about 45 minutes in and it’s a real pain so far.

Marshal Radisic
Oct 9, 2012


Section Z posted:

Also couldn't you see Isaac's face for a few moments at the very start of the game, but only if you stopped to rotate the camera? Granted it has been a loving eternity since I played dead space so I could be misremembering that.
Yeah, you can spin the camera around and look at his face during the opening conversation between Kendra and Hammond, but after the Kellion crashes on the flight deck you're locked into over-the-shoulder.

Sakurazuka
Jan 24, 2004

NANI?

sponges posted:

Does it get less stingy with the save tape things later on? I’m about 45 minutes in and it’s a real pain so far.

Yes, but you will never feel like you have enough to not worry about it.

DropsySufferer
Nov 9, 2008

Impractical practicality
Issac will have the handsome Hollywood actor face from deadspace 2. It won't have the balding middle aged one from the original.

I'll be happy if the remake of 1 is as good as 2 was and a return to deadspace being good.

I'm not expecting this remake will pull off the isolated feel DS1 managed for the whole game.

veni veni veni
Jun 5, 2005


The Dead Space series is brutal to try and replay atm. The games are locked at 30fps, but someone quietly added the option to disable Vsync which lets me play at 120 and it's glorious except it breaks the physics in the game and causes visual glitches that are so bad it's not really worth it. But then you try and go back to 30fps after playing it at 120 and it feels awful.

Tbh I am very much looking forward to a reboot but I'd rather have just had the whole trilogy remastered and packaged together on PC/modern consoles.

DropsySufferer posted:

Issac will have the handsome Hollywood actor face from deadspace 2. It won't have the balding middle aged one from the original.

I'd be fine with them rejiggering his face. That era of games where every game protagonist looked like the guy from Prison Break was bad.

veni veni veni fucked around with this message at 08:06 on Sep 2, 2021

DreadUnknown
Nov 4, 2020

Bird is the word.
Issac in DS1 could be described as having a severe case of "gormless potato face", its one of the things I think they got right with 3 was making his facial model look waaaay better.

veni veni veni
Jun 5, 2005


And in DS2 he looked like a douchebag. Agreed. 3 was a nice compromise between the two.

It's funny that they changed his look in every game.

Marshal Radisic
Oct 9, 2012


veni veni veni posted:

It's funny that they changed his look in every game.
I was about to say "but he spends 90% of the time wearing a space helmet", but no, they change those too in every game.

Payment Day
May 12, 2018

by Hand Knit

sponges posted:

Does it get less stingy with the save tape things later on? I’m about 45 minutes in and it’s a real pain so far.

Yeah there is a decent amount once you get access to more of the mansion, plenty if you are not saving too often. Question for anyone who has finished the game, where do you go after the tv / safe in the bedroom? when i finished the puzzle it showed a manhole cover opening but I have searched all over and can't find it

Sakurazuka
Jan 24, 2004

NANI?

Payment Day posted:

Yeah there is a decent amount once you get access to more of the mansion, plenty if you are not saving too often. Question for anyone who has finished the game, where do you go after the tv / safe in the bedroom? when i finished the puzzle it showed a manhole cover opening but I have searched all over and can't find it

Did you notice anything the item(s) you get in that area could fit in to?
Answer: The medallions combine to form a sun & moon medallion which can be put into a slot in the Children's Room near the Office

Payment Day
May 12, 2018

by Hand Knit

Sakurazuka posted:

Did you notice anything the item(s) you get in that area could fit in to?
Answer: The medallions combine to form a sun & moon medallion which can be put into a slot in the Children's Room near the Office

Thanks, I didn't even remember that since the last time I was there was a while ago, you saved me a bunch of time revisiting areas. This was the only "puzzle" so far that kinda sucked imo

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Sakurazuka
Jan 24, 2004

NANI?

Lol I'm apparently good at remembering where stuff is but not the actual puzzles, I had to look up walking around the body to get it to wake up, the name for the disk (still not sure how you got Martha) and the clock puzzle . (All before where you are.)

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