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I saw someone describe it as a PS2 game somehow released in 2021 which sounds good to me.
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# ? Aug 28, 2021 19:58 |
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# ? May 16, 2024 13:21 |
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FreudianSlippers posted:I saw someone describe it as a PS2 game somehow released in 2021 which sounds good to me. Games were fun then, so yeah lol
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# ? Aug 28, 2021 20:37 |
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Psychonauts 2 leans harder on the combat and less on platforming. 2/3rds of the way through, there's also less varied gameplay; more than the first game, you can see where gameplay concepts were dropped with less development. Environments are unfortunately more predictably structured than the first, although there's still fantastic design and style and conveyance and character work in many places. The concepts explored in the mental spaces are noticeably similar from brain to brain, owing to a constraint created by the main plot, but it's not a serious issue. On the core writing, though, the game deals with some dark subjects and...well, I think it really fucks up and faceplants on some things in deeply unpleasant ways that the first didn't, but that's a complex discussion on a game that doesn't cleanly fit in this thread. (also if you discuss it elsewhere online, be ready to deal with alt-right types who are furious about its "sjw agenda," aka there's a gay couple in it.) Discendo Vox fucked around with this message at 21:02 on Aug 28, 2021 |
# ? Aug 28, 2021 20:58 |
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Discendo Vox posted:
This is probably a discussion for another thread but god drat it’s impossible to avoid these people. They’re like a disease without any cure.
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# ? Aug 29, 2021 03:39 |
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This is a forum that started with 4chan weirdos, and I don't think you'd have to go too far to find radicalized loving creeps posting.
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# ? Aug 30, 2021 00:18 |
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Well I tried Tormented Souls a bit and hmmm... It definitely feels like a cheap Dreamcast Resi clone, though I doubt that's what they were going for, despite the 'Resident Evil but with Silent Hill monsters' vibe the first thing it reminded me of was DC 'classic' Carrier lol. Biggest issue for me so far is it uses the classic ink ribbon save system but its stingy as gently caress with them, in 45 minutes I found a whole two, and when you find one you get one, not a stack of two or three like Resi. Walking into a dark area is instant death and it's very easy to die the first time you dont realise that before you get close to the first (and so far only) save room. All the cutscenes are insanely compressed FMV and I've no idea if that's deliberate or not.
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# ? Aug 30, 2021 00:44 |
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Sakurazuka posted:Well I tried Tormented Souls a bit and hmmm... Yeah I'm not taken with it, also it's weird that the environmental art and stuff seems pretty good but the main character exudes cheap porn game, down to completely unnecessary nudity. Also, even in the opening there were some weird choices, like it could have just started at the "I received a letter..." cutscene rather than anything that proceeded it, and turning up at the house and immediately get knocked out could really have done with giving you a chance to explore the house / hospital in "relative safety" and build some tension.. Overall it kind of seems to just be aping better games, but not understanding why those elements or devices worked. Edit: In other game news, Phasmophobia has gotten some pretty good updates recently, they're slowly updating the art, there's a new house, a few new ghost types and new equipment, as well as updating the old stuff. The new sounds, events and the like have made it a bit more spooky. Had a few hours playing it last night after a fairly long break and it was good fun. Piss Witch fucked around with this message at 08:22 on Aug 30, 2021 |
# ? Aug 30, 2021 08:20 |
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I've been playing a lot of Phasmo lately too. I really like all the new hunt mechanics. I feel like I'm actually struggling to survive some of the time instead of just cheesing the ghost AI. The DOTS are pretty cool to see in action, but their buzzing sound makes it really annoying to be in the room for long while they're on. All the new ghost sounds and lighting tweaks are great.
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# ? Aug 30, 2021 15:39 |
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Professor Wayne posted:I've been playing a lot of Phasmo lately too. I really like all the new hunt mechanics. I feel like I'm actually struggling to survive some of the time instead of just cheesing the ghost AI. The DOTS are pretty cool to see in action, but their buzzing sound makes it really annoying to be in the room for long while they're on. All the new ghost sounds and lighting tweaks are great. Yeah, atmosphere-wise it's improved a lot, but i'm still getting used to the changes to hunts, I found my flashlight not flashing half the time, and it seems to be proximity based whether your equipment malfunctions? I had a few times of just not knowing there was a hunt going on.
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# ? Aug 30, 2021 17:03 |
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Yep. Hunts only interfere with your gear if you're close enough to the ghost. So you could be in the building and have no idea there's a hunt going on until it's too late. I feel like once the ghost is close, the flashlight flickers so much that it's close to useless, too. And now ghosts will zero in on you if you have any electronics turned on (flashlight, emf, any cameras except a head cam, etc). If you're hiding, remember to turn everything off. You can check if there's a hunt going on by using your radio and seeing if there's only static.
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# ? Aug 30, 2021 17:29 |
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Professor Wayne posted:Yep. Hunts only interfere with your gear if you're close enough to the ghost. So you could be in the building and have no idea there's a hunt going on until it's too late. I feel like once the ghost is close, the flashlight flickers so much that it's close to useless, too. And now ghosts will zero in on you if you have any electronics turned on (flashlight, emf, any cameras except a head cam, etc). If you're hiding, remember to turn everything off. You can check if there's a hunt going on by using your radio and seeing if there's only static. i always subscribed to having your flashlight off and being silent during a hunt even before they implemented those things so i’m in a decent state for it. Definitely found it weird in a high school run yesterday to walk into a hunt and then just back step a little and it stopped.
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# ? Aug 30, 2021 18:00 |
It's also possible to have nothing, including your flashlight, react even when you're in the ghost's radius of effect, as I found to my disappointment. I'm pretty sure it's a bug, and may have been fixed already, since I think it had something to do with me being very close to the ghost but technically on a different floor. It was also really strange because it was basically two hunts in a row, both of which got someone killed, with basically no downtime between hunts. tldr there are probably some "fun" bugs still in the mix that make hunts even more dangerous or unpredictable than they used to be. edit: this has nothing to do with the game directly but I love the buckets of pissed off gamer tears that get shed every time the game updates, apparently. Every update tweet gets stormed with people complaining about how they died on a hunt because hunts are bad now and they lost all their gear because they brought everything they own with them on a contract before trying out the mechanical changes. Also I get that if you're relatively new to the game you might be strapped for cash but I've died probably five times since the last update and still have like $13k and at least five of each piece of equipment on hand. I'm not sure how you can play this game for extended periods of time and not be swimming in cash, unless you just flat-out don't know how to use the equipment and survive hunts on a basic level. MockingQuantum fucked around with this message at 22:54 on Aug 30, 2021 |
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# ? Aug 30, 2021 22:47 |
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Finished Torment Souls, it was better than my initial impressions but never rose above 'weird mid-tier Dreamcast survival horror you found at the bottom of the bargain bin and have fond memories of but never found anyone else who even played it'.
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# ? Aug 31, 2021 20:29 |
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Dead Space Remake did a stream today https://www.youtube.com/watch?v=4wjPk_DEKRk&t=1411s
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# ? Aug 31, 2021 21:17 |
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Basic takeaways: Better graphixxx (obvs), an intention to have a fully rendered Ishimura (ie, no loading screens), and a dynamic enemy destruction system called "peeling", so like, pulse rifle bullets take chunks off enemies and make new dismemberments possible, etc. mentions of armor that enemies might wear that you have to shoot off, also more focused spot-fire (ie, if you shoot the right thigh twice you'll dismember the leg, if you shoot the right thigh then the right calf, you don't) Use telekinesis to tear a damaged arm off a dude and throw it back at them. One goal they have is to raise the level of reactivity / dynamism in combat to the level that you got with the basic slasher enemies but didn't get as much with other enemy types in the original, eg destroying a slasher's head would make them go berserk or cutting a brute's legs would turn them into a spitter, but the batwing infector dudes were basically non-reactive. So they want to set the slasher's reactivity as a standard for the whole bestiary. Early alpha shooting demo at 34:30. "Flesh layer" view at 40:00. Basic Chunnel fucked around with this message at 21:44 on Aug 31, 2021 |
# ? Aug 31, 2021 21:29 |
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Phasmophobia is a great concept for a game with a lot of good ideas, but I would love to see the same take with some budget behind it. It feels so glaring that it was made by one person using stock assets. I'd love to see it with some very atmospheric and nice looking environments, with much wilder ghost types. I do appreciate it for being probably the only multiplayer game I have played that actually manages to be scary.
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# ? Aug 31, 2021 22:37 |
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Basic Chunnel posted:Basic takeaways: Better graphixxx (obvs), an intention to have a fully rendered Ishimura (ie, no loading screens), and a dynamic enemy destruction system called "peeling", so like, pulse rifle bullets take chunks off enemies and make new dismemberments possible, etc. mentions of armor that enemies might wear that you have to shoot off, also more focused spot-fire (ie, if you shoot the right thigh twice you'll dismember the leg, if you shoot the right thigh then the right calf, you don't) Use telekinesis to tear a damaged arm off a dude and throw it back at them. Remaster... good? I mean boy will my face be red, buying and loving Dead Space 1 all over again as a new unique game like with the Resident Evil 2 remake.
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# ? Aug 31, 2021 22:38 |
veni veni veni posted:Phasmophobia is a great concept for a game with a lot of good ideas, but I would love to see the same take with some budget behind it. It feels so glaring that it was made by one person using stock assets. I'd love to see it with some very atmospheric and nice looking environments, with much wilder ghost types. This is almost inevitable and really it's probably going to suck. Not because graphical and map upgrades are bad, but because Phasmophobia has a good difficulty curve with some sense of discovery to it, and multiplayer AAA titles tend to get playtested into paste.
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# ? Aug 31, 2021 22:50 |
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veni veni veni posted:Phasmophobia is a great concept for a game with a lot of good ideas, but I would love to see the same take with some budget behind it. It feels so glaring that it was made by one person using stock assets. I'd love to see it with some very atmospheric and nice looking environments, with much wilder ghost types. I have good news, it now has multiple devs and the most recent update was a big visual and audio overhaul. It now looks and sounds a lot better, and more stuff is coming.
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# ? Aug 31, 2021 22:51 |
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The sound stuff alone has done so much work into making the game so much spookier.
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# ? Aug 31, 2021 23:09 |
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Doomykins posted:Remaster... good? The devs have the advantage that the only part of Dead Space 1 that's aged poorly is the graphics (and even then its not like the old game looks terrible, just dated). So yeah, apply a bunch of fancy new tech and remove the asteroid shooting bit and wha pow Dead Space 1 remake, Action-Horror Game of the Year 2023.
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# ? Aug 31, 2021 23:38 |
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Aw man, they're going to make Isaac speak. Ah well, certainly won't ruin the game, but I've stated multiple times that the 'reveal' of his personality at the end of the game, when he takes off his helmet and you see his haggard face, that was one of my favourite moments of the game. Doesn't have the same impact when you hear him talking throughout.
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# ? Sep 1, 2021 00:56 |
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Are they going to get the same voice actor? Edit— looks like they are https://twitter.com/nibellion/status/1432759331167080452?s=21 I want Isaac to drop random F-bombs like he does in DS2 when you mash the stomp button Xenomrph fucked around with this message at 01:12 on Sep 1, 2021 |
# ? Sep 1, 2021 01:09 |
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Xenomrph posted:Are they going to get the same voice actor? Ok, I'm coming around.
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# ? Sep 1, 2021 03:02 |
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In a sense Issac did "speak" in DS1 in an indirect fashion. If memory serves, in the missions objectives submenu there'd usually be a paragraph of Issac's thoughts and reactions to the most recent story event, as if he'd been jotting notes down. Most players missed it since there wasn't really a need to go to the objectives submenu, but it's always had me wonder if Issac was going to be fully-voiced in an earlier iteration of DS1, but someone changed their mind later in development.
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# ? Sep 1, 2021 03:23 |
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Evil Kit posted:I have good news, it now has multiple devs and the most recent update was a big visual and audio overhaul. It now looks and sounds a lot better, and more stuff is coming. i’m in two minds about the apparent impending player model replacements. I’m gonna miss the janky poo poo models when they’re gone
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# ? Sep 1, 2021 07:01 |
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Marshal Radisic posted:In a sense Issac did "speak" in DS1 in an indirect fashion. If memory serves, in the missions objectives submenu there'd usually be a paragraph of Issac's thoughts and reactions to the most recent story event, as if he'd been jotting notes down. Most players missed it since there wasn't really a need to go to the objectives submenu, but it's always had me wonder if Issac was going to be fully-voiced in an earlier iteration of DS1, but someone changed their mind later in development. it was apparently this, actually. They were trying to decide for a long time on voiced or unvoiced protagonist and after 1 was finished decided they'd made the wrong choice (and so changed it for 2).
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# ? Sep 1, 2021 18:42 |
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Basic Chunnel posted:One goal they have is to raise the level of reactivity / dynamism in combat to the level that you got with the basic slasher enemies but didn't get as much with other enemy types in the original, eg destroying a slasher's head would make them go berserk or cutting a brute's legs would turn them into a spitter, but the batwing infector dudes were basically non-reactive. So they want to set the slasher's reactivity as a standard for the whole bestiary. Also couldn't you see Isaac's face for a few moments at the very start of the game, but only if you stopped to rotate the camera? Granted it has been a loving eternity since I played dead space so I could be misremembering that. Section Z fucked around with this message at 00:01 on Sep 2, 2021 |
# ? Sep 1, 2021 23:58 |
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Sakurazuka posted:Finished Torment Souls, it was better than my initial impressions but never rose above 'weird mid-tier Dreamcast survival horror you found at the bottom of the bargain bin and have fond memories of but never found anyone else who even played it'. Does it get less stingy with the save tape things later on? I’m about 45 minutes in and it’s a real pain so far.
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# ? Sep 2, 2021 00:37 |
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Section Z posted:Also couldn't you see Isaac's face for a few moments at the very start of the game, but only if you stopped to rotate the camera? Granted it has been a loving eternity since I played dead space so I could be misremembering that.
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# ? Sep 2, 2021 04:52 |
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sponges posted:Does it get less stingy with the save tape things later on? I’m about 45 minutes in and it’s a real pain so far. Yes, but you will never feel like you have enough to not worry about it.
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# ? Sep 2, 2021 07:33 |
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Issac will have the handsome Hollywood actor face from deadspace 2. It won't have the balding middle aged one from the original. I'll be happy if the remake of 1 is as good as 2 was and a return to deadspace being good. I'm not expecting this remake will pull off the isolated feel DS1 managed for the whole game.
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# ? Sep 2, 2021 07:50 |
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The Dead Space series is brutal to try and replay atm. The games are locked at 30fps, but someone quietly added the option to disable Vsync which lets me play at 120 and it's glorious except it breaks the physics in the game and causes visual glitches that are so bad it's not really worth it. But then you try and go back to 30fps after playing it at 120 and it feels awful. Tbh I am very much looking forward to a reboot but I'd rather have just had the whole trilogy remastered and packaged together on PC/modern consoles. DropsySufferer posted:Issac will have the handsome Hollywood actor face from deadspace 2. It won't have the balding middle aged one from the original. I'd be fine with them rejiggering his face. That era of games where every game protagonist looked like the guy from Prison Break was bad. veni veni veni fucked around with this message at 08:06 on Sep 2, 2021 |
# ? Sep 2, 2021 08:04 |
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Issac in DS1 could be described as having a severe case of "gormless potato face", its one of the things I think they got right with 3 was making his facial model look waaaay better.
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# ? Sep 2, 2021 08:13 |
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And in DS2 he looked like a douchebag. Agreed. 3 was a nice compromise between the two. It's funny that they changed his look in every game.
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# ? Sep 2, 2021 08:20 |
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veni veni veni posted:It's funny that they changed his look in every game.
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# ? Sep 2, 2021 08:45 |
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sponges posted:Does it get less stingy with the save tape things later on? I’m about 45 minutes in and it’s a real pain so far. Yeah there is a decent amount once you get access to more of the mansion, plenty if you are not saving too often. Question for anyone who has finished the game, where do you go after the tv / safe in the bedroom? when i finished the puzzle it showed a manhole cover opening but I have searched all over and can't find it
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# ? Sep 2, 2021 12:53 |
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Payment Day posted:Yeah there is a decent amount once you get access to more of the mansion, plenty if you are not saving too often. Question for anyone who has finished the game, where do you go after the tv / safe in the bedroom? when i finished the puzzle it showed a manhole cover opening but I have searched all over and can't find it Did you notice anything the item(s) you get in that area could fit in to? Answer: The medallions combine to form a sun & moon medallion which can be put into a slot in the Children's Room near the Office
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# ? Sep 2, 2021 12:57 |
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Sakurazuka posted:Did you notice anything the item(s) you get in that area could fit in to? Thanks, I didn't even remember that since the last time I was there was a while ago, you saved me a bunch of time revisiting areas. This was the only "puzzle" so far that kinda sucked imo
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# ? Sep 2, 2021 14:04 |
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# ? May 16, 2024 13:21 |
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Lol I'm apparently good at remembering where stuff is but not the actual puzzles, I had to look up walking around the body to get it to wake up, the name for the disk (still not sure how you got Martha) and the clock puzzle . (All before where you are.)
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# ? Sep 2, 2021 16:03 |