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orcane
Jun 13, 2012

Fun Shoe

Vandar posted:

The Legends trilogy is really loving good and I do wish the series had continued on from there instead of going down the reboot route.

I think it might be time for a replay of Legends...
They just released the Legends trilogy on GOG so I'm about to replay it too, it was my favourite version of Tomb Raider (the latest reboot trilogy's Uncharted ways do absolutely nothing for me).

It's too bad there's Xbox 360-exclusive content for Underworld which I'll never be able to play :(

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Don Gato
Apr 28, 2013

Actually a bipedal cat.
Grimey Drawer

Leal posted:

Total Warhammer 2



Rodents of unusual size? I don't think they exist

Those were just normal-sized rats, it took that general 5 battles before he realized that rats aren't supposed to have machine guns and flamethrowers.

darkwasthenight
Jan 7, 2011

GENE TRAITOR

Leal posted:

Total Warhammer 2



Rodents of unusual size? I don't think they exist

This is also a thing in the fluff where the Order races don't believe Skaven exist, except they're continuously dragging entire cities worth of dwarfs and humans down into the underworld and people just shrug and move on. "Oh hey, free abandoned city. Score!"

Aphrodite
Jun 27, 2006

Hel posted:

I'm occasionally reminded and amused by the fact that despite Tomb Raider being rebooted at least twice, none of them have have actually stuck around to produce more than 3 mainline games despite trying for 18 years, more than twice the original Core series runtime.

They want to avoid getting to the tomb raiding part because that makes Lara a bad guy.

RGX
Sep 23, 2004
Unstoppable
I'm playing Just Cause 3 at the moment and its pretty much good times in video game form, and full of awesome little touches.

My favourite so far is the propaganda van that spawns in certain towns. Its a little beaten up panel van with a PA system strapped to the roof that cruises around spouting brainwashing slogans for the dictator you're supposed to be defeating. If you shoot it enough for it to catch fire, the driver starts accelerating wildly and you can hear the announcer inside start to freak out and say something over the PA like:

"Contrary to appearances, everything is absolutely fine and nobody must panic! On a completely unrelated note, does anybody have a fire extingui---"

And then it explodes.

CzarChasm
Mar 14, 2009

I don't like it when you're watching me eat.

RGX posted:

I'm playing Just Cause 3 at the moment and its pretty much good times in video game form, and full of awesome little touches.

My favourite so far is the propaganda van that spawns in certain towns. Its a little beaten up panel van with a PA system strapped to the roof that cruises around spouting brainwashing slogans for the dictator you're supposed to be defeating. If you shoot it enough for it to catch fire, the driver starts accelerating wildly and you can hear the announcer inside start to freak out and say something over the PA like:

"Contrary to appearances, everything is absolutely fine and nobody must panic! On a completely unrelated note, does anybody have a fire extingui---"

And then it explodes.

I always tried to grapple those vans into the faces of the dictator statues. Try and go for a two-fer.

3D Megadoodoo
Nov 25, 2010

Ryanbomber posted:

The backstory to the mission involves a mysterious death in a rich family that happened before you arrive. You can disguise yourself as the PI for that case and investigate it as a way to get closer to your actual target, the mother of the family.

Sleuth computer video game version sounding a lot better than either of the filmatizations.

Which, of course, doesn't take much.

Vandar
Sep 14, 2007

Isn't That Right, Chairman?



orcane posted:

They just released the Legends trilogy on GOG so I'm about to replay it too, it was my favourite version of Tomb Raider (the latest reboot trilogy's Uncharted ways do absolutely nothing for me).

It's too bad there's Xbox 360-exclusive content for Underworld which I'll never be able to play :(

That poo poo never got released on any other platform?

Gods, console-exclusive content is the worst.

Lechtansi
Mar 23, 2004

Item Get
Rise of the Tomb Raider is everything I ever wanted out of a game - semi open world metroidvania with survival elements? Sign me the gently caress up. It's too bad they bogged it down with crappy puzzles, linear murder segments, and a lame story.

Oh well, it was good while it lasted!

Strategic Tea
Sep 1, 2012

The new TR games are severely dragged down by the plot. Literally the same Indiana Jones ripoff shopping list each time:

- Searching for a lost treasure
- Separated from companions by storm/quake/skirmish
- Harrowing wilderness survival pursued by mercenaries
- Discover a ~LOST TRIBE~ of the culture that the setting is based on
- The treasure does some magic stuff that Man Was Not Meant to Know, feat. guardian zombies
- Defeat the mercs, destroy the treasure because it must not be used again

But my favourite little thing - in the second game, the skill tree and crafting UI is decorated with little diagrams and instructions for setting traps, building campfires, etc out of Lara's memory.

They clearly know that no British childhood was complete without a copy of the :britain: SAS SURVIVAL GUIDE :britain: to pore over all the little knots and shelters and diagrams of how to rope up a cliff...

Captain Hygiene
Sep 17, 2007

You mess with the crabbo...



I like the new TR games overall, but I could barely say anything about the plot beyond "Lara gets killed a disturbing amount" in the first one. They're mostly just excuses to hang pretty fun gameplay on for me.

Philippe
Aug 9, 2013

(she/her)
The death animations are graphic, yes, but so are the ones in Dead Space. It's male gazey, because it's happening to a young woman in a tank top, but it was also the style at the time.

Kitfox88
Aug 21, 2007

Anybody lose their glasses?
We traumatized our art teams to make digital snuff films, as was the style at the time.

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."
Rise of the Tomb Raider is noteworthy for having Lara almost die more times in the first ten minutes than I've ever seen in a game. Just plot armor after plot armor in rapid succession for the opening cutscene.

NonzeroCircle
Apr 12, 2010

El Camino
OK so due to the slightly jank combat I'm getting killed by generic goons a lot in the second level (haven't had much game time since initial post), however I had forgotten how amazingly stupid the 2006 ragdoll death effects are. Lara bounces and flails the same as she does when you gently caress up a jump and fall to death and its like watching an NPC in Vice City aka hilarious

Kitfox88
Aug 21, 2007

Anybody lose their glasses?

NonzeroCircle posted:

OK so due to the slightly jank combat I'm getting killed by generic goons a lot in the second level (haven't had much game time since initial post), however I had forgotten how amazingly stupid the 2006 ragdoll death effects are. Lara bounces and flails the same as she does when you gently caress up a jump and fall to death and its like watching an NPC in Vice City aka hilarious

I remember watching videos consisting of nothing but highlights of people being rear end in a top hat physics’d in gta4 back when it came out for the same reason, it’s just amazing.

Brazilianpeanutwar
Aug 27, 2015

Spent my walletfull, on a jpeg, desolate, will croberts make a whale of me yet?

NoEyedSquareGuy posted:

Rise of the Tomb Raider is noteworthy for having Lara almost die more times in the first ten minutes than I've ever seen in a game. Just plot armor after plot armor in rapid succession for the opening cutscene.

I only played the reboot tomb raider and it was ok,but it became embarrassing how often you’d walk across a rickety ledge that would break or a floor would fall in and then you’d do the slidey thing.

From what i’ve seen of Uncharted it’s exactly the same.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX

Kitfox88 posted:

We traumatized our art teams to make digital snuff films, as was the style at the time.

idk if you're joking but this was big in the early 2000s for some reason. My personal theory is people coming to terms with seeing real deaths on the internet for the first time.

Kitfox88
Aug 21, 2007

Anybody lose their glasses?
It was a silly Simpsons reference but it’s legit a totally hosed thing that is an actual problem because hellworld, yeah.

Squidster
Oct 7, 2008

✋😢Life's just better with Ominous Gloves🤗🧤

Vic posted:

idk if you're joking but this was big in the early 2000s for some reason. My personal theory is people coming to terms with seeing real deaths on the internet for the first time.
2000s? Try 2019 my friend.

'I'd Have These Extremely Graphic Dreams': What It's Like To Work On Ultra-Violent Games Like Mortal Kombat 11

Velocity Raptor
Jul 27, 2007

I MADE A PROMISE
I'LL DO ANYTHING

Kitfox88 posted:

It was a silly Simpsons reference but it’s legit a totally hosed thing that is an actual problem because hellworld, yeah.

The first part of your quote was actually a thing that was happening. There were some articles recently regarding how animators were getting traumatized when making violent animations because they were looking at source material.

Article from 2015: https://www.gamedeveloper.com/audio/how-working-on-gross-violent-games-can-mess-with-developers

quote:

“I was working on a game that was going to have someone publicly hanged,” he tells me. The plan was to motion-capture an actor playing the part of an in-game character pleading before their execution, but Jungbluth still had to actually animate the character dropping, swinging and hanging. “I had to look up reference material of people being hung, to accurately convey the physicality of the action. And after a day of watching people being hung, I was definitely affected.”

Jungbluth says he did his best to look at his work abstractly, trying to approach the act of virtually hanging someone as a purely academic exercise in how force transfers between the rope and the neck, but he couldn’t keep thoughts and images of actual hangings out of his head.

“I pretty much just shut down emotionally, not really talking to coworkers or my wife,” he recalls. “I wouldn’t say it had any long-term psychological toll once I finished the sequence, [but] it certainly makes me less willing to empathize with the victims of takedown animations since.”

2019: https://kotaku.com/id-have-these-extremely-graphic-dreams-what-its-like-t-1834611691

quote:

“You’d walk around the office and one guy would be watching hangings on YouTube, another guy would be looking at pictures of murder victims, someone else would be watching a video of a cow being slaughtered,” they said. “The scary part was always the point at which new people on the project got used to it. And I definitely hit that point.”

...

The developer felt that management’s top-level perspective made it seem like they were less immersed in the details of the violent content than the animators that reported to them. Bosses would joke about and compliment well-done scenes of violence, the developer said—a desirable outcome in most environments, but when working on violence is starting to affect you, the dynamic gets complicated. Meetings with this developer’s boss involved discussing “how this spine extraction scene is going, and making sure you can feel the pop when the spine is ripped out from the rest of the body,” they said.

...

Eventually, the developer found out about coworkers who had similar problems with the content as they did who also left. One coworker, for example, told them that the toll of working on Mortal Kombat 11 was eliciting horrible images in real life. “When he looks at his dog, he just sees the guts inside of it, and he couldn’t look at his dog without imagining all of the viscera.”

Frank Frank
Jun 13, 2001

Mirrored

Philippe posted:

The death animations are graphic, yes, but so are the ones in Dead Space. It's male gazey, because it's happening to a young woman in a tank top, but it was also the style at the time.

I am super excited for the Dead Space reboot but I know in my heart that EA will gently caress it up somehow.

NonzeroCircle
Apr 12, 2010

El Camino

Kitfox88 posted:

I remember watching videos consisting of nothing but highlights of people being rear end in a top hat physics’d in gta4 back when it came out for the same reason, it’s just amazing.

I got the most fun out of San Andreas (which came out in my first year of Uni. Oh god. I'm old) after my housemate discovered "stunt" videos where you could gently caress with the physics, wheelie-ing a motorbike into a curb to launch it sky high then grind along buildings. So many hours trying to make CJ into Dave Mirra

RareAcumen
Dec 28, 2012




Philippe posted:

The death animations are graphic, yes, but so are the ones in Dead Space.

Yeah and so are the ones in DOOM and Gears of War, but somehow the tone doesn't seem the same.

muscles like this!
Jan 17, 2005


RGX posted:

I'm playing Just Cause 3 at the moment and its pretty much good times in video game form, and full of awesome little touches.

My favourite so far is the propaganda van that spawns in certain towns. Its a little beaten up panel van with a PA system strapped to the roof that cruises around spouting brainwashing slogans for the dictator you're supposed to be defeating. If you shoot it enough for it to catch fire, the driver starts accelerating wildly and you can hear the announcer inside start to freak out and say something over the PA like:

"Contrary to appearances, everything is absolutely fine and nobody must panic! On a completely unrelated note, does anybody have a fire extingui---"

And then it explodes.

The bits where the state controlled radio has to come on and explain why their military bases keep blowing up was fun.

Necrothatcher
Mar 26, 2005




I like how lenient Resident Evil Village is when it comes to picking up loot from downed enemies. Snipe someone high on a roof? Just kinda glance up there where he was and the game will fudge getting you that gunpowder or whatever. Feels like a nice player-friendly touch.

Vic
Nov 26, 2009

malae fidei cum XI_XXVI_MMIX

Yeah and that's on purpose and on brand. I kinda hate it.

But I'm talking about specific time that led to Final Destination and Saw films. It was a real "I'm never gonna unsee this" phase in moviemaking.

It's gonna be there forever with new stuff added every week but the shock was definitely there back when the internet was new.

Vic has a new favorite as of 23:18 on Sep 2, 2021

NoEyedSquareGuy
Mar 16, 2009

Just because Liquor's dead, doesn't mean you can just roll this bitch all over town with "The Freedoms."

Vic posted:

But I'm talking about specific time that led to Final Destination and Saw films. It was a real "I'm never gonna unsee this" phase in moviemaking.

Hostel was probably the most blatant example of this and came out in 2005. Final Destination is schlocky movie violence and Saw at least has the plot device of people ending up in Jigsaw traps as ironic punishment for things they did earlier. Hostel was just torture porn with a thin pretext and they made three of the drat things.

John Murdoch
May 19, 2009

I can tune a fish.

RareAcumen posted:

Yeah and so are the ones in DOOM and Gears of War, but somehow the tone doesn't seem the same.

All of the other examples are gritty space marine types being torn up by made-up monsters. Lara by comparison is a normal young woman dying by depressingly grounded means.

It's always been incredibly weird to me how quick people are to deflect and downplay it when somebody complains about the death animations.

Kruller
Feb 20, 2004

It's time to restore dignity to the Farnsworth name!

NoEyedSquareGuy posted:

Hostel was probably the most blatant example of this and came out in 2005. Final Destination is schlocky movie violence and Saw at least has the plot device of people ending up in Jigsaw traps as ironic punishment for things they did earlier. Hostel was just torture porn with a thin pretext and they made three of the drat things.

Hey now, let's be fair. Final Destination was schlocky Rube Goldberg violence, which is more entertaining.

Frank Frank
Jun 13, 2001

Mirrored

Kruller posted:

Hey now, let's be fair. Final Destination was schlocky Rube Goldberg violence, which is more entertaining.

Cartoonish in some respects. Silly poo poo like dropping a piano on someone from 20 stories up or having someone walk directly in front of a speeding bus.

Stexils
Jun 5, 2008

not nearly enough pianos being dropped from large heights in media these days. hollywood has declined

TheMostFrench
Jul 12, 2009

Stop for me, it's the claw!



Captain Hygiene posted:

I like the new TR games overall, but I could barely say anything about the plot beyond "Lara gets killed a disturbing amount" in the first one. They're mostly just excuses to hang pretty fun gameplay on for me.

I remember Conan O'Brian talking about Tomb Raider series making a comeback in Clueless Gamer, but he kept dying on the same spot again and again (Lara gets spiked through the face) and the audience sound so disturbed (6:05)

https://www.youtube.com/watch?v=xCe8-1dbXZc

TheMostFrench has a new favorite as of 04:11 on Sep 3, 2021

RareAcumen
Dec 28, 2012




John Murdoch posted:

All of the other examples are gritty space marine types being torn up by made-up monsters. Lara by comparison is a normal young woman dying by depressingly grounded means.

It's always been incredibly weird to me how quick people are to deflect and downplay it when somebody complains about the death animations.

Oh sorry, The Last of Us Part 2 then. Or maybe Resident Evil 6.

Does anyone even have any examples that compare similarly to the first of the reboot Tomb Raider series? This wouldn't even be a problem if she spent most of her time fighting Atlanteans, wildlife, and dinosaurs in the first place instead. It's like making a Spider-Man story but you never even get out of high school and start fighting criminals, it's just an endless stream of school bullies.

Gaius Marius
Oct 9, 2012

Flash Thompson not being in insomniac Spiderman is really dragging the game down

Ghost Leviathan
Mar 2, 2017

Exploration is ill-advised.
Lara dying in disturbingly graphic ways has been a franchise staple of Tomb Raider since before the (second) reboot, iirc. I recall seeing the tutorial in her mansion where it's possible to die by jumping off the banister and breaking her neck.

It kinda comes with the territory of being what would be called back in a day a 'cinematic platformer', which I think the OG Prince of Persia might be the first example of; a game where characters move and act like real life humans, rather than being able to jump three times their own height from a standing start, and are affected by physics in the best approximation of realistic ways. Though I think the Rise Of whatever games missed the point there and got a little too much into that more recent trend of protecting a daughterwaifu from disturbingly detailed, frequently sexualised violence.

RareAcumen posted:

Oh sorry, The Last of Us Part 2 then. Or maybe Resident Evil 6.

Does anyone even have any examples that compare similarly to the first of the reboot Tomb Raider series? This wouldn't even be a problem if she spent most of her time fighting Atlanteans, wildlife, and dinosaurs in the first place instead. It's like making a Spider-Man story but you never even get out of high school and start fighting criminals, it's just an endless stream of school bullies.

It does feel like there's been a trend in 'down-to-earth reboots/prequels' that just spend forever wallowing in the kind of stuff you'd see in the first five minutes of an actually good movie before the fun starts, and if you're lucky they'll tease at having something actually interesting before they end up rebooted again.

Ghost Leviathan has a new favorite as of 07:50 on Sep 3, 2021

Shai-Hulud
Jul 10, 2008

But it feels so right!
Lipstick Apathy
In most games when you fall on spikes the game would just fade to black pretty much immediately. And the character usually would just ragdoll or go limp. In Tomb Raider you get a couple of seconds of Lara desperately pawing at the spike that just impaled her through her loving head or get a good look at her dying eyes while a boulder crushes her head. We loving get it, the wolf killed her, do we really need a couple seconds of it biting through her neck and thrashing her around? Dont linger on it!

Phobophilia
Apr 26, 2008

by Hand Knit
Dark Souls is a game about constantly dying in more and more humiliating ways, and you never feel disgust at the developers, but instead feel disgust at yourself for loving up.

Necrothatcher
Mar 26, 2005




Shai-Hulud posted:

In most games when you fall on spikes the game would just fade to black pretty much immediately. And the character usually would just ragdoll or go limp. In Tomb Raider you get a couple of seconds of Lara desperately pawing at the spike that just impaled her through her loving head or get a good look at her dying eyes while a boulder crushes her head. We loving get it, the wolf killed her, do we really need a couple seconds of it biting through her neck and thrashing her around? Dont linger on it!

I guess it sucks if you're a bit squeamish but I like how it makes the world feel more dangerous.

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Philippe
Aug 9, 2013

(she/her)
Yeah the first time, but not the twentieth. And the worst ones are during stressful do-it-again-stupid sections, so you see them a lot when you don't want to.

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