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Vandar posted:The Legends trilogy is really loving good and I do wish the series had continued on from there instead of going down the reboot route. It's too bad there's Xbox 360-exclusive content for Underworld which I'll never be able to play
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# ? Sep 2, 2021 11:18 |
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# ? May 27, 2024 02:14 |
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Leal posted:Total Warhammer 2 Those were just normal-sized rats, it took that general 5 battles before he realized that rats aren't supposed to have machine guns and flamethrowers.
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# ? Sep 2, 2021 11:25 |
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Leal posted:Total Warhammer 2 This is also a thing in the fluff where the Order races don't believe Skaven exist, except they're continuously dragging entire cities worth of dwarfs and humans down into the underworld and people just shrug and move on. "Oh hey, free abandoned city. Score!"
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# ? Sep 2, 2021 11:32 |
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Hel posted:I'm occasionally reminded and amused by the fact that despite Tomb Raider being rebooted at least twice, none of them have have actually stuck around to produce more than 3 mainline games despite trying for 18 years, more than twice the original Core series runtime. They want to avoid getting to the tomb raiding part because that makes Lara a bad guy.
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# ? Sep 2, 2021 13:22 |
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I'm playing Just Cause 3 at the moment and its pretty much good times in video game form, and full of awesome little touches. My favourite so far is the propaganda van that spawns in certain towns. Its a little beaten up panel van with a PA system strapped to the roof that cruises around spouting brainwashing slogans for the dictator you're supposed to be defeating. If you shoot it enough for it to catch fire, the driver starts accelerating wildly and you can hear the announcer inside start to freak out and say something over the PA like: "Contrary to appearances, everything is absolutely fine and nobody must panic! On a completely unrelated note, does anybody have a fire extingui---" And then it explodes.
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# ? Sep 2, 2021 14:29 |
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RGX posted:I'm playing Just Cause 3 at the moment and its pretty much good times in video game form, and full of awesome little touches. I always tried to grapple those vans into the faces of the dictator statues. Try and go for a two-fer.
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# ? Sep 2, 2021 17:52 |
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Ryanbomber posted:The backstory to the mission involves a mysterious death in a rich family that happened before you arrive. You can disguise yourself as the PI for that case and investigate it as a way to get closer to your actual target, the mother of the family. Sleuth computer video game version sounding a lot better than either of the filmatizations. Which, of course, doesn't take much.
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# ? Sep 2, 2021 17:57 |
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orcane posted:They just released the Legends trilogy on GOG so I'm about to replay it too, it was my favourite version of Tomb Raider (the latest reboot trilogy's Uncharted ways do absolutely nothing for me). That poo poo never got released on any other platform? Gods, console-exclusive content is the worst.
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# ? Sep 2, 2021 18:14 |
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Rise of the Tomb Raider is everything I ever wanted out of a game - semi open world metroidvania with survival elements? Sign me the gently caress up. It's too bad they bogged it down with crappy puzzles, linear murder segments, and a lame story. Oh well, it was good while it lasted!
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# ? Sep 2, 2021 18:32 |
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The new TR games are severely dragged down by the plot. Literally the same Indiana Jones ripoff shopping list each time: - Searching for a lost treasure - Separated from companions by storm/quake/skirmish - Harrowing wilderness survival pursued by mercenaries - Discover a ~LOST TRIBE~ of the culture that the setting is based on - The treasure does some magic stuff that Man Was Not Meant to Know, feat. guardian zombies - Defeat the mercs, destroy the treasure because it must not be used again But my favourite little thing - in the second game, the skill tree and crafting UI is decorated with little diagrams and instructions for setting traps, building campfires, etc out of Lara's memory. They clearly know that no British childhood was complete without a copy of the SAS SURVIVAL GUIDE to pore over all the little knots and shelters and diagrams of how to rope up a cliff...
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# ? Sep 2, 2021 19:12 |
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I like the new TR games overall, but I could barely say anything about the plot beyond "Lara gets killed a disturbing amount" in the first one. They're mostly just excuses to hang pretty fun gameplay on for me.
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# ? Sep 2, 2021 19:22 |
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The death animations are graphic, yes, but so are the ones in Dead Space. It's male gazey, because it's happening to a young woman in a tank top, but it was also the style at the time.
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# ? Sep 2, 2021 19:48 |
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We traumatized our art teams to make digital snuff films, as was the style at the time.
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# ? Sep 2, 2021 19:49 |
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Rise of the Tomb Raider is noteworthy for having Lara almost die more times in the first ten minutes than I've ever seen in a game. Just plot armor after plot armor in rapid succession for the opening cutscene.
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# ? Sep 2, 2021 19:51 |
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OK so due to the slightly jank combat I'm getting killed by generic goons a lot in the second level (haven't had much game time since initial post), however I had forgotten how amazingly stupid the 2006 ragdoll death effects are. Lara bounces and flails the same as she does when you gently caress up a jump and fall to death and its like watching an NPC in Vice City aka hilarious
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# ? Sep 2, 2021 20:04 |
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NonzeroCircle posted:OK so due to the slightly jank combat I'm getting killed by generic goons a lot in the second level (haven't had much game time since initial post), however I had forgotten how amazingly stupid the 2006 ragdoll death effects are. Lara bounces and flails the same as she does when you gently caress up a jump and fall to death and its like watching an NPC in Vice City aka hilarious I remember watching videos consisting of nothing but highlights of people being rear end in a top hat physics’d in gta4 back when it came out for the same reason, it’s just amazing.
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# ? Sep 2, 2021 20:07 |
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NoEyedSquareGuy posted:Rise of the Tomb Raider is noteworthy for having Lara almost die more times in the first ten minutes than I've ever seen in a game. Just plot armor after plot armor in rapid succession for the opening cutscene. I only played the reboot tomb raider and it was ok,but it became embarrassing how often you’d walk across a rickety ledge that would break or a floor would fall in and then you’d do the slidey thing. From what i’ve seen of Uncharted it’s exactly the same.
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# ? Sep 2, 2021 20:08 |
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Kitfox88 posted:We traumatized our art teams to make digital snuff films, as was the style at the time. idk if you're joking but this was big in the
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# ? Sep 2, 2021 20:27 |
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It was a silly Simpsons reference but it’s legit a totally hosed thing that is an actual problem because hellworld, yeah.
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# ? Sep 2, 2021 20:32 |
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Vic posted:idk if you're joking but this was big in the 'I'd Have These Extremely Graphic Dreams': What It's Like To Work On Ultra-Violent Games Like Mortal Kombat 11
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# ? Sep 2, 2021 20:40 |
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Kitfox88 posted:It was a silly Simpsons reference but it’s legit a totally hosed thing that is an actual problem because hellworld, yeah. The first part of your quote was actually a thing that was happening. There were some articles recently regarding how animators were getting traumatized when making violent animations because they were looking at source material. Article from 2015: https://www.gamedeveloper.com/audio/how-working-on-gross-violent-games-can-mess-with-developers quote:“I was working on a game that was going to have someone publicly hanged,” he tells me. The plan was to motion-capture an actor playing the part of an in-game character pleading before their execution, but Jungbluth still had to actually animate the character dropping, swinging and hanging. “I had to look up reference material of people being hung, to accurately convey the physicality of the action. And after a day of watching people being hung, I was definitely affected.” 2019: https://kotaku.com/id-have-these-extremely-graphic-dreams-what-its-like-t-1834611691 quote:“You’d walk around the office and one guy would be watching hangings on YouTube, another guy would be looking at pictures of murder victims, someone else would be watching a video of a cow being slaughtered,” they said. “The scary part was always the point at which new people on the project got used to it. And I definitely hit that point.”
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# ? Sep 2, 2021 20:41 |
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Philippe posted:The death animations are graphic, yes, but so are the ones in Dead Space. It's male gazey, because it's happening to a young woman in a tank top, but it was also the style at the time. I am super excited for the Dead Space reboot but I know in my heart that EA will gently caress it up somehow.
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# ? Sep 2, 2021 20:49 |
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Kitfox88 posted:I remember watching videos consisting of nothing but highlights of people being rear end in a top hat physics’d in gta4 back when it came out for the same reason, it’s just amazing. I got the most fun out of San Andreas (which came out in my first year of Uni. Oh god. I'm old) after my housemate discovered "stunt" videos where you could gently caress with the physics, wheelie-ing a motorbike into a curb to launch it sky high then grind along buildings. So many hours trying to make CJ into Dave Mirra
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# ? Sep 2, 2021 21:34 |
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Philippe posted:The death animations are graphic, yes, but so are the ones in Dead Space. Yeah and so are the ones in DOOM and Gears of War, but somehow the tone doesn't seem the same.
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# ? Sep 2, 2021 22:12 |
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RGX posted:I'm playing Just Cause 3 at the moment and its pretty much good times in video game form, and full of awesome little touches. The bits where the state controlled radio has to come on and explain why their military bases keep blowing up was fun.
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# ? Sep 2, 2021 22:38 |
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I like how lenient Resident Evil Village is when it comes to picking up loot from downed enemies. Snipe someone high on a roof? Just kinda glance up there where he was and the game will fudge getting you that gunpowder or whatever. Feels like a nice player-friendly touch.
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# ? Sep 2, 2021 22:43 |
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Squidster posted:2000s? Try 2019 my friend. Yeah and that's on purpose and on brand. I kinda hate it. But I'm talking about specific time that led to Final Destination and Saw films. It was a real "I'm never gonna unsee this" phase in moviemaking. It's gonna be there forever with new stuff added every week but the shock was definitely there back when the internet was new. Vic has a new favorite as of 23:18 on Sep 2, 2021 |
# ? Sep 2, 2021 23:13 |
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Vic posted:But I'm talking about specific time that led to Final Destination and Saw films. It was a real "I'm never gonna unsee this" phase in moviemaking. Hostel was probably the most blatant example of this and came out in 2005. Final Destination is schlocky movie violence and Saw at least has the plot device of people ending up in Jigsaw traps as ironic punishment for things they did earlier. Hostel was just torture porn with a thin pretext and they made three of the drat things.
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# ? Sep 2, 2021 23:40 |
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RareAcumen posted:Yeah and so are the ones in DOOM and Gears of War, but somehow the tone doesn't seem the same. All of the other examples are gritty space marine types being torn up by made-up monsters. Lara by comparison is a normal young woman dying by depressingly grounded means. It's always been incredibly weird to me how quick people are to deflect and downplay it when somebody complains about the death animations.
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# ? Sep 3, 2021 00:03 |
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NoEyedSquareGuy posted:Hostel was probably the most blatant example of this and came out in 2005. Final Destination is schlocky movie violence and Saw at least has the plot device of people ending up in Jigsaw traps as ironic punishment for things they did earlier. Hostel was just torture porn with a thin pretext and they made three of the drat things. Hey now, let's be fair. Final Destination was schlocky Rube Goldberg violence, which is more entertaining.
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# ? Sep 3, 2021 00:32 |
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Kruller posted:Hey now, let's be fair. Final Destination was schlocky Rube Goldberg violence, which is more entertaining. Cartoonish in some respects. Silly poo poo like dropping a piano on someone from 20 stories up or having someone walk directly in front of a speeding bus.
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# ? Sep 3, 2021 01:41 |
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not nearly enough pianos being dropped from large heights in media these days. hollywood has declined
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# ? Sep 3, 2021 02:51 |
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Captain Hygiene posted:I like the new TR games overall, but I could barely say anything about the plot beyond "Lara gets killed a disturbing amount" in the first one. They're mostly just excuses to hang pretty fun gameplay on for me. I remember Conan O'Brian talking about Tomb Raider series making a comeback in Clueless Gamer, but he kept dying on the same spot again and again (Lara gets spiked through the face) and the audience sound so disturbed (6:05) https://www.youtube.com/watch?v=xCe8-1dbXZc TheMostFrench has a new favorite as of 04:11 on Sep 3, 2021 |
# ? Sep 3, 2021 04:05 |
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John Murdoch posted:All of the other examples are gritty space marine types being torn up by made-up monsters. Lara by comparison is a normal young woman dying by depressingly grounded means. Oh sorry, The Last of Us Part 2 then. Or maybe Resident Evil 6. Does anyone even have any examples that compare similarly to the first of the reboot Tomb Raider series? This wouldn't even be a problem if she spent most of her time fighting Atlanteans, wildlife, and dinosaurs in the first place instead. It's like making a Spider-Man story but you never even get out of high school and start fighting criminals, it's just an endless stream of school bullies.
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# ? Sep 3, 2021 05:44 |
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Flash Thompson not being in insomniac Spiderman is really dragging the game down
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# ? Sep 3, 2021 05:45 |
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Lara dying in disturbingly graphic ways has been a franchise staple of Tomb Raider since before the (second) reboot, iirc. I recall seeing the tutorial in her mansion where it's possible to die by jumping off the banister and breaking her neck. It kinda comes with the territory of being what would be called back in a day a 'cinematic platformer', which I think the OG Prince of Persia might be the first example of; a game where characters move and act like real life humans, rather than being able to jump three times their own height from a standing start, and are affected by physics in the best approximation of realistic ways. Though I think the Rise Of whatever games missed the point there and got a little too much into that more recent trend of protecting a daughterwaifu from disturbingly detailed, frequently sexualised violence. RareAcumen posted:Oh sorry, The Last of Us Part 2 then. Or maybe Resident Evil 6. It does feel like there's been a trend in 'down-to-earth reboots/prequels' that just spend forever wallowing in the kind of stuff you'd see in the first five minutes of an actually good movie before the fun starts, and if you're lucky they'll tease at having something actually interesting before they end up rebooted again. Ghost Leviathan has a new favorite as of 07:50 on Sep 3, 2021 |
# ? Sep 3, 2021 07:48 |
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In most games when you fall on spikes the game would just fade to black pretty much immediately. And the character usually would just ragdoll or go limp. In Tomb Raider you get a couple of seconds of Lara desperately pawing at the spike that just impaled her through her loving head or get a good look at her dying eyes while a boulder crushes her head. We loving get it, the wolf killed her, do we really need a couple seconds of it biting through her neck and thrashing her around? Dont linger on it!
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# ? Sep 3, 2021 08:27 |
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Dark Souls is a game about constantly dying in more and more humiliating ways, and you never feel disgust at the developers, but instead feel disgust at yourself for loving up.
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# ? Sep 3, 2021 08:32 |
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Shai-Hulud posted:In most games when you fall on spikes the game would just fade to black pretty much immediately. And the character usually would just ragdoll or go limp. In Tomb Raider you get a couple of seconds of Lara desperately pawing at the spike that just impaled her through her loving head or get a good look at her dying eyes while a boulder crushes her head. We loving get it, the wolf killed her, do we really need a couple seconds of it biting through her neck and thrashing her around? Dont linger on it! I guess it sucks if you're a bit squeamish but I like how it makes the world feel more dangerous.
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# ? Sep 3, 2021 09:14 |
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# ? May 27, 2024 02:14 |
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Yeah the first time, but not the twentieth. And the worst ones are during stressful do-it-again-stupid sections, so you see them a lot when you don't want to.
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# ? Sep 3, 2021 10:05 |