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In terms of difficulty, it's basically the same as Doom so UV would be the fourth difficulty. Enemies in Heretic aren't so bad, but Hexen has some horrible bastards. Just remember to use tomes of power when you feel that the game is getting unfair and you should be good to go.
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# ? Sep 3, 2021 23:59 |
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# ? May 15, 2024 01:47 |
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Chinook posted:Playing through all of the Quake content that was packed into the enhanced version has got me geared up to play some more non-Doom 90s shooters. What's the 'right' difficulty for Heretic? The "UV" equivalent, I suppose, in terms of difficulty. I am not sure they translate exactly.. I'd recommend Heretic++ or another gameplay enhancer as the default weapons are quite weak and unsatisfying.
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# ? Sep 3, 2021 23:59 |
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Chinook posted:Playing through all of the Quake content that was packed into the enhanced version has got me geared up to play some more non-Doom 90s shooters. What's the 'right' difficulty for Heretic? The "UV" equivalent, I suppose, in terms of difficulty. I am not sure they translate exactly.. Skill 4, Smite-Miester is UV, but Skill 5, Black-Plague adds fast monsters and increased ammo. Up to you which you want to go for, but I kind of like the increased ammo in Black Plague.
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# ? Sep 4, 2021 00:00 |
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Thanks all. I think I'll do Skill 5, and see how it goes. It doesn't appear to have the issues that Nightmare mode does in Doom, so that's cool.
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# ? Sep 4, 2021 00:08 |
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Oxyclean posted:I think Heretic is fairly fine as-is, but there's Wayfarer's Tome that has some rebalancing, but I feel like you maybe shouldn't for your first go-through? The mod also does amazing things to the Plasma Gun equivalent.
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# ? Sep 4, 2021 00:09 |
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tyhese are the best squishy gib sounds ive heard in years. absolutely gallagerian
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# ? Sep 4, 2021 02:28 |
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Is the opening of Episode 3 of Scourge of Armagon bullshit or is it just me (my monitor is on, thank you)? I'm on Nightmare in the remaster but nothing up to this point has given me so much trouble. I'm picking up the rocket launcher while only killing the zombies that I have to, taking out the spiked mine before getting on the lift but the vores that teleport in leave me with no ammo or way to avoid their attacks.
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# ? Sep 4, 2021 02:33 |
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SeANMcBAY posted:What’s everyone’s favorite Q1 deathmatch map? HIPDM1. I've always loved the freedom and the chaos of that map. It's a proto longest yard.
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# ? Sep 4, 2021 03:21 |
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there is something seriously messed up with kexquake's frame pacing on my 1080ti. it's like a night and day difference in smoothness between kexquake and vkquake despite both hitting my framerate cap.
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# ? Sep 4, 2021 03:29 |
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Farm Frenzy posted:tyhese are the best squishy gib sounds ive heard in years. absolutely gallagerian and this one is the ideal of chivalric virtue! ker-SPLAT!!!
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# ? Sep 4, 2021 03:36 |
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ExcessBLarg! posted:I don't get why they have the Collection when the titles are also individually listed, but I guess they have the collection on other platforms too and there's no (or not an obvious?) way to do bundles on the eShop. In other Quake news, the first Alkaline Jam just dropped, bringing you ten (count 'em!) maps based on the Alkaline mod built over a three month stretch.
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# ? Sep 4, 2021 03:48 |
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Bathtub Cheese posted:there is something seriously messed up with kexquake's frame pacing on my 1080ti. it's like a night and day difference in smoothness between kexquake and vkquake despite both hitting my framerate cap. Are you using a 120 fps cap? That's what fixed it for me. I've always had framey weirdness with Kex stuff if the game was running at something other than a multiple of 60fps. There's a big thread in the steam\quake forum about people having issues like you describe.
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# ? Sep 4, 2021 04:09 |
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skill 5 for heretic is the best way to play it imo. enemies are fast and extremely aggressive, but you get tons of ammo and don't have to worry about respawning like in nightmare. however this makes e4m1 one of the most difficult stock levels out of the doom/2/heretic/hexen set
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# ? Sep 4, 2021 04:12 |
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Yeah, episodes 4 and 5 of Heretic were bonuses for the retail release, ala Ultimate Doom's episode 4, and they just constantly go for the throat, never lifting their foot off the pedal.
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# ? Sep 4, 2021 04:16 |
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Copper Vein posted:Are you using a 120 fps cap? That's what fixed it for me. I've always had framey weirdness with Kex stuff if the game was running at something other than a multiple of 60fps. 120fps cap didn't work but I'll check that thread out. thanks!
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# ? Sep 4, 2021 04:21 |
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Heretic e4m1 is what brought my skill 4 no mid level saves run to a screeching halt.
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# ? Sep 4, 2021 04:29 |
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SeANMcBAY posted:What’s everyone’s favorite Q1 deathmatch map? I had collected all my favorite DM maps a few years ago. I uploaded them somewhere (dropbox? megaupload?) but I can't remember. There are actually a lot of great dm maps for Q1. Some of them later converted to quake3. Also, earlier in the thread people were talking about Tribes: Vengeance. I had this video on a hard drive for a long time.... https://www.youtube.com/watch?v=vevzu6nJ_5M Classic style frag vid. Replays with EDM.
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# ? Sep 4, 2021 05:30 |
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Dopefish removed from Quake 64, the well of wishes has no wishes!!!
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# ? Sep 4, 2021 06:40 |
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Barudak posted:Dopefish removed from Quake 64, the well of wishes has no wishes!!! whaaaat
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# ? Sep 4, 2021 07:45 |
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Quantum of Phallus posted:whaaaat Its a blank wall with bubbles coming out of it where a dopefish should be I double checked the wiki, its a known weird thing. If I had to guess someone looked at the one off texture never used anywhere else and snipped it out to save space
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# ? Sep 4, 2021 07:47 |
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oh wait so it was never there , not that it was removed in the latest patch
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# ? Sep 4, 2021 07:52 |
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I've given the slightly-shamefully-sized OP a bit of an update, let me know if anything's still missing or needs doing!
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# ? Sep 4, 2021 10:00 |
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Quake ep 4 Owns and anyone who thinks this is a bullshit hard last episode should play Wolf3d ep6
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# ? Sep 4, 2021 10:04 |
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The Kins posted:I've given the slightly-shamefully-sized OP a bit of an update, let me know if anything's still missing or needs doing! Turok 1 & 2 have PS4 ports. https://store.playstation.com/en-us/product/UP0913-CUSA20201_00-TUROKPS401042020/ https://store.playstation.com/en-us/product/UP0913-CUSA25215_00-1190194351528830/
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# ? Sep 4, 2021 10:19 |
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I'm trying to figure out the criteria the devs of Quake 64 used to determine which map per episode to cut but I can't figure it out so I'm leaning towards it was their least favorite per episode rather than anything to do with size or complexity. ~60 seems to be about the upper limit for enemies Quake 64 can have per stage, so its not like they weren't opposed to just slashing enemy counts if they needed to.
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# ? Sep 4, 2021 13:23 |
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Barudak posted:I'm trying to figure out the criteria the devs of Quake 64 used to determine which map per episode to cut but I can't figure it out so I'm leaning towards it was their least favorite per episode rather than anything to do with size or complexity. ~60 seems to be about the upper limit for enemies Quake 64 can have per stage, so its not like they weren't opposed to just slashing enemy counts if they needed to. Aaron Seeler posted:The N64 has four megabytes [of memory] total. And you have to realize that you've basically got a meg devoted to frame buffers, sound buffers and depth buffers, half a meg devoted to your code, and then two and a half megs for everything else!
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# ? Sep 4, 2021 13:39 |
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It would be sweet if KexQuake would also port the other console-exclusive levels at some point. I've always wanted to play Hell's Aerie from the Sega Saturn, for example.
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# ? Sep 4, 2021 13:52 |
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Yeah, but the levels cut weren't the largest levels from what I can tell, so far they've been earlier levels in the episode with lower enemy counts. I completely believe they sorted by size and went "mid-size bad one? Gone" so they could keep a retooled or better bigger size one. They did a really good job keeping enemies the same and then I played Wizards Manse and they seemed to have just flat removed every single knight and replaced it with another enemy. Its been the most jarring switch because its so immediately noticeable and makes the end gold door surprise fight way easier since instead of fiends and knights its fiends and uh those flying enemies I can't remember the name of
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# ? Sep 4, 2021 13:53 |
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Barudak posted:Yeah, but the levels cut weren't the largest levels from what I can tell, so far they've been earlier levels in the episode with lower enemy counts. I completely believe they sorted by size and went "mid-size bad one? Gone" so they could keep a retooled or better bigger size one. scrags early ID did a good job stealing names from D&D and using them for completely different things
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# ? Sep 4, 2021 14:06 |
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Arivia posted:It would be sweet if KexQuake would also port the other console-exclusive levels at some point. I've always wanted to play Hell's Aerie from the Sega Saturn, for example.
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# ? Sep 4, 2021 14:06 |
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Anyone got any word on when GoG is gonna get the Quake update?
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# ? Sep 4, 2021 15:09 |
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The Kins posted:I've given the slightly-shamefully-sized OP a bit of an update, let me know if anything's still missing or needs doing! You've listed Super 3D Noah's Ark but not Chex Quest???
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# ? Sep 4, 2021 15:23 |
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Ok, sorry Quake 64, bad choice here. In Dismal Oubliette in vanilla Quake 64, this is your introduction to Vores. Like the Fiend and Shambler before them, Vores get a special introduction so you know, yeah, you're dealing with something particularly nasty. You go through the entire stage, battle through a gauntlet of enemies (including a shambler and a fiend) capped off with the chamber you're in opening the wall with no over exits and revealing the vores, the prisoner of the titular Dismal Oubliette. In Quake 64 the first vore is the 4th enemy you encounter in the map, filling in for a fiend as no fiends appear in this stage due to memory constraints, and just kind of hanging out around a blind corner hallway. You'll have to fight two more of them before you get to their formal introduction at the end of the level so they're already a thing you've learned to deal with in a variety of situations before you ever fight this double battle. Also Dismal Oubliette on N64 is heavily edited as it cuts off the entire opening section of fighting your way up through the watery cavern into the main stone work area with the rotating central platform. It makes a more focused level but it makes it a lot less of a cool level; that transition of bursting from the unformed cavern into the strictly controlled castle space is one of my favorite transitions in Quake.
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# ? Sep 4, 2021 16:28 |
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Barudak posted:Also Dismal Oubliette on N64 is heavily edited as it cuts off the entire opening section of fighting your way up through the watery cavern into the main stone work area with the rotating central platform. It makes a more focused level but it makes it a lot less of a cool level; that transition of bursting from the unformed cavern into the strictly controlled castle space is one of my favorite transitions in Quake.
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# ? Sep 4, 2021 18:35 |
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https://twitter.com/ExocideGame/status/1434220492450410503?s=19
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# ? Sep 4, 2021 19:52 |
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Carpator Diei posted:Though if enemy spongeyness is the concern, Wayfarer's Tome certainly helps. I finished Episode 1 of Heretic vanilla on skill 5, and yeah, spongeyness is an issue. I did add Wayfarer's Tome for episode 2, still skill 5, and this seems pretty good. I still get killed sometimes, enemies don't take 15 seconds to drop, and I actually kind of like every weapon now. Thanks for the suggestions; I'm glad I asked.
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# ? Sep 4, 2021 20:11 |
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shoeberto posted:Anyone got any word on when GoG is gonna get the Quake update? i'm also waiting on this
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# ? Sep 5, 2021 00:40 |
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Volte posted:That opening bit of Dismal Oubliette with the cavern didn't even make it into any version of Quake until this rerelease. The original Quake version of E2M6 starts the same way as the Quake 64 version. My memory has failed me. I played Quake 1 all the way through like last year. I resign in shame. The new version kicks unbelievable rear end.
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# ? Sep 5, 2021 01:34 |
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Scourge of Armagon is fine, but Dissolution of Eternity is clearly better. Fight me.
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# ? Sep 5, 2021 08:15 |
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# ? May 15, 2024 01:47 |
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More progress in Doom3 VR, I finally have the BFG. https://www.youtube.com/watch?v=cpWAg9vAUx8
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# ? Sep 5, 2021 11:37 |