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PinkDawn posted:ZAIDA! I have to be real, I wasn't expecting Zaida and I am PLEASANTLY happy about it. Also she finally gets to be called by her name and not her identification! It helps that the core gameplay of Ruina is much more streamlined than LC. While it'll always have that touch under the hood, everything uses the same system for cards and pages, so you won't have the wildly different effects between Abnos that resulted in so much jank.
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# ? Sep 5, 2021 12:24 |
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# ? Jun 3, 2024 06:14 |
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PinkDawn posted:ZAIDA! I have to be real, I wasn't expecting Zaida and I am PLEASANTLY happy about it. Also she finally gets to be called by her name and not her identification! I'm very good at LobCorp because I have a massive knowledge base to work from, and I can make and devise plans on the fly in order to use that knowledge base to make the game basically do whatever I want it to. I usually do not put nearly as much thought into my Ruina gameplay, and this is probably going to show as we go through the game. I play card games by instinct, for better or worse.
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# ? Sep 5, 2021 12:29 |
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TeeQueue posted:I'm very good at LobCorp because I have a massive knowledge base to work from, and I can make and devise plans on the fly in order to use that knowledge base to make the game basically do whatever I want it to. That's fair -- as someone who plays it as safe as possible with LobCorp and is currently refusing to grind cards that I need in Ruina because that's effort, I can't talk, but it just gave me a chuckle. Not in a bad way! And it did make for some entertaining commentary.
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# ? Sep 5, 2021 12:33 |
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Oh yeah, for sure. I'm looking forward to absolutely getting destroyed at some point in this playthrough.
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# ? Sep 5, 2021 12:35 |
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PinkDawn posted:ZAIDA! I have to be real, I wasn't expecting Zaida and I am PLEASANTLY happy about it. Also she finally gets to be called by her name and not her identification!
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# ? Sep 5, 2021 12:54 |
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GilliamYaeger posted:I totally expected it to be Zaida. Because I'm completely unoriginal, I used the characters from the LobCorp LP as my Librarians on my last run of this game, so I think I've got a pretty good idea of who's going to be showing up where and when. It should be BICEPS and Bishop coming up next. I did the same, but only for Keter! The librarians I used personally were Tenebrais and Medea, but that's just 'cuz I liked them.
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# ? Sep 5, 2021 13:03 |
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I'm glad the resident slacker and ascended clerk is back for another go. And in something comfy this time, too.
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# ? Sep 5, 2021 13:47 |
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So wait, if Angela booked all the agents Where’s the EGO equipment?
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# ? Sep 5, 2021 14:15 |
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Please do not have a nice soak in the bloodbath
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# ? Sep 5, 2021 14:21 |
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Who was Zaida? Oh Zeta 21 hahaha
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# ? Sep 5, 2021 14:25 |
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GilliamYaeger posted:I think I've got a pretty good idea of who's going to be showing up where and when. Same. It has been very hard not to make constant jokes about the abno my agent is currently spooning. At least they finally got the rest they needed.. Or a very, VERY thorough massage
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# ? Sep 5, 2021 14:39 |
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Of course Zeta is the first person Angela wakes up to force to go back to work. Angela that isn't very nice.
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# ? Sep 5, 2021 14:59 |
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CHiRAL posted:the abno my agent is currently spooning. Maybe my humor is broken, but this absolutely had me in tears laughing. There was absolutely no possible better way to phrase this.
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# ? Sep 5, 2021 15:01 |
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No rest for Clerks, even in death. Truly a cursed fate. As a side, I've seen many people have a degree of difficulty with Bloodbath exactly because they don't seem to have realized you don't need to play cards, and then just exhaust and stagger themselves by spending all their light trying to overcome triple 1-7 Block dice.
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# ? Sep 5, 2021 15:28 |
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I took a different approach with my librarians. I'm naming them after fiction writers I like, in case you couldn't tell. Solitair fucked around with this message at 17:25 on Sep 5, 2021 |
# ? Sep 5, 2021 15:41 |
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By the way, not setting any pages for a scene is worth an achievement. Also was there a battle video in there, or AweStriker fucked around with this message at 16:21 on Sep 5, 2021 |
# ? Sep 5, 2021 16:01 |
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I can't give TQ poo poo for losing to Bloodbath. For a tutorial abno, I have seen it gently caress so many people up because of Scars. It's really quite rude, the best pages in the game right now are all slash, and most players will have probably been relying on Gut Harvesting to clear out the last two encounters.
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# ? Sep 5, 2021 16:07 |
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This is. All really complicated I’m just gonna read the dialog
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# ? Sep 5, 2021 16:18 |
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goblin week posted:This is. All really complicated I’m just gonna read the dialog We haven't even gotten into Emotion Levels yet!
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# ? Sep 5, 2021 16:20 |
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I hope we eventually call Paul.
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# ? Sep 5, 2021 16:27 |
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Definitely give the abno battle music a listen if you remember the music from the first game.
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# ? Sep 5, 2021 16:27 |
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For being the first abno you fight, Bloodbath's cards are a surprisingly effective at all points. Anything that grants additional power to die is welcome in my book (though I prefer offensive over defensive die), the reduced damage effects are nice even in the late game, and we will eventually get to the point where enemies aren't reliably staggered in 3 attacks and the bonus damage to stagger adds up. Though the restriction of being locked onto 1 enemy is annoying, I don't like being locked into always attacking one character in case I roll a slower die than them and they're attacking someone else. It may seem a bit weird, but I honestly prioritize dealing/defending against stagger damage over HP where possible. As TQ mentioned, staggering an opponent gets you back one light (for a total of 2 when you include the 1 light you get each turn by default) so you can better capitalize on the enemies shiny new 2x weaknesses to literally everything by playing a stronger card. Enemies also follow light mechanics, so getting staggered is pretty bad since they can unload on you too! As an aside, killing an enemy adds 2 light (with the 1 regular bringing that to 3). It's basically a full refill at this part of the game, setting aside the "light curve" TQ spoke about where leveling your emotion level refills your meter. Which we still aren't talking about! goblin week posted:This is. All really complicated I’m just gonna read the dialog This is one of the things where posting a YouTube video of most later battles would clear things up a lot with methodical explanation. It's much easier to see in action, and guests die too quickly in the early game to see how you'll interact with some mechanics in the mid- or late-game, like emotion.
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# ? Sep 5, 2021 16:43 |
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Welcome back Zaida. Ruina really does some like the kind of game that makes more sense in motion than it does having it explained in screenshots. But man, I don't think I can handle C++'s "random" range for 1-7 rolls. Programming is weird.
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# ? Sep 5, 2021 16:58 |
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Evil Kit posted:Ruina really does some like the kind of game that makes more sense in motion than it does having it explained in screenshots. But man, I don't think I can handle C++'s "random" range for 1-7 rolls. Programming is weird. Oh, I assure you that people tend to be very confused even when playing the actual game for the first time (or two) It's better than LobCorp in this regard, but Ruina still suffers from PM's... lack of expertise on tutorials.
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# ? Sep 5, 2021 17:01 |
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In all honesty, confusion is natural when trying to approach the deluge of information thrown at you by Project Moon. If anything, it’s probably one of the biggest issues with the series in general. The game’s already pretty complicated as is and it only gets more complex as more mechanics and cards are introduced. When I played it some time ago, I think I didn’t get like half the mechanics but still made decent progress. Overall, .
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# ? Sep 5, 2021 17:06 |
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It's much easier to understand when you're doing it yourself, and the learning curve at the beginning is extremely gentle (now, after being tuned down many times over the course of early access) which gives you a lot of pressure-free space to bounce cards off one another and observe what happens.
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# ? Sep 5, 2021 17:15 |
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So, I just wanna point out that after 1 million subjective years trapped in LobCorp being forced to work on a project she had no stake in and would never benefit her... Angela has trapped all of the LobCorp employees in the Library and is forcing them to work on a project they have no stake in and will not benefit them. Her new haircut resembling A's continues to be fitting.
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# ? Sep 5, 2021 17:24 |
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Wasn't LobCorp written in C#? I guess they switched engine since then for some reason if it's C++ for LoR? For the random number generator thing, modern C++ gives you access to different random number generators and has a whole module dedicated to doing that. It's not too hard to get some high quality but still cheap to compute random numbers, so I'd have expected them to use that. Alternatively they might be using the ancient C rand() function, which is probably more likely to have issues like that. So what I'm saying is, Project Moon might still be partly to blame here, depending on the details.
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# ? Sep 5, 2021 17:28 |
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Deep Dish Fuckfest posted:Wasn't LobCorp written in C#? I guess they switched engine since then for some reason if it's C++ for LoR? For the random number generator thing, modern C++ gives you access to different random number generators and has a whole module dedicated to doing that. It's not too hard to get some high quality but still cheap to compute random numbers, so I'd have expected them to use that. Alternatively they might be using the ancient C rand() function, which is probably more likely to have issues like that. So what I'm saying is, Project Moon might still be partly to blame here, depending on the details. Even if you’re using the ancient C rand function there’s ways around common RNG issues you’d notice in a game like this.
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# ? Sep 5, 2021 17:34 |
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StillFullyTerrible posted:So, I just wanna point out that after 1 million subjective years trapped in LobCorp being forced to work on a project she had no stake in and would never benefit her... It’s ring theory!!
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# ? Sep 5, 2021 17:42 |
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Here's a sketch I was working on for the last thread but didn't finish in time, enjoy (?) I'm sure we'll see these fellas again soon enough anyways.
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# ? Sep 5, 2021 17:44 |
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hobbesmaster posted:Even if you’re using the ancient C rand function there’s ways around common RNG issues you’d notice in a game like this. Sure. But you're still trying to just patch over what's probably a crappy linear congruential generator underneath when there's already higher quality generators and adaptors to give you uniform distributions already available to you instead.
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# ? Sep 5, 2021 17:51 |
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[EXCISED ON REFLECTION] [FURTHER EXCISED ON REFLECTION] MetaMeme fucked around with this message at 02:17 on Sep 6, 2021 |
# ? Sep 5, 2021 17:58 |
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That Roland in the maid uniform is extremely powerful.
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# ? Sep 5, 2021 18:34 |
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Deep Dish Fuckfest posted:Wasn't LobCorp written in C#? I guess they switched engine since then for some reason if it's C++ for LoR? For the random number generator thing, modern C++ gives you access to different random number generators and has a whole module dedicated to doing that. It's not too hard to get some high quality but still cheap to compute random numbers, so I'd have expected them to use that. Alternatively they might be using the ancient C rand() function, which is probably more likely to have issues like that. So what I'm saying is, Project Moon might still be partly to blame here, depending on the details. It is still Unity and C#. Can't comment on quality of its RNG yet. TeeQueue posted:Additionally, we're given [...] access to new Abnormality pages, which we'll talk about when we see them in action. Looks like blood in bathtub got tired of waiting for next agent to work with it and got up for a walk. I wasn't expecting THIS when I played, and was really surprised. One thing I regret is that we don't get any of its cards to play. I always imagine Abnormalities not talking, but instead projecting fragments of their mind into brains of everyone around, invading their thoughts, slowly filling everything and driving recipients mad. Definetly a cool effect in their battles.
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# ? Sep 5, 2021 18:35 |
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I'm skeptical of that RNG comment unless it was made by someone who's very familiar with the code. A bias bad enough to actually be noticeable by human players in a game like this would take a serious programming error since C#'s Random class should be fine for anything short of actual cryptography.
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# ? Sep 5, 2021 18:59 |
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I've played through the game three times and am two-thirds through a fourth time, and I never noticed that you're on a different side of the field for Abnormality fights. What the gently caress.
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# ? Sep 5, 2021 19:14 |
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Solitair posted:I took a different approach with my librarians. That's awesome, I love Mitchell and Webb! People unfamiliar with them will probably know them through the "Are we the baddies?" sketch but they did a lot of great stuff. I encourage anyone curious to look up the cheese argument and speedo sketches because those are my personal favorites. MetaMeme posted:"Lots of stuff" I genuinely feel bad for saying this and I'm sure I don't speak for everyone but I just want to say, please try not to hijack the thread too much. Shitposting relentlessly is fine and even encouraged but posting an entire gameplay update is a bit too much. Especially when it's just "here's me doing this fight better than the actual LPer", at least that's how it came across to me. Once again opinions will differ for this but I think this should be put in either the general Project Moon thread or it's own LP thread. Than again, what do I know? I'm still very new to this site. At the very least I applaud your enthusiasm! Anyway, abnormality battles. I talked a bit about how I didn't like them and promised to explain my reasoning once we saw them but on second thought I think I'll save it for later once more gameplay mechanics are revealed.
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# ? Sep 5, 2021 19:24 |
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Arcvasti posted:I've played through the game three times and am two-thirds through a fourth time, and I never noticed that you're on a different side of the field for Abnormality fights. What the gently caress. I didn't really think about it before but it makes sense. Usually we are the defending team but when we go into the abnormality space or whatever you want to call it they are on the defense.
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# ? Sep 5, 2021 19:26 |
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# ? Jun 3, 2024 06:14 |
Mr. Stizblee posted:That's awesome, I love Mitchell and Webb! People unfamiliar with them will probably know them through the "Are we the baddies?" sketch but they did a lot of great stuff. I encourage anyone curious to look up the cheese argument and speedo sketches because those are my personal favorites.
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# ? Sep 5, 2021 19:28 |