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YggdrasilTM posted:
Whoof, that one toughness puts a huge target on this guy's back. Especially since they can Shock him etc. before the courage counters go on. But maybe a 3/1 lifelinker for 2 with late-game upside is enough to see play on its own? That's a pretty sad-feeling mythic if that's the main reason you're playing it though.
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# ? Sep 6, 2021 13:35 |
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# ? Jun 7, 2024 16:38 |
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Jabor posted:Whoof, that one toughness puts a huge target on this guy's back. Especially since they can Shock him etc. before the courage counters go on. Works pretty well with vial and blink effects, for what it's worth?
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# ? Sep 6, 2021 13:40 |
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!Klams posted:So in this context, yeah, of course Eldraine was the most broken set ever. We'll probably get another even more broken set, because 'yes', categorically, that DID constitute a HUGE success. This is the only part I'm not sure about. While Eldraine obviously made money, I think they're still at least a little aware of and concerned about tail risks catching up to them if they flat out ignore the health of the game in favor of $$$ at every turn. Yeah cash is the ultimate goal, and whale milking and increasing the amount of gambling and setting prices based on the secondary market and everything is definitely stuff they're doing, but I think the Standard legal sets are something they still want to keep playable and fun for people if they can so they have a continuing entry point for new and casual players. They thought they could massively push sets like Eldraine and still do that, but I think blowing it badly clearly did lead to toning down the power level a bit since then, and that there's at least some hope that they'll hold the line there for a while and use supplementary products like Modern Horizons and Commander decks to push cards directly into eternal formats instead.
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# ? Sep 6, 2021 14:34 |
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!Klams posted:
If they squash competitive play entirely then they don't even need to ban anything. Now they also don't need to pay staff to balance or playtest cards. Sinteres posted:This is the only part I'm not sure about. While Eldraine obviously made money, I think they're still at least a little aware of and concerned about tail risks catching up to them if they flat out ignore the health of the game in favor of $$$ at every turn. Yeah cash is the ultimate goal, and whale milking and increasing the amount of gambling and setting prices based on the secondary market and everything is definitely stuff they're doing, but I think the Standard legal sets are something they still want to keep playable and fun for people if they can so they have a continuing entry point for new and casual players. Why? Casual players like powerful cards, and if there's zero high level play they don't really need to worry about the tournament scene. So now the players who don't find the broken cards fun are gone and you only have to market to the people who will pay whatever amount of money you ask for. Panderfringe fucked around with this message at 14:45 on Sep 6, 2021 |
# ? Sep 6, 2021 14:42 |
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I think people are misunderstanding what the end of the PT means. It's not the end of competitive play, which will still exist through stuff like FNMs, GPs, and random thirty party events. It's the end of there being a professional class of players (and even then, it's probably not that).
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# ? Sep 6, 2021 14:49 |
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drat that white card is a slam dunk for cube wowie
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# ? Sep 6, 2021 15:18 |
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Panderfringe posted:If they squash competitive play entirely then they don't even need to ban anything. Now they also don't need to pay staff to balance or playtest cards. Bans were happening as much because cards loving sucked to play against on Arena as anything, so I think it's a mistake to think even killing all competitive play would remove the necessity of bans. Honestly I think Arena is forcing them to take action on problems a lot faster than they would have even when they cared more about tournament play. From that perspective, loving up a non-premier set by pushing power levels is a lot less of a problem than ruining Standard. Dr Kool-AIDS fucked around with this message at 15:27 on Sep 6, 2021 |
# ? Sep 6, 2021 15:24 |
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Obviously we don't have access to sales data but what sets are perceived to be big "popularity spikes" for Magic? Like for example it's always been my understanding that when Duels of the Planeswalkers/the 2010 core set came out it was a huge boost for the game.
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# ? Sep 6, 2021 15:28 |
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Green is looking very good
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# ? Sep 6, 2021 15:31 |
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YggdrasilTM posted:
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# ? Sep 6, 2021 15:36 |
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YggdrasilTM posted:
I really dislike making 1-2 cmc creatures loving mythic.
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# ? Sep 6, 2021 15:43 |
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Shrecknet posted:one of the things I liked about the Vs tcg was that they had block and set mechanics, but also weren't allergic to acknowledging them in future sets. I am well aware that Innistrad 3 is not a set with kicker, but it's in the same standard as a set that does feature kicker, and it's not a huge stretch to just put Multikicker on a drat card. Maro has said he regrets them having made Kicker because so many mechanics end up being "that's just Kicker"
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# ? Sep 6, 2021 15:44 |
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Shrecknet posted:one of the things I liked about the Vs tcg was that they had block and set mechanics, but also weren't allergic to acknowledging them in future sets. I am well aware that Innistrad 3 is not a set with kicker, but it's in the same standard as a set that does feature kicker, and it's not a huge stretch to just put Multikicker on a drat card. Isnt multikicker a on-cast effect? Making it different then this cards effect?
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# ? Sep 6, 2021 15:50 |
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Shrecknet posted:one of the things I liked about the Vs tcg was that they had block and set mechanics, but also weren't allergic to acknowledging them in future sets. I am well aware that Innistrad 3 is not a set with kicker, but it's in the same standard as a set that does feature kicker, and it's not a huge stretch to just put Multikicker on a drat card. Magic does that too, those are called deciduous mechanics. Ones they consider worth porting over across sets but aren't evergreen core mechanics. Also this isn't multi-kicker because it can be responded to after ETB and you can reset/grow it with a blink effect. It's very different.
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# ? Sep 6, 2021 15:50 |
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Shrecknet posted:one of the things I liked about the Vs tcg was that they had block and set mechanics, but also weren't allergic to acknowledging them in future sets. I am well aware that Innistrad 3 is not a set with kicker, but it's in the same standard as a set that does feature kicker, and it's not a huge stretch to just put Multikicker on a drat card. - You only ever pay 1W if your opponent counters it - You can still "kick" the card if you cheat it into play with something like Aether Vial - You can blink the card to pay its kicker cost later (funny combat trick, incidentally) - More vulnerable to damage based removal since it will have one toughness with the trigger on the stack It's different enough that I think it's reasonable to explore this space as a cycle. The black member also makes even more sense as something you'd want to flicker:
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# ? Sep 6, 2021 15:50 |
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mandatory lesbian posted:Isnt multikicker a on-cast effect? Making it different then this cards effect? It's an additional cost, so you pay it when you first car the spell.
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# ? Sep 6, 2021 15:51 |
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Putting decayed on the tokens you're paying a lot for kinda kills it for me.
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# ? Sep 6, 2021 15:53 |
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The strength of the tribe probably makes or breaks that card. It's potential both a pretty good early play and a devastating finisher in a zombie deck if there's decent support.
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# ? Sep 6, 2021 15:55 |
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goferchan posted:Obviously we don't have access to sales data but what sets are perceived to be big "popularity spikes" for Magic? Like for example it's always been my understanding that when Duels of the Planeswalkers/the 2010 core set came out it was a huge boost for the game. Based on some cursory googling, battle for zendikar, ikoria rising, modern horizons 2 and kaldheim were also super high selling with MH2 possibly being the highest selling set of all time
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# ? Sep 6, 2021 15:58 |
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Irony Be My Shield posted:It's different enough that I think it's reasonable to explore this space as a cycle. The black member also makes even more sense as something you'd want to flicker: This one also gives you something if they remove it in response to the trigger, which is nice.
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# ? Sep 6, 2021 15:59 |
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Jabor posted:This one also gives you something if they remove it in response to the trigger, which is nice. Well, until you use them.
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# ? Sep 6, 2021 16:02 |
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I think that card is probably pretty good. Mana sink on your tribal beater seems strong.
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# ? Sep 6, 2021 16:07 |
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HootTheOwl posted:Putting decayed on the tokens you're paying a lot for kinda kills it for me. What sort of rate are you expecting where this is "a lot"?
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# ? Sep 6, 2021 16:16 |
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HootTheOwl posted:Putting decayed on the tokens you're paying a lot for kinda kills it for me. For five mana, which is only one pump, you get 7 points of power over 3 bodies. Thats pretty good imo
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# ? Sep 6, 2021 16:25 |
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That card is also a slam dunk for cube
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# ? Sep 6, 2021 16:38 |
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Qwertycoatl posted:Maro has said he regrets them having made Kicker because so many mechanics end up being "that's just Kicker" Every mechanic is either kicker or split cards
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# ? Sep 6, 2021 16:40 |
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Remember that cool art that leaked a while ago on the booster box? The one people thought might be Tamiyo? It's an alt-art of a limited card lol
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# ? Sep 6, 2021 16:41 |
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I hope we see the complete cycle of these Mythic tribal creatures today. Eager to see them all.
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# ? Sep 6, 2021 16:42 |
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goferchan posted:
T1 Bird, T2 this, T3 play a small thing and Future Sight your deck? If it weren't boltable it would be so much better than Courser
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# ? Sep 6, 2021 16:50 |
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As long as that small thing isn't another bird or another two-power thing, I guess. And it goes away if they remove any of those creatures at all. Coven, like Party, is going to be a bit of a pain to make work outside of limited unless your opponent just refuses to interact with you.
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# ? Sep 6, 2021 16:53 |
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Toshimo posted:What sort of rate are you expecting where this is "a lot"? When I pay 5 mana for something in my zombie deck it needs to win the game or I'd rather just pay 2 for Undead Augur or 3 for Geralf's Messenger and keep grinding. Getting a pair of 2/2's that my opponent doesn't have to answer isn't really that excited to me. mandatory lesbian posted:For five mana, which is only one pump, you get 7 points of power over 3 bodies. Thats pretty good imo It would be if the bodies didn't have decayed, or could block. maybe. But it's not really 7 points. The decayed are basically drain life spells your opponent can block.
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# ? Sep 6, 2021 16:57 |
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My creatures always have power though. Often different ones too. I hardly ever look at creature types and matching four specific ones out of many is way more clunky to me. There's +1/+1 counters in every set and that works well with this mechanic. I wasn't around for Zendikar Rising, so idk about the party mechanic.
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# ? Sep 6, 2021 16:58 |
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Doesn't improve my vintage deck, so poo poo.
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# ? Sep 6, 2021 17:02 |
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it's a 2 mana 2/3 with deathtouch in your tribe that also scales up in lategame. it's a good card I think people are scared of decayed as if it's a massive downside, like you don't also want your zombie deck to have things die or be bodies to sacrifice for other reasons
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# ? Sep 6, 2021 17:03 |
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Wooper posted:My creatures always have power though. Often different ones too. The mechanic could be "this does nothing unless you have three creatures on the board" without any specifics about the creatures themselves, and it would be a hard sell for constructed. Requiring you to jump through extra hoops means you're going to need some serious payoffs for it to be more than a janky win-more mechanic. You've been playing in a Standard with Zendikar Rising so that should tell you quite a lot about how viable Party was for constructed.
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# ? Sep 6, 2021 17:09 |
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fadam posted:Remember that cool art that leaked a while ago on the booster box? The one people thought might be Tamiyo? Gotta fill the mastery pass ranks somehow
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# ? Sep 6, 2021 17:11 |
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Jabor posted:The mechanic could be "this does nothing unless you have three creatures on the board" without any specifics about the creatures themselves, and it would be a hard sell for constructed. Requiring you to jump through extra hoops means you're going to need some serious payoffs for it to be more than a janky win-more mechanic. isn't bant party one of the better decks in standard 2022
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# ? Sep 6, 2021 17:12 |
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Not that I've noticed. I've seen people play it against me and eat poo poo a whole lot I guess. Maybe they beat midrangey decks without much removal?
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# ? Sep 6, 2021 17:17 |
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flatluigi posted:it's a 2 mana 2/3 with deathtouch in your tribe that also scales up in lategame. it's a good card Yeah, I was worried I was actually overvaluing it, because I'm seeing it all through the lens of 'this would be good in my Grimgrin EDH deck', where it's often actually kind of obscene. Obviously, that's a case where I've always got a particularly good sac outlet, but with basically any outlet at all they seem fantastic value. I actually went to check the legality, and yeah, after damage is dealt but before the end of combat step, the active player receives priority, so you totally can attack, do damage, and then sac to something. Which is pretty tight!
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# ? Sep 6, 2021 17:29 |
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# ? Jun 7, 2024 16:38 |
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mandatory lesbian posted:Isnt multikicker a on-cast effect? Making it different then this cards effect? The only mechanics are kicker, split cards, and creature abilities. If you ask "what about X" it's one of those applied unusually.
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# ? Sep 6, 2021 17:32 |