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dis astranagant posted:Wall Destroyer kinda collapsed under the weight of the IGM engine's limitations and would require porting to something else to keep going. honestly given how simple the cookie clicker base game is it would be pretty easy to code it
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# ? Sep 3, 2021 18:57 |
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# ? May 31, 2024 06:36 |
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I bought Cookie Clicker on steam because I haven't played it since before minigames were added and was almost immediately reminded of how much I hated the "you must bank hours of cookie production to get anything out of half the golden cookies" mechanic. Someone please let me know if anybody's modded that out yet. The grimoire is cool (though most of the spells seem like garbage compared to spawning golden cookies on demand) but the pantheon looks disappointing. Either make it much faster to switch or remove the downsides from most of them, it doesn't need both since the opportunity cost is already interesting. I guess that's the other thing I didn't like about CC - every mechanic feels unnecessarily punishing in some way. Sindai fucked around with this message at 18:51 on Sep 4, 2021 |
# ? Sep 4, 2021 18:47 |
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Yeah, I think the biggest problem I have with the pantheon is how much the recharge time scales. If you're only missing 1 charge it takes an hour to refill, which is honestly fine! But using up all 3 charges makes it take 16 hours to get a single charge back, which is...nuts.
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# ? Sep 4, 2021 19:27 |
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Seems to be working out pretty well for Orteil: https://twitter.com/pcgamer/status/1434275071049273344?s=21
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# ? Sep 5, 2021 02:04 |
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Speaking of cookie clicker, are there any good/necessary mods for the Steam version?
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# ? Sep 5, 2021 04:18 |
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Klungar posted:Seems to be working out pretty well for Orteil: Well, "playing." I've had the thing running all day checking in every once in a while. I've never been into idle games but picked this one up out of nostalgia because I got obsessed with it back in the day. Was stoked to see this version offered minigames, but discovering it was just extra stuff you slot in with negatives and cooldowns instead of actual minigames was super disappointing (at least for temples and towers, can't be arsed to figure out farming and haven't unlocked the bank one). After 3.5 ingame days of alternately having it open on the side to click golden cookies and leaving it alone for hours I'm already super bored with how long everything is taking. Was "number go up" faster back in the day? I honestly can't remember; probably not. It was neat to revisit and I'm glad orteil's getting a payday, but 50/50 on whether I check out before things get interesting
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# ? Sep 5, 2021 10:46 |
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flesh dance posted:Was "number go up" faster back in the day?
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# ? Sep 5, 2021 10:56 |
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pretty much every game since has fixed that slowness issue. I don't get the refusal of a balance pass.
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# ? Sep 5, 2021 12:26 |
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I supposedly unlocked hepteracts in Synergism, but it doesn't seem to have actually done anything. Are the Hepteracts of the Abyss a different resource with a similar name? Because despite ascending while allegedly earning some, it still says I have 0 for any of the Platonic upgrades. I'm at 1e14 C15 exponent and only make like 9e6 hypercubes a second, and would need 1e14 for the next upgrade even if I got one of the hepteracts of the abyss. I no longer see any real path to advancement.
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# ? Sep 5, 2021 20:04 |
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You got a new option on the cube menu to craft hept cubes from your hept shards. There's many types and you will unlock more. Break time so the game is running like 12x faster with the first one getting the other ones roughly as they are affordable. When you have enough Quarks make sure you are investing in that hept because breaking that is going to let you go ham in the shop.
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# ? Sep 5, 2021 20:10 |
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Cube menu is the first place I looked. There isn't a new tab, and I don't see any new options in the existing ones. Even letting the "you will gain x heptaracts" thing pool up to 100k before ascending didn't open up anything new that I was able to find. Like, unless the thing is lying about gaining them at 6.66e16 points and I actually need to be above 1e17 like when I unlocked it, I'm stumped. e: image of the cube screen: Red Minjo fucked around with this message at 20:54 on Sep 5, 2021 |
# ? Sep 5, 2021 20:39 |
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Red Minjo posted:Cube menu is the first place I looked. There isn't a new tab, and I don't see any new options in the existing ones. Even letting the "you will gain x heptaracts" thing pool up to 100k before ascending didn't open up anything new that I was able to find. Like, unless the thing is lying about gaining them at 6.66e16 points and I actually need to be above 1e17 like when I unlocked it, I'm stumped. I peeked ahead in the discord it looks like hepts unlock with c15 exponent, might need to do a fancy run to get it if you're capping out
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# ? Sep 5, 2021 21:01 |
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Weird that the ability to gain and to use them are unlocked separately, but that helps, I think.
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# ? Sep 5, 2021 21:04 |
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Yeah it's a little weird, but also kinda nice in a way. When you do finally unlock the hepteract forge, you'll have a good chunk of them to start with. The grind to omega is making me quickly lose interest in the game though. Another wall where you're supposed to do a 24h cube run, a blessing/spirit run, and a C15 run, repeat, all for marginal gains, for like 7-10 days straight. That's just too long to have no significant boosts or changes coming in, and I remember having the same feeling when I quit Realm Grinder back in the day.
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# ? Sep 6, 2021 02:52 |
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tbh i'm looking forward to singularity content
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# ? Sep 6, 2021 03:26 |
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On the subject of "making Cookie Clicker a bit less 2013":Cowman posted:Speaking of cookie clicker, are there any good/necessary mods for the Steam version? You'll want to install Cookie Monster. Steam support is a bit WIP and it seems later mechanics break a bit. So if you're importing an existing save it might have issues, but I'm starting from scratch and it's been fine so far. I also threw together a mod to make Golden Cookie profits simpler. Basically getting rid of the "read a wiki to find out that you need to avoid spending cookies" gimmick. I do agree with everybody's criticisms of the game, of course. Especially since offline earning needs to be unlocked through ascension, so you spend a really long time just running the game and developing a Pavlovian response to Golden Cookies.
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# ? Sep 6, 2021 04:34 |
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MattDarling posted:I do agree with everybody's criticisms of the game, of course. Especially since offline earning needs to be unlocked through ascension, so you spend a really long time just running the game and developing a Pavlovian response to Golden Cookies. I am very much waiting for someone to update frozen cookies because noooo, cookie monster is too good to have an auto gold cookie clicker in it blargh
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# ? Sep 6, 2021 08:49 |
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MattDarling posted:I also threw together a mod to make Golden Cookie profits simpler. Basically getting rid of the "read a wiki to find out that you need to avoid spending cookies" gimmick. Sindai fucked around with this message at 22:51 on Sep 6, 2021 |
# ? Sep 6, 2021 22:47 |
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The Steampage for Cookie Clicker says Workshop support for mods is coming soon. Also, I too was very dependent on Cookie Monster/Frozen Cookies and I'll probably pick it up when the Workshop is open
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# ? Sep 7, 2021 04:23 |
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coming soon, just like dungeons
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# ? Sep 7, 2021 04:51 |
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You can use Cookie Monster with the Steam version right now, you just have to make a couple of files to get it loaded. There's a guide on the Steam page.
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# ? Sep 7, 2021 04:58 |
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Aurora posted:coming soon, just like dungeons Wait, dungeons still aren't out? It's been years since I remember it being around the corner
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# ? Sep 7, 2021 05:10 |
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lol i actually went to look at his blog and "With the Steam port done, next up is the dungeons minigame - I’ve had that good productivity juice going and I’m hoping it’ll carry me into getting a beta out at some point in the next few months if Steam maintenance doesn’t keep me too busy. Wish me luck!"
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# ? Sep 7, 2021 05:18 |
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Deki posted:Wait, dungeons still aren't out? It's been years since I remember it being around the corner I know it was almost finished at one point but it was kind of mechanically null so it got scrapped. this was years ago
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# ? Sep 7, 2021 07:05 |
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Aurora posted:coming soon, just like dungeons lmao that I both got this joke and that it's still loving true
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# ? Sep 7, 2021 07:39 |
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I remember playing the beta version dungeons and they were even worse than any of the current minigames. You literally just turned on auto-explore and got an insignificant trickle of cookies from it. There was a good reason they didn't make it into the game.
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# ? Sep 7, 2021 19:58 |
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https://twitter.com/Orteil42/status/1435350597604085760 The true idle gamers
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# ? Sep 7, 2021 22:24 |
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True True Neverclick
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# ? Sep 7, 2021 23:11 |
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Two Evolve questions: I'm still early on in the MAD phase, Mastery around 8%, and I am starting to do runs with the challenge genes ("4 star"). Should I always be doing 4 star runs in the future, including through the next prestige levels, or is there some benefit to mixing in 0 star runs? Along those lines, if I'm always doing 4 star runs, does that mean I can ignore the advice of keeping ~250 Plasmids banked up?
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# ? Sep 8, 2021 16:10 |
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Wow, it took me a couple of ascensions to appreciate just how fully the sell-buildings-for-a-buff god destroys CC's old progression rate. Being able to turn every click frenzy/dragon flight/elder frenzy into that + a better frenzy is just crazy. No point trying to do slow stuff like RNG all the season cookies for achievements when all it takes is one or two of those to 10x your ascension. Actually, I'm beginning to think banking cookies is completely unnecessary now. With how easy they are to hit I bet I've gotten 95% or more of my cookies from frenzy combos and the occasional cookie storm. Sindai fucked around with this message at 20:20 on Sep 8, 2021 |
# ? Sep 8, 2021 16:14 |
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I think if you can comfortably do the stars you might as well do the stars. The benefits to not doing them is just easier runs, or you want to push further out for a different prestige.
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# ? Sep 8, 2021 23:26 |
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I don't think I've ever done a 0* run after getting into the 4* groove. I've done a bunch of 3* runs though.
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# ? Sep 9, 2021 02:59 |
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Sindai posted:I can't figure out what this actually does based on the explanations you've given. It sounds like you do still need a huge bank to actually increase the benefit of lucky cookies, and if it doesn't work with buffs does that mean it doesn't help with frenzied lucky cookies at all? I got it working with buffs on Monday, actually! What it does now is each time you get a lucky effect, or cast Conjure Baked Goods, it saves your current amount of cookies permanently. Then it uses that value instead of the "you get more the more you have" system. So now you only need to build a bank if your CPS has increased a lot. But it's probably a lot less impactful than... Sindai posted:Wow, it took me a couple of ascensions to appreciate just how fully the sell-buildings-for-a-buff god destroys CC's old progression rate. Being able to turn every click frenzy/dragon flight/elder frenzy into that + a better frenzy is just crazy. Huh, I guess you spam sell everything except grandmas and top earning buildings? Neat, that seems a lot better than the RNG way. Also, it's interesting how adding player controlled active mechanics to Cookie Clicker kinda gets you Realm Grinder A0 lite.
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# ? Sep 9, 2021 03:30 |
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Gilg posted:Two Evolve questions: I'm still early on in the MAD phase, Mastery around 8%, and I am starting to do runs with the challenge genes ("4 star"). Should I always be doing 4 star runs in the future, including through the next prestige levels, or is there some benefit to mixing in 0 star runs? Along those lines, if I'm always doing 4 star runs, does that mean I can ignore the advice of keeping ~250 Plasmids banked up? 1) The advantage to doing 2-3 atar runs is that they’re faster, pretty significantly. If you get bored of 4-star runs then do a 2-star of something you haven’t done before as a way to take a break, but otherwise generally stick to 4-stars. This is not the optimal way to play, but it is easier and more straightforward. 2) Absolutely not. You should always have at least enough plasmids to hit your softcap, no question about it. If 250 plasmids is an amount that matters, then you’re too early for it to be trivial to get back up to it if you want 250. I understand the logic that if you’re running sans plasmid bonus then you should be fine but spending them immediately will eventually burn you and it’s such a relatively small pain to just hold on to at least 250.
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# ? Sep 9, 2021 04:08 |
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where are the evolve scripts again early game is so tedious and no plasmids is even moreso so if i'm going to dip into challenge genes ever i'll need them
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# ? Sep 9, 2021 04:32 |
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I finished NGU today and now I don't have anything to Alt+Tab over to 90 times a day.
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# ? Sep 9, 2021 04:45 |
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Aurora posted:where are the evolve scripts again This one makes the game fun for me - it maxxes resources and builds however many buildings you paste into the section where "basic_housing" is set to 100. Different building names are different for each run, and you MUST NOT script in a building that unlocks a feature before building one by hand. If you do, just set its count back to zero. var obj = JSON.parse(LZString.decompressFromUTF16(localStorage.getItem('evolved'))); for (prop in obj.resource) { if(obj.resource.hasOwnProperty(prop)) { if(obj.resource[prop].amount > 0) { if(obj.resource[prop].max > 0) { obj.resource[prop].amount = obj.resource[prop].max; } else { obj.resource[prop].amount += 999999; } } } } obj.city.basic_housing.count = 100; obj.city.farm.count = 100; var string = LZString.compressToUTF16(JSON.stringify(obj)); localStorage.setItem('evolved',string); window.location.reload(); ...And here's a friendly list of variable names I have handy: <<<<<<<<01 LIST>>>>>>>> obj.city.basic_housing.count = 1000; obj.city.cottage.count = 1000; obj.city.farm.count = 1000; obj.city.bank.count = 1000; obj.city.amphitheatre.count = 1000; obj.city.university.count = 1000; obj.city.library.count = 1000; obj.city.wardenclyffe.count = 1000; obj.city.garrison.count = 1000; obj.city.hospital.count = 1000; obj.city.silo.count = 1000; obj.city.shed.count = 1000; obj.city.storage_yard.count = 1000; obj.city.warehouse.count = 1000; obj.city.trade.count = 1000; obj.city.lumber_yard.count = 1000; obj.city.sawmill.count = 1000; obj.city.rock_quarry.count = 1000; obj.city.cement_plant.count = 1000; obj.city.foundry.count = 1000; obj.city.smelter.count = 1000; obj.city.metal_refinery.count = 1000; obj.city.mine.count = 1000; obj.city.coal_mine.count = 1000; <<<<<<<<02 LIST>>>>>>>> obj.city.basic_housing.count = 10000; obj.city.cottage.count = 10000; obj.city.apartment.count = 10000; obj.city.farm.count = 10000; obj.city.bank.count = 10000; obj.city.amphitheatre.count = 10000; obj.city.casino.count = 10000; obj.city.temple.count = 10000; obj.city.university.count = 10000; obj.city.library.count = 10000; obj.city.wardenclyffe.count = 10000; obj.city.biolab.count = 10000; obj.city.garrison.count = 10000; obj.city.hospital.count = 10000; obj.city.boot_camp.count = 10000; obj.city.silo.count = 10000; obj.city.shed.count = 10000; obj.city.storage_yard.count = 10000; obj.city.warehouse.count = 10000; obj.city.oil_depot.count = 10000; obj.city.trade.count = 10000; obj.city.wharf.count = 10000; obj.city.lumber_yard.count = 10000; obj.city.sawmill.count = 10000; obj.city.rock_quarry.count = 10000; obj.city.cement_plant.count = 10000; obj.city.foundry.count = 10000; obj.city.factory.count = 10000; obj.city.smelter.count = 10000; obj.city.metal_refinery.count = 10000; obj.city.mine.count = 10000; obj.city.coal_mine.count = 10000; obj.city.oil_well.count = 10000; obj.city.mill.count = 10000; obj.city.coal_power.count = 10000; obj.city.oil_power.count = 10000; obj.city.fission_power.count = 10000; obj.city.mass_driver.count = 10000; <<<<<<<<03 LIST>>>>>>>> obj.space.satellite.count = 10000; obj.space.gps.count = 10000; obj.space.propellant_depot.count = 10000; obj.space.iridium_mine.count = 10000; obj.space.helium_mine.count = 10000; obj.space.observatory.count = 10000; obj.space.living_quarters.count = 10000; obj.space.garage.count = 10000; obj.space.red_mine.count = 10000; obj.space.biodome.count = 10000; obj.space.exotic_lab.count = 10000; obj.space.ziggurat.count = 10000; obj.space.space_barracks.count = 10000; obj.space.geothermal.count = 10000; obj.space.swarm_control.count = 10000; obj.space.swarm_satellite.count = 10000; obj.space.gas_storage.count = 10000; obj.space.drone.count = 10000; obj.space.elerium_ship.count = 10000; obj.space.iridium_ship.count =10000; obj.space.iron_ship.count = 10000; obj.space.e_reactor.count = 10000; obj.interstellar.starport.count = 1000; obj.interstellar.fusion.count = 1000; obj.galaxy.starbase.count = 1000; obj.portal.attractor.count = 1000; obj.portal.harbour.count = 10000; obj.portal.transport.count = 10000; obj.portal.hell_forge.count = 10000; obj.portal.purifier.count = 10000; obj.portal.port.count = 10000; obj.portal.base_camp.count = 10000; obj.portal.mechbay.count = 10000;
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# ? Sep 9, 2021 05:19 |
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MattDarling posted:Huh, I guess you spam sell everything except grandmas and top earning buildings? Neat, that seems a lot better than the RNG way. And sometimes you might click buy 100 one too many times while trying to do it twice during a click frenzy and wipe out most of your cookies for minimal gain, oops. It's a powerful mechanic but a pretty awkward one. Sindai fucked around with this message at 06:11 on Sep 9, 2021 |
# ? Sep 9, 2021 06:09 |
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no i just want automation scripts not 'now i have 10000000 of every building'
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# ? Sep 9, 2021 07:17 |
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# ? May 31, 2024 06:36 |
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If Cookie Clicker gets proper mod support I'll deep dive into that for sure, but holding off purchasing until then. I don't think I ever went THAT deep into it actually. On the topic of deep dives; I'm doing NG Space Company and grinding Dark Matter - should I basically buy everything before going exploring in the stars or should I start once I get enough interesting things?
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# ? Sep 9, 2021 07:30 |