|
black gulch is good, and IronicDongz posted:blighttown is genuinely one of the best zones in any souls game, by the way thank you everyone for your understanding
|
# ? Aug 29, 2021 23:05 |
|
|
# ? May 10, 2024 00:54 |
|
So I just learned about Vendrick's blessing and that seems almost pointless but pretty cool and I need to go and do that on my character with almost everything else done, now. I do appreciate that this game does seem to just cover all the eventualities.
|
# ? Aug 29, 2021 23:23 |
|
Any area in a souls game that involves constantly being hit with poison / plague / toxic is the usually the worst place imo, but the worst area in DS2 is definitely iron passage, both because cool ranch smelty is a loving rear end in a top hat and because of the gauntlet you have to run to get to him with those slo-mo wizards. That run is far worse than running from the beginning of black gulch to the boss area.
|
# ? Aug 30, 2021 00:05 |
|
Control Volume posted:Huntsmans copse (and just about every other area in the game) had a bunch of personality injected into it with the SOTFS update. It was forgettable in vanilla but SOTFS has a knack for making even the blandest areas memorable What does Scholar add to it? Off the top of my head, I remember a guaranteed Forlorn, they moved the invader in the second half be in a less dumb spot, and maybe the turbo hollow is new? That honestly doesn't mean much to me. Ironically everyone's dumping on it but Shaded Woods is one where I feel like they actually finished the area and injected the personality it was sorely missing. (Not that I think it's *amazing* but at least it's in a more finished state.) Simply Simon posted:I don't like Tseldora after Congregation because of the many points of no return. Terrible level to fully explore. Ooh, good point. Waaaay too many "jump to this one bespoke ledge to get a single item and if you gently caress it up you have to reset to bonfire" bits. Most of them are whatever, but one is an estus upgrade so you're punished for not being thorough.
|
# ? Aug 30, 2021 00:23 |
|
And then, after the misery of trying to get through the black gulch, theres this https://www.youtube.com/watch?v=G0YxKs5O984
|
# ? Aug 30, 2021 00:32 |
|
John Murdoch posted:Ironically everyone's dumping on it but Shaded Woods is one where I feel like they actually finished the area and injected the personality it was sorely missing. (Not that I think it's *amazing* but at least it's in a more finished state.) The woods themselves are nice - I feel the game is best when you have to battle the actual environment as well, which is why I like all swampy and wet bits in all the games - but the Ruins at the end are meh. Is DS2 the only Souls where you can get attacked almost on top of a bonfire? I keep forgetting about the spiders in Brightstone bottom when I go to visit Ornifex. I think they may have even killed me once. I feel there's a couple bonfires like this.
|
# ? Aug 30, 2021 00:34 |
|
John Murdoch posted:What does Scholar add to it? Off the top of my head, I remember a guaranteed Forlorn, they moved the invader in the second half be in a less dumb spot, and maybe the turbo hollow is new? That honestly doesn't mean much to me. They also moved a necromancer to fire over the canyon (which means you can fire back), added a bunch of hanging dudes who may or may not pull themselves up to kill you, put a red dude in front of undead purgatory, and swapped in a giant basilisk underneath the middle bonfire. Its really light on changes compared to most areas but it feels more like an area that is trying to ambush and kill you, vs an area that has ambush enemies. And turbo hollow owns
|
# ? Aug 30, 2021 00:38 |
|
Elissimpark posted:The woods themselves are nice - I feel the game is best when you have to battle the actual environment as well, which is why I like all swampy and wet bits in all the games - but the Ruins at the end are meh. Vanilla ds2 had a fun bonfire at the camp bonfire in tseldora, which used to be in one of the tents. On ng+ there was a boar right outside the tent that would charge in through the flaps while you were by the bonfire.
|
# ? Aug 30, 2021 00:44 |
|
codo27 posted:And then, after the misery of trying to get through the black gulch, theres this I don't know if it's the way you played that caused AI to get all borked but you got 0 swing combos or dark explosions. That boss fight was completely hosed up
|
# ? Aug 30, 2021 01:09 |
|
Control Volume posted:They also moved a necromancer to fire over the canyon (which means you can fire back), added a bunch of hanging dudes who may or may not pull themselves up to kill you, put a red dude in front of undead purgatory, and swapped in a giant basilisk underneath the middle bonfire. Its really light on changes compared to most areas but it feels more like an area that is trying to ambush and kill you, vs an area that has ambush enemies. And turbo hollow owns Undead Purgatory always had the invader guarding it.
|
# ? Aug 30, 2021 01:57 |
|
|
# ? Aug 30, 2021 04:09 |
|
Guillermus posted:I don't know if it's the way you played that caused AI to get all borked but you got 0 swing combos or dark explosions. That boss fight was completely hosed up Maybe cause it was a really long session? With once or twice leaving the game idling for an hour or so. But I thought it was funny
|
# ? Aug 30, 2021 12:57 |
|
Working through Eleum Love at the moment - I think it's one of my favorite Souls areas. I like the unfreezing mechanic that means you get to explore it twice. I hope whoever came up with Maldron the Assassin got a raise. That prick is easily the best NPC invader for all Souls games. Maybe even just NPC in general.
|
# ? Aug 31, 2021 01:09 |
|
how the hell
|
# ? Sep 1, 2021 08:04 |
|
Maybe a running jump with that one armor set that makes you glide? That or someone's got noclip turned on.
|
# ? Sep 1, 2021 18:46 |
|
The games are filled with noclip-placed signs I thought
|
# ? Sep 1, 2021 22:30 |
|
A lot of them are possible to get to, or require some kind of trickery with collisions and where messages go. There's a whole "valid ground" check it does that you can cheat sometimes. One of the limitations of stuff like Augur of Darkness is that messages/bloodstains only recognize "valid ground" that was in the base game, so you can die on one of the new pathways through Heide's and it'll stick your bloodstain on the last spot you touched unmodded land.
|
# ? Sep 1, 2021 22:49 |
|
Oh my. I'd conquered forest of fallen giants, the gutter, black gulch, heides, no mans wharf, bastille, belfry luna, grave of saints as far as I could tell though theres still a bunch of contraptions left untriggered. Where was I to go next? Couldn't figure it out. I'd totally forgotten about the path in Majula beside the path back to things betwixt. also, are there no mimics in DS2? Haven't found a single one yet
|
# ? Sep 6, 2021 17:19 |
|
codo27 posted:
There is only one way to find out.
|
# ? Sep 6, 2021 17:33 |
|
Ha ha mimics? What are those? Definitely none of those in this game
|
# ? Sep 6, 2021 17:53 |
|
In DS3 the first chest you come across is a mimic. Is that better or worse than building trust first?
|
# ? Sep 6, 2021 17:58 |
|
There's no soapstone keyword for mimicry in DS2 so there can't possibly be any mimics
|
# ? Sep 6, 2021 18:10 |
|
So you know, the Grave of Saints and Doors of Pharros are areas designed for a specific PvP covenan that's about doing gauntlet runs, so most contraptions in those areas just open traps. The idea was you'd set up your own personal little trap run to try to kill players who'd get pulled into your world while in either area. It's a bit like those PvP arena bits that Dark Souls keeps doing even though no one uses them when you can just fight on the Iron Keep bridge.
|
# ? Sep 6, 2021 20:51 |
|
Zesty posted:In DS3 the first chest you come across is a mimic. Is that better or worse than building trust first? I suppose that choice fits in DS3, where it feels like there's a 2:1 ratio of mimics to normal chests by the end of the game. I'm not complaining or anything, since like they must be operating under the assumption that everyone knows about the Lloyd's Talisman/Undead Hunter Charm trick and knows the tells well enough. It does make me wonder if anyone's done any deep lore dives on how the number of mimics in 3 relates to the end times.
|
# ? Sep 6, 2021 20:55 |
|
Nuns with Guns posted:the Lloyd's Talisman/Undead Hunter Charm trick the what now
|
# ? Sep 6, 2021 23:44 |
|
Gort posted:the what now *try using on chest*
|
# ? Sep 6, 2021 23:49 |
|
Huh, I didn't know that! Also, I didn't realised there were visual tells - the chests in 1 and 3 obviously have the backwards chain loop and breathe - but I hadn't noticed anything in 2. I usually just Toxic Mist anything suspicious.
|
# ? Sep 7, 2021 03:09 |
|
It's remarkable how paranoid people get about mimics. I mean, I fully understand why, but I've seen so many streams where every single chest gets a full minute of agonized inspection and then inevitably it's a normal chest with some dumb junk in it and they don't get the hint that maybe there aren't actually that many mimics to worry about.
John Murdoch fucked around with this message at 03:24 on Sep 7, 2021 |
# ? Sep 7, 2021 03:21 |
|
Isn't just attacking them once enough to tell?
|
# ? Sep 7, 2021 03:48 |
|
Elissimpark posted:Huh, I didn't know that! DS1 and 3 use the same chest models so it's easy to spot there. In 2, you can angle your camera to the crack in their lid and see the teeth. There are also some subtle differences with DS2 mimics because they have clasps on the front of the chest that normal chests don't have (except apparently one wooden chest they gave the mimic model for no reason.) You can see visual differences between normal chests and mimic chests in the images on this wiki page: https://darksouls.fandom.com/wiki/Mimic_(Dark_Souls_II) Item Getter posted:Isn't just attacking them once enough to tell? You don't have to fight them to get their items with the undead hunter charm. With 2 in particular, it's a bad idea to attack wooden chests since they break after being hit 3 times.
|
# ? Sep 7, 2021 04:15 |
|
Item Getter posted:Isn't just attacking them once enough to tell? yes, but attacking them thrice in only DS2 destroys the chest and converts its treasure to rubble which is the best "gently caress you" design decision i've ever seen in a game, ngl, and another reason ds2 is the best souls game* *bloodborne is the best soulsborne though i've still never really bothered with the talisman/charm trick even though I knew about it. I end pretty much every run with mountains of consumables
|
# ? Sep 7, 2021 04:18 |
|
Nuns with Guns posted:You don't have to fight them to get their items with the undead hunter charm. With 2 in particular, it's a bad idea to attack wooden chests since they break after being hit 3 times.
|
# ? Sep 7, 2021 04:32 |
|
IronicDongz posted:so just hit them once instead of rolling your face across your controller God mom, I told you to stop giving me dark souls advice on the forums.
|
# ? Sep 7, 2021 04:38 |
|
f#a# posted:yes, but attacking them thrice in only DS2 destroys the chest and converts its treasure to rubble Yeah, I'm aware of it but if you're careful to only attack once then no problem. Only times I have had wooden chests break is when fighting an enemy in close quarters near the chest. On the other hand DS2 is a bit kinder than the other games since many of the chests are metal chests which can't be mimics (though they sometimes have traps in them)
|
# ? Sep 7, 2021 04:50 |
|
Item Getter posted:On the other hand DS2 is a bit kinder than the other games since many of the chests are metal chests which can't be mimics
|
# ? Sep 7, 2021 04:52 |
|
You can also ask a chest if it's a mimic. They have to say if they're a mimic or it's entrapment.Item Getter posted:Yeah, I'm aware of it but if you're careful to only attack once then no problem. Only times I have had wooden chests break is when fighting an enemy in close quarters near the chest. I think your confusing the general advice not to worry about breaking chests too much because all the really precious loot is in metal chests with general mimic advice there.... but um you're welcome to try sticking your shriveled jerky head in every metal box if you want.
|
# ? Sep 7, 2021 05:07 |
|
My favorite mimic is the one near the demon miniboss in the Catacombs in DS3. If you aggro it from afar, it usually kicks the poo poo through the demon for you.
|
# ? Sep 7, 2021 05:14 |
|
I haven't really played the game in half a year so if there's metal chest mimics I guess I forgot about them.
|
# ? Sep 7, 2021 05:44 |
|
Elissimpark posted:My favorite mimic is the one near the demon miniboss in the Catacombs in DS3. I tried that on my last run and the demon annihilated the mimic. Then the skeletons killed the demon.
|
# ? Sep 7, 2021 06:34 |
|
|
# ? May 10, 2024 00:54 |
|
Ffs this whole time I knew there had to be some somewhere but I thought they were only possible in wooden chest form. Glad I've read up on it now.
|
# ? Sep 7, 2021 11:41 |