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Junpei
Oct 4, 2015
Probation
Can't post for 11 years!
Okay so that Welcome To My Mind song that Morris plays is actually licensed

https://www.youtube.com/watch?v=EM07Hyj-Toc

It's by a band called The Hi-Fives, at least 3 years old

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PantsBandit
Oct 26, 2007

it is both a monkey and a boombox

Junpei posted:

Okay so that Welcome To My Mind song that Morris plays is actually licensed

https://www.youtube.com/watch?v=EM07Hyj-Toc

It's by a band called The Hi-Fives, at least 3 years old

They really got a lot of mileage out of that licensing fee.

kidcoelacanth
Sep 23, 2009

it's a good fuckin song tbqh

Xaris
Jul 25, 2006

Lucky there's a family guy
Lucky there's a man who positively can do
All the things that make us
Laugh and cry

Robot Hobo posted:

Also, I adored the Fatherland Follies level, it was one of my favorites. It wasn't the strongest (or weakest) gameplay-wise, but part of why I love Psychonauts is the interesting level gimmicks, and setting up this mind as a twisted, narcissistic, jingoistic version of "It's a Small World" is some straight-up perfect Kim-Jong Il/Un style insanity, and it's brilliant. Plus, I just love theme park and carnival rides, so I'm already biased in favor of the concept.

Same here. I loved that one and definitely a contender for one of my favorites. The same level is also my favorite in Max Payne 2. I generally liked all the levels but I'd agree that Psi-king went on too long for it's own good. The Cassie level was alright and not terribly long but I feel it didn't quite have enough oomph to it by the time you get to it. I liked the chinatown area but that was about it.

I was able to 100% all the levels except for Bob's Bottles and that is by far my least favorite. It's also just really depressing and trying to back to it to grab the last 3 figments was like nope. It also feels a little too disjointed. That's actually one problem I have with revisitting levels is it's kind of a pain in the rear end and even more disjointed making it real hard to get around anymore.

Taffer
Oct 15, 2010


IShallRiseAgain posted:

There is a portal door in the counterfeiting area that leads to that island

I missed this because I'm dumb, I thought the way to get there was to time a double jump off the nearby ink rail. I did manage it after a few tries, then felt like a complete idiot when I found the portal that was right there once I landed it :doh:

mastajake
Oct 3, 2005

My blade is unBENDING!

This game was really good. Probably better than the first IMO. The Psi King level was definitely my favorite, though hunting the last last figment sucked. Also, I spoiled myself on the big reveal at the end because I didn't know you needed another power to get to the vaults. I saw the zippers, tried to use tk, realized it didn't work, then blasted the vaults with pyro a couple times.

The boss fight in Compton's mind annoyed me. I died a couple times on the last bit and had to redo the whole mess. Also, I earned the last tag but the cutscene made me miss it and then it was locked again until after I beat the game.

Speaking of, it really annoyed me I couldn't 100% before the final boss like in the first.

The solution to Lili's request made me feel cool for figuring it out, but then I realized the game telegraphs it to you after you get the necessary power in its level.

I like that Raz's bad decision in the first real level is treated as such, with all the gravity it deserves. Not only that, but it's touched on throughout the game in other ways.

The only thing I am missing from the overworld is the deck of cards. Thought I had searched everywhere.

Barudak
May 7, 2007

The deck of cards is dumb, but Im saying that because I did the thing you'd think would trigger it but its more specific than that. go to the bowling alley and play 3 frames of bowling. They must be the same lane, switching resets the counter

Unclouded
Jul 14, 2012

Completed the game and got to rank 102. Is there any secret movie or dialogue you unlock by doing this? Remember the secret movie you got in the first game and was wondering if there was something similar. Either way enjoyed the game and would be happy with this being the end or new chapter in a continuing story.

Barudak
May 7, 2007

Unclouded posted:

Completed the game and got to rank 102. Is there any secret movie or dialogue you unlock by doing this? Remember the secret movie you got in the first game and was wondering if there was something similar. Either way enjoyed the game and would be happy with this being the end or new chapter in a continuing story.

No cooldowns on powers, buy the upgrade for clairvoyance

Xaris
Jul 25, 2006

Lucky there's a family guy
Lucky there's a man who positively can do
All the things that make us
Laugh and cry

mastajake posted:

The boss fight in Compton's mind annoyed me. I died a couple times on the last bit and had to redo the whole mess. Also, I earned the last tag but the cutscene made me miss it and then it was locked again until after I beat the game.

Speaking of, it really annoyed me I couldn't 100% before the final boss like in the first.

The solution to Lili's request made me feel cool for figuring it out, but then I realized the game telegraphs it to you after you get the necessary power in its level.

I had the exact same thing happen to me, it sucked. I did 100% most of it before the final boss though. And yeah that was the worst boss for me because of how much you had to repeat it.

And I think I found bug because I was able to complete that request by glitching through the waterfall very early on by jumping into it at the right timing. I was wondering why it felt too hard.

Unclouded
Jul 14, 2012

Barudak posted:

No cooldowns on powers, buy the upgrade for clairvoyance

Yep completed all the achievements. I was a bit bugged out on the "Making Peace" one since I had to talk multiple times for some reason. Just assumed I might be missing something. Since in Truman's office Raz talks with Harold saying he has to work on his personal stats and saying 102?! Wow? Really!?

snoremac
Jul 27, 2012

I LOVE SEEING DEAD BABIES ON 𝕏, THE EVERYTHING APP. IT'S WORTH IT FOR THE FOLLOWING TAB.

Taffer posted:

I missed this because I'm dumb, I thought the way to get there was to time a double jump off the nearby ink rail. I did manage it after a few tries, then felt like a complete idiot when I found the portal that was right there once I landed it :doh:
I liked parts like that where it seemed like I was probably missing something but reached places with some creative manoeuvres.

Did anyone else spend time trying to get into that triangular "opening" behind the yellow TVs in the atrium?

Jerusalem
May 20, 2004

Would you be my new best friends?

mastajake posted:

Also, I spoiled myself on the big reveal at the end because I didn't know you needed another power to get to the vaults. I saw the zippers, tried to use tk, realized it didn't work, then blasted the vaults with pyro a couple times.

gently caress, it didn't occur to me to try pyro, though I hadn't fully leveled it up at that point so I wouldn't have had the range regardless.

snoremac
Jul 27, 2012

I LOVE SEEING DEAD BABIES ON 𝕏, THE EVERYTHING APP. IT'S WORTH IT FOR THE FOLLOWING TAB.

Barudak posted:

The deck of cards is dumb, but Im saying that because I did the thing you'd think would trigger it but its more specific than that. go to the bowling alley and play 3 frames of bowling. They must be the same lane, switching resets the counter
I bowled two frames and got bored :(

mastajake
Oct 3, 2005

My blade is unBENDING!

snoremac posted:

I bowled two frames and got bored :(

Goddammit, same.

Oxyclean
Sep 23, 2007


I think I did two in one lane and one or two in the other, figuring there might be an achievement or something. I only learned about it cause I watched my friend find it.

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?
Loved Psychonauts 1, bought this on release, very satisfied with the final product. Double Fine's work has been kind of hit and miss in the past, but I'm glad they got their poo poo together for Psychonauts 2. Sure, there's some rough spots mechanically, but as far as the experience goes, this is Double Fine's creative mind firing on all cylinders.

Not-so-secretly hoping that this will do well enough to justify expansions or DLC, like a mission to Grulovia to retrieve Helmut's body.

Not much to say about the story that you guys haven't discussed already. What I thought was interesting is that with most of the characters you help out, the past is mainly associated with regret, and is something they either bury, compartmentalize, or use as a 'never again' motivator. Contrast that with the antagonist, who chases their deluded memories of a glorious past. Like someone said earlier in the thread, most people learn something after you help out in their mind, while it just bounces off the antagonist. Psychonauts 2 is a game about a lot of things, but 'dealing with trauma' is one idea that really jumped out at me as I played.

Golden Goat
Aug 2, 2012

Is it worth going for 100% on collectables?
I'm on Bob's Bottles and the game a few times just shunts me into one way paths because I took one step too far and I don't know if I want to go all the way through a sectin just for one figment.

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation
You literally can't 100% many levels on the first go through if that's what you mean. As for whether it's worth it to go back and 100% the game, only you can answer that. You don't get any rewards from it (other than the ability to use psi abilities without cooldown at the point when you no longer have any reason to do it).

fezball
Nov 8, 2009

Golden Goat posted:

Is it worth going for 100% on collectables?
I'm on Bob's Bottles and the game a few times just shunts me into one way paths because I took one step too far and I don't know if I want to go all the way through a sectin just for one figment.

There's no noteworthy extra content from it, so unless you're achievement hunting your can just forget about it.

That said, it's still worth doing a postgame tour of the world, there's a fair amount of extra dialog spread around.

Broken Cog
Dec 29, 2009

We're all friends here
You know, the more I think about it, the more hosed up I find what Ford did to Augustus to be.

He took this newly orphaned kid, erased his memories of his real parents, and replaced them with fake memories about someone else, all so he could use them as cover to hide someone away from the world.
It's stressed how incredibly dangerous what Raz did to Hollis was early in the game, and that was just a single bad mental connection (and if you read Hollis' memory vaults, you find that she basically destroyed the mind of someone in a similar way), and this was a full-on brainwashing operation. Ford is lucky that Augustus stayed sane for as long as he did.

CoolCab
Apr 17, 2005

glem
also Augustus is totally and completely justified in telling his family to stay away from psychics and, because of that and by extension, water, lol. he's not being irrational in the first game at all.

CoolCab
Apr 17, 2005

glem
"i don't hate psychics, son! well, admittedly, their irresponsibility lead to my aunt into becoming a mass murdering monster, who violently murdered my mother, at which point the psychics came back to violently murder my aunt and then lobotomize her into thinking she was my mother and brainwash me into playing along by deleting my actual memory of my mother, also giving us genetic trauma which ended my family's most precious tradition at lead to us living in rank terror for two decades. but beyond that this pinecone poo poo is sweet."

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."

CoolCab posted:

"i don't hate psychics, son! well, admittedly, their irresponsibility lead to my aunt into becoming a mass murdering monster, who violently murdered my mother, at which point the psychics came back to violently murder my aunt and then lobotomize her into thinking she was my mother and brainwash me into playing along by deleting my actual memory of my mother, also giving us genetic trauma which ended my family's most precious tradition at lead to us living in rank terror for two decades. but beyond that this pinecone poo poo is sweet."

The thing is that the Aquatos are themselves a powerful lineage of psychics, so hating and fearing their own powers is both stupid and counterproductive. It would make more sense to hate and fear vaguely unaccountable peacekeeping agencies, or, given that the Psychonauts as a whole aren't really to blame, dudes who are too fond of bacon.

Broken Cog
Dec 29, 2009

We're all friends here
I was of the impression that the fear of psychics was something Ford implemented in both Augustus and Nona so they would avoid people that could potentially go poking around in their heads and find something off.

Golden Goat
Aug 2, 2012

fezball posted:

There's no noteworthy extra content from it, so unless you're achievement hunting your can just forget about it.

That said, it's still worth doing a postgame tour of the world, there's a fair amount of extra dialog spread around.

Cheers, I just sorta skipped all collectables bar the vaults to get to the end.

I really liked the game but the combat and collect-a-thon parts of the game kinda started to drag it down.
The combat felt like a mess most of the time with end fights devolving into you chasing the enabler around the arena.

Figments are finnicky to collect and sometimes blend too well into the background. I feel like emotional baggage could be removed or changed so they give rewards like pins or something.

jimmydalad
Sep 26, 2013

My face when others are unable to appreciate the :kazooieass:

AGDQ 2018 Awful Block Survivor
One thing I think we can all agree on was that young Ford was an idiot and an rear end in a top hat who misused his abilities and made things worse for pretty much anyone associated with him.

Hyper Crab Tank
Feb 10, 2014

The 16-bit retro-future of crustacean-based transportation
Speaking of, "young" is kind of a relative term here, isn't it. Ford Cruller in present day appears rather elderly, maybe a couple years past 60 or so. Which means he was in his forties when he did the stupid poo poo. He really should've known better.

Sakurazuka
Jan 24, 2004

NANI?

Nah I still do stupid poo poo all the time

mastajake
Oct 3, 2005

My blade is unBENDING!

Alright, I got 100% Steam achievements. It took 34.6 hours, though some of that was the game just running idle while I did something else. I can't wait for more, but I'm worried it will be another 16 years.

Asema
Oct 2, 2013

by Jeffrey of YOSPOS

mastajake posted:

Alright, I got 100% Steam achievements. It took 34.6 hours, though some of that was the game just running idle while I did something else. I can't wait for more, but I'm worried it will be another 16 years.

nah it'll just be filled with halo references and be limited to Microsoft promotions to push something new that they will abandoned in a year or so

Rand Brittain
Mar 25, 2013

"Go on until you're stopped."
Finished the game, overall, I'm going to call it excellent. Very satisfied with the story and the main characters, although I agree that the open world hubs feel like they were intended to have more sidequests and the interns and the Aquatos feel like they wanted about twice as much development over the course of the game as they got.

Look forward to being able to acquire the signature family ability Hydrokinesis in Psychonauts 3!

CoolCab
Apr 17, 2005

glem

Hyper Crab Tank posted:

Speaking of, "young" is kind of a relative term here, isn't it. Ford Cruller in present day appears rather elderly, maybe a couple years past 60 or so. Which means he was in his forties when he did the stupid poo poo. He really should've known better.

the timeline makes no sense at all, definitely partially because of the IRL gap but also generally. 20 years from 2005 but clearly the events are coded as happened in the 60s or maybe 70s? the psychic six age waaaaaaaay more than 20 years too - bob went from a young man to a great uncle, ford and lucy look more like they aged 40 or 50 than 20.

Dareon
Apr 6, 2009

by vyelkin

CoolCab posted:

the timeline makes no sense at all, definitely partially because of the IRL gap but also generally. 20 years from 2005 but clearly the events are coded as happened in the 60s or maybe 70s? the psychic six age waaaaaaaay more than 20 years too - bob went from a young man to a great uncle, ford and lucy look more like they aged 40 or 50 than 20.

You're assuming Psychonauts 1 takes place in 2005. The aesthetic is 50s-70s retrofuturism, all the computers- wait. poo poo. I can't remember if one of the campers has a laptop or not. But anyway, just from ancillary non-retrofuturistic technology (Primarily radio equipment, the continuing prevalence of record players, and the Beehive Shaped Like My Phone), the games take place in the 80s or 90s.

The Skeep
Sep 15, 2007

That Chicken sure loves to drum...sticks
The plot playing fast and loose with time goes back to psychonauts 1, with the asylum cast having to all be at least 70 by the time the game happens.

CuwiKhons
Sep 24, 2009

Seven idiots and a bear walk into a dragon's lair.

No, none of the campers in Psychonauts 1 have laptops. You may be thinking of Chloe, the girl who always wore a space helmet. She spends part of the game taking over Oleander's radio to try and broadcast a message to UFOs. Psychonauts doesn't really take place in any particular real life time period, other than having a very 70s aesthetic. Computers exist but they don't seem widespread. The jet's a bit futuristic in terms of how it seems to work, but the the general design of it is very retro. And also nobody seems to think there's anything odd about Helmut and Bob's relationship. Probably safest to just say it's not the timeline of normal Earth and it doesn't matter what year the game is set in.

IUG
Jul 14, 2007


Yeah the casino area has anti psychic scanners, so it's very implied that this is a world that has psychics as a known entity for a while. The Psychonauts may not be known specifically to the outside world, but psychics are.

CoolCab
Apr 17, 2005

glem
the anti psychic scanners also play pro-casino talking points about how psychics are ruining gambling for everyone it's great

King Vidiot
Feb 17, 2007

You think you can take me at Satan's Hollow? Go 'head on!
The only real psychic abilities in the world of Psychonauts that I could see being useful for cheating at gambling would be clairvoyance or mental connection. Clairvoyance obviously to see through the dealer's eyes, or mental connection to make the dealer play worse. I don't remember seeing any suggestion in the games that psychics can see the future or predict random numbers.

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CuwiKhons
Sep 24, 2009

Seven idiots and a bear walk into a dragon's lair.

We've seen Telekinesis used without the glowing hand appearing so it wouldn't be impossible to rig the roulette wheel as well.

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